snapshot of https://github.com/ent/ent.git (master, 2026-09-15; blobs > 131072B omitted)
This commit is contained in:
394
entc/integration/ent/pc_create.go
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394
entc/integration/ent/pc_create.go
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// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/entc/integration/ent/pc"
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"entgo.io/ent/schema/field"
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)
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// PCCreate is the builder for creating a PC entity.
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type PCCreate struct {
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config
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mutation *PCMutation
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hooks []Hook
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conflict []sql.ConflictOption
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}
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// Mutation returns the PCMutation object of the builder.
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func (_c *PCCreate) Mutation() *PCMutation {
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return _c.mutation
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}
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// Save creates the PC in the database.
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func (_c *PCCreate) Save(ctx context.Context) (*PC, error) {
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *PCCreate) SaveX(ctx context.Context) *PC {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *PCCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *PCCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *PCCreate) check() error {
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return nil
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}
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func (_c *PCCreate) sqlSave(ctx context.Context) (*PC, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *PCCreate) createSpec() (*PC, *sqlgraph.CreateSpec) {
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var (
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_node = &PC{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(pc.Table, sqlgraph.NewFieldSpec(pc.FieldID, field.TypeInt))
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)
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_spec.OnConflict = _c.conflict
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return _node, _spec
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}
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// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
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// of the `INSERT` statement. For example:
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//
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// client.PC.Create().
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// OnConflict(
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// // Update the row with the new values
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// // the was proposed for insertion.
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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func (_c *PCCreate) OnConflict(opts ...sql.ConflictOption) *PCUpsertOne {
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_c.conflict = opts
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return &PCUpsertOne{
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create: _c,
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}
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}
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// OnConflictColumns calls `OnConflict` and configures the columns
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// as conflict target. Using this option is equivalent to using:
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//
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// client.PC.Create().
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// OnConflict(sql.ConflictColumns(columns...)).
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// Exec(ctx)
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func (_c *PCCreate) OnConflictColumns(columns ...string) *PCUpsertOne {
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_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
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return &PCUpsertOne{
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create: _c,
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}
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}
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type (
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// PCUpsertOne is the builder for "upsert"-ing
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// one PC node.
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PCUpsertOne struct {
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create *PCCreate
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}
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// PCUpsert is the "OnConflict" setter.
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PCUpsert struct {
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*sql.UpdateSet
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}
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)
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// UpdateNewValues updates the mutable fields using the new values that were set on create.
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// Using this option is equivalent to using:
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//
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// client.PC.Create().
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// OnConflict(
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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func (u *PCUpsertOne) UpdateNewValues() *PCUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
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return u
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}
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// Ignore sets each column to itself in case of conflict.
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// Using this option is equivalent to using:
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//
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// client.PC.Create().
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// OnConflict(sql.ResolveWithIgnore()).
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// Exec(ctx)
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func (u *PCUpsertOne) Ignore() *PCUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
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return u
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}
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// DoNothing configures the conflict_action to `DO NOTHING`.
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// Supported only by SQLite and PostgreSQL.
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func (u *PCUpsertOne) DoNothing() *PCUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.DoNothing())
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return u
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}
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// Update allows overriding fields `UPDATE` values. See the PCCreate.OnConflict
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// documentation for more info.
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func (u *PCUpsertOne) Update(set func(*PCUpsert)) *PCUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
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set(&PCUpsert{UpdateSet: update})
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}))
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return u
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}
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// Exec executes the query.
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func (u *PCUpsertOne) Exec(ctx context.Context) error {
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if len(u.create.conflict) == 0 {
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return errors.New("ent: missing options for PCCreate.OnConflict")
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}
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return u.create.Exec(ctx)
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (u *PCUpsertOne) ExecX(ctx context.Context) {
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if err := u.create.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// Exec executes the UPSERT query and returns the inserted/updated ID.
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func (u *PCUpsertOne) ID(ctx context.Context) (id int, err error) {
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node, err := u.create.Save(ctx)
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if err != nil {
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return id, err
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}
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return node.ID, nil
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}
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// IDX is like ID, but panics if an error occurs.
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func (u *PCUpsertOne) IDX(ctx context.Context) int {
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id, err := u.ID(ctx)
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if err != nil {
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panic(err)
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}
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return id
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}
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// PCCreateBulk is the builder for creating many PC entities in bulk.
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type PCCreateBulk struct {
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config
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err error
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builders []*PCCreate
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conflict []sql.ConflictOption
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}
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// Save creates the PC entities in the database.
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func (_c *PCCreateBulk) Save(ctx context.Context) ([]*PC, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*PC, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*PCMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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spec.OnConflict = _c.conflict
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *PCCreateBulk) SaveX(ctx context.Context) []*PC {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *PCCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *PCCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
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// of the `INSERT` statement. For example:
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//
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// client.PC.CreateBulk(builders...).
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// OnConflict(
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// // Update the row with the new values
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// // the was proposed for insertion.
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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func (_c *PCCreateBulk) OnConflict(opts ...sql.ConflictOption) *PCUpsertBulk {
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_c.conflict = opts
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return &PCUpsertBulk{
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create: _c,
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}
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}
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// OnConflictColumns calls `OnConflict` and configures the columns
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// as conflict target. Using this option is equivalent to using:
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//
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// client.PC.Create().
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// OnConflict(sql.ConflictColumns(columns...)).
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// Exec(ctx)
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func (_c *PCCreateBulk) OnConflictColumns(columns ...string) *PCUpsertBulk {
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_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
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return &PCUpsertBulk{
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create: _c,
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}
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}
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// PCUpsertBulk is the builder for "upsert"-ing
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// a bulk of PC nodes.
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type PCUpsertBulk struct {
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create *PCCreateBulk
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}
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// UpdateNewValues updates the mutable fields using the new values that
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// were set on create. Using this option is equivalent to using:
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//
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// client.PC.Create().
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// OnConflict(
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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func (u *PCUpsertBulk) UpdateNewValues() *PCUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
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return u
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}
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// Ignore sets each column to itself in case of conflict.
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// Using this option is equivalent to using:
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//
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// client.PC.Create().
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// OnConflict(sql.ResolveWithIgnore()).
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// Exec(ctx)
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func (u *PCUpsertBulk) Ignore() *PCUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
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return u
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}
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// DoNothing configures the conflict_action to `DO NOTHING`.
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// Supported only by SQLite and PostgreSQL.
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func (u *PCUpsertBulk) DoNothing() *PCUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.DoNothing())
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return u
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}
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// Update allows overriding fields `UPDATE` values. See the PCCreateBulk.OnConflict
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// documentation for more info.
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func (u *PCUpsertBulk) Update(set func(*PCUpsert)) *PCUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
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set(&PCUpsert{UpdateSet: update})
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}))
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return u
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}
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// Exec executes the query.
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func (u *PCUpsertBulk) Exec(ctx context.Context) error {
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if u.create.err != nil {
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return u.create.err
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}
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for i, b := range u.create.builders {
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if len(b.conflict) != 0 {
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return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the PCCreateBulk instead", i)
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}
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}
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if len(u.create.conflict) == 0 {
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return errors.New("ent: missing options for PCCreateBulk.OnConflict")
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}
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return u.create.Exec(ctx)
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (u *PCUpsertBulk) ExecX(ctx context.Context) {
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if err := u.create.Exec(ctx); err != nil {
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panic(err)
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}
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}
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Reference in New Issue
Block a user