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upstream-ent/entc/integration/customid/ent/pet/mutation.go
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Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package pet
import (
"context"
"fmt"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/entc/integration/customid/ent/predicate"
)
// Mutation represents an operation that mutates the Pet nodes in the graph.
type Mutation struct {
op ent.Op
typ string
clearedFields map[string]struct{}
owner *int
clearedowner bool
cars map[int]struct{}
removedcars map[int]struct{}
clearedcars bool
friends map[string]struct{}
removedfriends map[string]struct{}
clearedfriends bool
best_friend *string
clearedbest_friend bool
predicates []predicate.Pet
}
// NewMutation creates a new Mutation for the Pet entity.
func NewMutation(op ent.Op) *Mutation {
return &Mutation{
op: op,
typ: "Pet",
clearedFields: make(map[string]struct{}),
}
}
// Predicates returns the list of predicates set on the mutation.
func (m *Mutation) Predicates() []predicate.Pet {
return m.predicates
}
// SetOwnerID sets the "owner" edge to the User entity by id.
func (m *Mutation) SetOwnerID(id int) {
m.owner = &id
}
// ClearOwner clears the "owner" edge to the User entity.
func (m *Mutation) ClearOwner() {
m.clearedowner = true
}
// OwnerCleared reports if the "owner" edge to the User entity was cleared.
func (m *Mutation) OwnerCleared() bool {
return m.clearedowner
}
// OwnerID returns the "owner" edge ID in the mutation.
func (m *Mutation) OwnerID() (id int, exists bool) {
if m.owner != nil {
return *m.owner, true
}
return
}
// OwnerIDs returns the "owner" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// OwnerID instead. It exists only for internal usage by the builders.
func (m *Mutation) OwnerIDs() (ids []int) {
if id := m.owner; id != nil {
ids = append(ids, *id)
}
return
}
// ResetOwner resets all changes to the "owner" edge.
func (m *Mutation) ResetOwner() {
m.owner = nil
m.clearedowner = false
}
// AddCarIDs adds the "cars" edge to the Car entity by ids.
func (m *Mutation) AddCarIDs(ids ...int) {
if m.cars == nil {
m.cars = make(map[int]struct{})
}
for i := range ids {
m.cars[ids[i]] = struct{}{}
}
}
// ClearCars clears the "cars" edge to the Car entity.
func (m *Mutation) ClearCars() {
m.clearedcars = true
}
// CarsCleared reports if the "cars" edge to the Car entity was cleared.
func (m *Mutation) CarsCleared() bool {
return m.clearedcars
}
// RemoveCarIDs removes the "cars" edge to the Car entity by IDs.
func (m *Mutation) RemoveCarIDs(ids ...int) {
if m.removedcars == nil {
m.removedcars = make(map[int]struct{})
}
for i := range ids {
delete(m.cars, ids[i])
m.removedcars[ids[i]] = struct{}{}
}
}
// RemovedCars returns the removed IDs of the "cars" edge to the Car entity.
func (m *Mutation) RemovedCarsIDs() (ids []int) {
for id := range m.removedcars {
ids = append(ids, id)
}
return
}
// CarsIDs returns the "cars" edge IDs in the mutation.
func (m *Mutation) CarsIDs() (ids []int) {
for id := range m.cars {
ids = append(ids, id)
}
return
}
// ResetCars resets all changes to the "cars" edge.
func (m *Mutation) ResetCars() {
m.cars = nil
m.clearedcars = false
m.removedcars = nil
}
// AddFriendIDs adds the "friends" edge to the Pet entity by ids.
func (m *Mutation) AddFriendIDs(ids ...string) {
if m.friends == nil {
m.friends = make(map[string]struct{})
}
for i := range ids {
m.friends[ids[i]] = struct{}{}
}
}
// ClearFriends clears the "friends" edge to the Pet entity.
func (m *Mutation) ClearFriends() {
m.clearedfriends = true
}
// FriendsCleared reports if the "friends" edge to the Pet entity was cleared.
func (m *Mutation) FriendsCleared() bool {
return m.clearedfriends
}
// RemoveFriendIDs removes the "friends" edge to the Pet entity by IDs.
func (m *Mutation) RemoveFriendIDs(ids ...string) {
if m.removedfriends == nil {
m.removedfriends = make(map[string]struct{})
}
for i := range ids {
delete(m.friends, ids[i])
m.removedfriends[ids[i]] = struct{}{}
}
}
// RemovedFriends returns the removed IDs of the "friends" edge to the Pet entity.
func (m *Mutation) RemovedFriendsIDs() (ids []string) {
for id := range m.removedfriends {
ids = append(ids, id)
}
return
}
// FriendsIDs returns the "friends" edge IDs in the mutation.
func (m *Mutation) FriendsIDs() (ids []string) {
for id := range m.friends {
ids = append(ids, id)
}
return
}
// ResetFriends resets all changes to the "friends" edge.
func (m *Mutation) ResetFriends() {
m.friends = nil
m.clearedfriends = false
m.removedfriends = nil
}
// SetBestFriendID sets the "best_friend" edge to the Pet entity by id.
func (m *Mutation) SetBestFriendID(id string) {
m.best_friend = &id
}
// ClearBestFriend clears the "best_friend" edge to the Pet entity.
func (m *Mutation) ClearBestFriend() {
m.clearedbest_friend = true
}
// BestFriendCleared reports if the "best_friend" edge to the Pet entity was cleared.
func (m *Mutation) BestFriendCleared() bool {
return m.clearedbest_friend
}
// BestFriendID returns the "best_friend" edge ID in the mutation.
func (m *Mutation) BestFriendID() (id string, exists bool) {
if m.best_friend != nil {
return *m.best_friend, true
}
return
}
// BestFriendIDs returns the "best_friend" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// BestFriendID instead. It exists only for internal usage by the builders.
func (m *Mutation) BestFriendIDs() (ids []string) {
if id := m.best_friend; id != nil {
ids = append(ids, *id)
}
return
}
// ResetBestFriend resets all changes to the "best_friend" edge.
func (m *Mutation) ResetBestFriend() {
m.best_friend = nil
m.clearedbest_friend = false
}
// Where appends a list predicates to the Mutation builder.
func (m *Mutation) Where(ps ...predicate.Pet) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the Mutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *Mutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.Pet, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *Mutation) Op() ent.Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *Mutation) SetOp(op ent.Op) {
m.op = op
}
// Type returns the node type of this mutation (Pet).
func (m *Mutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *Mutation) Fields() []string {
fields := make([]string, 0, 0)
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *Mutation) Field(name string) (ent.Value, bool) {
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *Mutation) OldField(ctx context.Context, name string) (ent.Value, error) {
return nil, fmt.Errorf("unknown Pet field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *Mutation) SetField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown Pet field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *Mutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *Mutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *Mutation) AddField(name string, value ent.Value) error {
return fmt.Errorf("unknown Pet numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *Mutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *Mutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *Mutation) ClearField(name string) error {
return fmt.Errorf("unknown Pet nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *Mutation) ResetField(name string) error {
return fmt.Errorf("unknown Pet field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *Mutation) AddedEdges() []string {
edges := make([]string, 0, 4)
if m.owner != nil {
edges = append(edges, EdgeOwner)
}
if m.cars != nil {
edges = append(edges, EdgeCars)
}
if m.friends != nil {
edges = append(edges, EdgeFriends)
}
if m.best_friend != nil {
edges = append(edges, EdgeBestFriend)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *Mutation) AddedIDs(name string) []ent.Value {
switch name {
case EdgeOwner:
if id := m.owner; id != nil {
return []ent.Value{*id}
}
case EdgeCars:
ids := make([]ent.Value, 0, len(m.cars))
for id := range m.cars {
ids = append(ids, id)
}
return ids
case EdgeFriends:
ids := make([]ent.Value, 0, len(m.friends))
for id := range m.friends {
ids = append(ids, id)
}
return ids
case EdgeBestFriend:
if id := m.best_friend; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *Mutation) RemovedEdges() []string {
edges := make([]string, 0, 4)
if m.removedcars != nil {
edges = append(edges, EdgeCars)
}
if m.removedfriends != nil {
edges = append(edges, EdgeFriends)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *Mutation) RemovedIDs(name string) []ent.Value {
switch name {
case EdgeCars:
ids := make([]ent.Value, 0, len(m.removedcars))
for id := range m.removedcars {
ids = append(ids, id)
}
return ids
case EdgeFriends:
ids := make([]ent.Value, 0, len(m.removedfriends))
for id := range m.removedfriends {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *Mutation) ClearedEdges() []string {
edges := make([]string, 0, 4)
if m.clearedowner {
edges = append(edges, EdgeOwner)
}
if m.clearedcars {
edges = append(edges, EdgeCars)
}
if m.clearedfriends {
edges = append(edges, EdgeFriends)
}
if m.clearedbest_friend {
edges = append(edges, EdgeBestFriend)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *Mutation) EdgeCleared(name string) bool {
switch name {
case EdgeOwner:
return m.clearedowner
case EdgeCars:
return m.clearedcars
case EdgeFriends:
return m.clearedfriends
case EdgeBestFriend:
return m.clearedbest_friend
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *Mutation) ClearEdge(name string) error {
switch name {
case EdgeOwner:
m.ClearOwner()
return nil
case EdgeBestFriend:
m.ClearBestFriend()
return nil
}
return fmt.Errorf("unknown Pet unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *Mutation) ResetEdge(name string) error {
switch name {
case EdgeOwner:
m.ResetOwner()
return nil
case EdgeCars:
m.ResetCars()
return nil
case EdgeFriends:
m.ResetFriends()
return nil
case EdgeBestFriend:
m.ResetBestFriend()
return nil
}
return fmt.Errorf("unknown Pet edge %s", name)
}