// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/entc/integration/ent/goods" "entgo.io/ent/schema/field" ) // GoodsCreate is the builder for creating a Goods entity. type GoodsCreate struct { config mutation *GoodsMutation hooks []Hook conflict []sql.ConflictOption } // Mutation returns the GoodsMutation object of the builder. func (_c *GoodsCreate) Mutation() *GoodsMutation { return _c.mutation } // Save creates the Goods in the database. func (_c *GoodsCreate) Save(ctx context.Context) (*Goods, error) { return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *GoodsCreate) SaveX(ctx context.Context) *Goods { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *GoodsCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *GoodsCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *GoodsCreate) check() error { return nil } func (_c *GoodsCreate) sqlSave(ctx context.Context) (*Goods, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *GoodsCreate) createSpec() (*Goods, *sqlgraph.CreateSpec) { var ( _node = &Goods{config: _c.config} _spec = sqlgraph.NewCreateSpec(goods.Table, sqlgraph.NewFieldSpec(goods.FieldID, field.TypeInt)) ) _spec.OnConflict = _c.conflict return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Goods.Create(). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (_c *GoodsCreate) OnConflict(opts ...sql.ConflictOption) *GoodsUpsertOne { _c.conflict = opts return &GoodsUpsertOne{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Goods.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *GoodsCreate) OnConflictColumns(columns ...string) *GoodsUpsertOne { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &GoodsUpsertOne{ create: _c, } } type ( // GoodsUpsertOne is the builder for "upsert"-ing // one Goods node. GoodsUpsertOne struct { create *GoodsCreate } // GoodsUpsert is the "OnConflict" setter. GoodsUpsert struct { *sql.UpdateSet } ) // UpdateNewValues updates the mutable fields using the new values that were set on create. // Using this option is equivalent to using: // // client.Goods.Create(). // OnConflict( // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (u *GoodsUpsertOne) UpdateNewValues() *GoodsUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Goods.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *GoodsUpsertOne) Ignore() *GoodsUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *GoodsUpsertOne) DoNothing() *GoodsUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the GoodsCreate.OnConflict // documentation for more info. func (u *GoodsUpsertOne) Update(set func(*GoodsUpsert)) *GoodsUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&GoodsUpsert{UpdateSet: update}) })) return u } // Exec executes the query. func (u *GoodsUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("ent: missing options for GoodsCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *GoodsUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *GoodsUpsertOne) ID(ctx context.Context) (id int, err error) { node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *GoodsUpsertOne) IDX(ctx context.Context) int { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // GoodsCreateBulk is the builder for creating many Goods entities in bulk. type GoodsCreateBulk struct { config err error builders []*GoodsCreate conflict []sql.ConflictOption } // Save creates the Goods entities in the database. func (_c *GoodsCreateBulk) Save(ctx context.Context) ([]*Goods, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*Goods, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*GoodsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = _c.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *GoodsCreateBulk) SaveX(ctx context.Context) []*Goods { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *GoodsCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *GoodsCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Goods.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (_c *GoodsCreateBulk) OnConflict(opts ...sql.ConflictOption) *GoodsUpsertBulk { _c.conflict = opts return &GoodsUpsertBulk{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Goods.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *GoodsCreateBulk) OnConflictColumns(columns ...string) *GoodsUpsertBulk { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &GoodsUpsertBulk{ create: _c, } } // GoodsUpsertBulk is the builder for "upsert"-ing // a bulk of Goods nodes. type GoodsUpsertBulk struct { create *GoodsCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.Goods.Create(). // OnConflict( // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (u *GoodsUpsertBulk) UpdateNewValues() *GoodsUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Goods.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *GoodsUpsertBulk) Ignore() *GoodsUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *GoodsUpsertBulk) DoNothing() *GoodsUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the GoodsCreateBulk.OnConflict // documentation for more info. func (u *GoodsUpsertBulk) Update(set func(*GoodsUpsert)) *GoodsUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&GoodsUpsert{UpdateSet: update}) })) return u } // Exec executes the query. func (u *GoodsUpsertBulk) Exec(ctx context.Context) error { if u.create.err != nil { return u.create.err } for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the GoodsCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("ent: missing options for GoodsCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *GoodsUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }