94 lines
2.2 KiB
Go
94 lines
2.2 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"entgo.io/ent/dialect/gremlin"
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"entgo.io/ent/dialect/gremlin/graph/dsl"
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"entgo.io/ent/dialect/gremlin/graph/dsl/g"
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"entgo.io/ent/entc/integration/gremlin/ent/pc"
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)
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// PCCreate is the builder for creating a PC entity.
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type PCCreate struct {
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config
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mutation *PCMutation
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hooks []Hook
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}
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// Mutation returns the PCMutation object of the builder.
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func (_c *PCCreate) Mutation() *PCMutation {
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return _c.mutation
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}
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// Save creates the PC in the database.
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func (_c *PCCreate) Save(ctx context.Context) (*PC, error) {
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return withHooks(ctx, _c.gremlinSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *PCCreate) SaveX(ctx context.Context) *PC {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *PCCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *PCCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *PCCreate) check() error {
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return nil
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}
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func (_c *PCCreate) gremlinSave(ctx context.Context) (*PC, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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res := &gremlin.Response{}
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query, bindings := _c.gremlin().Query()
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if err := _c.driver.Exec(ctx, query, bindings, res); err != nil {
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return nil, err
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}
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if err, ok := isConstantError(res); ok {
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return nil, err
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}
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rnode := &PC{config: _c.config}
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if err := rnode.FromResponse(res); err != nil {
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return nil, err
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}
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_c.mutation.id = &rnode.ID
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_c.mutation.done = true
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return rnode, nil
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}
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func (_c *PCCreate) gremlin() *dsl.Traversal {
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v := g.AddV(pc.Label)
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return v.ValueMap(true)
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}
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// PCCreateBulk is the builder for creating many PC entities in bulk.
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type PCCreateBulk struct {
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config
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err error
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builders []*PCCreate
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}
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