snapshot of https://github.com/ent/ent.git (master, 2026-09-15; blobs > 131072B omitted)
This commit is contained in:
303
entc/integration/multischema/versioned/friendship_create.go
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303
entc/integration/multischema/versioned/friendship_create.go
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// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package versioned
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/entc/integration/multischema/versioned/friendship"
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"entgo.io/ent/entc/integration/multischema/versioned/user"
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"entgo.io/ent/schema/field"
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)
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// FriendshipCreate is the builder for creating a Friendship entity.
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type FriendshipCreate struct {
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config
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mutation *FriendshipMutation
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hooks []Hook
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}
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// SetWeight sets the "weight" field.
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func (_c *FriendshipCreate) SetWeight(v int) *FriendshipCreate {
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_c.mutation.SetWeight(v)
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return _c
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}
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// SetNillableWeight sets the "weight" field if the given value is not nil.
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func (_c *FriendshipCreate) SetNillableWeight(v *int) *FriendshipCreate {
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if v != nil {
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_c.SetWeight(*v)
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}
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return _c
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}
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// SetCreatedAt sets the "created_at" field.
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func (_c *FriendshipCreate) SetCreatedAt(v time.Time) *FriendshipCreate {
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_c.mutation.SetCreatedAt(v)
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return _c
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (_c *FriendshipCreate) SetNillableCreatedAt(v *time.Time) *FriendshipCreate {
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if v != nil {
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_c.SetCreatedAt(*v)
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}
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return _c
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}
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// SetUserID sets the "user_id" field.
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func (_c *FriendshipCreate) SetUserID(v int) *FriendshipCreate {
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_c.mutation.SetUserID(v)
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return _c
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}
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// SetFriendID sets the "friend_id" field.
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func (_c *FriendshipCreate) SetFriendID(v int) *FriendshipCreate {
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_c.mutation.SetFriendID(v)
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return _c
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}
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// SetUser sets the "user" edge to the User entity.
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func (_c *FriendshipCreate) SetUser(v *User) *FriendshipCreate {
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return _c.SetUserID(v.ID)
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}
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// SetFriend sets the "friend" edge to the User entity.
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func (_c *FriendshipCreate) SetFriend(v *User) *FriendshipCreate {
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return _c.SetFriendID(v.ID)
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}
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// Mutation returns the FriendshipMutation object of the builder.
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func (_c *FriendshipCreate) Mutation() *FriendshipMutation {
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return _c.mutation
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}
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// Save creates the Friendship in the database.
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func (_c *FriendshipCreate) Save(ctx context.Context) (*Friendship, error) {
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_c.defaults()
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *FriendshipCreate) SaveX(ctx context.Context) *Friendship {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *FriendshipCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *FriendshipCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *FriendshipCreate) defaults() {
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if _, ok := _c.mutation.Weight(); !ok {
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v := friendship.DefaultWeight
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_c.mutation.SetWeight(v)
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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v := friendship.DefaultCreatedAt()
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_c.mutation.SetCreatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *FriendshipCreate) check() error {
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if _, ok := _c.mutation.Weight(); !ok {
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return &ValidationError{Name: "weight", err: errors.New(`versioned: missing required field "Friendship.weight"`)}
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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return &ValidationError{Name: "created_at", err: errors.New(`versioned: missing required field "Friendship.created_at"`)}
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}
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if _, ok := _c.mutation.UserID(); !ok {
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return &ValidationError{Name: "user_id", err: errors.New(`versioned: missing required field "Friendship.user_id"`)}
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}
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if _, ok := _c.mutation.FriendID(); !ok {
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return &ValidationError{Name: "friend_id", err: errors.New(`versioned: missing required field "Friendship.friend_id"`)}
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}
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if len(_c.mutation.UserIDs()) == 0 {
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return &ValidationError{Name: "user", err: errors.New(`versioned: missing required edge "Friendship.user"`)}
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}
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if len(_c.mutation.FriendIDs()) == 0 {
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return &ValidationError{Name: "friend", err: errors.New(`versioned: missing required edge "Friendship.friend"`)}
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}
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return nil
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}
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func (_c *FriendshipCreate) sqlSave(ctx context.Context) (*Friendship, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *FriendshipCreate) createSpec() (*Friendship, *sqlgraph.CreateSpec) {
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var (
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_node = &Friendship{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(friendship.Table, sqlgraph.NewFieldSpec(friendship.FieldID, field.TypeInt))
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)
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_spec.Schema = _c.schemaConfig.Friendship
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if value, ok := _c.mutation.Weight(); ok {
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_spec.SetField(friendship.FieldWeight, field.TypeInt, value)
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_node.Weight = value
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}
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if value, ok := _c.mutation.CreatedAt(); ok {
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_spec.SetField(friendship.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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}
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if nodes := _c.mutation.UserIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: false,
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Table: friendship.UserTable,
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Columns: []string{friendship.UserColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
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},
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}
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edge.Schema = _c.schemaConfig.Friendship
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.UserID = nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := _c.mutation.FriendIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: false,
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Table: friendship.FriendTable,
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Columns: []string{friendship.FriendColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
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},
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}
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edge.Schema = _c.schemaConfig.Friendship
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.FriendID = nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// FriendshipCreateBulk is the builder for creating many Friendship entities in bulk.
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type FriendshipCreateBulk struct {
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config
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err error
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builders []*FriendshipCreate
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}
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// Save creates the Friendship entities in the database.
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func (_c *FriendshipCreateBulk) Save(ctx context.Context) ([]*Friendship, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*Friendship, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*FriendshipMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *FriendshipCreateBulk) SaveX(ctx context.Context) []*Friendship {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *FriendshipCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *FriendshipCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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