Files
upstream-ent/entc/integration/gremlin/ent/user_create.go
upstream-mirror 4b3ad0b611
Some checks failed
Atlas CI Public / lint (push) Failing after 13s
Atlas CI Public / sync (push) Has been skipped
snapshot of https://github.com/ent/ent.git (master, 2026-09-15; blobs > 131072B omitted)
2026-09-15 22:12:36 +05:00

595 lines
17 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/gremlin"
"entgo.io/ent/dialect/gremlin/graph/dsl"
"entgo.io/ent/dialect/gremlin/graph/dsl/__"
"entgo.io/ent/dialect/gremlin/graph/dsl/g"
"entgo.io/ent/dialect/gremlin/graph/dsl/p"
"entgo.io/ent/entc/integration/gremlin/ent/user"
)
// UserCreate is the builder for creating a User entity.
type UserCreate struct {
config
mutation *UserMutation
hooks []Hook
}
// SetOptionalInt sets the "optional_int" field.
func (_c *UserCreate) SetOptionalInt(v int) *UserCreate {
_c.mutation.SetOptionalInt(v)
return _c
}
// SetNillableOptionalInt sets the "optional_int" field if the given value is not nil.
func (_c *UserCreate) SetNillableOptionalInt(v *int) *UserCreate {
if v != nil {
_c.SetOptionalInt(*v)
}
return _c
}
// SetAge sets the "age" field.
func (_c *UserCreate) SetAge(v int) *UserCreate {
_c.mutation.SetAge(v)
return _c
}
// SetName sets the "name" field.
func (_c *UserCreate) SetName(v string) *UserCreate {
_c.mutation.SetName(v)
return _c
}
// SetLast sets the "last" field.
func (_c *UserCreate) SetLast(v string) *UserCreate {
_c.mutation.SetLast(v)
return _c
}
// SetNillableLast sets the "last" field if the given value is not nil.
func (_c *UserCreate) SetNillableLast(v *string) *UserCreate {
if v != nil {
_c.SetLast(*v)
}
return _c
}
// SetNickname sets the "nickname" field.
func (_c *UserCreate) SetNickname(v string) *UserCreate {
_c.mutation.SetNickname(v)
return _c
}
// SetNillableNickname sets the "nickname" field if the given value is not nil.
func (_c *UserCreate) SetNillableNickname(v *string) *UserCreate {
if v != nil {
_c.SetNickname(*v)
}
return _c
}
// SetAddress sets the "address" field.
func (_c *UserCreate) SetAddress(v string) *UserCreate {
_c.mutation.SetAddress(v)
return _c
}
// SetNillableAddress sets the "address" field if the given value is not nil.
func (_c *UserCreate) SetNillableAddress(v *string) *UserCreate {
if v != nil {
_c.SetAddress(*v)
}
return _c
}
// SetPhone sets the "phone" field.
func (_c *UserCreate) SetPhone(v string) *UserCreate {
_c.mutation.SetPhone(v)
return _c
}
// SetNillablePhone sets the "phone" field if the given value is not nil.
func (_c *UserCreate) SetNillablePhone(v *string) *UserCreate {
if v != nil {
_c.SetPhone(*v)
}
return _c
}
// SetPassword sets the "password" field.
func (_c *UserCreate) SetPassword(v string) *UserCreate {
_c.mutation.SetPassword(v)
return _c
}
// SetNillablePassword sets the "password" field if the given value is not nil.
func (_c *UserCreate) SetNillablePassword(v *string) *UserCreate {
if v != nil {
_c.SetPassword(*v)
}
return _c
}
// SetRole sets the "role" field.
func (_c *UserCreate) SetRole(v user.Role) *UserCreate {
_c.mutation.SetRole(v)
return _c
}
// SetNillableRole sets the "role" field if the given value is not nil.
func (_c *UserCreate) SetNillableRole(v *user.Role) *UserCreate {
if v != nil {
_c.SetRole(*v)
}
return _c
}
// SetEmployment sets the "employment" field.
func (_c *UserCreate) SetEmployment(v user.Employment) *UserCreate {
_c.mutation.SetEmployment(v)
return _c
}
// SetNillableEmployment sets the "employment" field if the given value is not nil.
func (_c *UserCreate) SetNillableEmployment(v *user.Employment) *UserCreate {
if v != nil {
_c.SetEmployment(*v)
}
return _c
}
// SetSSOCert sets the "SSOCert" field.
func (_c *UserCreate) SetSSOCert(v string) *UserCreate {
_c.mutation.SetSSOCert(v)
return _c
}
// SetNillableSSOCert sets the "SSOCert" field if the given value is not nil.
func (_c *UserCreate) SetNillableSSOCert(v *string) *UserCreate {
if v != nil {
_c.SetSSOCert(*v)
}
return _c
}
// SetFilesCount sets the "files_count" field.
func (_c *UserCreate) SetFilesCount(v int) *UserCreate {
_c.mutation.SetFilesCount(v)
return _c
}
// SetNillableFilesCount sets the "files_count" field if the given value is not nil.
func (_c *UserCreate) SetNillableFilesCount(v *int) *UserCreate {
if v != nil {
_c.SetFilesCount(*v)
}
return _c
}
// SetCardID sets the "card" edge to the Card entity by ID.
func (_c *UserCreate) SetCardID(id string) *UserCreate {
_c.mutation.SetCardID(id)
return _c
}
// SetNillableCardID sets the "card" edge to the Card entity by ID if the given value is not nil.
func (_c *UserCreate) SetNillableCardID(id *string) *UserCreate {
if id != nil {
_c = _c.SetCardID(*id)
}
return _c
}
// SetCard sets the "card" edge to the Card entity.
func (_c *UserCreate) SetCard(v *Card) *UserCreate {
return _c.SetCardID(v.ID)
}
// AddPetIDs adds the "pets" edge to the Pet entity by IDs.
func (_c *UserCreate) AddPetIDs(ids ...string) *UserCreate {
_c.mutation.AddPetIDs(ids...)
return _c
}
// AddPets adds the "pets" edges to the Pet entity.
func (_c *UserCreate) AddPets(v ...*Pet) *UserCreate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddPetIDs(ids...)
}
// AddFileIDs adds the "files" edge to the File entity by IDs.
func (_c *UserCreate) AddFileIDs(ids ...string) *UserCreate {
_c.mutation.AddFileIDs(ids...)
return _c
}
// AddFiles adds the "files" edges to the File entity.
func (_c *UserCreate) AddFiles(v ...*File) *UserCreate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddFileIDs(ids...)
}
// AddGroupIDs adds the "groups" edge to the Group entity by IDs.
func (_c *UserCreate) AddGroupIDs(ids ...string) *UserCreate {
_c.mutation.AddGroupIDs(ids...)
return _c
}
// AddGroups adds the "groups" edges to the Group entity.
func (_c *UserCreate) AddGroups(v ...*Group) *UserCreate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddGroupIDs(ids...)
}
// AddFriendIDs adds the "friends" edge to the User entity by IDs.
func (_c *UserCreate) AddFriendIDs(ids ...string) *UserCreate {
_c.mutation.AddFriendIDs(ids...)
return _c
}
// AddFriends adds the "friends" edges to the User entity.
func (_c *UserCreate) AddFriends(v ...*User) *UserCreate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddFriendIDs(ids...)
}
// AddFollowerIDs adds the "followers" edge to the User entity by IDs.
func (_c *UserCreate) AddFollowerIDs(ids ...string) *UserCreate {
_c.mutation.AddFollowerIDs(ids...)
return _c
}
// AddFollowers adds the "followers" edges to the User entity.
func (_c *UserCreate) AddFollowers(v ...*User) *UserCreate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddFollowerIDs(ids...)
}
// AddFollowingIDs adds the "following" edge to the User entity by IDs.
func (_c *UserCreate) AddFollowingIDs(ids ...string) *UserCreate {
_c.mutation.AddFollowingIDs(ids...)
return _c
}
// AddFollowing adds the "following" edges to the User entity.
func (_c *UserCreate) AddFollowing(v ...*User) *UserCreate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddFollowingIDs(ids...)
}
// SetTeamID sets the "team" edge to the Pet entity by ID.
func (_c *UserCreate) SetTeamID(id string) *UserCreate {
_c.mutation.SetTeamID(id)
return _c
}
// SetNillableTeamID sets the "team" edge to the Pet entity by ID if the given value is not nil.
func (_c *UserCreate) SetNillableTeamID(id *string) *UserCreate {
if id != nil {
_c = _c.SetTeamID(*id)
}
return _c
}
// SetTeam sets the "team" edge to the Pet entity.
func (_c *UserCreate) SetTeam(v *Pet) *UserCreate {
return _c.SetTeamID(v.ID)
}
// SetSpouseID sets the "spouse" edge to the User entity by ID.
func (_c *UserCreate) SetSpouseID(id string) *UserCreate {
_c.mutation.SetSpouseID(id)
return _c
}
// SetNillableSpouseID sets the "spouse" edge to the User entity by ID if the given value is not nil.
func (_c *UserCreate) SetNillableSpouseID(id *string) *UserCreate {
if id != nil {
_c = _c.SetSpouseID(*id)
}
return _c
}
// SetSpouse sets the "spouse" edge to the User entity.
func (_c *UserCreate) SetSpouse(v *User) *UserCreate {
return _c.SetSpouseID(v.ID)
}
// AddChildIDs adds the "children" edge to the User entity by IDs.
func (_c *UserCreate) AddChildIDs(ids ...string) *UserCreate {
_c.mutation.AddChildIDs(ids...)
return _c
}
// AddChildren adds the "children" edges to the User entity.
func (_c *UserCreate) AddChildren(v ...*User) *UserCreate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddChildIDs(ids...)
}
// SetParentID sets the "parent" edge to the User entity by ID.
func (_c *UserCreate) SetParentID(id string) *UserCreate {
_c.mutation.SetParentID(id)
return _c
}
// SetNillableParentID sets the "parent" edge to the User entity by ID if the given value is not nil.
func (_c *UserCreate) SetNillableParentID(id *string) *UserCreate {
if id != nil {
_c = _c.SetParentID(*id)
}
return _c
}
// SetParent sets the "parent" edge to the User entity.
func (_c *UserCreate) SetParent(v *User) *UserCreate {
return _c.SetParentID(v.ID)
}
// Mutation returns the UserMutation object of the builder.
func (_c *UserCreate) Mutation() *UserMutation {
return _c.mutation
}
// Save creates the User in the database.
func (_c *UserCreate) Save(ctx context.Context) (*User, error) {
_c.defaults()
return withHooks(ctx, _c.gremlinSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *UserCreate) SaveX(ctx context.Context) *User {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *UserCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *UserCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *UserCreate) defaults() {
if _, ok := _c.mutation.Last(); !ok {
v := user.DefaultLast
_c.mutation.SetLast(v)
}
if _, ok := _c.mutation.Address(); !ok {
v := user.DefaultAddress()
_c.mutation.SetAddress(v)
}
if _, ok := _c.mutation.Role(); !ok {
v := user.DefaultRole
_c.mutation.SetRole(v)
}
if _, ok := _c.mutation.Employment(); !ok {
v := user.DefaultEmployment
_c.mutation.SetEmployment(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *UserCreate) check() error {
if v, ok := _c.mutation.OptionalInt(); ok {
if err := user.OptionalIntValidator(v); err != nil {
return &ValidationError{Name: "optional_int", err: fmt.Errorf(`ent: validator failed for field "User.optional_int": %w`, err)}
}
}
if _, ok := _c.mutation.Age(); !ok {
return &ValidationError{Name: "age", err: errors.New(`ent: missing required field "User.age"`)}
}
if _, ok := _c.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "User.name"`)}
}
if _, ok := _c.mutation.Last(); !ok {
return &ValidationError{Name: "last", err: errors.New(`ent: missing required field "User.last"`)}
}
if _, ok := _c.mutation.Role(); !ok {
return &ValidationError{Name: "role", err: errors.New(`ent: missing required field "User.role"`)}
}
if v, ok := _c.mutation.Role(); ok {
if err := user.RoleValidator(v); err != nil {
return &ValidationError{Name: "role", err: fmt.Errorf(`ent: validator failed for field "User.role": %w`, err)}
}
}
if _, ok := _c.mutation.Employment(); !ok {
return &ValidationError{Name: "employment", err: errors.New(`ent: missing required field "User.employment"`)}
}
if v, ok := _c.mutation.Employment(); ok {
if err := user.EmploymentValidator(v); err != nil {
return &ValidationError{Name: "employment", err: fmt.Errorf(`ent: validator failed for field "User.employment": %w`, err)}
}
}
return nil
}
func (_c *UserCreate) gremlinSave(ctx context.Context) (*User, error) {
if err := _c.check(); err != nil {
return nil, err
}
res := &gremlin.Response{}
query, bindings := _c.gremlin().Query()
if err := _c.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
rnode := &User{config: _c.config}
if err := rnode.FromResponse(res); err != nil {
return nil, err
}
_c.mutation.id = &rnode.ID
_c.mutation.done = true
return rnode, nil
}
func (_c *UserCreate) gremlin() *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 8)
v := g.AddV(user.Label)
if value, ok := _c.mutation.OptionalInt(); ok {
v.Property(dsl.Single, user.FieldOptionalInt, value)
}
if value, ok := _c.mutation.Age(); ok {
v.Property(dsl.Single, user.FieldAge, value)
}
if value, ok := _c.mutation.Name(); ok {
v.Property(dsl.Single, user.FieldName, value)
}
if value, ok := _c.mutation.Last(); ok {
v.Property(dsl.Single, user.FieldLast, value)
}
if value, ok := _c.mutation.Nickname(); ok {
constraints = append(constraints, &constraint{
pred: g.V().Has(user.Label, user.FieldNickname, value).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueField(user.Label, user.FieldNickname, value)),
})
v.Property(dsl.Single, user.FieldNickname, value)
}
if value, ok := _c.mutation.Address(); ok {
v.Property(dsl.Single, user.FieldAddress, value)
}
if value, ok := _c.mutation.Phone(); ok {
constraints = append(constraints, &constraint{
pred: g.V().Has(user.Label, user.FieldPhone, value).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueField(user.Label, user.FieldPhone, value)),
})
v.Property(dsl.Single, user.FieldPhone, value)
}
if value, ok := _c.mutation.Password(); ok {
v.Property(dsl.Single, user.FieldPassword, value)
}
if value, ok := _c.mutation.Role(); ok {
v.Property(dsl.Single, user.FieldRole, value)
}
if value, ok := _c.mutation.Employment(); ok {
v.Property(dsl.Single, user.FieldEmployment, value)
}
if value, ok := _c.mutation.SSOCert(); ok {
v.Property(dsl.Single, user.FieldSSOCert, value)
}
if value, ok := _c.mutation.FilesCount(); ok {
v.Property(dsl.Single, user.FieldFilesCount, value)
}
for _, id := range _c.mutation.CardIDs() {
v.AddE(user.CardLabel).To(g.V(id)).OutV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.CardLabel).InV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.CardLabel, id)),
})
}
for _, id := range _c.mutation.PetsIDs() {
v.AddE(user.PetsLabel).To(g.V(id)).OutV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.PetsLabel).InV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.PetsLabel, id)),
})
}
for _, id := range _c.mutation.FilesIDs() {
v.AddE(user.FilesLabel).To(g.V(id)).OutV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.FilesLabel).InV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.FilesLabel, id)),
})
}
for _, id := range _c.mutation.GroupsIDs() {
v.AddE(user.GroupsLabel).To(g.V(id)).OutV()
}
for _, id := range _c.mutation.FriendsIDs() {
v.AddE(user.FriendsLabel).To(g.V(id)).OutV()
}
for _, id := range _c.mutation.FollowersIDs() {
v.AddE(user.FollowingLabel).From(g.V(id)).InV()
}
for _, id := range _c.mutation.FollowingIDs() {
v.AddE(user.FollowingLabel).To(g.V(id)).OutV()
}
for _, id := range _c.mutation.TeamIDs() {
v.AddE(user.TeamLabel).To(g.V(id)).OutV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).InV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.TeamLabel, id)),
})
}
for _, id := range _c.mutation.SpouseIDs() {
v.AddE(user.SpouseLabel).To(g.V(id)).OutV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.SpouseLabel).InV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.SpouseLabel, id)),
})
}
for _, id := range _c.mutation.ChildrenIDs() {
v.AddE(user.ParentLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.ParentLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.ParentLabel, id)),
})
}
for _, id := range _c.mutation.ParentIDs() {
v.AddE(user.ParentLabel).To(g.V(id)).OutV()
}
if len(constraints) == 0 {
return v.ValueMap(true)
}
tr := constraints[0].pred.Coalesce(constraints[0].test, v.ValueMap(true))
for _, cr := range constraints[1:] {
tr = cr.pred.Coalesce(cr.test, tr)
}
return tr
}
// UserCreateBulk is the builder for creating many User entities in bulk.
type UserCreateBulk struct {
config
err error
builders []*UserCreate
}