// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/gremlin" "entgo.io/ent/dialect/gremlin/graph/dsl" "entgo.io/ent/dialect/gremlin/graph/dsl/__" "entgo.io/ent/dialect/gremlin/graph/dsl/g" "entgo.io/ent/dialect/gremlin/graph/dsl/p" "entgo.io/ent/entc/integration/gremlin/ent/card" "entgo.io/ent/entc/integration/gremlin/ent/predicate" "entgo.io/ent/entc/integration/gremlin/ent/spec" "entgo.io/ent/entc/integration/gremlin/ent/user" ) // CardUpdate is the builder for updating Card entities. type CardUpdate struct { config hooks []Hook mutation *CardMutation } // Where appends a list predicates to the CardUpdate builder. func (_u *CardUpdate) Where(ps ...predicate.Card) *CardUpdate { _u.mutation.Where(ps...) return _u } // SetUpdateTime sets the "update_time" field. func (_u *CardUpdate) SetUpdateTime(v time.Time) *CardUpdate { _u.mutation.SetUpdateTime(v) return _u } // SetBalance sets the "balance" field. func (_u *CardUpdate) SetBalance(v float64) *CardUpdate { _u.mutation.ResetBalance() _u.mutation.SetBalance(v) return _u } // SetNillableBalance sets the "balance" field if the given value is not nil. func (_u *CardUpdate) SetNillableBalance(v *float64) *CardUpdate { if v != nil { _u.SetBalance(*v) } return _u } // AddBalance adds value to the "balance" field. func (_u *CardUpdate) AddBalance(v float64) *CardUpdate { _u.mutation.AddBalance(v) return _u } // SetName sets the "name" field. func (_u *CardUpdate) SetName(v string) *CardUpdate { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *CardUpdate) SetNillableName(v *string) *CardUpdate { if v != nil { _u.SetName(*v) } return _u } // ClearName clears the value of the "name" field. func (_u *CardUpdate) ClearName() *CardUpdate { _u.mutation.ClearName() return _u } // SetOwnerID sets the "owner" edge to the User entity by ID. func (_u *CardUpdate) SetOwnerID(id string) *CardUpdate { _u.mutation.SetOwnerID(id) return _u } // SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil. func (_u *CardUpdate) SetNillableOwnerID(id *string) *CardUpdate { if id != nil { _u = _u.SetOwnerID(*id) } return _u } // SetOwner sets the "owner" edge to the User entity. func (_u *CardUpdate) SetOwner(v *User) *CardUpdate { return _u.SetOwnerID(v.ID) } // AddSpecIDs adds the "spec" edge to the Spec entity by IDs. func (_u *CardUpdate) AddSpecIDs(ids ...string) *CardUpdate { _u.mutation.AddSpecIDs(ids...) return _u } // AddSpec adds the "spec" edges to the Spec entity. func (_u *CardUpdate) AddSpec(v ...*Spec) *CardUpdate { ids := make([]string, len(v)) for i := range v { ids[i] = v[i].ID } return _u.AddSpecIDs(ids...) } // Mutation returns the CardMutation object of the builder. func (_u *CardUpdate) Mutation() *CardMutation { return _u.mutation } // ClearOwner clears the "owner" edge to the User entity. func (_u *CardUpdate) ClearOwner() *CardUpdate { _u.mutation.ClearOwner() return _u } // ClearSpec clears all "spec" edges to the Spec entity. func (_u *CardUpdate) ClearSpec() *CardUpdate { _u.mutation.ClearSpec() return _u } // RemoveSpecIDs removes the "spec" edge to Spec entities by IDs. func (_u *CardUpdate) RemoveSpecIDs(ids ...string) *CardUpdate { _u.mutation.RemoveSpecIDs(ids...) return _u } // RemoveSpec removes "spec" edges to Spec entities. func (_u *CardUpdate) RemoveSpec(v ...*Spec) *CardUpdate { ids := make([]string, len(v)) for i := range v { ids[i] = v[i].ID } return _u.RemoveSpecIDs(ids...) } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *CardUpdate) Save(ctx context.Context) (int, error) { _u.defaults() return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *CardUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *CardUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *CardUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_u *CardUpdate) defaults() { if _, ok := _u.mutation.UpdateTime(); !ok { v := card.UpdateDefaultUpdateTime() _u.mutation.SetUpdateTime(v) } } // check runs all checks and user-defined validators on the builder. func (_u *CardUpdate) check() error { if v, ok := _u.mutation.Name(); ok { if err := card.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Card.name": %w`, err)} } } return nil } func (_u *CardUpdate) gremlinSave(ctx context.Context) (int, error) { if err := _u.check(); err != nil { return 0, err } res := &gremlin.Response{} query, bindings := _u.gremlin().Query() if err := _u.driver.Exec(ctx, query, bindings, res); err != nil { return 0, err } if err, ok := isConstantError(res); ok { return 0, err } _u.mutation.done = true return res.ReadInt() } func (_u *CardUpdate) gremlin() *dsl.Traversal { type constraint struct { pred *dsl.Traversal // constraint predicate. test *dsl.Traversal // test matches and its constant. } constraints := make([]*constraint, 0, 1) v := g.V().HasLabel(card.Label) for _, p := range _u.mutation.Predicates() { p(v) } var ( rv = v.Clone() _ = rv trs []*dsl.Traversal ) if value, ok := _u.mutation.UpdateTime(); ok { v.Property(dsl.Single, card.FieldUpdateTime, value) } if value, ok := _u.mutation.Balance(); ok { v.Property(dsl.Single, card.FieldBalance, value) } if value, ok := _u.mutation.AddedBalance(); ok { v.Property(dsl.Single, card.FieldBalance, __.Union(__.Values(card.FieldBalance), __.Constant(value)).Sum()) } if value, ok := _u.mutation.Name(); ok { v.Property(dsl.Single, card.FieldName, value) } var properties []any if _u.mutation.NameCleared() { properties = append(properties, card.FieldName) } if len(properties) > 0 { v.SideEffect(__.Properties(properties...).Drop()) } if _u.mutation.OwnerCleared() { tr := rv.Clone().InE(user.CardLabel).Drop().Iterate() trs = append(trs, tr) } for _, id := range _u.mutation.OwnerIDs() { v.AddE(user.CardLabel).From(g.V(id)).InV() constraints = append(constraints, &constraint{ pred: g.E().HasLabel(user.CardLabel).OutV().HasID(id).Count(), test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(card.Label, user.CardLabel, id)), }) } for _, id := range _u.mutation.RemovedSpecIDs() { tr := rv.Clone().InE(spec.CardLabel).Where(__.OtherV().HasID(id)).Drop().Iterate() trs = append(trs, tr) } for _, id := range _u.mutation.SpecIDs() { v.AddE(spec.CardLabel).From(g.V(id)).InV() } v.Count() if len(constraints) > 0 { constraints = append(constraints, &constraint{ pred: rv.Count(), test: __.Is(p.GT(1)).Constant(&ConstraintError{msg: "update traversal contains more than one vertex"}), }) v = constraints[0].pred.Coalesce(constraints[0].test, v) for _, cr := range constraints[1:] { v = cr.pred.Coalesce(cr.test, v) } } trs = append(trs, v) return dsl.Join(trs...) } // CardUpdateOne is the builder for updating a single Card entity. type CardUpdateOne struct { config fields []string hooks []Hook mutation *CardMutation } // SetUpdateTime sets the "update_time" field. func (_u *CardUpdateOne) SetUpdateTime(v time.Time) *CardUpdateOne { _u.mutation.SetUpdateTime(v) return _u } // SetBalance sets the "balance" field. func (_u *CardUpdateOne) SetBalance(v float64) *CardUpdateOne { _u.mutation.ResetBalance() _u.mutation.SetBalance(v) return _u } // SetNillableBalance sets the "balance" field if the given value is not nil. func (_u *CardUpdateOne) SetNillableBalance(v *float64) *CardUpdateOne { if v != nil { _u.SetBalance(*v) } return _u } // AddBalance adds value to the "balance" field. func (_u *CardUpdateOne) AddBalance(v float64) *CardUpdateOne { _u.mutation.AddBalance(v) return _u } // SetName sets the "name" field. func (_u *CardUpdateOne) SetName(v string) *CardUpdateOne { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *CardUpdateOne) SetNillableName(v *string) *CardUpdateOne { if v != nil { _u.SetName(*v) } return _u } // ClearName clears the value of the "name" field. func (_u *CardUpdateOne) ClearName() *CardUpdateOne { _u.mutation.ClearName() return _u } // SetOwnerID sets the "owner" edge to the User entity by ID. func (_u *CardUpdateOne) SetOwnerID(id string) *CardUpdateOne { _u.mutation.SetOwnerID(id) return _u } // SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil. func (_u *CardUpdateOne) SetNillableOwnerID(id *string) *CardUpdateOne { if id != nil { _u = _u.SetOwnerID(*id) } return _u } // SetOwner sets the "owner" edge to the User entity. func (_u *CardUpdateOne) SetOwner(v *User) *CardUpdateOne { return _u.SetOwnerID(v.ID) } // AddSpecIDs adds the "spec" edge to the Spec entity by IDs. func (_u *CardUpdateOne) AddSpecIDs(ids ...string) *CardUpdateOne { _u.mutation.AddSpecIDs(ids...) return _u } // AddSpec adds the "spec" edges to the Spec entity. func (_u *CardUpdateOne) AddSpec(v ...*Spec) *CardUpdateOne { ids := make([]string, len(v)) for i := range v { ids[i] = v[i].ID } return _u.AddSpecIDs(ids...) } // Mutation returns the CardMutation object of the builder. func (_u *CardUpdateOne) Mutation() *CardMutation { return _u.mutation } // ClearOwner clears the "owner" edge to the User entity. func (_u *CardUpdateOne) ClearOwner() *CardUpdateOne { _u.mutation.ClearOwner() return _u } // ClearSpec clears all "spec" edges to the Spec entity. func (_u *CardUpdateOne) ClearSpec() *CardUpdateOne { _u.mutation.ClearSpec() return _u } // RemoveSpecIDs removes the "spec" edge to Spec entities by IDs. func (_u *CardUpdateOne) RemoveSpecIDs(ids ...string) *CardUpdateOne { _u.mutation.RemoveSpecIDs(ids...) return _u } // RemoveSpec removes "spec" edges to Spec entities. func (_u *CardUpdateOne) RemoveSpec(v ...*Spec) *CardUpdateOne { ids := make([]string, len(v)) for i := range v { ids[i] = v[i].ID } return _u.RemoveSpecIDs(ids...) } // Where appends a list predicates to the CardUpdate builder. func (_u *CardUpdateOne) Where(ps ...predicate.Card) *CardUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *CardUpdateOne) Select(field string, fields ...string) *CardUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Card entity. func (_u *CardUpdateOne) Save(ctx context.Context) (*Card, error) { _u.defaults() return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *CardUpdateOne) SaveX(ctx context.Context) *Card { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *CardUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *CardUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_u *CardUpdateOne) defaults() { if _, ok := _u.mutation.UpdateTime(); !ok { v := card.UpdateDefaultUpdateTime() _u.mutation.SetUpdateTime(v) } } // check runs all checks and user-defined validators on the builder. func (_u *CardUpdateOne) check() error { if v, ok := _u.mutation.Name(); ok { if err := card.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Card.name": %w`, err)} } } return nil } func (_u *CardUpdateOne) gremlinSave(ctx context.Context) (*Card, error) { if err := _u.check(); err != nil { return nil, err } res := &gremlin.Response{} id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Card.id" for update`)} } query, bindings := _u.gremlin(id).Query() if err := _u.driver.Exec(ctx, query, bindings, res); err != nil { return nil, err } if err, ok := isConstantError(res); ok { return nil, err } _u.mutation.done = true _m := &Card{config: _u.config} if err := _m.FromResponse(res); err != nil { return nil, err } return _m, nil } func (_u *CardUpdateOne) gremlin(id string) *dsl.Traversal { type constraint struct { pred *dsl.Traversal // constraint predicate. test *dsl.Traversal // test matches and its constant. } constraints := make([]*constraint, 0, 1) v := g.V(id) var ( rv = v.Clone() _ = rv trs []*dsl.Traversal ) if value, ok := _u.mutation.UpdateTime(); ok { v.Property(dsl.Single, card.FieldUpdateTime, value) } if value, ok := _u.mutation.Balance(); ok { v.Property(dsl.Single, card.FieldBalance, value) } if value, ok := _u.mutation.AddedBalance(); ok { v.Property(dsl.Single, card.FieldBalance, __.Union(__.Values(card.FieldBalance), __.Constant(value)).Sum()) } if value, ok := _u.mutation.Name(); ok { v.Property(dsl.Single, card.FieldName, value) } var properties []any if _u.mutation.NameCleared() { properties = append(properties, card.FieldName) } if len(properties) > 0 { v.SideEffect(__.Properties(properties...).Drop()) } if _u.mutation.OwnerCleared() { tr := rv.Clone().InE(user.CardLabel).Drop().Iterate() trs = append(trs, tr) } for _, id := range _u.mutation.OwnerIDs() { v.AddE(user.CardLabel).From(g.V(id)).InV() constraints = append(constraints, &constraint{ pred: g.E().HasLabel(user.CardLabel).OutV().HasID(id).Count(), test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(card.Label, user.CardLabel, id)), }) } for _, id := range _u.mutation.RemovedSpecIDs() { tr := rv.Clone().InE(spec.CardLabel).Where(__.OtherV().HasID(id)).Drop().Iterate() trs = append(trs, tr) } for _, id := range _u.mutation.SpecIDs() { v.AddE(spec.CardLabel).From(g.V(id)).InV() } if len(_u.fields) > 0 { fields := make([]any, 0, len(_u.fields)+1) fields = append(fields, true) for _, f := range _u.fields { fields = append(fields, f) } v.ValueMap(fields...) } else { v.ValueMap(true) } if len(constraints) > 0 { v = constraints[0].pred.Coalesce(constraints[0].test, v) for _, cr := range constraints[1:] { v = cr.pred.Coalesce(cr.test, v) } } trs = append(trs, v) return dsl.Join(trs...) }