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94
blocksuite/framework/global/src/gfx/model/point-location.ts
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94
blocksuite/framework/global/src/gfx/model/point-location.ts
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import { type IVec, Vec } from './vec.js';
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/**
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* PointLocation is an implementation of IVec with in/out vectors and tangent.
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* This is useful when dealing with path.
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*/
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export class PointLocation extends Array<number> implements IVec {
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_in: IVec = [0, 0];
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_out: IVec = [0, 0];
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// the tangent belongs to the point on the element outline
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_tangent: IVec = [0, 0];
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[0]: number;
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[1]: number;
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get absIn() {
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return Vec.add(this, this._in);
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}
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get absOut() {
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return Vec.add(this, this._out);
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}
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get in() {
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return this._in;
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}
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set in(value: IVec) {
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this._in = value;
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}
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override get length() {
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return super.length as 2;
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}
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get out() {
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return this._out;
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}
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set out(value: IVec) {
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this._out = value;
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}
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get tangent() {
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return this._tangent;
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}
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set tangent(value: IVec) {
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this._tangent = value;
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}
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constructor(
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point: IVec = [0, 0],
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tangent: IVec = [0, 0],
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inVec: IVec = [0, 0],
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outVec: IVec = [0, 0]
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) {
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super(2);
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this[0] = point[0];
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this[1] = point[1];
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this._tangent = tangent;
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this._in = inVec;
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this._out = outVec;
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}
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static fromVec(vec: IVec) {
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const point = new PointLocation();
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point[0] = vec[0];
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point[1] = vec[1];
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return point;
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}
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clone() {
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return new PointLocation(
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this as unknown as IVec,
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this._tangent,
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this._in,
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this._out
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);
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}
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setVec(vec: IVec) {
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this[0] = vec[0];
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this[1] = vec[1];
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return this;
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}
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toVec(): IVec {
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return [this[0], this[1]];
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}
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}
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