snapshot of https://github.com/ent/ent.git (master, 2026-09-15; blobs > 131072B omitted)
This commit is contained in:
566
entc/integration/edgeschema/ent/role_create.go
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566
entc/integration/edgeschema/ent/role_create.go
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@@ -0,0 +1,566 @@
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// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/entc/integration/edgeschema/ent/role"
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"entgo.io/ent/entc/integration/edgeschema/ent/user"
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"entgo.io/ent/schema/field"
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)
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// RoleCreate is the builder for creating a Role entity.
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type RoleCreate struct {
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config
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mutation *RoleMutation
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hooks []Hook
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conflict []sql.ConflictOption
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}
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// SetName sets the "name" field.
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func (_c *RoleCreate) SetName(v string) *RoleCreate {
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_c.mutation.SetName(v)
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return _c
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}
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// SetCreatedAt sets the "created_at" field.
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func (_c *RoleCreate) SetCreatedAt(v time.Time) *RoleCreate {
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_c.mutation.SetCreatedAt(v)
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return _c
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (_c *RoleCreate) SetNillableCreatedAt(v *time.Time) *RoleCreate {
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if v != nil {
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_c.SetCreatedAt(*v)
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}
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return _c
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}
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// AddUserIDs adds the "user" edge to the User entity by IDs.
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func (_c *RoleCreate) AddUserIDs(ids ...int) *RoleCreate {
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_c.mutation.AddUserIDs(ids...)
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return _c
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}
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// AddUser adds the "user" edges to the User entity.
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func (_c *RoleCreate) AddUser(v ...*User) *RoleCreate {
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ids := make([]int, len(v))
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for i := range v {
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ids[i] = v[i].ID
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}
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return _c.AddUserIDs(ids...)
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}
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// Mutation returns the RoleMutation object of the builder.
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func (_c *RoleCreate) Mutation() *RoleMutation {
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return _c.mutation
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}
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// Save creates the Role in the database.
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func (_c *RoleCreate) Save(ctx context.Context) (*Role, error) {
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_c.defaults()
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *RoleCreate) SaveX(ctx context.Context) *Role {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *RoleCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *RoleCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *RoleCreate) defaults() {
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if _, ok := _c.mutation.CreatedAt(); !ok {
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v := role.DefaultCreatedAt()
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_c.mutation.SetCreatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *RoleCreate) check() error {
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if _, ok := _c.mutation.Name(); !ok {
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return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Role.name"`)}
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Role.created_at"`)}
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}
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return nil
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}
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func (_c *RoleCreate) sqlSave(ctx context.Context) (*Role, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) {
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var (
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_node = &Role{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt))
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)
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_spec.OnConflict = _c.conflict
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if value, ok := _c.mutation.Name(); ok {
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_spec.SetField(role.FieldName, field.TypeString, value)
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_node.Name = value
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}
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if value, ok := _c.mutation.CreatedAt(); ok {
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_spec.SetField(role.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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}
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if nodes := _c.mutation.UserIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2M,
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Inverse: true,
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Table: role.UserTable,
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Columns: role.UserPrimaryKey,
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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createE := &RoleUserCreate{config: _c.config, mutation: newRoleUserMutation(_c.config, OpCreate)}
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createE.defaults()
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_, specE := createE.createSpec()
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edge.Target.Fields = specE.Fields
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
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// of the `INSERT` statement. For example:
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//
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// client.Role.Create().
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// SetName(v).
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// OnConflict(
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// // Update the row with the new values
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// // the was proposed for insertion.
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// sql.ResolveWithNewValues(),
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// ).
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// // Override some of the fields with custom
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// // update values.
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// Update(func(u *ent.RoleUpsert) {
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// SetName(v+v).
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// }).
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// Exec(ctx)
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func (_c *RoleCreate) OnConflict(opts ...sql.ConflictOption) *RoleUpsertOne {
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_c.conflict = opts
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return &RoleUpsertOne{
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create: _c,
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}
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}
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// OnConflictColumns calls `OnConflict` and configures the columns
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// as conflict target. Using this option is equivalent to using:
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//
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// client.Role.Create().
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// OnConflict(sql.ConflictColumns(columns...)).
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// Exec(ctx)
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func (_c *RoleCreate) OnConflictColumns(columns ...string) *RoleUpsertOne {
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_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
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return &RoleUpsertOne{
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create: _c,
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}
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}
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type (
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// RoleUpsertOne is the builder for "upsert"-ing
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// one Role node.
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RoleUpsertOne struct {
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create *RoleCreate
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}
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// RoleUpsert is the "OnConflict" setter.
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RoleUpsert struct {
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*sql.UpdateSet
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}
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)
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// SetName sets the "name" field.
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func (u *RoleUpsert) SetName(v string) *RoleUpsert {
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u.Set(role.FieldName, v)
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return u
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}
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// UpdateName sets the "name" field to the value that was provided on create.
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func (u *RoleUpsert) UpdateName() *RoleUpsert {
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u.SetExcluded(role.FieldName)
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return u
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}
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// SetCreatedAt sets the "created_at" field.
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func (u *RoleUpsert) SetCreatedAt(v time.Time) *RoleUpsert {
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u.Set(role.FieldCreatedAt, v)
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return u
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}
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// UpdateCreatedAt sets the "created_at" field to the value that was provided on create.
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func (u *RoleUpsert) UpdateCreatedAt() *RoleUpsert {
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u.SetExcluded(role.FieldCreatedAt)
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return u
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}
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// UpdateNewValues updates the mutable fields using the new values that were set on create.
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// Using this option is equivalent to using:
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//
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// client.Role.Create().
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// OnConflict(
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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func (u *RoleUpsertOne) UpdateNewValues() *RoleUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
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return u
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}
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// Ignore sets each column to itself in case of conflict.
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// Using this option is equivalent to using:
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//
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// client.Role.Create().
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// OnConflict(sql.ResolveWithIgnore()).
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// Exec(ctx)
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func (u *RoleUpsertOne) Ignore() *RoleUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
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return u
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}
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// DoNothing configures the conflict_action to `DO NOTHING`.
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// Supported only by SQLite and PostgreSQL.
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func (u *RoleUpsertOne) DoNothing() *RoleUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.DoNothing())
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return u
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}
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// Update allows overriding fields `UPDATE` values. See the RoleCreate.OnConflict
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// documentation for more info.
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func (u *RoleUpsertOne) Update(set func(*RoleUpsert)) *RoleUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
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set(&RoleUpsert{UpdateSet: update})
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}))
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return u
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}
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// SetName sets the "name" field.
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func (u *RoleUpsertOne) SetName(v string) *RoleUpsertOne {
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return u.Update(func(s *RoleUpsert) {
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s.SetName(v)
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})
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}
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// UpdateName sets the "name" field to the value that was provided on create.
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func (u *RoleUpsertOne) UpdateName() *RoleUpsertOne {
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return u.Update(func(s *RoleUpsert) {
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s.UpdateName()
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})
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}
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// SetCreatedAt sets the "created_at" field.
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func (u *RoleUpsertOne) SetCreatedAt(v time.Time) *RoleUpsertOne {
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return u.Update(func(s *RoleUpsert) {
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s.SetCreatedAt(v)
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})
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}
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// UpdateCreatedAt sets the "created_at" field to the value that was provided on create.
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func (u *RoleUpsertOne) UpdateCreatedAt() *RoleUpsertOne {
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return u.Update(func(s *RoleUpsert) {
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s.UpdateCreatedAt()
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})
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}
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// Exec executes the query.
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func (u *RoleUpsertOne) Exec(ctx context.Context) error {
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if len(u.create.conflict) == 0 {
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return errors.New("ent: missing options for RoleCreate.OnConflict")
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||||
}
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return u.create.Exec(ctx)
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (u *RoleUpsertOne) ExecX(ctx context.Context) {
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if err := u.create.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// Exec executes the UPSERT query and returns the inserted/updated ID.
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func (u *RoleUpsertOne) ID(ctx context.Context) (id int, err error) {
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node, err := u.create.Save(ctx)
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||||
if err != nil {
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||||
return id, err
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||||
}
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return node.ID, nil
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}
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// IDX is like ID, but panics if an error occurs.
|
||||
func (u *RoleUpsertOne) IDX(ctx context.Context) int {
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id, err := u.ID(ctx)
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if err != nil {
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panic(err)
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||||
}
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return id
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||||
}
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// RoleCreateBulk is the builder for creating many Role entities in bulk.
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type RoleCreateBulk struct {
|
||||
config
|
||||
err error
|
||||
builders []*RoleCreate
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||||
conflict []sql.ConflictOption
|
||||
}
|
||||
|
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// Save creates the Role entities in the database.
|
||||
func (_c *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) {
|
||||
if _c.err != nil {
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||||
return nil, _c.err
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||||
}
|
||||
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
|
||||
nodes := make([]*Role, len(_c.builders))
|
||||
mutators := make([]Mutator, len(_c.builders))
|
||||
for i := range _c.builders {
|
||||
func(i int, root context.Context) {
|
||||
builder := _c.builders[i]
|
||||
builder.defaults()
|
||||
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
|
||||
mutation, ok := m.(*RoleMutation)
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("unexpected mutation type %T", m)
|
||||
}
|
||||
if err := builder.check(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
builder.mutation = mutation
|
||||
var err error
|
||||
nodes[i], specs[i] = builder.createSpec()
|
||||
if i < len(mutators)-1 {
|
||||
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
|
||||
} else {
|
||||
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
|
||||
spec.OnConflict = _c.conflict
|
||||
// Invoke the actual operation on the latest mutation in the chain.
|
||||
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
|
||||
if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
}
|
||||
}
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
mutation.id = &nodes[i].ID
|
||||
if specs[i].ID.Value != nil {
|
||||
id := specs[i].ID.Value.(int64)
|
||||
nodes[i].ID = int(id)
|
||||
}
|
||||
mutation.done = true
|
||||
return nodes[i], nil
|
||||
})
|
||||
for i := len(builder.hooks) - 1; i >= 0; i-- {
|
||||
mut = builder.hooks[i](mut)
|
||||
}
|
||||
mutators[i] = mut
|
||||
}(i, ctx)
|
||||
}
|
||||
if len(mutators) > 0 {
|
||||
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
return nodes, nil
|
||||
}
|
||||
|
||||
// SaveX is like Save, but panics if an error occurs.
|
||||
func (_c *RoleCreateBulk) SaveX(ctx context.Context) []*Role {
|
||||
v, err := _c.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Exec executes the query.
|
||||
func (_c *RoleCreateBulk) Exec(ctx context.Context) error {
|
||||
_, err := _c.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_c *RoleCreateBulk) ExecX(ctx context.Context) {
|
||||
if err := _c.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
|
||||
// of the `INSERT` statement. For example:
|
||||
//
|
||||
// client.Role.CreateBulk(builders...).
|
||||
// OnConflict(
|
||||
// // Update the row with the new values
|
||||
// // the was proposed for insertion.
|
||||
// sql.ResolveWithNewValues(),
|
||||
// ).
|
||||
// // Override some of the fields with custom
|
||||
// // update values.
|
||||
// Update(func(u *ent.RoleUpsert) {
|
||||
// SetName(v+v).
|
||||
// }).
|
||||
// Exec(ctx)
|
||||
func (_c *RoleCreateBulk) OnConflict(opts ...sql.ConflictOption) *RoleUpsertBulk {
|
||||
_c.conflict = opts
|
||||
return &RoleUpsertBulk{
|
||||
create: _c,
|
||||
}
|
||||
}
|
||||
|
||||
// OnConflictColumns calls `OnConflict` and configures the columns
|
||||
// as conflict target. Using this option is equivalent to using:
|
||||
//
|
||||
// client.Role.Create().
|
||||
// OnConflict(sql.ConflictColumns(columns...)).
|
||||
// Exec(ctx)
|
||||
func (_c *RoleCreateBulk) OnConflictColumns(columns ...string) *RoleUpsertBulk {
|
||||
_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
|
||||
return &RoleUpsertBulk{
|
||||
create: _c,
|
||||
}
|
||||
}
|
||||
|
||||
// RoleUpsertBulk is the builder for "upsert"-ing
|
||||
// a bulk of Role nodes.
|
||||
type RoleUpsertBulk struct {
|
||||
create *RoleCreateBulk
|
||||
}
|
||||
|
||||
// UpdateNewValues updates the mutable fields using the new values that
|
||||
// were set on create. Using this option is equivalent to using:
|
||||
//
|
||||
// client.Role.Create().
|
||||
// OnConflict(
|
||||
// sql.ResolveWithNewValues(),
|
||||
// ).
|
||||
// Exec(ctx)
|
||||
func (u *RoleUpsertBulk) UpdateNewValues() *RoleUpsertBulk {
|
||||
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
|
||||
return u
|
||||
}
|
||||
|
||||
// Ignore sets each column to itself in case of conflict.
|
||||
// Using this option is equivalent to using:
|
||||
//
|
||||
// client.Role.Create().
|
||||
// OnConflict(sql.ResolveWithIgnore()).
|
||||
// Exec(ctx)
|
||||
func (u *RoleUpsertBulk) Ignore() *RoleUpsertBulk {
|
||||
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
|
||||
return u
|
||||
}
|
||||
|
||||
// DoNothing configures the conflict_action to `DO NOTHING`.
|
||||
// Supported only by SQLite and PostgreSQL.
|
||||
func (u *RoleUpsertBulk) DoNothing() *RoleUpsertBulk {
|
||||
u.create.conflict = append(u.create.conflict, sql.DoNothing())
|
||||
return u
|
||||
}
|
||||
|
||||
// Update allows overriding fields `UPDATE` values. See the RoleCreateBulk.OnConflict
|
||||
// documentation for more info.
|
||||
func (u *RoleUpsertBulk) Update(set func(*RoleUpsert)) *RoleUpsertBulk {
|
||||
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
|
||||
set(&RoleUpsert{UpdateSet: update})
|
||||
}))
|
||||
return u
|
||||
}
|
||||
|
||||
// SetName sets the "name" field.
|
||||
func (u *RoleUpsertBulk) SetName(v string) *RoleUpsertBulk {
|
||||
return u.Update(func(s *RoleUpsert) {
|
||||
s.SetName(v)
|
||||
})
|
||||
}
|
||||
|
||||
// UpdateName sets the "name" field to the value that was provided on create.
|
||||
func (u *RoleUpsertBulk) UpdateName() *RoleUpsertBulk {
|
||||
return u.Update(func(s *RoleUpsert) {
|
||||
s.UpdateName()
|
||||
})
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the "created_at" field.
|
||||
func (u *RoleUpsertBulk) SetCreatedAt(v time.Time) *RoleUpsertBulk {
|
||||
return u.Update(func(s *RoleUpsert) {
|
||||
s.SetCreatedAt(v)
|
||||
})
|
||||
}
|
||||
|
||||
// UpdateCreatedAt sets the "created_at" field to the value that was provided on create.
|
||||
func (u *RoleUpsertBulk) UpdateCreatedAt() *RoleUpsertBulk {
|
||||
return u.Update(func(s *RoleUpsert) {
|
||||
s.UpdateCreatedAt()
|
||||
})
|
||||
}
|
||||
|
||||
// Exec executes the query.
|
||||
func (u *RoleUpsertBulk) Exec(ctx context.Context) error {
|
||||
if u.create.err != nil {
|
||||
return u.create.err
|
||||
}
|
||||
for i, b := range u.create.builders {
|
||||
if len(b.conflict) != 0 {
|
||||
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the RoleCreateBulk instead", i)
|
||||
}
|
||||
}
|
||||
if len(u.create.conflict) == 0 {
|
||||
return errors.New("ent: missing options for RoleCreateBulk.OnConflict")
|
||||
}
|
||||
return u.create.Exec(ctx)
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (u *RoleUpsertBulk) ExecX(ctx context.Context) {
|
||||
if err := u.create.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user