// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/gremlin" "entgo.io/ent/dialect/gremlin/graph/dsl" "entgo.io/ent/dialect/gremlin/graph/dsl/__" "entgo.io/ent/dialect/gremlin/graph/dsl/g" "entgo.io/ent/entc/integration/ent/schema/task" "entgo.io/ent/entc/integration/gremlin/ent/predicate" enttask "entgo.io/ent/entc/integration/gremlin/ent/task" ) // TaskUpdate is the builder for updating Task entities. type TaskUpdate struct { config hooks []Hook mutation *TaskMutation } // Where appends a list predicates to the TaskUpdate builder. func (_u *TaskUpdate) Where(ps ...predicate.Task) *TaskUpdate { _u.mutation.Where(ps...) return _u } // SetPriority sets the "priority" field. func (_u *TaskUpdate) SetPriority(v task.Priority) *TaskUpdate { _u.mutation.ResetPriority() _u.mutation.SetPriority(v) return _u } // SetNillablePriority sets the "priority" field if the given value is not nil. func (_u *TaskUpdate) SetNillablePriority(v *task.Priority) *TaskUpdate { if v != nil { _u.SetPriority(*v) } return _u } // AddPriority adds value to the "priority" field. func (_u *TaskUpdate) AddPriority(v task.Priority) *TaskUpdate { _u.mutation.AddPriority(v) return _u } // SetPriorities sets the "priorities" field. func (_u *TaskUpdate) SetPriorities(v map[string]task.Priority) *TaskUpdate { _u.mutation.SetPriorities(v) return _u } // ClearPriorities clears the value of the "priorities" field. func (_u *TaskUpdate) ClearPriorities() *TaskUpdate { _u.mutation.ClearPriorities() return _u } // SetName sets the "name" field. func (_u *TaskUpdate) SetName(v string) *TaskUpdate { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *TaskUpdate) SetNillableName(v *string) *TaskUpdate { if v != nil { _u.SetName(*v) } return _u } // ClearName clears the value of the "name" field. func (_u *TaskUpdate) ClearName() *TaskUpdate { _u.mutation.ClearName() return _u } // SetOwner sets the "owner" field. func (_u *TaskUpdate) SetOwner(v string) *TaskUpdate { _u.mutation.SetOwner(v) return _u } // SetNillableOwner sets the "owner" field if the given value is not nil. func (_u *TaskUpdate) SetNillableOwner(v *string) *TaskUpdate { if v != nil { _u.SetOwner(*v) } return _u } // ClearOwner clears the value of the "owner" field. func (_u *TaskUpdate) ClearOwner() *TaskUpdate { _u.mutation.ClearOwner() return _u } // SetOrder sets the "order" field. func (_u *TaskUpdate) SetOrder(v int) *TaskUpdate { _u.mutation.ResetOrder() _u.mutation.SetOrder(v) return _u } // SetNillableOrder sets the "order" field if the given value is not nil. func (_u *TaskUpdate) SetNillableOrder(v *int) *TaskUpdate { if v != nil { _u.SetOrder(*v) } return _u } // AddOrder adds value to the "order" field. func (_u *TaskUpdate) AddOrder(v int) *TaskUpdate { _u.mutation.AddOrder(v) return _u } // ClearOrder clears the value of the "order" field. func (_u *TaskUpdate) ClearOrder() *TaskUpdate { _u.mutation.ClearOrder() return _u } // SetOrderOption sets the "order_option" field. func (_u *TaskUpdate) SetOrderOption(v int) *TaskUpdate { _u.mutation.ResetOrderOption() _u.mutation.SetOrderOption(v) return _u } // SetNillableOrderOption sets the "order_option" field if the given value is not nil. func (_u *TaskUpdate) SetNillableOrderOption(v *int) *TaskUpdate { if v != nil { _u.SetOrderOption(*v) } return _u } // AddOrderOption adds value to the "order_option" field. func (_u *TaskUpdate) AddOrderOption(v int) *TaskUpdate { _u.mutation.AddOrderOption(v) return _u } // ClearOrderOption clears the value of the "order_option" field. func (_u *TaskUpdate) ClearOrderOption() *TaskUpdate { _u.mutation.ClearOrderOption() return _u } // SetOp sets the "op" field. func (_u *TaskUpdate) SetOp(v string) *TaskUpdate { _u.mutation.SetOpField(v) return _u } // SetNillableOp sets the "op" field if the given value is not nil. func (_u *TaskUpdate) SetNillableOp(v *string) *TaskUpdate { if v != nil { _u.SetOp(*v) } return _u } // Mutation returns the TaskMutation object of the builder. func (_u *TaskUpdate) Mutation() *TaskMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *TaskUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *TaskUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *TaskUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *TaskUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *TaskUpdate) check() error { if v, ok := _u.mutation.Priority(); ok { if err := v.Validate(); err != nil { return &ValidationError{Name: "priority", err: fmt.Errorf(`ent: validator failed for field "Task.priority": %w`, err)} } } if v, ok := _u.mutation.GetOp(); ok { if err := enttask.OpValidator(v); err != nil { return &ValidationError{Name: "op", err: fmt.Errorf(`ent: validator failed for field "Task.op": %w`, err)} } } return nil } func (_u *TaskUpdate) gremlinSave(ctx context.Context) (int, error) { if err := _u.check(); err != nil { return 0, err } res := &gremlin.Response{} query, bindings := _u.gremlin().Query() if err := _u.driver.Exec(ctx, query, bindings, res); err != nil { return 0, err } if err, ok := isConstantError(res); ok { return 0, err } _u.mutation.done = true return res.ReadInt() } func (_u *TaskUpdate) gremlin() *dsl.Traversal { v := g.V().HasLabel(enttask.Label) for _, p := range _u.mutation.Predicates() { p(v) } var ( trs []*dsl.Traversal ) if value, ok := _u.mutation.Priority(); ok { v.Property(dsl.Single, enttask.FieldPriority, value) } if value, ok := _u.mutation.AddedPriority(); ok { v.Property(dsl.Single, enttask.FieldPriority, __.Union(__.Values(enttask.FieldPriority), __.Constant(value)).Sum()) } if value, ok := _u.mutation.Priorities(); ok { v.Property(dsl.Single, enttask.FieldPriorities, value) } if value, ok := _u.mutation.Name(); ok { v.Property(dsl.Single, enttask.FieldName, value) } if value, ok := _u.mutation.Owner(); ok { v.Property(dsl.Single, enttask.FieldOwner, value) } if value, ok := _u.mutation.Order(); ok { v.Property(dsl.Single, enttask.FieldOrder, value) } if value, ok := _u.mutation.AddedOrder(); ok { v.Property(dsl.Single, enttask.FieldOrder, __.Union(__.Values(enttask.FieldOrder), __.Constant(value)).Sum()) } if value, ok := _u.mutation.OrderOption(); ok { v.Property(dsl.Single, enttask.FieldOrderOption, value) } if value, ok := _u.mutation.AddedOrderOption(); ok { v.Property(dsl.Single, enttask.FieldOrderOption, __.Union(__.Values(enttask.FieldOrderOption), __.Constant(value)).Sum()) } if value, ok := _u.mutation.GetOp(); ok { v.Property(dsl.Single, enttask.FieldOp, value) } var properties []any if _u.mutation.PrioritiesCleared() { properties = append(properties, enttask.FieldPriorities) } if _u.mutation.NameCleared() { properties = append(properties, enttask.FieldName) } if _u.mutation.OwnerCleared() { properties = append(properties, enttask.FieldOwner) } if _u.mutation.OrderCleared() { properties = append(properties, enttask.FieldOrder) } if _u.mutation.OrderOptionCleared() { properties = append(properties, enttask.FieldOrderOption) } if len(properties) > 0 { v.SideEffect(__.Properties(properties...).Drop()) } v.Count() trs = append(trs, v) return dsl.Join(trs...) } // TaskUpdateOne is the builder for updating a single Task entity. type TaskUpdateOne struct { config fields []string hooks []Hook mutation *TaskMutation } // SetPriority sets the "priority" field. func (_u *TaskUpdateOne) SetPriority(v task.Priority) *TaskUpdateOne { _u.mutation.ResetPriority() _u.mutation.SetPriority(v) return _u } // SetNillablePriority sets the "priority" field if the given value is not nil. func (_u *TaskUpdateOne) SetNillablePriority(v *task.Priority) *TaskUpdateOne { if v != nil { _u.SetPriority(*v) } return _u } // AddPriority adds value to the "priority" field. func (_u *TaskUpdateOne) AddPriority(v task.Priority) *TaskUpdateOne { _u.mutation.AddPriority(v) return _u } // SetPriorities sets the "priorities" field. func (_u *TaskUpdateOne) SetPriorities(v map[string]task.Priority) *TaskUpdateOne { _u.mutation.SetPriorities(v) return _u } // ClearPriorities clears the value of the "priorities" field. func (_u *TaskUpdateOne) ClearPriorities() *TaskUpdateOne { _u.mutation.ClearPriorities() return _u } // SetName sets the "name" field. func (_u *TaskUpdateOne) SetName(v string) *TaskUpdateOne { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *TaskUpdateOne) SetNillableName(v *string) *TaskUpdateOne { if v != nil { _u.SetName(*v) } return _u } // ClearName clears the value of the "name" field. func (_u *TaskUpdateOne) ClearName() *TaskUpdateOne { _u.mutation.ClearName() return _u } // SetOwner sets the "owner" field. func (_u *TaskUpdateOne) SetOwner(v string) *TaskUpdateOne { _u.mutation.SetOwner(v) return _u } // SetNillableOwner sets the "owner" field if the given value is not nil. func (_u *TaskUpdateOne) SetNillableOwner(v *string) *TaskUpdateOne { if v != nil { _u.SetOwner(*v) } return _u } // ClearOwner clears the value of the "owner" field. func (_u *TaskUpdateOne) ClearOwner() *TaskUpdateOne { _u.mutation.ClearOwner() return _u } // SetOrder sets the "order" field. func (_u *TaskUpdateOne) SetOrder(v int) *TaskUpdateOne { _u.mutation.ResetOrder() _u.mutation.SetOrder(v) return _u } // SetNillableOrder sets the "order" field if the given value is not nil. func (_u *TaskUpdateOne) SetNillableOrder(v *int) *TaskUpdateOne { if v != nil { _u.SetOrder(*v) } return _u } // AddOrder adds value to the "order" field. func (_u *TaskUpdateOne) AddOrder(v int) *TaskUpdateOne { _u.mutation.AddOrder(v) return _u } // ClearOrder clears the value of the "order" field. func (_u *TaskUpdateOne) ClearOrder() *TaskUpdateOne { _u.mutation.ClearOrder() return _u } // SetOrderOption sets the "order_option" field. func (_u *TaskUpdateOne) SetOrderOption(v int) *TaskUpdateOne { _u.mutation.ResetOrderOption() _u.mutation.SetOrderOption(v) return _u } // SetNillableOrderOption sets the "order_option" field if the given value is not nil. func (_u *TaskUpdateOne) SetNillableOrderOption(v *int) *TaskUpdateOne { if v != nil { _u.SetOrderOption(*v) } return _u } // AddOrderOption adds value to the "order_option" field. func (_u *TaskUpdateOne) AddOrderOption(v int) *TaskUpdateOne { _u.mutation.AddOrderOption(v) return _u } // ClearOrderOption clears the value of the "order_option" field. func (_u *TaskUpdateOne) ClearOrderOption() *TaskUpdateOne { _u.mutation.ClearOrderOption() return _u } // SetOp sets the "op" field. func (_u *TaskUpdateOne) SetOp(v string) *TaskUpdateOne { _u.mutation.SetOpField(v) return _u } // SetNillableOp sets the "op" field if the given value is not nil. func (_u *TaskUpdateOne) SetNillableOp(v *string) *TaskUpdateOne { if v != nil { _u.SetOp(*v) } return _u } // Mutation returns the TaskMutation object of the builder. func (_u *TaskUpdateOne) Mutation() *TaskMutation { return _u.mutation } // Where appends a list predicates to the TaskUpdate builder. func (_u *TaskUpdateOne) Where(ps ...predicate.Task) *TaskUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *TaskUpdateOne) Select(field string, fields ...string) *TaskUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Task entity. func (_u *TaskUpdateOne) Save(ctx context.Context) (*Task, error) { return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *TaskUpdateOne) SaveX(ctx context.Context) *Task { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *TaskUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *TaskUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *TaskUpdateOne) check() error { if v, ok := _u.mutation.Priority(); ok { if err := v.Validate(); err != nil { return &ValidationError{Name: "priority", err: fmt.Errorf(`ent: validator failed for field "Task.priority": %w`, err)} } } if v, ok := _u.mutation.GetOp(); ok { if err := enttask.OpValidator(v); err != nil { return &ValidationError{Name: "op", err: fmt.Errorf(`ent: validator failed for field "Task.op": %w`, err)} } } return nil } func (_u *TaskUpdateOne) gremlinSave(ctx context.Context) (*Task, error) { if err := _u.check(); err != nil { return nil, err } res := &gremlin.Response{} id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Task.id" for update`)} } query, bindings := _u.gremlin(id).Query() if err := _u.driver.Exec(ctx, query, bindings, res); err != nil { return nil, err } if err, ok := isConstantError(res); ok { return nil, err } _u.mutation.done = true _m := &Task{config: _u.config} if err := _m.FromResponse(res); err != nil { return nil, err } return _m, nil } func (_u *TaskUpdateOne) gremlin(id string) *dsl.Traversal { v := g.V(id) var ( trs []*dsl.Traversal ) if value, ok := _u.mutation.Priority(); ok { v.Property(dsl.Single, enttask.FieldPriority, value) } if value, ok := _u.mutation.AddedPriority(); ok { v.Property(dsl.Single, enttask.FieldPriority, __.Union(__.Values(enttask.FieldPriority), __.Constant(value)).Sum()) } if value, ok := _u.mutation.Priorities(); ok { v.Property(dsl.Single, enttask.FieldPriorities, value) } if value, ok := _u.mutation.Name(); ok { v.Property(dsl.Single, enttask.FieldName, value) } if value, ok := _u.mutation.Owner(); ok { v.Property(dsl.Single, enttask.FieldOwner, value) } if value, ok := _u.mutation.Order(); ok { v.Property(dsl.Single, enttask.FieldOrder, value) } if value, ok := _u.mutation.AddedOrder(); ok { v.Property(dsl.Single, enttask.FieldOrder, __.Union(__.Values(enttask.FieldOrder), __.Constant(value)).Sum()) } if value, ok := _u.mutation.OrderOption(); ok { v.Property(dsl.Single, enttask.FieldOrderOption, value) } if value, ok := _u.mutation.AddedOrderOption(); ok { v.Property(dsl.Single, enttask.FieldOrderOption, __.Union(__.Values(enttask.FieldOrderOption), __.Constant(value)).Sum()) } if value, ok := _u.mutation.GetOp(); ok { v.Property(dsl.Single, enttask.FieldOp, value) } var properties []any if _u.mutation.PrioritiesCleared() { properties = append(properties, enttask.FieldPriorities) } if _u.mutation.NameCleared() { properties = append(properties, enttask.FieldName) } if _u.mutation.OwnerCleared() { properties = append(properties, enttask.FieldOwner) } if _u.mutation.OrderCleared() { properties = append(properties, enttask.FieldOrder) } if _u.mutation.OrderOptionCleared() { properties = append(properties, enttask.FieldOrderOption) } if len(properties) > 0 { v.SideEffect(__.Properties(properties...).Drop()) } if len(_u.fields) > 0 { fields := make([]any, 0, len(_u.fields)+1) fields = append(fields, true) for _, f := range _u.fields { fields = append(fields, f) } v.ValueMap(fields...) } else { v.ValueMap(true) } trs = append(trs, v) return dsl.Join(trs...) }