// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/examples/edgeindex/ent/city" "entgo.io/ent/examples/edgeindex/ent/street" "entgo.io/ent/schema/field" ) // CityCreate is the builder for creating a City entity. type CityCreate struct { config mutation *CityMutation hooks []Hook } // SetName sets the "name" field. func (_c *CityCreate) SetName(v string) *CityCreate { _c.mutation.SetName(v) return _c } // AddStreetIDs adds the "streets" edge to the Street entity by IDs. func (_c *CityCreate) AddStreetIDs(ids ...int) *CityCreate { _c.mutation.AddStreetIDs(ids...) return _c } // AddStreets adds the "streets" edges to the Street entity. func (_c *CityCreate) AddStreets(v ...*Street) *CityCreate { ids := make([]int, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddStreetIDs(ids...) } // Mutation returns the CityMutation object of the builder. func (_c *CityCreate) Mutation() *CityMutation { return _c.mutation } // Save creates the City in the database. func (_c *CityCreate) Save(ctx context.Context) (*City, error) { return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *CityCreate) SaveX(ctx context.Context) *City { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *CityCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *CityCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *CityCreate) check() error { if _, ok := _c.mutation.Name(); !ok { return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "City.name"`)} } return nil } func (_c *CityCreate) sqlSave(ctx context.Context) (*City, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *CityCreate) createSpec() (*City, *sqlgraph.CreateSpec) { var ( _node = &City{config: _c.config} _spec = sqlgraph.NewCreateSpec(city.Table, sqlgraph.NewFieldSpec(city.FieldID, field.TypeInt)) ) if value, ok := _c.mutation.Name(); ok { _spec.SetField(city.FieldName, field.TypeString, value) _node.Name = value } if nodes := _c.mutation.StreetsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: city.StreetsTable, Columns: []string{city.StreetsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(street.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // CityCreateBulk is the builder for creating many City entities in bulk. type CityCreateBulk struct { config err error builders []*CityCreate } // Save creates the City entities in the database. func (_c *CityCreateBulk) Save(ctx context.Context) ([]*City, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*City, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*CityMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *CityCreateBulk) SaveX(ctx context.Context) []*City { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *CityCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *CityCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }