// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/entc/integration/customid/ent/group" "entgo.io/ent/entc/integration/customid/ent/pet" "entgo.io/ent/entc/integration/customid/ent/user" "entgo.io/ent/schema/field" ) // UserCreate is the builder for creating a User entity. type UserCreate struct { config mutation *UserMutation hooks []Hook conflict []sql.ConflictOption } // SetID sets the "id" field. func (_c *UserCreate) SetID(v int) *UserCreate { _c.mutation.SetID(v) return _c } // AddGroupIDs adds the "groups" edge to the Group entity by IDs. func (_c *UserCreate) AddGroupIDs(ids ...int) *UserCreate { _c.mutation.AddGroupIDs(ids...) return _c } // AddGroups adds the "groups" edges to the Group entity. func (_c *UserCreate) AddGroups(v ...*Group) *UserCreate { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddGroupIDs(ids...) } // SetParentID sets the "parent" edge to the User entity by ID. func (_c *UserCreate) SetParentID(id int) *UserCreate { _c.mutation.SetParentID(id) return _c } // SetNillableParentID sets the "parent" edge to the User entity by ID if the given value is not nil. func (_c *UserCreate) SetNillableParentID(id *int) *UserCreate { if id != nil { _c = _c.SetParentID(*id) } return _c } // SetParent sets the "parent" edge to the User entity. func (_c *UserCreate) SetParent(v *User) *UserCreate { return _c.SetParentID(v.ID) } // AddChildIDs adds the "children" edge to the User entity by IDs. func (_c *UserCreate) AddChildIDs(ids ...int) *UserCreate { _c.mutation.AddChildIDs(ids...) return _c } // AddChildren adds the "children" edges to the User entity. func (_c *UserCreate) AddChildren(v ...*User) *UserCreate { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddChildIDs(ids...) } // AddPetIDs adds the "pets" edge to the Pet entity by IDs. func (_c *UserCreate) AddPetIDs(ids ...string) *UserCreate { _c.mutation.AddPetIDs(ids...) return _c } // AddPets adds the "pets" edges to the Pet entity. func (_c *UserCreate) AddPets(v ...*Pet) *UserCreate { ids := make([]string, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddPetIDs(ids...) } // Mutation returns the UserMutation object of the builder. func (_c *UserCreate) Mutation() *UserMutation { return _c.mutation } // Save creates the User in the database. func (_c *UserCreate) Save(ctx context.Context) (*User, error) { return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *UserCreate) SaveX(ctx context.Context) *User { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *UserCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *UserCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *UserCreate) check() error { return nil } func (_c *UserCreate) sqlSave(ctx context.Context) (*User, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != _node.ID { id := _spec.ID.Value.(int64) _node.ID = int(id) } _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *UserCreate) createSpec() (*User, *sqlgraph.CreateSpec) { var ( _node = &User{config: _c.config} _spec = sqlgraph.NewCreateSpec(user.Table, sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt)) ) _spec.OnConflict = _c.conflict if id, ok := _c.mutation.ID(); ok { _node.ID = id _spec.ID.Value = id } if nodes := _c.mutation.GroupsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: user.GroupsTable, Columns: user.GroupsPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(group.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.ParentIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: user.ParentTable, Columns: []string{user.ParentColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.user_children = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.ChildrenIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: user.ChildrenTable, Columns: []string{user.ChildrenColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.PetsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: user.PetsTable, Columns: []string{user.PetsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(pet.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.User.Create(). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (_c *UserCreate) OnConflict(opts ...sql.ConflictOption) *UserUpsertOne { _c.conflict = opts return &UserUpsertOne{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.User.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *UserCreate) OnConflictColumns(columns ...string) *UserUpsertOne { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &UserUpsertOne{ create: _c, } } type ( // UserUpsertOne is the builder for "upsert"-ing // one User node. UserUpsertOne struct { create *UserCreate } // UserUpsert is the "OnConflict" setter. UserUpsert struct { *sql.UpdateSet } ) // UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field. // Using this option is equivalent to using: // // client.User.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(user.FieldID) // }), // ). // Exec(ctx) func (u *UserUpsertOne) UpdateNewValues() *UserUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { if _, exists := u.create.mutation.ID(); exists { s.SetIgnore(user.FieldID) } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.User.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *UserUpsertOne) Ignore() *UserUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *UserUpsertOne) DoNothing() *UserUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the UserCreate.OnConflict // documentation for more info. func (u *UserUpsertOne) Update(set func(*UserUpsert)) *UserUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&UserUpsert{UpdateSet: update}) })) return u } // Exec executes the query. func (u *UserUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("ent: missing options for UserCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *UserUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *UserUpsertOne) ID(ctx context.Context) (id int, err error) { node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *UserUpsertOne) IDX(ctx context.Context) int { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // UserCreateBulk is the builder for creating many User entities in bulk. type UserCreateBulk struct { config err error builders []*UserCreate conflict []sql.ConflictOption } // Save creates the User entities in the database. func (_c *UserCreateBulk) Save(ctx context.Context) ([]*User, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*User, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*UserMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = _c.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil && nodes[i].ID == 0 { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *UserCreateBulk) SaveX(ctx context.Context) []*User { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *UserCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *UserCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.User.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // Exec(ctx) func (_c *UserCreateBulk) OnConflict(opts ...sql.ConflictOption) *UserUpsertBulk { _c.conflict = opts return &UserUpsertBulk{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.User.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *UserCreateBulk) OnConflictColumns(columns ...string) *UserUpsertBulk { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &UserUpsertBulk{ create: _c, } } // UserUpsertBulk is the builder for "upsert"-ing // a bulk of User nodes. type UserUpsertBulk struct { create *UserCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.User.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(user.FieldID) // }), // ). // Exec(ctx) func (u *UserUpsertBulk) UpdateNewValues() *UserUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { for _, b := range u.create.builders { if _, exists := b.mutation.ID(); exists { s.SetIgnore(user.FieldID) } } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.User.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *UserUpsertBulk) Ignore() *UserUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *UserUpsertBulk) DoNothing() *UserUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the UserCreateBulk.OnConflict // documentation for more info. func (u *UserUpsertBulk) Update(set func(*UserUpsert)) *UserUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&UserUpsert{UpdateSet: update}) })) return u } // Exec executes the query. func (u *UserUpsertBulk) Exec(ctx context.Context) error { if u.create.err != nil { return u.create.err } for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the UserCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("ent: missing options for UserCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *UserUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }