// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package pet import ( "context" "fmt" "entgo.io/ent" "entgo.io/ent/dialect/sql" "entgo.io/ent/entc/integration/customid/ent/predicate" ) // Mutation represents an operation that mutates the Pet nodes in the graph. type Mutation struct { op ent.Op typ string clearedFields map[string]struct{} owner *int clearedowner bool cars map[int]struct{} removedcars map[int]struct{} clearedcars bool friends map[string]struct{} removedfriends map[string]struct{} clearedfriends bool best_friend *string clearedbest_friend bool predicates []predicate.Pet } // NewMutation creates a new Mutation for the Pet entity. func NewMutation(op ent.Op) *Mutation { return &Mutation{ op: op, typ: "Pet", clearedFields: make(map[string]struct{}), } } // Predicates returns the list of predicates set on the mutation. func (m *Mutation) Predicates() []predicate.Pet { return m.predicates } // SetOwnerID sets the "owner" edge to the User entity by id. func (m *Mutation) SetOwnerID(id int) { m.owner = &id } // ClearOwner clears the "owner" edge to the User entity. func (m *Mutation) ClearOwner() { m.clearedowner = true } // OwnerCleared reports if the "owner" edge to the User entity was cleared. func (m *Mutation) OwnerCleared() bool { return m.clearedowner } // OwnerID returns the "owner" edge ID in the mutation. func (m *Mutation) OwnerID() (id int, exists bool) { if m.owner != nil { return *m.owner, true } return } // OwnerIDs returns the "owner" edge IDs in the mutation. // Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use // OwnerID instead. It exists only for internal usage by the builders. func (m *Mutation) OwnerIDs() (ids []int) { if id := m.owner; id != nil { ids = append(ids, *id) } return } // ResetOwner resets all changes to the "owner" edge. func (m *Mutation) ResetOwner() { m.owner = nil m.clearedowner = false } // AddCarIDs adds the "cars" edge to the Car entity by ids. func (m *Mutation) AddCarIDs(ids ...int) { if m.cars == nil { m.cars = make(map[int]struct{}) } for i := range ids { m.cars[ids[i]] = struct{}{} } } // ClearCars clears the "cars" edge to the Car entity. func (m *Mutation) ClearCars() { m.clearedcars = true } // CarsCleared reports if the "cars" edge to the Car entity was cleared. func (m *Mutation) CarsCleared() bool { return m.clearedcars } // RemoveCarIDs removes the "cars" edge to the Car entity by IDs. func (m *Mutation) RemoveCarIDs(ids ...int) { if m.removedcars == nil { m.removedcars = make(map[int]struct{}) } for i := range ids { delete(m.cars, ids[i]) m.removedcars[ids[i]] = struct{}{} } } // RemovedCars returns the removed IDs of the "cars" edge to the Car entity. func (m *Mutation) RemovedCarsIDs() (ids []int) { for id := range m.removedcars { ids = append(ids, id) } return } // CarsIDs returns the "cars" edge IDs in the mutation. func (m *Mutation) CarsIDs() (ids []int) { for id := range m.cars { ids = append(ids, id) } return } // ResetCars resets all changes to the "cars" edge. func (m *Mutation) ResetCars() { m.cars = nil m.clearedcars = false m.removedcars = nil } // AddFriendIDs adds the "friends" edge to the Pet entity by ids. func (m *Mutation) AddFriendIDs(ids ...string) { if m.friends == nil { m.friends = make(map[string]struct{}) } for i := range ids { m.friends[ids[i]] = struct{}{} } } // ClearFriends clears the "friends" edge to the Pet entity. func (m *Mutation) ClearFriends() { m.clearedfriends = true } // FriendsCleared reports if the "friends" edge to the Pet entity was cleared. func (m *Mutation) FriendsCleared() bool { return m.clearedfriends } // RemoveFriendIDs removes the "friends" edge to the Pet entity by IDs. func (m *Mutation) RemoveFriendIDs(ids ...string) { if m.removedfriends == nil { m.removedfriends = make(map[string]struct{}) } for i := range ids { delete(m.friends, ids[i]) m.removedfriends[ids[i]] = struct{}{} } } // RemovedFriends returns the removed IDs of the "friends" edge to the Pet entity. func (m *Mutation) RemovedFriendsIDs() (ids []string) { for id := range m.removedfriends { ids = append(ids, id) } return } // FriendsIDs returns the "friends" edge IDs in the mutation. func (m *Mutation) FriendsIDs() (ids []string) { for id := range m.friends { ids = append(ids, id) } return } // ResetFriends resets all changes to the "friends" edge. func (m *Mutation) ResetFriends() { m.friends = nil m.clearedfriends = false m.removedfriends = nil } // SetBestFriendID sets the "best_friend" edge to the Pet entity by id. func (m *Mutation) SetBestFriendID(id string) { m.best_friend = &id } // ClearBestFriend clears the "best_friend" edge to the Pet entity. func (m *Mutation) ClearBestFriend() { m.clearedbest_friend = true } // BestFriendCleared reports if the "best_friend" edge to the Pet entity was cleared. func (m *Mutation) BestFriendCleared() bool { return m.clearedbest_friend } // BestFriendID returns the "best_friend" edge ID in the mutation. func (m *Mutation) BestFriendID() (id string, exists bool) { if m.best_friend != nil { return *m.best_friend, true } return } // BestFriendIDs returns the "best_friend" edge IDs in the mutation. // Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use // BestFriendID instead. It exists only for internal usage by the builders. func (m *Mutation) BestFriendIDs() (ids []string) { if id := m.best_friend; id != nil { ids = append(ids, *id) } return } // ResetBestFriend resets all changes to the "best_friend" edge. func (m *Mutation) ResetBestFriend() { m.best_friend = nil m.clearedbest_friend = false } // Where appends a list predicates to the Mutation builder. func (m *Mutation) Where(ps ...predicate.Pet) { m.predicates = append(m.predicates, ps...) } // WhereP appends storage-level predicates to the Mutation builder. Using this method, // users can use type-assertion to append predicates that do not depend on any generated package. func (m *Mutation) WhereP(ps ...func(*sql.Selector)) { p := make([]predicate.Pet, len(ps)) for i := range ps { p[i] = ps[i] } m.Where(p...) } // Op returns the operation name. func (m *Mutation) Op() ent.Op { return m.op } // SetOp allows setting the mutation operation. func (m *Mutation) SetOp(op ent.Op) { m.op = op } // Type returns the node type of this mutation (Pet). func (m *Mutation) Type() string { return m.typ } // Fields returns all fields that were changed during this mutation. Note that in // order to get all numeric fields that were incremented/decremented, call // AddedFields(). func (m *Mutation) Fields() []string { fields := make([]string, 0, 0) return fields } // Field returns the value of a field with the given name. The second boolean // return value indicates that this field was not set, or was not defined in the // schema. func (m *Mutation) Field(name string) (ent.Value, bool) { return nil, false } // OldField returns the old value of the field from the database. An error is // returned if the mutation operation is not UpdateOne, or the query to the // database failed. func (m *Mutation) OldField(ctx context.Context, name string) (ent.Value, error) { return nil, fmt.Errorf("unknown Pet field %s", name) } // SetField sets the value of a field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *Mutation) SetField(name string, value ent.Value) error { switch name { } return fmt.Errorf("unknown Pet field %s", name) } // AddedFields returns all numeric fields that were incremented/decremented during // this mutation. func (m *Mutation) AddedFields() []string { return nil } // AddedField returns the numeric value that was incremented/decremented on a field // with the given name. The second boolean return value indicates that this field // was not set, or was not defined in the schema. func (m *Mutation) AddedField(name string) (ent.Value, bool) { return nil, false } // AddField adds the value to the field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *Mutation) AddField(name string, value ent.Value) error { return fmt.Errorf("unknown Pet numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared during this // mutation. func (m *Mutation) ClearedFields() []string { return nil } // FieldCleared returns a boolean indicating if a field with the given name was // cleared in this mutation. func (m *Mutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value of the field with the given name. It returns an // error if the field is not defined in the schema. func (m *Mutation) ClearField(name string) error { return fmt.Errorf("unknown Pet nullable field %s", name) } // ResetField resets all changes in the mutation for the field with the given name. // It returns an error if the field is not defined in the schema. func (m *Mutation) ResetField(name string) error { return fmt.Errorf("unknown Pet field %s", name) } // AddedEdges returns all edge names that were set/added in this mutation. func (m *Mutation) AddedEdges() []string { edges := make([]string, 0, 4) if m.owner != nil { edges = append(edges, EdgeOwner) } if m.cars != nil { edges = append(edges, EdgeCars) } if m.friends != nil { edges = append(edges, EdgeFriends) } if m.best_friend != nil { edges = append(edges, EdgeBestFriend) } return edges } // AddedIDs returns all IDs (to other nodes) that were added for the given edge // name in this mutation. func (m *Mutation) AddedIDs(name string) []ent.Value { switch name { case EdgeOwner: if id := m.owner; id != nil { return []ent.Value{*id} } case EdgeCars: ids := make([]ent.Value, 0, len(m.cars)) for id := range m.cars { ids = append(ids, id) } return ids case EdgeFriends: ids := make([]ent.Value, 0, len(m.friends)) for id := range m.friends { ids = append(ids, id) } return ids case EdgeBestFriend: if id := m.best_friend; id != nil { return []ent.Value{*id} } } return nil } // RemovedEdges returns all edge names that were removed in this mutation. func (m *Mutation) RemovedEdges() []string { edges := make([]string, 0, 4) if m.removedcars != nil { edges = append(edges, EdgeCars) } if m.removedfriends != nil { edges = append(edges, EdgeFriends) } return edges } // RemovedIDs returns all IDs (to other nodes) that were removed for the edge with // the given name in this mutation. func (m *Mutation) RemovedIDs(name string) []ent.Value { switch name { case EdgeCars: ids := make([]ent.Value, 0, len(m.removedcars)) for id := range m.removedcars { ids = append(ids, id) } return ids case EdgeFriends: ids := make([]ent.Value, 0, len(m.removedfriends)) for id := range m.removedfriends { ids = append(ids, id) } return ids } return nil } // ClearedEdges returns all edge names that were cleared in this mutation. func (m *Mutation) ClearedEdges() []string { edges := make([]string, 0, 4) if m.clearedowner { edges = append(edges, EdgeOwner) } if m.clearedcars { edges = append(edges, EdgeCars) } if m.clearedfriends { edges = append(edges, EdgeFriends) } if m.clearedbest_friend { edges = append(edges, EdgeBestFriend) } return edges } // EdgeCleared returns a boolean which indicates if the edge with the given name // was cleared in this mutation. func (m *Mutation) EdgeCleared(name string) bool { switch name { case EdgeOwner: return m.clearedowner case EdgeCars: return m.clearedcars case EdgeFriends: return m.clearedfriends case EdgeBestFriend: return m.clearedbest_friend } return false } // ClearEdge clears the value of the edge with the given name. It returns an error // if that edge is not defined in the schema. func (m *Mutation) ClearEdge(name string) error { switch name { case EdgeOwner: m.ClearOwner() return nil case EdgeBestFriend: m.ClearBestFriend() return nil } return fmt.Errorf("unknown Pet unique edge %s", name) } // ResetEdge resets all changes to the edge with the given name in this mutation. // It returns an error if the edge is not defined in the schema. func (m *Mutation) ResetEdge(name string) error { switch name { case EdgeOwner: m.ResetOwner() return nil case EdgeCars: m.ResetCars() return nil case EdgeFriends: m.ResetFriends() return nil case EdgeBestFriend: m.ResetBestFriend() return nil } return fmt.Errorf("unknown Pet edge %s", name) }