// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/entc/integration/edgeschema/ent/role" "entgo.io/ent/entc/integration/edgeschema/ent/user" "entgo.io/ent/schema/field" ) // RoleCreate is the builder for creating a Role entity. type RoleCreate struct { config mutation *RoleMutation hooks []Hook conflict []sql.ConflictOption } // SetName sets the "name" field. func (_c *RoleCreate) SetName(v string) *RoleCreate { _c.mutation.SetName(v) return _c } // SetCreatedAt sets the "created_at" field. func (_c *RoleCreate) SetCreatedAt(v time.Time) *RoleCreate { _c.mutation.SetCreatedAt(v) return _c } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_c *RoleCreate) SetNillableCreatedAt(v *time.Time) *RoleCreate { if v != nil { _c.SetCreatedAt(*v) } return _c } // AddUserIDs adds the "user" edge to the User entity by IDs. func (_c *RoleCreate) AddUserIDs(ids ...int) *RoleCreate { _c.mutation.AddUserIDs(ids...) return _c } // AddUser adds the "user" edges to the User entity. func (_c *RoleCreate) AddUser(v ...*User) *RoleCreate { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddUserIDs(ids...) } // Mutation returns the RoleMutation object of the builder. func (_c *RoleCreate) Mutation() *RoleMutation { return _c.mutation } // Save creates the Role in the database. func (_c *RoleCreate) Save(ctx context.Context) (*Role, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *RoleCreate) SaveX(ctx context.Context) *Role { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *RoleCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *RoleCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *RoleCreate) defaults() { if _, ok := _c.mutation.CreatedAt(); !ok { v := role.DefaultCreatedAt() _c.mutation.SetCreatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_c *RoleCreate) check() error { if _, ok := _c.mutation.Name(); !ok { return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Role.name"`)} } if _, ok := _c.mutation.CreatedAt(); !ok { return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Role.created_at"`)} } return nil } func (_c *RoleCreate) sqlSave(ctx context.Context) (*Role, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) { var ( _node = &Role{config: _c.config} _spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt)) ) _spec.OnConflict = _c.conflict if value, ok := _c.mutation.Name(); ok { _spec.SetField(role.FieldName, field.TypeString, value) _node.Name = value } if value, ok := _c.mutation.CreatedAt(); ok { _spec.SetField(role.FieldCreatedAt, field.TypeTime, value) _node.CreatedAt = value } if nodes := _c.mutation.UserIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: role.UserTable, Columns: role.UserPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } createE := &RoleUserCreate{config: _c.config, mutation: newRoleUserMutation(_c.config, OpCreate)} createE.defaults() _, specE := createE.createSpec() edge.Target.Fields = specE.Fields _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Role.Create(). // SetName(v). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.RoleUpsert) { // SetName(v+v). // }). // Exec(ctx) func (_c *RoleCreate) OnConflict(opts ...sql.ConflictOption) *RoleUpsertOne { _c.conflict = opts return &RoleUpsertOne{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *RoleCreate) OnConflictColumns(columns ...string) *RoleUpsertOne { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &RoleUpsertOne{ create: _c, } } type ( // RoleUpsertOne is the builder for "upsert"-ing // one Role node. RoleUpsertOne struct { create *RoleCreate } // RoleUpsert is the "OnConflict" setter. RoleUpsert struct { *sql.UpdateSet } ) // SetName sets the "name" field. func (u *RoleUpsert) SetName(v string) *RoleUpsert { u.Set(role.FieldName, v) return u } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsert) UpdateName() *RoleUpsert { u.SetExcluded(role.FieldName) return u } // SetCreatedAt sets the "created_at" field. func (u *RoleUpsert) SetCreatedAt(v time.Time) *RoleUpsert { u.Set(role.FieldCreatedAt, v) return u } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *RoleUpsert) UpdateCreatedAt() *RoleUpsert { u.SetExcluded(role.FieldCreatedAt) return u } // UpdateNewValues updates the mutable fields using the new values that were set on create. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict( // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (u *RoleUpsertOne) UpdateNewValues() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *RoleUpsertOne) Ignore() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *RoleUpsertOne) DoNothing() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the RoleCreate.OnConflict // documentation for more info. func (u *RoleUpsertOne) Update(set func(*RoleUpsert)) *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&RoleUpsert{UpdateSet: update}) })) return u } // SetName sets the "name" field. func (u *RoleUpsertOne) SetName(v string) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetName(v) }) } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateName() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateName() }) } // SetCreatedAt sets the "created_at" field. func (u *RoleUpsertOne) SetCreatedAt(v time.Time) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetCreatedAt(v) }) } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateCreatedAt() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateCreatedAt() }) } // Exec executes the query. func (u *RoleUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("ent: missing options for RoleCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *RoleUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *RoleUpsertOne) ID(ctx context.Context) (id int, err error) { node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *RoleUpsertOne) IDX(ctx context.Context) int { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // RoleCreateBulk is the builder for creating many Role entities in bulk. type RoleCreateBulk struct { config err error builders []*RoleCreate conflict []sql.ConflictOption } // Save creates the Role entities in the database. func (_c *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*Role, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*RoleMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = _c.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *RoleCreateBulk) SaveX(ctx context.Context) []*Role { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *RoleCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *RoleCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Role.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.RoleUpsert) { // SetName(v+v). // }). // Exec(ctx) func (_c *RoleCreateBulk) OnConflict(opts ...sql.ConflictOption) *RoleUpsertBulk { _c.conflict = opts return &RoleUpsertBulk{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *RoleCreateBulk) OnConflictColumns(columns ...string) *RoleUpsertBulk { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &RoleUpsertBulk{ create: _c, } } // RoleUpsertBulk is the builder for "upsert"-ing // a bulk of Role nodes. type RoleUpsertBulk struct { create *RoleCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict( // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (u *RoleUpsertBulk) UpdateNewValues() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *RoleUpsertBulk) Ignore() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *RoleUpsertBulk) DoNothing() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the RoleCreateBulk.OnConflict // documentation for more info. func (u *RoleUpsertBulk) Update(set func(*RoleUpsert)) *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&RoleUpsert{UpdateSet: update}) })) return u } // SetName sets the "name" field. func (u *RoleUpsertBulk) SetName(v string) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetName(v) }) } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateName() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateName() }) } // SetCreatedAt sets the "created_at" field. func (u *RoleUpsertBulk) SetCreatedAt(v time.Time) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetCreatedAt(v) }) } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateCreatedAt() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateCreatedAt() }) } // Exec executes the query. func (u *RoleUpsertBulk) Exec(ctx context.Context) error { if u.create.err != nil { return u.create.err } for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the RoleCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("ent: missing options for RoleCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *RoleUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }