// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/entc/integration/edgeschema/ent/predicate" "entgo.io/ent/entc/integration/edgeschema/ent/role" "entgo.io/ent/entc/integration/edgeschema/ent/roleuser" "entgo.io/ent/entc/integration/edgeschema/ent/user" "entgo.io/ent/schema/field" ) // RoleUserUpdate is the builder for updating RoleUser entities. type RoleUserUpdate struct { config hooks []Hook mutation *RoleUserMutation } // Where appends a list predicates to the RoleUserUpdate builder. func (_u *RoleUserUpdate) Where(ps ...predicate.RoleUser) *RoleUserUpdate { _u.mutation.Where(ps...) return _u } // SetCreatedAt sets the "created_at" field. func (_u *RoleUserUpdate) SetCreatedAt(v time.Time) *RoleUserUpdate { _u.mutation.SetCreatedAt(v) return _u } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_u *RoleUserUpdate) SetNillableCreatedAt(v *time.Time) *RoleUserUpdate { if v != nil { _u.SetCreatedAt(*v) } return _u } // SetRoleID sets the "role_id" field. func (_u *RoleUserUpdate) SetRoleID(v int) *RoleUserUpdate { _u.mutation.SetRoleID(v) return _u } // SetNillableRoleID sets the "role_id" field if the given value is not nil. func (_u *RoleUserUpdate) SetNillableRoleID(v *int) *RoleUserUpdate { if v != nil { _u.SetRoleID(*v) } return _u } // SetUserID sets the "user_id" field. func (_u *RoleUserUpdate) SetUserID(v int) *RoleUserUpdate { _u.mutation.SetUserID(v) return _u } // SetNillableUserID sets the "user_id" field if the given value is not nil. func (_u *RoleUserUpdate) SetNillableUserID(v *int) *RoleUserUpdate { if v != nil { _u.SetUserID(*v) } return _u } // SetRole sets the "role" edge to the Role entity. func (_u *RoleUserUpdate) SetRole(v *Role) *RoleUserUpdate { return _u.SetRoleID(v.ID) } // SetUser sets the "user" edge to the User entity. func (_u *RoleUserUpdate) SetUser(v *User) *RoleUserUpdate { return _u.SetUserID(v.ID) } // Mutation returns the RoleUserMutation object of the builder. func (_u *RoleUserUpdate) Mutation() *RoleUserMutation { return _u.mutation } // ClearRole clears the "role" edge to the Role entity. func (_u *RoleUserUpdate) ClearRole() *RoleUserUpdate { _u.mutation.ClearRole() return _u } // ClearUser clears the "user" edge to the User entity. func (_u *RoleUserUpdate) ClearUser() *RoleUserUpdate { _u.mutation.ClearUser() return _u } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *RoleUserUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *RoleUserUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *RoleUserUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *RoleUserUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *RoleUserUpdate) check() error { if _u.mutation.RoleCleared() && len(_u.mutation.RoleIDs()) > 0 { return errors.New(`ent: clearing a required unique edge "RoleUser.role"`) } if _u.mutation.UserCleared() && len(_u.mutation.UserIDs()) > 0 { return errors.New(`ent: clearing a required unique edge "RoleUser.user"`) } return nil } func (_u *RoleUserUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(roleuser.Table, roleuser.Columns, sqlgraph.NewFieldSpec(roleuser.FieldUserID, field.TypeInt), sqlgraph.NewFieldSpec(roleuser.FieldRoleID, field.TypeInt)) if ps := _u.mutation.Predicates(); len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.CreatedAt(); ok { _spec.SetField(roleuser.FieldCreatedAt, field.TypeTime, value) } if _u.mutation.RoleCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: roleuser.RoleTable, Columns: []string{roleuser.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.RoleIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: roleuser.RoleTable, Columns: []string{roleuser.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if _u.mutation.UserCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: roleuser.UserTable, Columns: []string{roleuser.UserColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.UserIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: roleuser.UserTable, Columns: []string{roleuser.UserColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{roleuser.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // RoleUserUpdateOne is the builder for updating a single RoleUser entity. type RoleUserUpdateOne struct { config fields []string hooks []Hook mutation *RoleUserMutation } // SetCreatedAt sets the "created_at" field. func (_u *RoleUserUpdateOne) SetCreatedAt(v time.Time) *RoleUserUpdateOne { _u.mutation.SetCreatedAt(v) return _u } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_u *RoleUserUpdateOne) SetNillableCreatedAt(v *time.Time) *RoleUserUpdateOne { if v != nil { _u.SetCreatedAt(*v) } return _u } // SetRoleID sets the "role_id" field. func (_u *RoleUserUpdateOne) SetRoleID(v int) *RoleUserUpdateOne { _u.mutation.SetRoleID(v) return _u } // SetNillableRoleID sets the "role_id" field if the given value is not nil. func (_u *RoleUserUpdateOne) SetNillableRoleID(v *int) *RoleUserUpdateOne { if v != nil { _u.SetRoleID(*v) } return _u } // SetUserID sets the "user_id" field. func (_u *RoleUserUpdateOne) SetUserID(v int) *RoleUserUpdateOne { _u.mutation.SetUserID(v) return _u } // SetNillableUserID sets the "user_id" field if the given value is not nil. func (_u *RoleUserUpdateOne) SetNillableUserID(v *int) *RoleUserUpdateOne { if v != nil { _u.SetUserID(*v) } return _u } // SetRole sets the "role" edge to the Role entity. func (_u *RoleUserUpdateOne) SetRole(v *Role) *RoleUserUpdateOne { return _u.SetRoleID(v.ID) } // SetUser sets the "user" edge to the User entity. func (_u *RoleUserUpdateOne) SetUser(v *User) *RoleUserUpdateOne { return _u.SetUserID(v.ID) } // Mutation returns the RoleUserMutation object of the builder. func (_u *RoleUserUpdateOne) Mutation() *RoleUserMutation { return _u.mutation } // ClearRole clears the "role" edge to the Role entity. func (_u *RoleUserUpdateOne) ClearRole() *RoleUserUpdateOne { _u.mutation.ClearRole() return _u } // ClearUser clears the "user" edge to the User entity. func (_u *RoleUserUpdateOne) ClearUser() *RoleUserUpdateOne { _u.mutation.ClearUser() return _u } // Where appends a list predicates to the RoleUserUpdate builder. func (_u *RoleUserUpdateOne) Where(ps ...predicate.RoleUser) *RoleUserUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *RoleUserUpdateOne) Select(field string, fields ...string) *RoleUserUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated RoleUser entity. func (_u *RoleUserUpdateOne) Save(ctx context.Context) (*RoleUser, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *RoleUserUpdateOne) SaveX(ctx context.Context) *RoleUser { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *RoleUserUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *RoleUserUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *RoleUserUpdateOne) check() error { if _u.mutation.RoleCleared() && len(_u.mutation.RoleIDs()) > 0 { return errors.New(`ent: clearing a required unique edge "RoleUser.role"`) } if _u.mutation.UserCleared() && len(_u.mutation.UserIDs()) > 0 { return errors.New(`ent: clearing a required unique edge "RoleUser.user"`) } return nil } func (_u *RoleUserUpdateOne) sqlSave(ctx context.Context) (_node *RoleUser, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(roleuser.Table, roleuser.Columns, sqlgraph.NewFieldSpec(roleuser.FieldUserID, field.TypeInt), sqlgraph.NewFieldSpec(roleuser.FieldRoleID, field.TypeInt)) if id, ok := _u.mutation.UserID(); !ok { return nil, &ValidationError{Name: "user_id", err: errors.New(`ent: missing "RoleUser.user_id" for update`)} } else { _spec.Node.CompositeID[0].Value = id } if id, ok := _u.mutation.RoleID(); !ok { return nil, &ValidationError{Name: "role_id", err: errors.New(`ent: missing "RoleUser.role_id" for update`)} } else { _spec.Node.CompositeID[1].Value = id } if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, len(fields)) for i, f := range fields { if !roleuser.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } _spec.Node.Columns[i] = f } } if ps := _u.mutation.Predicates(); len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.CreatedAt(); ok { _spec.SetField(roleuser.FieldCreatedAt, field.TypeTime, value) } if _u.mutation.RoleCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: roleuser.RoleTable, Columns: []string{roleuser.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.RoleIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: roleuser.RoleTable, Columns: []string{roleuser.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if _u.mutation.UserCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: roleuser.UserTable, Columns: []string{roleuser.UserColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.UserIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: roleuser.UserTable, Columns: []string{roleuser.UserColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _node = &RoleUser{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{roleuser.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }