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upstream-ent/entc/integration/gremlin/ent/node_update.go
upstream-mirror 4b3ad0b611
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snapshot of https://github.com/ent/ent.git (master, 2026-09-15; blobs > 131072B omitted)
2026-09-15 22:12:36 +05:00

496 lines
13 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"time"
"entgo.io/ent/dialect/gremlin"
"entgo.io/ent/dialect/gremlin/graph/dsl"
"entgo.io/ent/dialect/gremlin/graph/dsl/__"
"entgo.io/ent/dialect/gremlin/graph/dsl/g"
"entgo.io/ent/dialect/gremlin/graph/dsl/p"
"entgo.io/ent/entc/integration/gremlin/ent/node"
"entgo.io/ent/entc/integration/gremlin/ent/predicate"
)
// NodeUpdate is the builder for updating Node entities.
type NodeUpdate struct {
config
hooks []Hook
mutation *NodeMutation
}
// Where appends a list predicates to the NodeUpdate builder.
func (_u *NodeUpdate) Where(ps ...predicate.Node) *NodeUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetValue sets the "value" field.
func (_u *NodeUpdate) SetValue(v int) *NodeUpdate {
_u.mutation.ResetValue()
_u.mutation.SetValue(v)
return _u
}
// SetNillableValue sets the "value" field if the given value is not nil.
func (_u *NodeUpdate) SetNillableValue(v *int) *NodeUpdate {
if v != nil {
_u.SetValue(*v)
}
return _u
}
// AddValue adds value to the "value" field.
func (_u *NodeUpdate) AddValue(v int) *NodeUpdate {
_u.mutation.AddValue(v)
return _u
}
// ClearValue clears the value of the "value" field.
func (_u *NodeUpdate) ClearValue() *NodeUpdate {
_u.mutation.ClearValue()
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *NodeUpdate) SetUpdatedAt(v time.Time) *NodeUpdate {
_u.mutation.SetUpdatedAt(v)
return _u
}
// ClearUpdatedAt clears the value of the "updated_at" field.
func (_u *NodeUpdate) ClearUpdatedAt() *NodeUpdate {
_u.mutation.ClearUpdatedAt()
return _u
}
// SetPrevID sets the "prev" edge to the Node entity by ID.
func (_u *NodeUpdate) SetPrevID(id string) *NodeUpdate {
_u.mutation.SetPrevID(id)
return _u
}
// SetNillablePrevID sets the "prev" edge to the Node entity by ID if the given value is not nil.
func (_u *NodeUpdate) SetNillablePrevID(id *string) *NodeUpdate {
if id != nil {
_u = _u.SetPrevID(*id)
}
return _u
}
// SetPrev sets the "prev" edge to the Node entity.
func (_u *NodeUpdate) SetPrev(v *Node) *NodeUpdate {
return _u.SetPrevID(v.ID)
}
// SetNextID sets the "next" edge to the Node entity by ID.
func (_u *NodeUpdate) SetNextID(id string) *NodeUpdate {
_u.mutation.SetNextID(id)
return _u
}
// SetNillableNextID sets the "next" edge to the Node entity by ID if the given value is not nil.
func (_u *NodeUpdate) SetNillableNextID(id *string) *NodeUpdate {
if id != nil {
_u = _u.SetNextID(*id)
}
return _u
}
// SetNext sets the "next" edge to the Node entity.
func (_u *NodeUpdate) SetNext(v *Node) *NodeUpdate {
return _u.SetNextID(v.ID)
}
// Mutation returns the NodeMutation object of the builder.
func (_u *NodeUpdate) Mutation() *NodeMutation {
return _u.mutation
}
// ClearPrev clears the "prev" edge to the Node entity.
func (_u *NodeUpdate) ClearPrev() *NodeUpdate {
_u.mutation.ClearPrev()
return _u
}
// ClearNext clears the "next" edge to the Node entity.
func (_u *NodeUpdate) ClearNext() *NodeUpdate {
_u.mutation.ClearNext()
return _u
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *NodeUpdate) Save(ctx context.Context) (int, error) {
_u.defaults()
return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *NodeUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *NodeUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *NodeUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *NodeUpdate) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok && !_u.mutation.UpdatedAtCleared() {
v := node.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
func (_u *NodeUpdate) gremlinSave(ctx context.Context) (int, error) {
res := &gremlin.Response{}
query, bindings := _u.gremlin().Query()
if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
return 0, err
}
if err, ok := isConstantError(res); ok {
return 0, err
}
_u.mutation.done = true
return res.ReadInt()
}
func (_u *NodeUpdate) gremlin() *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 2)
v := g.V().HasLabel(node.Label)
for _, p := range _u.mutation.Predicates() {
p(v)
}
var (
rv = v.Clone()
_ = rv
trs []*dsl.Traversal
)
if value, ok := _u.mutation.Value(); ok {
v.Property(dsl.Single, node.FieldValue, value)
}
if value, ok := _u.mutation.AddedValue(); ok {
v.Property(dsl.Single, node.FieldValue, __.Union(__.Values(node.FieldValue), __.Constant(value)).Sum())
}
if value, ok := _u.mutation.UpdatedAt(); ok {
v.Property(dsl.Single, node.FieldUpdatedAt, value)
}
var properties []any
if _u.mutation.ValueCleared() {
properties = append(properties, node.FieldValue)
}
if _u.mutation.UpdatedAtCleared() {
properties = append(properties, node.FieldUpdatedAt)
}
if len(properties) > 0 {
v.SideEffect(__.Properties(properties...).Drop())
}
if _u.mutation.PrevCleared() {
tr := rv.Clone().InE(node.NextLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.PrevIDs() {
v.AddE(node.NextLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(node.NextLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(node.Label, node.NextLabel, id)),
})
}
if _u.mutation.NextCleared() {
tr := rv.Clone().OutE(node.NextLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.NextIDs() {
v.AddE(node.NextLabel).To(g.V(id)).OutV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(node.NextLabel).InV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(node.Label, node.NextLabel, id)),
})
}
v.Count()
if len(constraints) > 0 {
constraints = append(constraints, &constraint{
pred: rv.Count(),
test: __.Is(p.GT(1)).Constant(&ConstraintError{msg: "update traversal contains more than one vertex"}),
})
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}
// NodeUpdateOne is the builder for updating a single Node entity.
type NodeUpdateOne struct {
config
fields []string
hooks []Hook
mutation *NodeMutation
}
// SetValue sets the "value" field.
func (_u *NodeUpdateOne) SetValue(v int) *NodeUpdateOne {
_u.mutation.ResetValue()
_u.mutation.SetValue(v)
return _u
}
// SetNillableValue sets the "value" field if the given value is not nil.
func (_u *NodeUpdateOne) SetNillableValue(v *int) *NodeUpdateOne {
if v != nil {
_u.SetValue(*v)
}
return _u
}
// AddValue adds value to the "value" field.
func (_u *NodeUpdateOne) AddValue(v int) *NodeUpdateOne {
_u.mutation.AddValue(v)
return _u
}
// ClearValue clears the value of the "value" field.
func (_u *NodeUpdateOne) ClearValue() *NodeUpdateOne {
_u.mutation.ClearValue()
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *NodeUpdateOne) SetUpdatedAt(v time.Time) *NodeUpdateOne {
_u.mutation.SetUpdatedAt(v)
return _u
}
// ClearUpdatedAt clears the value of the "updated_at" field.
func (_u *NodeUpdateOne) ClearUpdatedAt() *NodeUpdateOne {
_u.mutation.ClearUpdatedAt()
return _u
}
// SetPrevID sets the "prev" edge to the Node entity by ID.
func (_u *NodeUpdateOne) SetPrevID(id string) *NodeUpdateOne {
_u.mutation.SetPrevID(id)
return _u
}
// SetNillablePrevID sets the "prev" edge to the Node entity by ID if the given value is not nil.
func (_u *NodeUpdateOne) SetNillablePrevID(id *string) *NodeUpdateOne {
if id != nil {
_u = _u.SetPrevID(*id)
}
return _u
}
// SetPrev sets the "prev" edge to the Node entity.
func (_u *NodeUpdateOne) SetPrev(v *Node) *NodeUpdateOne {
return _u.SetPrevID(v.ID)
}
// SetNextID sets the "next" edge to the Node entity by ID.
func (_u *NodeUpdateOne) SetNextID(id string) *NodeUpdateOne {
_u.mutation.SetNextID(id)
return _u
}
// SetNillableNextID sets the "next" edge to the Node entity by ID if the given value is not nil.
func (_u *NodeUpdateOne) SetNillableNextID(id *string) *NodeUpdateOne {
if id != nil {
_u = _u.SetNextID(*id)
}
return _u
}
// SetNext sets the "next" edge to the Node entity.
func (_u *NodeUpdateOne) SetNext(v *Node) *NodeUpdateOne {
return _u.SetNextID(v.ID)
}
// Mutation returns the NodeMutation object of the builder.
func (_u *NodeUpdateOne) Mutation() *NodeMutation {
return _u.mutation
}
// ClearPrev clears the "prev" edge to the Node entity.
func (_u *NodeUpdateOne) ClearPrev() *NodeUpdateOne {
_u.mutation.ClearPrev()
return _u
}
// ClearNext clears the "next" edge to the Node entity.
func (_u *NodeUpdateOne) ClearNext() *NodeUpdateOne {
_u.mutation.ClearNext()
return _u
}
// Where appends a list predicates to the NodeUpdate builder.
func (_u *NodeUpdateOne) Where(ps ...predicate.Node) *NodeUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *NodeUpdateOne) Select(field string, fields ...string) *NodeUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Node entity.
func (_u *NodeUpdateOne) Save(ctx context.Context) (*Node, error) {
_u.defaults()
return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *NodeUpdateOne) SaveX(ctx context.Context) *Node {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *NodeUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *NodeUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *NodeUpdateOne) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok && !_u.mutation.UpdatedAtCleared() {
v := node.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
func (_u *NodeUpdateOne) gremlinSave(ctx context.Context) (*Node, error) {
res := &gremlin.Response{}
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Node.id" for update`)}
}
query, bindings := _u.gremlin(id).Query()
if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
_u.mutation.done = true
_m := &Node{config: _u.config}
if err := _m.FromResponse(res); err != nil {
return nil, err
}
return _m, nil
}
func (_u *NodeUpdateOne) gremlin(id string) *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 2)
v := g.V(id)
var (
rv = v.Clone()
_ = rv
trs []*dsl.Traversal
)
if value, ok := _u.mutation.Value(); ok {
v.Property(dsl.Single, node.FieldValue, value)
}
if value, ok := _u.mutation.AddedValue(); ok {
v.Property(dsl.Single, node.FieldValue, __.Union(__.Values(node.FieldValue), __.Constant(value)).Sum())
}
if value, ok := _u.mutation.UpdatedAt(); ok {
v.Property(dsl.Single, node.FieldUpdatedAt, value)
}
var properties []any
if _u.mutation.ValueCleared() {
properties = append(properties, node.FieldValue)
}
if _u.mutation.UpdatedAtCleared() {
properties = append(properties, node.FieldUpdatedAt)
}
if len(properties) > 0 {
v.SideEffect(__.Properties(properties...).Drop())
}
if _u.mutation.PrevCleared() {
tr := rv.Clone().InE(node.NextLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.PrevIDs() {
v.AddE(node.NextLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(node.NextLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(node.Label, node.NextLabel, id)),
})
}
if _u.mutation.NextCleared() {
tr := rv.Clone().OutE(node.NextLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.NextIDs() {
v.AddE(node.NextLabel).To(g.V(id)).OutV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(node.NextLabel).InV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(node.Label, node.NextLabel, id)),
})
}
if len(_u.fields) > 0 {
fields := make([]any, 0, len(_u.fields)+1)
fields = append(fields, true)
for _, f := range _u.fields {
fields = append(fields, f)
}
v.ValueMap(fields...)
} else {
v.ValueMap(true)
}
if len(constraints) > 0 {
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}