// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/examples/o2mrecur/ent/node" "entgo.io/ent/schema/field" ) // NodeCreate is the builder for creating a Node entity. type NodeCreate struct { config mutation *NodeMutation hooks []Hook } // SetValue sets the "value" field. func (_c *NodeCreate) SetValue(v int) *NodeCreate { _c.mutation.SetValue(v) return _c } // SetParentID sets the "parent_id" field. func (_c *NodeCreate) SetParentID(v int) *NodeCreate { _c.mutation.SetParentID(v) return _c } // SetNillableParentID sets the "parent_id" field if the given value is not nil. func (_c *NodeCreate) SetNillableParentID(v *int) *NodeCreate { if v != nil { _c.SetParentID(*v) } return _c } // SetParent sets the "parent" edge to the Node entity. func (_c *NodeCreate) SetParent(v *Node) *NodeCreate { return _c.SetParentID(v.ID) } // AddChildIDs adds the "children" edge to the Node entity by IDs. func (_c *NodeCreate) AddChildIDs(ids ...int) *NodeCreate { _c.mutation.AddChildIDs(ids...) return _c } // AddChildren adds the "children" edges to the Node entity. func (_c *NodeCreate) AddChildren(v ...*Node) *NodeCreate { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddChildIDs(ids...) } // Mutation returns the NodeMutation object of the builder. func (_c *NodeCreate) Mutation() *NodeMutation { return _c.mutation } // Save creates the Node in the database. func (_c *NodeCreate) Save(ctx context.Context) (*Node, error) { return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *NodeCreate) SaveX(ctx context.Context) *Node { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *NodeCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *NodeCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *NodeCreate) check() error { if _, ok := _c.mutation.Value(); !ok { return &ValidationError{Name: "value", err: errors.New(`ent: missing required field "Node.value"`)} } return nil } func (_c *NodeCreate) sqlSave(ctx context.Context) (*Node, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *NodeCreate) createSpec() (*Node, *sqlgraph.CreateSpec) { var ( _node = &Node{config: _c.config} _spec = sqlgraph.NewCreateSpec(node.Table, sqlgraph.NewFieldSpec(node.FieldID, field.TypeInt)) ) if value, ok := _c.mutation.Value(); ok { _spec.SetField(node.FieldValue, field.TypeInt, value) _node.Value = value } if nodes := _c.mutation.ParentIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: node.ParentTable, Columns: []string{node.ParentColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(node.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.ParentID = nodes[0] _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.ChildrenIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: node.ChildrenTable, Columns: []string{node.ChildrenColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(node.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // NodeCreateBulk is the builder for creating many Node entities in bulk. type NodeCreateBulk struct { config err error builders []*NodeCreate } // Save creates the Node entities in the database. func (_c *NodeCreateBulk) Save(ctx context.Context) ([]*Node, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*Node, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*NodeMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *NodeCreateBulk) SaveX(ctx context.Context) []*Node { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *NodeCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *NodeCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }