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This commit is contained in:
@@ -0,0 +1,19 @@
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[**BlockSuite API Documentation**](../../../../README.md)
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***
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[BlockSuite API Documentation](../../../../README.md) / [@blocksuite/std](../../README.md) / [index](../README.md) / BlockService
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# ~~Abstract Class: BlockService~~
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## Deprecated
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BlockService is deprecated. You should reconsider where to put your feature.
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BlockService is a legacy extension that is used to provide services to the block.
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In the previous version of BlockSuite, block service provides a way to extend the block.
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However, in the new version, we recommend using the new extension system.
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## Extends
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- [`Extension`](../../../store/classes/Extension.md)
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@@ -0,0 +1,186 @@
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[**BlockSuite API Documentation**](../../../../README.md)
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***
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[BlockSuite API Documentation](../../../../README.md) / [@blocksuite/std](../../README.md) / [index](../README.md) / CommandManager
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# Class: CommandManager
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Command manager to manage all commands
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Commands are functions that take a context and a next function as arguments
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```ts
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const myCommand: Command<input, output> = (ctx, next) => {
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const count = ctx.count || 0;
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const success = someOperation();
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if (success) {
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return next({ count: count + 1 });
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}
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// if the command is not successful, you can return without calling next
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return;
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```
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Command input and output data can be defined in the `Command` type
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```ts
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// input: ctx.firstName, ctx.lastName
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// output: ctx.fullName
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const myCommand: Command<{ firstName: string; lastName: string }, { fullName: string }> = (ctx, next) => {
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const { firstName, lastName } = ctx;
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const fullName = `${firstName} ${lastName}`;
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return next({ fullName });
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}
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```
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---
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Commands can be run in two ways:
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1. Using `exec` method
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`exec` is used to run a single command
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```ts
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const [result, data] = commandManager.exec(myCommand, payload);
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```
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2. Using `chain` method
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`chain` is used to run a series of commands
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```ts
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const chain = commandManager.chain();
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const [result, data] = chain
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.pipe(myCommand1)
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.pipe(myCommand2, payload)
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.run();
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```
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---
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Command chains will stop running if a command is not successful
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```ts
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const chain = commandManager.chain();
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const [result, data] = chain
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.chain(myCommand1) <-- if this fail
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.chain(myCommand2, payload) <- this won't run
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.run();
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result <- result will be `false`
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```
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You can use `try` to run a series of commands and if one of them is successful, it will continue to the next command
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```ts
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const chain = commandManager.chain();
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const [result, data] = chain
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.try(chain => [
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chain.pipe(myCommand1), <- if this fail
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chain.pipe(myCommand2, payload), <- this will run, if this success
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chain.pipe(myCommand3), <- this won't run
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])
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.run();
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```
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The `tryAll` method is similar to `try`, but it will run all commands even if one of them is successful
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```ts
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const chain = commandManager.chain();
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const [result, data] = chain
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.try(chain => [
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chain.pipe(myCommand1), <- if this success
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chain.pipe(myCommand2), <- this will also run
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chain.pipe(myCommand3), <- so will this
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])
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.run();
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```
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## Extends
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- [`LifeCycleWatcher`](LifeCycleWatcher.md)
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## Methods
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### chain()
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> **chain**(): `Chain`\<`InitCommandCtx`\>
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Create a chain to run a series of commands
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```ts
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const chain = commandManager.chain();
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const [result, data] = chain
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.myCommand1()
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.myCommand2(payload)
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.run();
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```
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#### Returns
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`Chain`\<`InitCommandCtx`\>
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[success, data] - success is a boolean to indicate if the chain is successful,
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data is the final context after running the chain
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***
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### created()
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> **created**(): `void`
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Called when std is created.
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#### Returns
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`void`
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#### Inherited from
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[`LifeCycleWatcher`](LifeCycleWatcher.md).[`created`](LifeCycleWatcher.md#created)
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***
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### mounted()
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> **mounted**(): `void`
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Called when editor host is mounted.
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Which means the editor host emit the `connectedCallback` lifecycle event.
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#### Returns
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`void`
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#### Inherited from
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[`LifeCycleWatcher`](LifeCycleWatcher.md).[`mounted`](LifeCycleWatcher.md#mounted)
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***
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### rendered()
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> **rendered**(): `void`
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Called when `std.render` is called.
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#### Returns
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`void`
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#### Inherited from
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[`LifeCycleWatcher`](LifeCycleWatcher.md).[`rendered`](LifeCycleWatcher.md#rendered)
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***
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### unmounted()
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> **unmounted**(): `void`
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Called when editor host is unmounted.
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Which means the editor host emit the `disconnectedCallback` lifecycle event.
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#### Returns
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`void`
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#### Inherited from
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[`LifeCycleWatcher`](LifeCycleWatcher.md).[`unmounted`](LifeCycleWatcher.md#unmounted)
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@@ -0,0 +1,81 @@
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[**BlockSuite API Documentation**](../../../../README.md)
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***
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[BlockSuite API Documentation](../../../../README.md) / [@blocksuite/std](../../README.md) / [index](../README.md) / LifeCycleWatcher
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# Abstract Class: LifeCycleWatcher
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A life cycle watcher is an extension that watches the life cycle of the editor.
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It is used to perform actions when the editor is created, mounted, rendered, or unmounted.
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When creating a life cycle watcher, you must define a key that is unique to the watcher.
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The key is used to identify the watcher in the dependency injection container.
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```ts
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class MyLifeCycleWatcher extends LifeCycleWatcher {
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static override readonly key = 'my-life-cycle-watcher';
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```
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In the life cycle watcher, the methods will be called in the following order:
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1. `created`: Called when the std is created.
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2. `rendered`: Called when `std.render` is called.
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3. `mounted`: Called when the editor host is mounted.
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4. `unmounted`: Called when the editor host is unmounted.
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## Extends
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- [`Extension`](../../../store/classes/Extension.md)
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## Extended by
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- [`CommandManager`](CommandManager.md)
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## Methods
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### created()
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> **created**(): `void`
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Called when std is created.
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#### Returns
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`void`
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***
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### mounted()
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> **mounted**(): `void`
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Called when editor host is mounted.
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Which means the editor host emit the `connectedCallback` lifecycle event.
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#### Returns
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`void`
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***
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### rendered()
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> **rendered**(): `void`
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Called when `std.render` is called.
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#### Returns
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`void`
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***
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### unmounted()
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> **unmounted**(): `void`
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Called when editor host is unmounted.
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Which means the editor host emit the `disconnectedCallback` lifecycle event.
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#### Returns
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`void`
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