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[**BlockSuite API Documentation**](../../../../README.md)
***
[BlockSuite API Documentation](../../../../README.md) / [@blocksuite/std](../../README.md) / [index](../README.md) / BlockService
# ~~Abstract Class: BlockService~~
## Deprecated
BlockService is deprecated. You should reconsider where to put your feature.
BlockService is a legacy extension that is used to provide services to the block.
In the previous version of BlockSuite, block service provides a way to extend the block.
However, in the new version, we recommend using the new extension system.
## Extends
- [`Extension`](../../../store/classes/Extension.md)

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[**BlockSuite API Documentation**](../../../../README.md)
***
[BlockSuite API Documentation](../../../../README.md) / [@blocksuite/std](../../README.md) / [index](../README.md) / CommandManager
# Class: CommandManager
Command manager to manage all commands
Commands are functions that take a context and a next function as arguments
```ts
const myCommand: Command<input, output> = (ctx, next) => {
const count = ctx.count || 0;
const success = someOperation();
if (success) {
return next({ count: count + 1 });
}
// if the command is not successful, you can return without calling next
return;
```
Command input and output data can be defined in the `Command` type
```ts
// input: ctx.firstName, ctx.lastName
// output: ctx.fullName
const myCommand: Command<{ firstName: string; lastName: string }, { fullName: string }> = (ctx, next) => {
const { firstName, lastName } = ctx;
const fullName = `${firstName} ${lastName}`;
return next({ fullName });
}
```
---
Commands can be run in two ways:
1. Using `exec` method
`exec` is used to run a single command
```ts
const [result, data] = commandManager.exec(myCommand, payload);
```
2. Using `chain` method
`chain` is used to run a series of commands
```ts
const chain = commandManager.chain();
const [result, data] = chain
.pipe(myCommand1)
.pipe(myCommand2, payload)
.run();
```
---
Command chains will stop running if a command is not successful
```ts
const chain = commandManager.chain();
const [result, data] = chain
.chain(myCommand1) <-- if this fail
.chain(myCommand2, payload) <- this won't run
.run();
result <- result will be `false`
```
You can use `try` to run a series of commands and if one of them is successful, it will continue to the next command
```ts
const chain = commandManager.chain();
const [result, data] = chain
.try(chain => [
chain.pipe(myCommand1), <- if this fail
chain.pipe(myCommand2, payload), <- this will run, if this success
chain.pipe(myCommand3), <- this won't run
])
.run();
```
The `tryAll` method is similar to `try`, but it will run all commands even if one of them is successful
```ts
const chain = commandManager.chain();
const [result, data] = chain
.try(chain => [
chain.pipe(myCommand1), <- if this success
chain.pipe(myCommand2), <- this will also run
chain.pipe(myCommand3), <- so will this
])
.run();
```
## Extends
- [`LifeCycleWatcher`](LifeCycleWatcher.md)
## Methods
### chain()
> **chain**(): `Chain`\<`InitCommandCtx`\>
Create a chain to run a series of commands
```ts
const chain = commandManager.chain();
const [result, data] = chain
.myCommand1()
.myCommand2(payload)
.run();
```
#### Returns
`Chain`\<`InitCommandCtx`\>
[success, data] - success is a boolean to indicate if the chain is successful,
data is the final context after running the chain
***
### created()
> **created**(): `void`
Called when std is created.
#### Returns
`void`
#### Inherited from
[`LifeCycleWatcher`](LifeCycleWatcher.md).[`created`](LifeCycleWatcher.md#created)
***
### mounted()
> **mounted**(): `void`
Called when editor host is mounted.
Which means the editor host emit the `connectedCallback` lifecycle event.
#### Returns
`void`
#### Inherited from
[`LifeCycleWatcher`](LifeCycleWatcher.md).[`mounted`](LifeCycleWatcher.md#mounted)
***
### rendered()
> **rendered**(): `void`
Called when `std.render` is called.
#### Returns
`void`
#### Inherited from
[`LifeCycleWatcher`](LifeCycleWatcher.md).[`rendered`](LifeCycleWatcher.md#rendered)
***
### unmounted()
> **unmounted**(): `void`
Called when editor host is unmounted.
Which means the editor host emit the `disconnectedCallback` lifecycle event.
#### Returns
`void`
#### Inherited from
[`LifeCycleWatcher`](LifeCycleWatcher.md).[`unmounted`](LifeCycleWatcher.md#unmounted)

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[**BlockSuite API Documentation**](../../../../README.md)
***
[BlockSuite API Documentation](../../../../README.md) / [@blocksuite/std](../../README.md) / [index](../README.md) / LifeCycleWatcher
# Abstract Class: LifeCycleWatcher
A life cycle watcher is an extension that watches the life cycle of the editor.
It is used to perform actions when the editor is created, mounted, rendered, or unmounted.
When creating a life cycle watcher, you must define a key that is unique to the watcher.
The key is used to identify the watcher in the dependency injection container.
```ts
class MyLifeCycleWatcher extends LifeCycleWatcher {
static override readonly key = 'my-life-cycle-watcher';
```
In the life cycle watcher, the methods will be called in the following order:
1. `created`: Called when the std is created.
2. `rendered`: Called when `std.render` is called.
3. `mounted`: Called when the editor host is mounted.
4. `unmounted`: Called when the editor host is unmounted.
## Extends
- [`Extension`](../../../store/classes/Extension.md)
## Extended by
- [`CommandManager`](CommandManager.md)
## Methods
### created()
> **created**(): `void`
Called when std is created.
#### Returns
`void`
***
### mounted()
> **mounted**(): `void`
Called when editor host is mounted.
Which means the editor host emit the `connectedCallback` lifecycle event.
#### Returns
`void`
***
### rendered()
> **rendered**(): `void`
Called when `std.render` is called.
#### Returns
`void`
***
### unmounted()
> **unmounted**(): `void`
Called when editor host is unmounted.
Which means the editor host emit the `disconnectedCallback` lifecycle event.
#### Returns
`void`