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upstream-ent/entc/integration/privacy/ent/task/mutation.go
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Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package task
import (
"context"
"fmt"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/entc/integration/privacy/ent/predicate"
"github.com/google/uuid"
)
// Mutation represents an operation that mutates the Task nodes in the graph.
type Mutation struct {
op ent.Op
typ string
title *string
description *string
status *Status
uuid *uuid.UUID
clearedFields map[string]struct{}
teams map[int]struct{}
removedteams map[int]struct{}
clearedteams bool
owner *int
clearedowner bool
predicates []predicate.Task
}
// NewMutation creates a new Mutation for the Task entity.
func NewMutation(op ent.Op) *Mutation {
return &Mutation{
op: op,
typ: "Task",
clearedFields: make(map[string]struct{}),
}
}
// Predicates returns the list of predicates set on the mutation.
func (m *Mutation) Predicates() []predicate.Task {
return m.predicates
}
// SetTitle sets the "title" field.
func (m *Mutation) SetTitle(s string) {
m.title = &s
}
// Title returns the value of the "title" field in the mutation.
func (m *Mutation) Title() (r string, exists bool) {
v := m.title
if v == nil {
return
}
return *v, true
}
// ResetTitle resets all changes to the "title" field.
func (m *Mutation) ResetTitle() {
m.title = nil
}
// SetDescription sets the "description" field.
func (m *Mutation) SetDescription(s string) {
m.description = &s
}
// Description returns the value of the "description" field in the mutation.
func (m *Mutation) Description() (r string, exists bool) {
v := m.description
if v == nil {
return
}
return *v, true
}
// ClearDescription clears the value of the "description" field.
func (m *Mutation) ClearDescription() {
m.description = nil
m.clearedFields[FieldDescription] = struct{}{}
}
// DescriptionCleared returns if the "description" field was cleared in this mutation.
func (m *Mutation) DescriptionCleared() bool {
_, ok := m.clearedFields[FieldDescription]
return ok
}
// ResetDescription resets all changes to the "description" field.
func (m *Mutation) ResetDescription() {
m.description = nil
delete(m.clearedFields, FieldDescription)
}
// SetStatus sets the "status" field.
func (m *Mutation) SetStatus(t Status) {
m.status = &t
}
// Status returns the value of the "status" field in the mutation.
func (m *Mutation) Status() (r Status, exists bool) {
v := m.status
if v == nil {
return
}
return *v, true
}
// ResetStatus resets all changes to the "status" field.
func (m *Mutation) ResetStatus() {
m.status = nil
}
// SetUUID sets the "uuid" field.
func (m *Mutation) SetUUID(u uuid.UUID) {
m.uuid = &u
}
// UUID returns the value of the "uuid" field in the mutation.
func (m *Mutation) UUID() (r uuid.UUID, exists bool) {
v := m.uuid
if v == nil {
return
}
return *v, true
}
// ClearUUID clears the value of the "uuid" field.
func (m *Mutation) ClearUUID() {
m.uuid = nil
m.clearedFields[FieldUUID] = struct{}{}
}
// UUIDCleared returns if the "uuid" field was cleared in this mutation.
func (m *Mutation) UUIDCleared() bool {
_, ok := m.clearedFields[FieldUUID]
return ok
}
// ResetUUID resets all changes to the "uuid" field.
func (m *Mutation) ResetUUID() {
m.uuid = nil
delete(m.clearedFields, FieldUUID)
}
// AddTeamIDs adds the "teams" edge to the Team entity by ids.
func (m *Mutation) AddTeamIDs(ids ...int) {
if m.teams == nil {
m.teams = make(map[int]struct{})
}
for i := range ids {
m.teams[ids[i]] = struct{}{}
}
}
// ClearTeams clears the "teams" edge to the Team entity.
func (m *Mutation) ClearTeams() {
m.clearedteams = true
}
// TeamsCleared reports if the "teams" edge to the Team entity was cleared.
func (m *Mutation) TeamsCleared() bool {
return m.clearedteams
}
// RemoveTeamIDs removes the "teams" edge to the Team entity by IDs.
func (m *Mutation) RemoveTeamIDs(ids ...int) {
if m.removedteams == nil {
m.removedteams = make(map[int]struct{})
}
for i := range ids {
delete(m.teams, ids[i])
m.removedteams[ids[i]] = struct{}{}
}
}
// RemovedTeams returns the removed IDs of the "teams" edge to the Team entity.
func (m *Mutation) RemovedTeamsIDs() (ids []int) {
for id := range m.removedteams {
ids = append(ids, id)
}
return
}
// TeamsIDs returns the "teams" edge IDs in the mutation.
func (m *Mutation) TeamsIDs() (ids []int) {
for id := range m.teams {
ids = append(ids, id)
}
return
}
// ResetTeams resets all changes to the "teams" edge.
func (m *Mutation) ResetTeams() {
m.teams = nil
m.clearedteams = false
m.removedteams = nil
}
// SetOwnerID sets the "owner" edge to the User entity by id.
func (m *Mutation) SetOwnerID(id int) {
m.owner = &id
}
// ClearOwner clears the "owner" edge to the User entity.
func (m *Mutation) ClearOwner() {
m.clearedowner = true
}
// OwnerCleared reports if the "owner" edge to the User entity was cleared.
func (m *Mutation) OwnerCleared() bool {
return m.clearedowner
}
// OwnerID returns the "owner" edge ID in the mutation.
func (m *Mutation) OwnerID() (id int, exists bool) {
if m.owner != nil {
return *m.owner, true
}
return
}
// OwnerIDs returns the "owner" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// OwnerID instead. It exists only for internal usage by the builders.
func (m *Mutation) OwnerIDs() (ids []int) {
if id := m.owner; id != nil {
ids = append(ids, *id)
}
return
}
// ResetOwner resets all changes to the "owner" edge.
func (m *Mutation) ResetOwner() {
m.owner = nil
m.clearedowner = false
}
// Where appends a list predicates to the Mutation builder.
func (m *Mutation) Where(ps ...predicate.Task) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the Mutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *Mutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.Task, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *Mutation) Op() ent.Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *Mutation) SetOp(op ent.Op) {
m.op = op
}
// Type returns the node type of this mutation (Task).
func (m *Mutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *Mutation) Fields() []string {
fields := make([]string, 0, 4)
if m.title != nil {
fields = append(fields, FieldTitle)
}
if m.description != nil {
fields = append(fields, FieldDescription)
}
if m.status != nil {
fields = append(fields, FieldStatus)
}
if m.uuid != nil {
fields = append(fields, FieldUUID)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *Mutation) Field(name string) (ent.Value, bool) {
switch name {
case FieldTitle:
return m.Title()
case FieldDescription:
return m.Description()
case FieldStatus:
return m.Status()
case FieldUUID:
return m.UUID()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *Mutation) OldField(ctx context.Context, name string) (ent.Value, error) {
return nil, fmt.Errorf("unknown Task field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *Mutation) SetField(name string, value ent.Value) error {
switch name {
case FieldTitle:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetTitle(v)
return nil
case FieldDescription:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetDescription(v)
return nil
case FieldStatus:
v, ok := value.(Status)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetStatus(v)
return nil
case FieldUUID:
v, ok := value.(uuid.UUID)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetUUID(v)
return nil
}
return fmt.Errorf("unknown Task field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *Mutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *Mutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *Mutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown Task numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *Mutation) ClearedFields() []string {
var fields []string
if m.FieldCleared(FieldDescription) {
fields = append(fields, FieldDescription)
}
if m.FieldCleared(FieldUUID) {
fields = append(fields, FieldUUID)
}
return fields
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *Mutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *Mutation) ClearField(name string) error {
switch name {
case FieldDescription:
m.ClearDescription()
return nil
case FieldUUID:
m.ClearUUID()
return nil
}
return fmt.Errorf("unknown Task nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *Mutation) ResetField(name string) error {
switch name {
case FieldTitle:
m.ResetTitle()
return nil
case FieldDescription:
m.ResetDescription()
return nil
case FieldStatus:
m.ResetStatus()
return nil
case FieldUUID:
m.ResetUUID()
return nil
}
return fmt.Errorf("unknown Task field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *Mutation) AddedEdges() []string {
edges := make([]string, 0, 2)
if m.teams != nil {
edges = append(edges, EdgeTeams)
}
if m.owner != nil {
edges = append(edges, EdgeOwner)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *Mutation) AddedIDs(name string) []ent.Value {
switch name {
case EdgeTeams:
ids := make([]ent.Value, 0, len(m.teams))
for id := range m.teams {
ids = append(ids, id)
}
return ids
case EdgeOwner:
if id := m.owner; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *Mutation) RemovedEdges() []string {
edges := make([]string, 0, 2)
if m.removedteams != nil {
edges = append(edges, EdgeTeams)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *Mutation) RemovedIDs(name string) []ent.Value {
switch name {
case EdgeTeams:
ids := make([]ent.Value, 0, len(m.removedteams))
for id := range m.removedteams {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *Mutation) ClearedEdges() []string {
edges := make([]string, 0, 2)
if m.clearedteams {
edges = append(edges, EdgeTeams)
}
if m.clearedowner {
edges = append(edges, EdgeOwner)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *Mutation) EdgeCleared(name string) bool {
switch name {
case EdgeTeams:
return m.clearedteams
case EdgeOwner:
return m.clearedowner
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *Mutation) ClearEdge(name string) error {
switch name {
case EdgeOwner:
m.ClearOwner()
return nil
}
return fmt.Errorf("unknown Task unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *Mutation) ResetEdge(name string) error {
switch name {
case EdgeTeams:
m.ResetTeams()
return nil
case EdgeOwner:
m.ResetOwner()
return nil
}
return fmt.Errorf("unknown Task edge %s", name)
}