// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "entgo.io/ent/dialect/gremlin" "entgo.io/ent/dialect/gremlin/graph/dsl" "entgo.io/ent/dialect/gremlin/graph/dsl/__" "entgo.io/ent/dialect/gremlin/graph/dsl/g" "entgo.io/ent/entc/integration/gremlin/ent/node" "entgo.io/ent/entc/integration/gremlin/ent/predicate" ) // NodeDelete is the builder for deleting a Node entity. type NodeDelete struct { config hooks []Hook mutation *NodeMutation } // Where appends a list predicates to the NodeDelete builder. func (_d *NodeDelete) Where(ps ...predicate.Node) *NodeDelete { _d.mutation.Where(ps...) return _d } // Exec executes the deletion query and returns how many vertices were deleted. func (_d *NodeDelete) Exec(ctx context.Context) (int, error) { return withHooks(ctx, _d.gremlinExec, _d.mutation, _d.hooks) } // ExecX is like Exec, but panics if an error occurs. func (_d *NodeDelete) ExecX(ctx context.Context) int { n, err := _d.Exec(ctx) if err != nil { panic(err) } return n } func (_d *NodeDelete) gremlinExec(ctx context.Context) (int, error) { res := &gremlin.Response{} query, bindings := _d.gremlin().Query() if err := _d.driver.Exec(ctx, query, bindings, res); err != nil { return 0, err } _d.mutation.done = true return res.ReadInt() } func (_d *NodeDelete) gremlin() *dsl.Traversal { t := g.V().HasLabel(node.Label) for _, p := range _d.mutation.Predicates() { p(t) } return t.SideEffect(__.Drop()).Count() } // NodeDeleteOne is the builder for deleting a single Node entity. type NodeDeleteOne struct { _d *NodeDelete } // Where appends a list predicates to the NodeDelete builder. func (_d *NodeDeleteOne) Where(ps ...predicate.Node) *NodeDeleteOne { _d._d.mutation.Where(ps...) return _d } // Exec executes the deletion query. func (_d *NodeDeleteOne) Exec(ctx context.Context) error { n, err := _d._d.Exec(ctx) switch { case err != nil: return err case n == 0: return &NotFoundError{node.Label} default: return nil } } // ExecX is like Exec, but panics if an error occurs. func (_d *NodeDeleteOne) ExecX(ctx context.Context) { if err := _d.Exec(ctx); err != nil { panic(err) } }