// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package user import ( "context" "fmt" "entgo.io/ent" "entgo.io/ent/dialect/sql" "entgo.io/ent/entc/integration/multischema/ent/predicate" ) // Mutation represents an operation that mutates the User nodes in the graph. type Mutation struct { op ent.Op typ string name *string clearedFields map[string]struct{} pets map[int]struct{} removedpets map[int]struct{} clearedpets bool groups map[int]struct{} removedgroups map[int]struct{} clearedgroups bool friends map[int]struct{} removedfriends map[int]struct{} clearedfriends bool parents map[int]struct{} removedparents map[int]struct{} clearedparents bool children map[int]struct{} removedchildren map[int]struct{} clearedchildren bool friendships map[int]struct{} removedfriendships map[int]struct{} clearedfriendships bool parent_hood map[int]struct{} removedparent_hood map[int]struct{} clearedparent_hood bool predicates []predicate.User } // NewMutation creates a new Mutation for the User entity. func NewMutation(op ent.Op) *Mutation { return &Mutation{ op: op, typ: "User", clearedFields: make(map[string]struct{}), } } // Predicates returns the list of predicates set on the mutation. func (m *Mutation) Predicates() []predicate.User { return m.predicates } // SetName sets the "name" field. func (m *Mutation) SetName(s string) { m.name = &s } // Name returns the value of the "name" field in the mutation. func (m *Mutation) Name() (r string, exists bool) { v := m.name if v == nil { return } return *v, true } // ResetName resets all changes to the "name" field. func (m *Mutation) ResetName() { m.name = nil } // AddPetIDs adds the "pets" edge to the Pet entity by ids. func (m *Mutation) AddPetIDs(ids ...int) { if m.pets == nil { m.pets = make(map[int]struct{}) } for i := range ids { m.pets[ids[i]] = struct{}{} } } // ClearPets clears the "pets" edge to the Pet entity. func (m *Mutation) ClearPets() { m.clearedpets = true } // PetsCleared reports if the "pets" edge to the Pet entity was cleared. func (m *Mutation) PetsCleared() bool { return m.clearedpets } // RemovePetIDs removes the "pets" edge to the Pet entity by IDs. func (m *Mutation) RemovePetIDs(ids ...int) { if m.removedpets == nil { m.removedpets = make(map[int]struct{}) } for i := range ids { delete(m.pets, ids[i]) m.removedpets[ids[i]] = struct{}{} } } // RemovedPets returns the removed IDs of the "pets" edge to the Pet entity. func (m *Mutation) RemovedPetsIDs() (ids []int) { for id := range m.removedpets { ids = append(ids, id) } return } // PetsIDs returns the "pets" edge IDs in the mutation. func (m *Mutation) PetsIDs() (ids []int) { for id := range m.pets { ids = append(ids, id) } return } // ResetPets resets all changes to the "pets" edge. func (m *Mutation) ResetPets() { m.pets = nil m.clearedpets = false m.removedpets = nil } // AddGroupIDs adds the "groups" edge to the Group entity by ids. func (m *Mutation) AddGroupIDs(ids ...int) { if m.groups == nil { m.groups = make(map[int]struct{}) } for i := range ids { m.groups[ids[i]] = struct{}{} } } // ClearGroups clears the "groups" edge to the Group entity. func (m *Mutation) ClearGroups() { m.clearedgroups = true } // GroupsCleared reports if the "groups" edge to the Group entity was cleared. func (m *Mutation) GroupsCleared() bool { return m.clearedgroups } // RemoveGroupIDs removes the "groups" edge to the Group entity by IDs. func (m *Mutation) RemoveGroupIDs(ids ...int) { if m.removedgroups == nil { m.removedgroups = make(map[int]struct{}) } for i := range ids { delete(m.groups, ids[i]) m.removedgroups[ids[i]] = struct{}{} } } // RemovedGroups returns the removed IDs of the "groups" edge to the Group entity. func (m *Mutation) RemovedGroupsIDs() (ids []int) { for id := range m.removedgroups { ids = append(ids, id) } return } // GroupsIDs returns the "groups" edge IDs in the mutation. func (m *Mutation) GroupsIDs() (ids []int) { for id := range m.groups { ids = append(ids, id) } return } // ResetGroups resets all changes to the "groups" edge. func (m *Mutation) ResetGroups() { m.groups = nil m.clearedgroups = false m.removedgroups = nil } // AddFriendIDs adds the "friends" edge to the User entity by ids. func (m *Mutation) AddFriendIDs(ids ...int) { if m.friends == nil { m.friends = make(map[int]struct{}) } for i := range ids { m.friends[ids[i]] = struct{}{} } } // ClearFriends clears the "friends" edge to the User entity. func (m *Mutation) ClearFriends() { m.clearedfriends = true } // FriendsCleared reports if the "friends" edge to the User entity was cleared. func (m *Mutation) FriendsCleared() bool { return m.clearedfriends } // RemoveFriendIDs removes the "friends" edge to the User entity by IDs. func (m *Mutation) RemoveFriendIDs(ids ...int) { if m.removedfriends == nil { m.removedfriends = make(map[int]struct{}) } for i := range ids { delete(m.friends, ids[i]) m.removedfriends[ids[i]] = struct{}{} } } // RemovedFriends returns the removed IDs of the "friends" edge to the User entity. func (m *Mutation) RemovedFriendsIDs() (ids []int) { for id := range m.removedfriends { ids = append(ids, id) } return } // FriendsIDs returns the "friends" edge IDs in the mutation. func (m *Mutation) FriendsIDs() (ids []int) { for id := range m.friends { ids = append(ids, id) } return } // ResetFriends resets all changes to the "friends" edge. func (m *Mutation) ResetFriends() { m.friends = nil m.clearedfriends = false m.removedfriends = nil } // AddParentIDs adds the "parents" edge to the User entity by ids. func (m *Mutation) AddParentIDs(ids ...int) { if m.parents == nil { m.parents = make(map[int]struct{}) } for i := range ids { m.parents[ids[i]] = struct{}{} } } // ClearParents clears the "parents" edge to the User entity. func (m *Mutation) ClearParents() { m.clearedparents = true } // ParentsCleared reports if the "parents" edge to the User entity was cleared. func (m *Mutation) ParentsCleared() bool { return m.clearedparents } // RemoveParentIDs removes the "parents" edge to the User entity by IDs. func (m *Mutation) RemoveParentIDs(ids ...int) { if m.removedparents == nil { m.removedparents = make(map[int]struct{}) } for i := range ids { delete(m.parents, ids[i]) m.removedparents[ids[i]] = struct{}{} } } // RemovedParents returns the removed IDs of the "parents" edge to the User entity. func (m *Mutation) RemovedParentsIDs() (ids []int) { for id := range m.removedparents { ids = append(ids, id) } return } // ParentsIDs returns the "parents" edge IDs in the mutation. func (m *Mutation) ParentsIDs() (ids []int) { for id := range m.parents { ids = append(ids, id) } return } // ResetParents resets all changes to the "parents" edge. func (m *Mutation) ResetParents() { m.parents = nil m.clearedparents = false m.removedparents = nil } // AddChildIDs adds the "children" edge to the User entity by ids. func (m *Mutation) AddChildIDs(ids ...int) { if m.children == nil { m.children = make(map[int]struct{}) } for i := range ids { m.children[ids[i]] = struct{}{} } } // ClearChildren clears the "children" edge to the User entity. func (m *Mutation) ClearChildren() { m.clearedchildren = true } // ChildrenCleared reports if the "children" edge to the User entity was cleared. func (m *Mutation) ChildrenCleared() bool { return m.clearedchildren } // RemoveChildIDs removes the "children" edge to the User entity by IDs. func (m *Mutation) RemoveChildIDs(ids ...int) { if m.removedchildren == nil { m.removedchildren = make(map[int]struct{}) } for i := range ids { delete(m.children, ids[i]) m.removedchildren[ids[i]] = struct{}{} } } // RemovedChildren returns the removed IDs of the "children" edge to the User entity. func (m *Mutation) RemovedChildrenIDs() (ids []int) { for id := range m.removedchildren { ids = append(ids, id) } return } // ChildrenIDs returns the "children" edge IDs in the mutation. func (m *Mutation) ChildrenIDs() (ids []int) { for id := range m.children { ids = append(ids, id) } return } // ResetChildren resets all changes to the "children" edge. func (m *Mutation) ResetChildren() { m.children = nil m.clearedchildren = false m.removedchildren = nil } // AddFriendshipIDs adds the "friendships" edge to the Friendship entity by ids. func (m *Mutation) AddFriendshipIDs(ids ...int) { if m.friendships == nil { m.friendships = make(map[int]struct{}) } for i := range ids { m.friendships[ids[i]] = struct{}{} } } // ClearFriendships clears the "friendships" edge to the Friendship entity. func (m *Mutation) ClearFriendships() { m.clearedfriendships = true } // FriendshipsCleared reports if the "friendships" edge to the Friendship entity was cleared. func (m *Mutation) FriendshipsCleared() bool { return m.clearedfriendships } // RemoveFriendshipIDs removes the "friendships" edge to the Friendship entity by IDs. func (m *Mutation) RemoveFriendshipIDs(ids ...int) { if m.removedfriendships == nil { m.removedfriendships = make(map[int]struct{}) } for i := range ids { delete(m.friendships, ids[i]) m.removedfriendships[ids[i]] = struct{}{} } } // RemovedFriendships returns the removed IDs of the "friendships" edge to the Friendship entity. func (m *Mutation) RemovedFriendshipsIDs() (ids []int) { for id := range m.removedfriendships { ids = append(ids, id) } return } // FriendshipsIDs returns the "friendships" edge IDs in the mutation. func (m *Mutation) FriendshipsIDs() (ids []int) { for id := range m.friendships { ids = append(ids, id) } return } // ResetFriendships resets all changes to the "friendships" edge. func (m *Mutation) ResetFriendships() { m.friendships = nil m.clearedfriendships = false m.removedfriendships = nil } // AddParentHoodIDs adds the "parent_hood" edge to the Parent entity by ids. func (m *Mutation) AddParentHoodIDs(ids ...int) { if m.parent_hood == nil { m.parent_hood = make(map[int]struct{}) } for i := range ids { m.parent_hood[ids[i]] = struct{}{} } } // ClearParentHood clears the "parent_hood" edge to the Parent entity. func (m *Mutation) ClearParentHood() { m.clearedparent_hood = true } // ParentHoodCleared reports if the "parent_hood" edge to the Parent entity was cleared. func (m *Mutation) ParentHoodCleared() bool { return m.clearedparent_hood } // RemoveParentHoodIDs removes the "parent_hood" edge to the Parent entity by IDs. func (m *Mutation) RemoveParentHoodIDs(ids ...int) { if m.removedparent_hood == nil { m.removedparent_hood = make(map[int]struct{}) } for i := range ids { delete(m.parent_hood, ids[i]) m.removedparent_hood[ids[i]] = struct{}{} } } // RemovedParentHood returns the removed IDs of the "parent_hood" edge to the Parent entity. func (m *Mutation) RemovedParentHoodIDs() (ids []int) { for id := range m.removedparent_hood { ids = append(ids, id) } return } // ParentHoodIDs returns the "parent_hood" edge IDs in the mutation. func (m *Mutation) ParentHoodIDs() (ids []int) { for id := range m.parent_hood { ids = append(ids, id) } return } // ResetParentHood resets all changes to the "parent_hood" edge. func (m *Mutation) ResetParentHood() { m.parent_hood = nil m.clearedparent_hood = false m.removedparent_hood = nil } // Where appends a list predicates to the Mutation builder. func (m *Mutation) Where(ps ...predicate.User) { m.predicates = append(m.predicates, ps...) } // WhereP appends storage-level predicates to the Mutation builder. Using this method, // users can use type-assertion to append predicates that do not depend on any generated package. func (m *Mutation) WhereP(ps ...func(*sql.Selector)) { p := make([]predicate.User, len(ps)) for i := range ps { p[i] = ps[i] } m.Where(p...) } // Op returns the operation name. func (m *Mutation) Op() ent.Op { return m.op } // SetOp allows setting the mutation operation. func (m *Mutation) SetOp(op ent.Op) { m.op = op } // Type returns the node type of this mutation (User). func (m *Mutation) Type() string { return m.typ } // Fields returns all fields that were changed during this mutation. Note that in // order to get all numeric fields that were incremented/decremented, call // AddedFields(). func (m *Mutation) Fields() []string { fields := make([]string, 0, 1) if m.name != nil { fields = append(fields, FieldName) } return fields } // Field returns the value of a field with the given name. The second boolean // return value indicates that this field was not set, or was not defined in the // schema. func (m *Mutation) Field(name string) (ent.Value, bool) { switch name { case FieldName: return m.Name() } return nil, false } // OldField returns the old value of the field from the database. An error is // returned if the mutation operation is not UpdateOne, or the query to the // database failed. func (m *Mutation) OldField(ctx context.Context, name string) (ent.Value, error) { return nil, fmt.Errorf("unknown User field %s", name) } // SetField sets the value of a field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *Mutation) SetField(name string, value ent.Value) error { switch name { case FieldName: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetName(v) return nil } return fmt.Errorf("unknown User field %s", name) } // AddedFields returns all numeric fields that were incremented/decremented during // this mutation. func (m *Mutation) AddedFields() []string { return nil } // AddedField returns the numeric value that was incremented/decremented on a field // with the given name. The second boolean return value indicates that this field // was not set, or was not defined in the schema. func (m *Mutation) AddedField(name string) (ent.Value, bool) { return nil, false } // AddField adds the value to the field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *Mutation) AddField(name string, value ent.Value) error { switch name { } return fmt.Errorf("unknown User numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared during this // mutation. func (m *Mutation) ClearedFields() []string { return nil } // FieldCleared returns a boolean indicating if a field with the given name was // cleared in this mutation. func (m *Mutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value of the field with the given name. It returns an // error if the field is not defined in the schema. func (m *Mutation) ClearField(name string) error { return fmt.Errorf("unknown User nullable field %s", name) } // ResetField resets all changes in the mutation for the field with the given name. // It returns an error if the field is not defined in the schema. func (m *Mutation) ResetField(name string) error { switch name { case FieldName: m.ResetName() return nil } return fmt.Errorf("unknown User field %s", name) } // AddedEdges returns all edge names that were set/added in this mutation. func (m *Mutation) AddedEdges() []string { edges := make([]string, 0, 7) if m.pets != nil { edges = append(edges, EdgePets) } if m.groups != nil { edges = append(edges, EdgeGroups) } if m.friends != nil { edges = append(edges, EdgeFriends) } if m.parents != nil { edges = append(edges, EdgeParents) } if m.children != nil { edges = append(edges, EdgeChildren) } if m.friendships != nil { edges = append(edges, EdgeFriendships) } if m.parent_hood != nil { edges = append(edges, EdgeParentHood) } return edges } // AddedIDs returns all IDs (to other nodes) that were added for the given edge // name in this mutation. func (m *Mutation) AddedIDs(name string) []ent.Value { switch name { case EdgePets: ids := make([]ent.Value, 0, len(m.pets)) for id := range m.pets { ids = append(ids, id) } return ids case EdgeGroups: ids := make([]ent.Value, 0, len(m.groups)) for id := range m.groups { ids = append(ids, id) } return ids case EdgeFriends: ids := make([]ent.Value, 0, len(m.friends)) for id := range m.friends { ids = append(ids, id) } return ids case EdgeParents: ids := make([]ent.Value, 0, len(m.parents)) for id := range m.parents { ids = append(ids, id) } return ids case EdgeChildren: ids := make([]ent.Value, 0, len(m.children)) for id := range m.children { ids = append(ids, id) } return ids case EdgeFriendships: ids := make([]ent.Value, 0, len(m.friendships)) for id := range m.friendships { ids = append(ids, id) } return ids case EdgeParentHood: ids := make([]ent.Value, 0, len(m.parent_hood)) for id := range m.parent_hood { ids = append(ids, id) } return ids } return nil } // RemovedEdges returns all edge names that were removed in this mutation. func (m *Mutation) RemovedEdges() []string { edges := make([]string, 0, 7) if m.removedpets != nil { edges = append(edges, EdgePets) } if m.removedgroups != nil { edges = append(edges, EdgeGroups) } if m.removedfriends != nil { edges = append(edges, EdgeFriends) } if m.removedparents != nil { edges = append(edges, EdgeParents) } if m.removedchildren != nil { edges = append(edges, EdgeChildren) } if m.removedfriendships != nil { edges = append(edges, EdgeFriendships) } if m.removedparent_hood != nil { edges = append(edges, EdgeParentHood) } return edges } // RemovedIDs returns all IDs (to other nodes) that were removed for the edge with // the given name in this mutation. func (m *Mutation) RemovedIDs(name string) []ent.Value { switch name { case EdgePets: ids := make([]ent.Value, 0, len(m.removedpets)) for id := range m.removedpets { ids = append(ids, id) } return ids case EdgeGroups: ids := make([]ent.Value, 0, len(m.removedgroups)) for id := range m.removedgroups { ids = append(ids, id) } return ids case EdgeFriends: ids := make([]ent.Value, 0, len(m.removedfriends)) for id := range m.removedfriends { ids = append(ids, id) } return ids case EdgeParents: ids := make([]ent.Value, 0, len(m.removedparents)) for id := range m.removedparents { ids = append(ids, id) } return ids case EdgeChildren: ids := make([]ent.Value, 0, len(m.removedchildren)) for id := range m.removedchildren { ids = append(ids, id) } return ids case EdgeFriendships: ids := make([]ent.Value, 0, len(m.removedfriendships)) for id := range m.removedfriendships { ids = append(ids, id) } return ids case EdgeParentHood: ids := make([]ent.Value, 0, len(m.removedparent_hood)) for id := range m.removedparent_hood { ids = append(ids, id) } return ids } return nil } // ClearedEdges returns all edge names that were cleared in this mutation. func (m *Mutation) ClearedEdges() []string { edges := make([]string, 0, 7) if m.clearedpets { edges = append(edges, EdgePets) } if m.clearedgroups { edges = append(edges, EdgeGroups) } if m.clearedfriends { edges = append(edges, EdgeFriends) } if m.clearedparents { edges = append(edges, EdgeParents) } if m.clearedchildren { edges = append(edges, EdgeChildren) } if m.clearedfriendships { edges = append(edges, EdgeFriendships) } if m.clearedparent_hood { edges = append(edges, EdgeParentHood) } return edges } // EdgeCleared returns a boolean which indicates if the edge with the given name // was cleared in this mutation. func (m *Mutation) EdgeCleared(name string) bool { switch name { case EdgePets: return m.clearedpets case EdgeGroups: return m.clearedgroups case EdgeFriends: return m.clearedfriends case EdgeParents: return m.clearedparents case EdgeChildren: return m.clearedchildren case EdgeFriendships: return m.clearedfriendships case EdgeParentHood: return m.clearedparent_hood } return false } // ClearEdge clears the value of the edge with the given name. It returns an error // if that edge is not defined in the schema. func (m *Mutation) ClearEdge(name string) error { switch name { } return fmt.Errorf("unknown User unique edge %s", name) } // ResetEdge resets all changes to the edge with the given name in this mutation. // It returns an error if the edge is not defined in the schema. func (m *Mutation) ResetEdge(name string) error { switch name { case EdgePets: m.ResetPets() return nil case EdgeGroups: m.ResetGroups() return nil case EdgeFriends: m.ResetFriends() return nil case EdgeParents: m.ResetParents() return nil case EdgeChildren: m.ResetChildren() return nil case EdgeFriendships: m.ResetFriendships() return nil case EdgeParentHood: m.ResetParentHood() return nil } return fmt.Errorf("unknown User edge %s", name) }