803 lines
19 KiB
Go
803 lines
19 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package user
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import (
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"context"
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"fmt"
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"entgo.io/ent"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/entc/integration/hooks/ent/predicate"
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)
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// Mutation represents an operation that mutates the User nodes in the graph.
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type Mutation struct {
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op ent.Op
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typ string
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version *int
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addversion *int
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name *string
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worth *uint
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addworth *int
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password *string
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active *bool
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clearedFields map[string]struct{}
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cards map[int]struct{}
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removedcards map[int]struct{}
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clearedcards bool
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pets map[int]struct{}
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removedpets map[int]struct{}
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clearedpets bool
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friends map[int]struct{}
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removedfriends map[int]struct{}
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clearedfriends bool
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best_friend *int
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clearedbest_friend bool
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predicates []predicate.User
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}
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// NewMutation creates a new Mutation for the User entity.
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func NewMutation(op ent.Op) *Mutation {
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return &Mutation{
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op: op,
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typ: "User",
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clearedFields: make(map[string]struct{}),
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}
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}
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// Predicates returns the list of predicates set on the mutation.
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func (m *Mutation) Predicates() []predicate.User {
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return m.predicates
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}
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// SetVersion sets the "version" field.
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func (m *Mutation) SetVersion(i int) {
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m.version = &i
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m.addversion = nil
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}
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// Version returns the value of the "version" field in the mutation.
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func (m *Mutation) Version() (r int, exists bool) {
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v := m.version
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if v == nil {
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return
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}
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return *v, true
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}
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// AddVersion adds i to the "version" field.
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func (m *Mutation) AddVersion(i int) {
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if m.addversion != nil {
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*m.addversion += i
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} else {
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m.addversion = &i
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}
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}
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// AddedVersion returns the value that was added to the "version" field in this mutation.
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func (m *Mutation) AddedVersion() (r int, exists bool) {
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v := m.addversion
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetVersion resets all changes to the "version" field.
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func (m *Mutation) ResetVersion() {
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m.version = nil
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m.addversion = nil
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}
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// SetName sets the "name" field.
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func (m *Mutation) SetName(s string) {
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m.name = &s
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}
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// Name returns the value of the "name" field in the mutation.
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func (m *Mutation) Name() (r string, exists bool) {
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v := m.name
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetName resets all changes to the "name" field.
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func (m *Mutation) ResetName() {
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m.name = nil
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}
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// SetWorth sets the "worth" field.
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func (m *Mutation) SetWorth(u uint) {
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m.worth = &u
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m.addworth = nil
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}
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// Worth returns the value of the "worth" field in the mutation.
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func (m *Mutation) Worth() (r uint, exists bool) {
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v := m.worth
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if v == nil {
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return
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}
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return *v, true
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}
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// AddWorth adds u to the "worth" field.
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func (m *Mutation) AddWorth(u int) {
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if m.addworth != nil {
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*m.addworth += u
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} else {
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m.addworth = &u
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}
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}
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// AddedWorth returns the value that was added to the "worth" field in this mutation.
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func (m *Mutation) AddedWorth() (r int, exists bool) {
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v := m.addworth
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if v == nil {
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return
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}
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return *v, true
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}
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// ClearWorth clears the value of the "worth" field.
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func (m *Mutation) ClearWorth() {
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m.worth = nil
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m.addworth = nil
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m.clearedFields[FieldWorth] = struct{}{}
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}
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// WorthCleared returns if the "worth" field was cleared in this mutation.
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func (m *Mutation) WorthCleared() bool {
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_, ok := m.clearedFields[FieldWorth]
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return ok
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}
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// ResetWorth resets all changes to the "worth" field.
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func (m *Mutation) ResetWorth() {
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m.worth = nil
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m.addworth = nil
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delete(m.clearedFields, FieldWorth)
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}
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// SetPassword sets the "password" field.
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func (m *Mutation) SetPassword(s string) {
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m.password = &s
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}
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// Password returns the value of the "password" field in the mutation.
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func (m *Mutation) Password() (r string, exists bool) {
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v := m.password
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if v == nil {
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return
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}
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return *v, true
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}
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// ClearPassword clears the value of the "password" field.
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func (m *Mutation) ClearPassword() {
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m.password = nil
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m.clearedFields[FieldPassword] = struct{}{}
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}
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// PasswordCleared returns if the "password" field was cleared in this mutation.
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func (m *Mutation) PasswordCleared() bool {
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_, ok := m.clearedFields[FieldPassword]
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return ok
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}
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// ResetPassword resets all changes to the "password" field.
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func (m *Mutation) ResetPassword() {
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m.password = nil
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delete(m.clearedFields, FieldPassword)
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}
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// SetActive sets the "active" field.
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func (m *Mutation) SetActive(b bool) {
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m.active = &b
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}
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// Active returns the value of the "active" field in the mutation.
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func (m *Mutation) Active() (r bool, exists bool) {
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v := m.active
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetActive resets all changes to the "active" field.
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func (m *Mutation) ResetActive() {
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m.active = nil
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}
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// AddCardIDs adds the "cards" edge to the Card entity by ids.
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func (m *Mutation) AddCardIDs(ids ...int) {
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if m.cards == nil {
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m.cards = make(map[int]struct{})
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}
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for i := range ids {
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m.cards[ids[i]] = struct{}{}
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}
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}
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// ClearCards clears the "cards" edge to the Card entity.
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func (m *Mutation) ClearCards() {
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m.clearedcards = true
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}
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// CardsCleared reports if the "cards" edge to the Card entity was cleared.
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func (m *Mutation) CardsCleared() bool {
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return m.clearedcards
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}
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// RemoveCardIDs removes the "cards" edge to the Card entity by IDs.
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func (m *Mutation) RemoveCardIDs(ids ...int) {
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if m.removedcards == nil {
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m.removedcards = make(map[int]struct{})
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}
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for i := range ids {
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delete(m.cards, ids[i])
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m.removedcards[ids[i]] = struct{}{}
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}
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}
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// RemovedCards returns the removed IDs of the "cards" edge to the Card entity.
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func (m *Mutation) RemovedCardsIDs() (ids []int) {
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for id := range m.removedcards {
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ids = append(ids, id)
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}
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return
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}
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// CardsIDs returns the "cards" edge IDs in the mutation.
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func (m *Mutation) CardsIDs() (ids []int) {
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for id := range m.cards {
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ids = append(ids, id)
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}
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return
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}
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// ResetCards resets all changes to the "cards" edge.
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func (m *Mutation) ResetCards() {
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m.cards = nil
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m.clearedcards = false
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m.removedcards = nil
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}
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// AddPetIDs adds the "pets" edge to the Pet entity by ids.
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func (m *Mutation) AddPetIDs(ids ...int) {
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if m.pets == nil {
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m.pets = make(map[int]struct{})
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}
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for i := range ids {
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m.pets[ids[i]] = struct{}{}
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}
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}
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// ClearPets clears the "pets" edge to the Pet entity.
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func (m *Mutation) ClearPets() {
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m.clearedpets = true
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}
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// PetsCleared reports if the "pets" edge to the Pet entity was cleared.
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func (m *Mutation) PetsCleared() bool {
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return m.clearedpets
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}
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// RemovePetIDs removes the "pets" edge to the Pet entity by IDs.
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func (m *Mutation) RemovePetIDs(ids ...int) {
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if m.removedpets == nil {
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m.removedpets = make(map[int]struct{})
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}
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for i := range ids {
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delete(m.pets, ids[i])
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m.removedpets[ids[i]] = struct{}{}
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}
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}
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// RemovedPets returns the removed IDs of the "pets" edge to the Pet entity.
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func (m *Mutation) RemovedPetsIDs() (ids []int) {
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for id := range m.removedpets {
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ids = append(ids, id)
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}
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return
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}
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// PetsIDs returns the "pets" edge IDs in the mutation.
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func (m *Mutation) PetsIDs() (ids []int) {
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for id := range m.pets {
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ids = append(ids, id)
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}
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return
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}
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// ResetPets resets all changes to the "pets" edge.
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func (m *Mutation) ResetPets() {
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m.pets = nil
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m.clearedpets = false
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m.removedpets = nil
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}
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// AddFriendIDs adds the "friends" edge to the User entity by ids.
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func (m *Mutation) AddFriendIDs(ids ...int) {
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if m.friends == nil {
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m.friends = make(map[int]struct{})
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}
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for i := range ids {
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m.friends[ids[i]] = struct{}{}
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}
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}
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// ClearFriends clears the "friends" edge to the User entity.
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func (m *Mutation) ClearFriends() {
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m.clearedfriends = true
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}
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// FriendsCleared reports if the "friends" edge to the User entity was cleared.
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func (m *Mutation) FriendsCleared() bool {
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return m.clearedfriends
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}
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// RemoveFriendIDs removes the "friends" edge to the User entity by IDs.
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func (m *Mutation) RemoveFriendIDs(ids ...int) {
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if m.removedfriends == nil {
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m.removedfriends = make(map[int]struct{})
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}
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for i := range ids {
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delete(m.friends, ids[i])
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m.removedfriends[ids[i]] = struct{}{}
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}
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}
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// RemovedFriends returns the removed IDs of the "friends" edge to the User entity.
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func (m *Mutation) RemovedFriendsIDs() (ids []int) {
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for id := range m.removedfriends {
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ids = append(ids, id)
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}
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return
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}
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// FriendsIDs returns the "friends" edge IDs in the mutation.
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func (m *Mutation) FriendsIDs() (ids []int) {
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for id := range m.friends {
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ids = append(ids, id)
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}
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return
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}
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// ResetFriends resets all changes to the "friends" edge.
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func (m *Mutation) ResetFriends() {
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m.friends = nil
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m.clearedfriends = false
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m.removedfriends = nil
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}
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// SetBestFriendID sets the "best_friend" edge to the User entity by id.
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func (m *Mutation) SetBestFriendID(id int) {
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m.best_friend = &id
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}
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// ClearBestFriend clears the "best_friend" edge to the User entity.
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func (m *Mutation) ClearBestFriend() {
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m.clearedbest_friend = true
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}
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// BestFriendCleared reports if the "best_friend" edge to the User entity was cleared.
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func (m *Mutation) BestFriendCleared() bool {
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return m.clearedbest_friend
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}
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// BestFriendID returns the "best_friend" edge ID in the mutation.
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func (m *Mutation) BestFriendID() (id int, exists bool) {
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if m.best_friend != nil {
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return *m.best_friend, true
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}
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return
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}
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// BestFriendIDs returns the "best_friend" edge IDs in the mutation.
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// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
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// BestFriendID instead. It exists only for internal usage by the builders.
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func (m *Mutation) BestFriendIDs() (ids []int) {
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if id := m.best_friend; id != nil {
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ids = append(ids, *id)
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}
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return
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}
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// ResetBestFriend resets all changes to the "best_friend" edge.
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func (m *Mutation) ResetBestFriend() {
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m.best_friend = nil
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m.clearedbest_friend = false
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}
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// Where appends a list predicates to the Mutation builder.
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func (m *Mutation) Where(ps ...predicate.User) {
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m.predicates = append(m.predicates, ps...)
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}
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// WhereP appends storage-level predicates to the Mutation builder. Using this method,
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// users can use type-assertion to append predicates that do not depend on any generated package.
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func (m *Mutation) WhereP(ps ...func(*sql.Selector)) {
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p := make([]predicate.User, len(ps))
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for i := range ps {
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p[i] = ps[i]
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}
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m.Where(p...)
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}
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// Op returns the operation name.
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func (m *Mutation) Op() ent.Op {
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return m.op
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}
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// SetOp allows setting the mutation operation.
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func (m *Mutation) SetOp(op ent.Op) {
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m.op = op
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}
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// Type returns the node type of this mutation (User).
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func (m *Mutation) Type() string {
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return m.typ
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}
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// Fields returns all fields that were changed during this mutation. Note that in
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// order to get all numeric fields that were incremented/decremented, call
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// AddedFields().
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func (m *Mutation) Fields() []string {
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fields := make([]string, 0, 5)
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if m.version != nil {
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fields = append(fields, FieldVersion)
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}
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if m.name != nil {
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fields = append(fields, FieldName)
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}
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if m.worth != nil {
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fields = append(fields, FieldWorth)
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}
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if m.password != nil {
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fields = append(fields, FieldPassword)
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}
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if m.active != nil {
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fields = append(fields, FieldActive)
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}
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return fields
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}
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// Field returns the value of a field with the given name. The second boolean
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// return value indicates that this field was not set, or was not defined in the
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// schema.
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func (m *Mutation) Field(name string) (ent.Value, bool) {
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switch name {
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case FieldVersion:
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return m.Version()
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case FieldName:
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return m.Name()
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case FieldWorth:
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return m.Worth()
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case FieldPassword:
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return m.Password()
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case FieldActive:
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return m.Active()
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}
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return nil, false
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}
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// OldField returns the old value of the field from the database. An error is
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// returned if the mutation operation is not UpdateOne, or the query to the
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// database failed.
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func (m *Mutation) OldField(ctx context.Context, name string) (ent.Value, error) {
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return nil, fmt.Errorf("unknown User field %s", name)
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}
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// SetField sets the value of a field with the given name. It returns an error if
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// the field is not defined in the schema, or if the type mismatched the field
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// type.
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func (m *Mutation) SetField(name string, value ent.Value) error {
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switch name {
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case FieldVersion:
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v, ok := value.(int)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetVersion(v)
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return nil
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case FieldName:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetName(v)
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return nil
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case FieldWorth:
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v, ok := value.(uint)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetWorth(v)
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return nil
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case FieldPassword:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetPassword(v)
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return nil
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case FieldActive:
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v, ok := value.(bool)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetActive(v)
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return nil
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}
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return fmt.Errorf("unknown User field %s", name)
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}
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// AddedFields returns all numeric fields that were incremented/decremented during
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// this mutation.
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func (m *Mutation) AddedFields() []string {
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var fields []string
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if m.addversion != nil {
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fields = append(fields, FieldVersion)
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}
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if m.addworth != nil {
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fields = append(fields, FieldWorth)
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}
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return fields
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}
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// AddedField returns the numeric value that was incremented/decremented on a field
|
|
// with the given name. The second boolean return value indicates that this field
|
|
// was not set, or was not defined in the schema.
|
|
func (m *Mutation) AddedField(name string) (ent.Value, bool) {
|
|
switch name {
|
|
case FieldVersion:
|
|
return m.AddedVersion()
|
|
case FieldWorth:
|
|
return m.AddedWorth()
|
|
}
|
|
return nil, false
|
|
}
|
|
|
|
// AddField adds the value to the field with the given name. It returns an error if
|
|
// the field is not defined in the schema, or if the type mismatched the field
|
|
// type.
|
|
func (m *Mutation) AddField(name string, value ent.Value) error {
|
|
switch name {
|
|
case FieldVersion:
|
|
v, ok := value.(int)
|
|
if !ok {
|
|
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
|
}
|
|
m.AddVersion(v)
|
|
return nil
|
|
case FieldWorth:
|
|
v, ok := value.(int)
|
|
if !ok {
|
|
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
|
}
|
|
m.AddWorth(v)
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User numeric field %s", name)
|
|
}
|
|
|
|
// ClearedFields returns all nullable fields that were cleared during this
|
|
// mutation.
|
|
func (m *Mutation) ClearedFields() []string {
|
|
var fields []string
|
|
if m.FieldCleared(FieldWorth) {
|
|
fields = append(fields, FieldWorth)
|
|
}
|
|
if m.FieldCleared(FieldPassword) {
|
|
fields = append(fields, FieldPassword)
|
|
}
|
|
return fields
|
|
}
|
|
|
|
// FieldCleared returns a boolean indicating if a field with the given name was
|
|
// cleared in this mutation.
|
|
func (m *Mutation) FieldCleared(name string) bool {
|
|
_, ok := m.clearedFields[name]
|
|
return ok
|
|
}
|
|
|
|
// ClearField clears the value of the field with the given name. It returns an
|
|
// error if the field is not defined in the schema.
|
|
func (m *Mutation) ClearField(name string) error {
|
|
switch name {
|
|
case FieldWorth:
|
|
m.ClearWorth()
|
|
return nil
|
|
case FieldPassword:
|
|
m.ClearPassword()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User nullable field %s", name)
|
|
}
|
|
|
|
// ResetField resets all changes in the mutation for the field with the given name.
|
|
// It returns an error if the field is not defined in the schema.
|
|
func (m *Mutation) ResetField(name string) error {
|
|
switch name {
|
|
case FieldVersion:
|
|
m.ResetVersion()
|
|
return nil
|
|
case FieldName:
|
|
m.ResetName()
|
|
return nil
|
|
case FieldWorth:
|
|
m.ResetWorth()
|
|
return nil
|
|
case FieldPassword:
|
|
m.ResetPassword()
|
|
return nil
|
|
case FieldActive:
|
|
m.ResetActive()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User field %s", name)
|
|
}
|
|
|
|
// AddedEdges returns all edge names that were set/added in this mutation.
|
|
func (m *Mutation) AddedEdges() []string {
|
|
edges := make([]string, 0, 4)
|
|
if m.cards != nil {
|
|
edges = append(edges, EdgeCards)
|
|
}
|
|
if m.pets != nil {
|
|
edges = append(edges, EdgePets)
|
|
}
|
|
if m.friends != nil {
|
|
edges = append(edges, EdgeFriends)
|
|
}
|
|
if m.best_friend != nil {
|
|
edges = append(edges, EdgeBestFriend)
|
|
}
|
|
return edges
|
|
}
|
|
|
|
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
|
|
// name in this mutation.
|
|
func (m *Mutation) AddedIDs(name string) []ent.Value {
|
|
switch name {
|
|
case EdgeCards:
|
|
ids := make([]ent.Value, 0, len(m.cards))
|
|
for id := range m.cards {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
case EdgePets:
|
|
ids := make([]ent.Value, 0, len(m.pets))
|
|
for id := range m.pets {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
case EdgeFriends:
|
|
ids := make([]ent.Value, 0, len(m.friends))
|
|
for id := range m.friends {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
case EdgeBestFriend:
|
|
if id := m.best_friend; id != nil {
|
|
return []ent.Value{*id}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// RemovedEdges returns all edge names that were removed in this mutation.
|
|
func (m *Mutation) RemovedEdges() []string {
|
|
edges := make([]string, 0, 4)
|
|
if m.removedcards != nil {
|
|
edges = append(edges, EdgeCards)
|
|
}
|
|
if m.removedpets != nil {
|
|
edges = append(edges, EdgePets)
|
|
}
|
|
if m.removedfriends != nil {
|
|
edges = append(edges, EdgeFriends)
|
|
}
|
|
return edges
|
|
}
|
|
|
|
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
|
|
// the given name in this mutation.
|
|
func (m *Mutation) RemovedIDs(name string) []ent.Value {
|
|
switch name {
|
|
case EdgeCards:
|
|
ids := make([]ent.Value, 0, len(m.removedcards))
|
|
for id := range m.removedcards {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
case EdgePets:
|
|
ids := make([]ent.Value, 0, len(m.removedpets))
|
|
for id := range m.removedpets {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
case EdgeFriends:
|
|
ids := make([]ent.Value, 0, len(m.removedfriends))
|
|
for id := range m.removedfriends {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ClearedEdges returns all edge names that were cleared in this mutation.
|
|
func (m *Mutation) ClearedEdges() []string {
|
|
edges := make([]string, 0, 4)
|
|
if m.clearedcards {
|
|
edges = append(edges, EdgeCards)
|
|
}
|
|
if m.clearedpets {
|
|
edges = append(edges, EdgePets)
|
|
}
|
|
if m.clearedfriends {
|
|
edges = append(edges, EdgeFriends)
|
|
}
|
|
if m.clearedbest_friend {
|
|
edges = append(edges, EdgeBestFriend)
|
|
}
|
|
return edges
|
|
}
|
|
|
|
// EdgeCleared returns a boolean which indicates if the edge with the given name
|
|
// was cleared in this mutation.
|
|
func (m *Mutation) EdgeCleared(name string) bool {
|
|
switch name {
|
|
case EdgeCards:
|
|
return m.clearedcards
|
|
case EdgePets:
|
|
return m.clearedpets
|
|
case EdgeFriends:
|
|
return m.clearedfriends
|
|
case EdgeBestFriend:
|
|
return m.clearedbest_friend
|
|
}
|
|
return false
|
|
}
|
|
|
|
// ClearEdge clears the value of the edge with the given name. It returns an error
|
|
// if that edge is not defined in the schema.
|
|
func (m *Mutation) ClearEdge(name string) error {
|
|
switch name {
|
|
case EdgeBestFriend:
|
|
m.ClearBestFriend()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User unique edge %s", name)
|
|
}
|
|
|
|
// ResetEdge resets all changes to the edge with the given name in this mutation.
|
|
// It returns an error if the edge is not defined in the schema.
|
|
func (m *Mutation) ResetEdge(name string) error {
|
|
switch name {
|
|
case EdgeCards:
|
|
m.ResetCards()
|
|
return nil
|
|
case EdgePets:
|
|
m.ResetPets()
|
|
return nil
|
|
case EdgeFriends:
|
|
m.ResetFriends()
|
|
return nil
|
|
case EdgeBestFriend:
|
|
m.ResetBestFriend()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User edge %s", name)
|
|
}
|