259 lines
6.6 KiB
Go
259 lines
6.6 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/examples/o2orecur/ent/node"
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"entgo.io/ent/schema/field"
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)
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// NodeCreate is the builder for creating a Node entity.
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type NodeCreate struct {
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config
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mutation *NodeMutation
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hooks []Hook
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}
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// SetValue sets the "value" field.
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func (_c *NodeCreate) SetValue(v int) *NodeCreate {
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_c.mutation.SetValue(v)
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return _c
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}
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// SetPrevID sets the "prev_id" field.
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func (_c *NodeCreate) SetPrevID(v int) *NodeCreate {
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_c.mutation.SetPrevID(v)
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return _c
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}
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// SetNillablePrevID sets the "prev_id" field if the given value is not nil.
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func (_c *NodeCreate) SetNillablePrevID(v *int) *NodeCreate {
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if v != nil {
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_c.SetPrevID(*v)
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}
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return _c
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}
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// SetPrev sets the "prev" edge to the Node entity.
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func (_c *NodeCreate) SetPrev(v *Node) *NodeCreate {
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return _c.SetPrevID(v.ID)
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}
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// SetNextID sets the "next" edge to the Node entity by ID.
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func (_c *NodeCreate) SetNextID(id int) *NodeCreate {
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_c.mutation.SetNextID(id)
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return _c
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}
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// SetNillableNextID sets the "next" edge to the Node entity by ID if the given value is not nil.
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func (_c *NodeCreate) SetNillableNextID(id *int) *NodeCreate {
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if id != nil {
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_c = _c.SetNextID(*id)
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}
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return _c
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}
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// SetNext sets the "next" edge to the Node entity.
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func (_c *NodeCreate) SetNext(v *Node) *NodeCreate {
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return _c.SetNextID(v.ID)
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}
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// Mutation returns the NodeMutation object of the builder.
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func (_c *NodeCreate) Mutation() *NodeMutation {
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return _c.mutation
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}
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// Save creates the Node in the database.
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func (_c *NodeCreate) Save(ctx context.Context) (*Node, error) {
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *NodeCreate) SaveX(ctx context.Context) *Node {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *NodeCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *NodeCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *NodeCreate) check() error {
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if _, ok := _c.mutation.Value(); !ok {
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return &ValidationError{Name: "value", err: errors.New(`ent: missing required field "Node.value"`)}
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}
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return nil
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}
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func (_c *NodeCreate) sqlSave(ctx context.Context) (*Node, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *NodeCreate) createSpec() (*Node, *sqlgraph.CreateSpec) {
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var (
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_node = &Node{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(node.Table, sqlgraph.NewFieldSpec(node.FieldID, field.TypeInt))
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)
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if value, ok := _c.mutation.Value(); ok {
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_spec.SetField(node.FieldValue, field.TypeInt, value)
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_node.Value = value
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}
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if nodes := _c.mutation.PrevIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2O,
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Inverse: true,
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Table: node.PrevTable,
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Columns: []string{node.PrevColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(node.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.PrevID = nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := _c.mutation.NextIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2O,
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Inverse: false,
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Table: node.NextTable,
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Columns: []string{node.NextColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(node.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// NodeCreateBulk is the builder for creating many Node entities in bulk.
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type NodeCreateBulk struct {
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config
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err error
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builders []*NodeCreate
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}
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// Save creates the Node entities in the database.
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func (_c *NodeCreateBulk) Save(ctx context.Context) ([]*Node, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*Node, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*NodeMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *NodeCreateBulk) SaveX(ctx context.Context) []*Node {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *NodeCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *NodeCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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