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upstream-ent/entc/integration/hooks/ent/user/mutation.go
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Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package user
import (
"context"
"fmt"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/entc/integration/hooks/ent/predicate"
)
// Mutation represents an operation that mutates the User nodes in the graph.
type Mutation struct {
op ent.Op
typ string
version *int
addversion *int
name *string
worth *uint
addworth *int
password *string
active *bool
clearedFields map[string]struct{}
cards map[int]struct{}
removedcards map[int]struct{}
clearedcards bool
pets map[int]struct{}
removedpets map[int]struct{}
clearedpets bool
friends map[int]struct{}
removedfriends map[int]struct{}
clearedfriends bool
best_friend *int
clearedbest_friend bool
predicates []predicate.User
}
// NewMutation creates a new Mutation for the User entity.
func NewMutation(op ent.Op) *Mutation {
return &Mutation{
op: op,
typ: "User",
clearedFields: make(map[string]struct{}),
}
}
// Predicates returns the list of predicates set on the mutation.
func (m *Mutation) Predicates() []predicate.User {
return m.predicates
}
// SetVersion sets the "version" field.
func (m *Mutation) SetVersion(i int) {
m.version = &i
m.addversion = nil
}
// Version returns the value of the "version" field in the mutation.
func (m *Mutation) Version() (r int, exists bool) {
v := m.version
if v == nil {
return
}
return *v, true
}
// AddVersion adds i to the "version" field.
func (m *Mutation) AddVersion(i int) {
if m.addversion != nil {
*m.addversion += i
} else {
m.addversion = &i
}
}
// AddedVersion returns the value that was added to the "version" field in this mutation.
func (m *Mutation) AddedVersion() (r int, exists bool) {
v := m.addversion
if v == nil {
return
}
return *v, true
}
// ResetVersion resets all changes to the "version" field.
func (m *Mutation) ResetVersion() {
m.version = nil
m.addversion = nil
}
// SetName sets the "name" field.
func (m *Mutation) SetName(s string) {
m.name = &s
}
// Name returns the value of the "name" field in the mutation.
func (m *Mutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// ResetName resets all changes to the "name" field.
func (m *Mutation) ResetName() {
m.name = nil
}
// SetWorth sets the "worth" field.
func (m *Mutation) SetWorth(u uint) {
m.worth = &u
m.addworth = nil
}
// Worth returns the value of the "worth" field in the mutation.
func (m *Mutation) Worth() (r uint, exists bool) {
v := m.worth
if v == nil {
return
}
return *v, true
}
// AddWorth adds u to the "worth" field.
func (m *Mutation) AddWorth(u int) {
if m.addworth != nil {
*m.addworth += u
} else {
m.addworth = &u
}
}
// AddedWorth returns the value that was added to the "worth" field in this mutation.
func (m *Mutation) AddedWorth() (r int, exists bool) {
v := m.addworth
if v == nil {
return
}
return *v, true
}
// ClearWorth clears the value of the "worth" field.
func (m *Mutation) ClearWorth() {
m.worth = nil
m.addworth = nil
m.clearedFields[FieldWorth] = struct{}{}
}
// WorthCleared returns if the "worth" field was cleared in this mutation.
func (m *Mutation) WorthCleared() bool {
_, ok := m.clearedFields[FieldWorth]
return ok
}
// ResetWorth resets all changes to the "worth" field.
func (m *Mutation) ResetWorth() {
m.worth = nil
m.addworth = nil
delete(m.clearedFields, FieldWorth)
}
// SetPassword sets the "password" field.
func (m *Mutation) SetPassword(s string) {
m.password = &s
}
// Password returns the value of the "password" field in the mutation.
func (m *Mutation) Password() (r string, exists bool) {
v := m.password
if v == nil {
return
}
return *v, true
}
// ClearPassword clears the value of the "password" field.
func (m *Mutation) ClearPassword() {
m.password = nil
m.clearedFields[FieldPassword] = struct{}{}
}
// PasswordCleared returns if the "password" field was cleared in this mutation.
func (m *Mutation) PasswordCleared() bool {
_, ok := m.clearedFields[FieldPassword]
return ok
}
// ResetPassword resets all changes to the "password" field.
func (m *Mutation) ResetPassword() {
m.password = nil
delete(m.clearedFields, FieldPassword)
}
// SetActive sets the "active" field.
func (m *Mutation) SetActive(b bool) {
m.active = &b
}
// Active returns the value of the "active" field in the mutation.
func (m *Mutation) Active() (r bool, exists bool) {
v := m.active
if v == nil {
return
}
return *v, true
}
// ResetActive resets all changes to the "active" field.
func (m *Mutation) ResetActive() {
m.active = nil
}
// AddCardIDs adds the "cards" edge to the Card entity by ids.
func (m *Mutation) AddCardIDs(ids ...int) {
if m.cards == nil {
m.cards = make(map[int]struct{})
}
for i := range ids {
m.cards[ids[i]] = struct{}{}
}
}
// ClearCards clears the "cards" edge to the Card entity.
func (m *Mutation) ClearCards() {
m.clearedcards = true
}
// CardsCleared reports if the "cards" edge to the Card entity was cleared.
func (m *Mutation) CardsCleared() bool {
return m.clearedcards
}
// RemoveCardIDs removes the "cards" edge to the Card entity by IDs.
func (m *Mutation) RemoveCardIDs(ids ...int) {
if m.removedcards == nil {
m.removedcards = make(map[int]struct{})
}
for i := range ids {
delete(m.cards, ids[i])
m.removedcards[ids[i]] = struct{}{}
}
}
// RemovedCards returns the removed IDs of the "cards" edge to the Card entity.
func (m *Mutation) RemovedCardsIDs() (ids []int) {
for id := range m.removedcards {
ids = append(ids, id)
}
return
}
// CardsIDs returns the "cards" edge IDs in the mutation.
func (m *Mutation) CardsIDs() (ids []int) {
for id := range m.cards {
ids = append(ids, id)
}
return
}
// ResetCards resets all changes to the "cards" edge.
func (m *Mutation) ResetCards() {
m.cards = nil
m.clearedcards = false
m.removedcards = nil
}
// AddPetIDs adds the "pets" edge to the Pet entity by ids.
func (m *Mutation) AddPetIDs(ids ...int) {
if m.pets == nil {
m.pets = make(map[int]struct{})
}
for i := range ids {
m.pets[ids[i]] = struct{}{}
}
}
// ClearPets clears the "pets" edge to the Pet entity.
func (m *Mutation) ClearPets() {
m.clearedpets = true
}
// PetsCleared reports if the "pets" edge to the Pet entity was cleared.
func (m *Mutation) PetsCleared() bool {
return m.clearedpets
}
// RemovePetIDs removes the "pets" edge to the Pet entity by IDs.
func (m *Mutation) RemovePetIDs(ids ...int) {
if m.removedpets == nil {
m.removedpets = make(map[int]struct{})
}
for i := range ids {
delete(m.pets, ids[i])
m.removedpets[ids[i]] = struct{}{}
}
}
// RemovedPets returns the removed IDs of the "pets" edge to the Pet entity.
func (m *Mutation) RemovedPetsIDs() (ids []int) {
for id := range m.removedpets {
ids = append(ids, id)
}
return
}
// PetsIDs returns the "pets" edge IDs in the mutation.
func (m *Mutation) PetsIDs() (ids []int) {
for id := range m.pets {
ids = append(ids, id)
}
return
}
// ResetPets resets all changes to the "pets" edge.
func (m *Mutation) ResetPets() {
m.pets = nil
m.clearedpets = false
m.removedpets = nil
}
// AddFriendIDs adds the "friends" edge to the User entity by ids.
func (m *Mutation) AddFriendIDs(ids ...int) {
if m.friends == nil {
m.friends = make(map[int]struct{})
}
for i := range ids {
m.friends[ids[i]] = struct{}{}
}
}
// ClearFriends clears the "friends" edge to the User entity.
func (m *Mutation) ClearFriends() {
m.clearedfriends = true
}
// FriendsCleared reports if the "friends" edge to the User entity was cleared.
func (m *Mutation) FriendsCleared() bool {
return m.clearedfriends
}
// RemoveFriendIDs removes the "friends" edge to the User entity by IDs.
func (m *Mutation) RemoveFriendIDs(ids ...int) {
if m.removedfriends == nil {
m.removedfriends = make(map[int]struct{})
}
for i := range ids {
delete(m.friends, ids[i])
m.removedfriends[ids[i]] = struct{}{}
}
}
// RemovedFriends returns the removed IDs of the "friends" edge to the User entity.
func (m *Mutation) RemovedFriendsIDs() (ids []int) {
for id := range m.removedfriends {
ids = append(ids, id)
}
return
}
// FriendsIDs returns the "friends" edge IDs in the mutation.
func (m *Mutation) FriendsIDs() (ids []int) {
for id := range m.friends {
ids = append(ids, id)
}
return
}
// ResetFriends resets all changes to the "friends" edge.
func (m *Mutation) ResetFriends() {
m.friends = nil
m.clearedfriends = false
m.removedfriends = nil
}
// SetBestFriendID sets the "best_friend" edge to the User entity by id.
func (m *Mutation) SetBestFriendID(id int) {
m.best_friend = &id
}
// ClearBestFriend clears the "best_friend" edge to the User entity.
func (m *Mutation) ClearBestFriend() {
m.clearedbest_friend = true
}
// BestFriendCleared reports if the "best_friend" edge to the User entity was cleared.
func (m *Mutation) BestFriendCleared() bool {
return m.clearedbest_friend
}
// BestFriendID returns the "best_friend" edge ID in the mutation.
func (m *Mutation) BestFriendID() (id int, exists bool) {
if m.best_friend != nil {
return *m.best_friend, true
}
return
}
// BestFriendIDs returns the "best_friend" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// BestFriendID instead. It exists only for internal usage by the builders.
func (m *Mutation) BestFriendIDs() (ids []int) {
if id := m.best_friend; id != nil {
ids = append(ids, *id)
}
return
}
// ResetBestFriend resets all changes to the "best_friend" edge.
func (m *Mutation) ResetBestFriend() {
m.best_friend = nil
m.clearedbest_friend = false
}
// Where appends a list predicates to the Mutation builder.
func (m *Mutation) Where(ps ...predicate.User) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the Mutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *Mutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.User, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *Mutation) Op() ent.Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *Mutation) SetOp(op ent.Op) {
m.op = op
}
// Type returns the node type of this mutation (User).
func (m *Mutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *Mutation) Fields() []string {
fields := make([]string, 0, 5)
if m.version != nil {
fields = append(fields, FieldVersion)
}
if m.name != nil {
fields = append(fields, FieldName)
}
if m.worth != nil {
fields = append(fields, FieldWorth)
}
if m.password != nil {
fields = append(fields, FieldPassword)
}
if m.active != nil {
fields = append(fields, FieldActive)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *Mutation) Field(name string) (ent.Value, bool) {
switch name {
case FieldVersion:
return m.Version()
case FieldName:
return m.Name()
case FieldWorth:
return m.Worth()
case FieldPassword:
return m.Password()
case FieldActive:
return m.Active()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *Mutation) OldField(ctx context.Context, name string) (ent.Value, error) {
return nil, fmt.Errorf("unknown User field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *Mutation) SetField(name string, value ent.Value) error {
switch name {
case FieldVersion:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetVersion(v)
return nil
case FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
case FieldWorth:
v, ok := value.(uint)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetWorth(v)
return nil
case FieldPassword:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetPassword(v)
return nil
case FieldActive:
v, ok := value.(bool)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetActive(v)
return nil
}
return fmt.Errorf("unknown User field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *Mutation) AddedFields() []string {
var fields []string
if m.addversion != nil {
fields = append(fields, FieldVersion)
}
if m.addworth != nil {
fields = append(fields, FieldWorth)
}
return fields
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *Mutation) AddedField(name string) (ent.Value, bool) {
switch name {
case FieldVersion:
return m.AddedVersion()
case FieldWorth:
return m.AddedWorth()
}
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *Mutation) AddField(name string, value ent.Value) error {
switch name {
case FieldVersion:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddVersion(v)
return nil
case FieldWorth:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddWorth(v)
return nil
}
return fmt.Errorf("unknown User numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *Mutation) ClearedFields() []string {
var fields []string
if m.FieldCleared(FieldWorth) {
fields = append(fields, FieldWorth)
}
if m.FieldCleared(FieldPassword) {
fields = append(fields, FieldPassword)
}
return fields
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *Mutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *Mutation) ClearField(name string) error {
switch name {
case FieldWorth:
m.ClearWorth()
return nil
case FieldPassword:
m.ClearPassword()
return nil
}
return fmt.Errorf("unknown User nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *Mutation) ResetField(name string) error {
switch name {
case FieldVersion:
m.ResetVersion()
return nil
case FieldName:
m.ResetName()
return nil
case FieldWorth:
m.ResetWorth()
return nil
case FieldPassword:
m.ResetPassword()
return nil
case FieldActive:
m.ResetActive()
return nil
}
return fmt.Errorf("unknown User field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *Mutation) AddedEdges() []string {
edges := make([]string, 0, 4)
if m.cards != nil {
edges = append(edges, EdgeCards)
}
if m.pets != nil {
edges = append(edges, EdgePets)
}
if m.friends != nil {
edges = append(edges, EdgeFriends)
}
if m.best_friend != nil {
edges = append(edges, EdgeBestFriend)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *Mutation) AddedIDs(name string) []ent.Value {
switch name {
case EdgeCards:
ids := make([]ent.Value, 0, len(m.cards))
for id := range m.cards {
ids = append(ids, id)
}
return ids
case EdgePets:
ids := make([]ent.Value, 0, len(m.pets))
for id := range m.pets {
ids = append(ids, id)
}
return ids
case EdgeFriends:
ids := make([]ent.Value, 0, len(m.friends))
for id := range m.friends {
ids = append(ids, id)
}
return ids
case EdgeBestFriend:
if id := m.best_friend; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *Mutation) RemovedEdges() []string {
edges := make([]string, 0, 4)
if m.removedcards != nil {
edges = append(edges, EdgeCards)
}
if m.removedpets != nil {
edges = append(edges, EdgePets)
}
if m.removedfriends != nil {
edges = append(edges, EdgeFriends)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *Mutation) RemovedIDs(name string) []ent.Value {
switch name {
case EdgeCards:
ids := make([]ent.Value, 0, len(m.removedcards))
for id := range m.removedcards {
ids = append(ids, id)
}
return ids
case EdgePets:
ids := make([]ent.Value, 0, len(m.removedpets))
for id := range m.removedpets {
ids = append(ids, id)
}
return ids
case EdgeFriends:
ids := make([]ent.Value, 0, len(m.removedfriends))
for id := range m.removedfriends {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *Mutation) ClearedEdges() []string {
edges := make([]string, 0, 4)
if m.clearedcards {
edges = append(edges, EdgeCards)
}
if m.clearedpets {
edges = append(edges, EdgePets)
}
if m.clearedfriends {
edges = append(edges, EdgeFriends)
}
if m.clearedbest_friend {
edges = append(edges, EdgeBestFriend)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *Mutation) EdgeCleared(name string) bool {
switch name {
case EdgeCards:
return m.clearedcards
case EdgePets:
return m.clearedpets
case EdgeFriends:
return m.clearedfriends
case EdgeBestFriend:
return m.clearedbest_friend
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *Mutation) ClearEdge(name string) error {
switch name {
case EdgeBestFriend:
m.ClearBestFriend()
return nil
}
return fmt.Errorf("unknown User unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *Mutation) ResetEdge(name string) error {
switch name {
case EdgeCards:
m.ResetCards()
return nil
case EdgePets:
m.ResetPets()
return nil
case EdgeFriends:
m.ResetFriends()
return nil
case EdgeBestFriend:
m.ResetBestFriend()
return nil
}
return fmt.Errorf("unknown User edge %s", name)
}