// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/entc/integration/edgeschema/ent/friendship" "entgo.io/ent/entc/integration/edgeschema/ent/user" "entgo.io/ent/schema/field" ) // FriendshipCreate is the builder for creating a Friendship entity. type FriendshipCreate struct { config mutation *FriendshipMutation hooks []Hook conflict []sql.ConflictOption } // SetWeight sets the "weight" field. func (_c *FriendshipCreate) SetWeight(v int) *FriendshipCreate { _c.mutation.SetWeight(v) return _c } // SetNillableWeight sets the "weight" field if the given value is not nil. func (_c *FriendshipCreate) SetNillableWeight(v *int) *FriendshipCreate { if v != nil { _c.SetWeight(*v) } return _c } // SetCreatedAt sets the "created_at" field. func (_c *FriendshipCreate) SetCreatedAt(v time.Time) *FriendshipCreate { _c.mutation.SetCreatedAt(v) return _c } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_c *FriendshipCreate) SetNillableCreatedAt(v *time.Time) *FriendshipCreate { if v != nil { _c.SetCreatedAt(*v) } return _c } // SetUserID sets the "user_id" field. func (_c *FriendshipCreate) SetUserID(v int) *FriendshipCreate { _c.mutation.SetUserID(v) return _c } // SetFriendID sets the "friend_id" field. func (_c *FriendshipCreate) SetFriendID(v int) *FriendshipCreate { _c.mutation.SetFriendID(v) return _c } // SetUser sets the "user" edge to the User entity. func (_c *FriendshipCreate) SetUser(v *User) *FriendshipCreate { return _c.SetUserID(v.ID) } // SetFriend sets the "friend" edge to the User entity. func (_c *FriendshipCreate) SetFriend(v *User) *FriendshipCreate { return _c.SetFriendID(v.ID) } // Mutation returns the FriendshipMutation object of the builder. func (_c *FriendshipCreate) Mutation() *FriendshipMutation { return _c.mutation } // Save creates the Friendship in the database. func (_c *FriendshipCreate) Save(ctx context.Context) (*Friendship, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *FriendshipCreate) SaveX(ctx context.Context) *Friendship { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *FriendshipCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *FriendshipCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *FriendshipCreate) defaults() { if _, ok := _c.mutation.Weight(); !ok { v := friendship.DefaultWeight _c.mutation.SetWeight(v) } if _, ok := _c.mutation.CreatedAt(); !ok { v := friendship.DefaultCreatedAt() _c.mutation.SetCreatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_c *FriendshipCreate) check() error { if _, ok := _c.mutation.Weight(); !ok { return &ValidationError{Name: "weight", err: errors.New(`ent: missing required field "Friendship.weight"`)} } if _, ok := _c.mutation.CreatedAt(); !ok { return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Friendship.created_at"`)} } if _, ok := _c.mutation.UserID(); !ok { return &ValidationError{Name: "user_id", err: errors.New(`ent: missing required field "Friendship.user_id"`)} } if _, ok := _c.mutation.FriendID(); !ok { return &ValidationError{Name: "friend_id", err: errors.New(`ent: missing required field "Friendship.friend_id"`)} } if len(_c.mutation.UserIDs()) == 0 { return &ValidationError{Name: "user", err: errors.New(`ent: missing required edge "Friendship.user"`)} } if len(_c.mutation.FriendIDs()) == 0 { return &ValidationError{Name: "friend", err: errors.New(`ent: missing required edge "Friendship.friend"`)} } return nil } func (_c *FriendshipCreate) sqlSave(ctx context.Context) (*Friendship, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *FriendshipCreate) createSpec() (*Friendship, *sqlgraph.CreateSpec) { var ( _node = &Friendship{config: _c.config} _spec = sqlgraph.NewCreateSpec(friendship.Table, sqlgraph.NewFieldSpec(friendship.FieldID, field.TypeInt)) ) _spec.OnConflict = _c.conflict if value, ok := _c.mutation.Weight(); ok { _spec.SetField(friendship.FieldWeight, field.TypeInt, value) _node.Weight = value } if value, ok := _c.mutation.CreatedAt(); ok { _spec.SetField(friendship.FieldCreatedAt, field.TypeTime, value) _node.CreatedAt = value } if nodes := _c.mutation.UserIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: friendship.UserTable, Columns: []string{friendship.UserColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.UserID = nodes[0] _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.FriendIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: friendship.FriendTable, Columns: []string{friendship.FriendColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.FriendID = nodes[0] _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Friendship.Create(). // SetWeight(v). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.FriendshipUpsert) { // SetWeight(v+v). // }). // Exec(ctx) func (_c *FriendshipCreate) OnConflict(opts ...sql.ConflictOption) *FriendshipUpsertOne { _c.conflict = opts return &FriendshipUpsertOne{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Friendship.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *FriendshipCreate) OnConflictColumns(columns ...string) *FriendshipUpsertOne { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &FriendshipUpsertOne{ create: _c, } } type ( // FriendshipUpsertOne is the builder for "upsert"-ing // one Friendship node. FriendshipUpsertOne struct { create *FriendshipCreate } // FriendshipUpsert is the "OnConflict" setter. FriendshipUpsert struct { *sql.UpdateSet } ) // SetWeight sets the "weight" field. func (u *FriendshipUpsert) SetWeight(v int) *FriendshipUpsert { u.Set(friendship.FieldWeight, v) return u } // UpdateWeight sets the "weight" field to the value that was provided on create. func (u *FriendshipUpsert) UpdateWeight() *FriendshipUpsert { u.SetExcluded(friendship.FieldWeight) return u } // AddWeight adds v to the "weight" field. func (u *FriendshipUpsert) AddWeight(v int) *FriendshipUpsert { u.Add(friendship.FieldWeight, v) return u } // SetCreatedAt sets the "created_at" field. func (u *FriendshipUpsert) SetCreatedAt(v time.Time) *FriendshipUpsert { u.Set(friendship.FieldCreatedAt, v) return u } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *FriendshipUpsert) UpdateCreatedAt() *FriendshipUpsert { u.SetExcluded(friendship.FieldCreatedAt) return u } // UpdateNewValues updates the mutable fields using the new values that were set on create. // Using this option is equivalent to using: // // client.Friendship.Create(). // OnConflict( // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (u *FriendshipUpsertOne) UpdateNewValues() *FriendshipUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { if _, exists := u.create.mutation.UserID(); exists { s.SetIgnore(friendship.FieldUserID) } if _, exists := u.create.mutation.FriendID(); exists { s.SetIgnore(friendship.FieldFriendID) } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Friendship.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *FriendshipUpsertOne) Ignore() *FriendshipUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *FriendshipUpsertOne) DoNothing() *FriendshipUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the FriendshipCreate.OnConflict // documentation for more info. func (u *FriendshipUpsertOne) Update(set func(*FriendshipUpsert)) *FriendshipUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&FriendshipUpsert{UpdateSet: update}) })) return u } // SetWeight sets the "weight" field. func (u *FriendshipUpsertOne) SetWeight(v int) *FriendshipUpsertOne { return u.Update(func(s *FriendshipUpsert) { s.SetWeight(v) }) } // AddWeight adds v to the "weight" field. func (u *FriendshipUpsertOne) AddWeight(v int) *FriendshipUpsertOne { return u.Update(func(s *FriendshipUpsert) { s.AddWeight(v) }) } // UpdateWeight sets the "weight" field to the value that was provided on create. func (u *FriendshipUpsertOne) UpdateWeight() *FriendshipUpsertOne { return u.Update(func(s *FriendshipUpsert) { s.UpdateWeight() }) } // SetCreatedAt sets the "created_at" field. func (u *FriendshipUpsertOne) SetCreatedAt(v time.Time) *FriendshipUpsertOne { return u.Update(func(s *FriendshipUpsert) { s.SetCreatedAt(v) }) } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *FriendshipUpsertOne) UpdateCreatedAt() *FriendshipUpsertOne { return u.Update(func(s *FriendshipUpsert) { s.UpdateCreatedAt() }) } // Exec executes the query. func (u *FriendshipUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("ent: missing options for FriendshipCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *FriendshipUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *FriendshipUpsertOne) ID(ctx context.Context) (id int, err error) { node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *FriendshipUpsertOne) IDX(ctx context.Context) int { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // FriendshipCreateBulk is the builder for creating many Friendship entities in bulk. type FriendshipCreateBulk struct { config err error builders []*FriendshipCreate conflict []sql.ConflictOption } // Save creates the Friendship entities in the database. func (_c *FriendshipCreateBulk) Save(ctx context.Context) ([]*Friendship, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*Friendship, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*FriendshipMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = _c.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *FriendshipCreateBulk) SaveX(ctx context.Context) []*Friendship { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *FriendshipCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *FriendshipCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Friendship.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.FriendshipUpsert) { // SetWeight(v+v). // }). // Exec(ctx) func (_c *FriendshipCreateBulk) OnConflict(opts ...sql.ConflictOption) *FriendshipUpsertBulk { _c.conflict = opts return &FriendshipUpsertBulk{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Friendship.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *FriendshipCreateBulk) OnConflictColumns(columns ...string) *FriendshipUpsertBulk { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &FriendshipUpsertBulk{ create: _c, } } // FriendshipUpsertBulk is the builder for "upsert"-ing // a bulk of Friendship nodes. type FriendshipUpsertBulk struct { create *FriendshipCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.Friendship.Create(). // OnConflict( // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (u *FriendshipUpsertBulk) UpdateNewValues() *FriendshipUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { for _, b := range u.create.builders { if _, exists := b.mutation.UserID(); exists { s.SetIgnore(friendship.FieldUserID) } if _, exists := b.mutation.FriendID(); exists { s.SetIgnore(friendship.FieldFriendID) } } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Friendship.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *FriendshipUpsertBulk) Ignore() *FriendshipUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *FriendshipUpsertBulk) DoNothing() *FriendshipUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the FriendshipCreateBulk.OnConflict // documentation for more info. func (u *FriendshipUpsertBulk) Update(set func(*FriendshipUpsert)) *FriendshipUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&FriendshipUpsert{UpdateSet: update}) })) return u } // SetWeight sets the "weight" field. func (u *FriendshipUpsertBulk) SetWeight(v int) *FriendshipUpsertBulk { return u.Update(func(s *FriendshipUpsert) { s.SetWeight(v) }) } // AddWeight adds v to the "weight" field. func (u *FriendshipUpsertBulk) AddWeight(v int) *FriendshipUpsertBulk { return u.Update(func(s *FriendshipUpsert) { s.AddWeight(v) }) } // UpdateWeight sets the "weight" field to the value that was provided on create. func (u *FriendshipUpsertBulk) UpdateWeight() *FriendshipUpsertBulk { return u.Update(func(s *FriendshipUpsert) { s.UpdateWeight() }) } // SetCreatedAt sets the "created_at" field. func (u *FriendshipUpsertBulk) SetCreatedAt(v time.Time) *FriendshipUpsertBulk { return u.Update(func(s *FriendshipUpsert) { s.SetCreatedAt(v) }) } // UpdateCreatedAt sets the "created_at" field to the value that was provided on create. func (u *FriendshipUpsertBulk) UpdateCreatedAt() *FriendshipUpsertBulk { return u.Update(func(s *FriendshipUpsert) { s.UpdateCreatedAt() }) } // Exec executes the query. func (u *FriendshipUpsertBulk) Exec(ctx context.Context) error { if u.create.err != nil { return u.create.err } for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the FriendshipCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("ent: missing options for FriendshipCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *FriendshipUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }