// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "entgo.io/ent/dialect/gremlin" "entgo.io/ent/dialect/gremlin/graph/dsl" "entgo.io/ent/dialect/gremlin/graph/dsl/g" "entgo.io/ent/entc/integration/gremlin/ent/goods" ) // GoodsCreate is the builder for creating a Goods entity. type GoodsCreate struct { config mutation *GoodsMutation hooks []Hook } // Mutation returns the GoodsMutation object of the builder. func (_c *GoodsCreate) Mutation() *GoodsMutation { return _c.mutation } // Save creates the Goods in the database. func (_c *GoodsCreate) Save(ctx context.Context) (*Goods, error) { return withHooks(ctx, _c.gremlinSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *GoodsCreate) SaveX(ctx context.Context) *Goods { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *GoodsCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *GoodsCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *GoodsCreate) check() error { return nil } func (_c *GoodsCreate) gremlinSave(ctx context.Context) (*Goods, error) { if err := _c.check(); err != nil { return nil, err } res := &gremlin.Response{} query, bindings := _c.gremlin().Query() if err := _c.driver.Exec(ctx, query, bindings, res); err != nil { return nil, err } if err, ok := isConstantError(res); ok { return nil, err } rnode := &Goods{config: _c.config} if err := rnode.FromResponse(res); err != nil { return nil, err } _c.mutation.id = &rnode.ID _c.mutation.done = true return rnode, nil } func (_c *GoodsCreate) gremlin() *dsl.Traversal { v := g.AddV(goods.Label) return v.ValueMap(true) } // GoodsCreateBulk is the builder for creating many Goods entities in bulk. type GoodsCreateBulk struct { config err error builders []*GoodsCreate }