snapshot of https://github.com/excalidraw/excalidraw.git (master, 2026-09-16; blobs > 131072B omitted)
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196
packages/excalidraw/actions/actionFlip.ts
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196
packages/excalidraw/actions/actionFlip.ts
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import { getNonDeletedElements } from "@excalidraw/element";
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import { bindOrUnbindBindingElements } from "@excalidraw/element";
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import { getCommonBoundingBox } from "@excalidraw/element";
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import { newElementWith } from "@excalidraw/element";
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import { deepCopyElement } from "@excalidraw/element";
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import { resizeMultipleElements } from "@excalidraw/element";
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import { isArrowElement, isElbowArrow } from "@excalidraw/element";
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import { updateFrameMembershipOfSelectedElements } from "@excalidraw/element";
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import { CODES, KEYS, arrayToMap } from "@excalidraw/common";
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import { CaptureUpdateAction } from "@excalidraw/element";
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import type {
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ExcalidrawArrowElement,
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ExcalidrawElbowArrowElement,
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ExcalidrawElement,
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NonDeleted,
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NonDeletedSceneElementsMap,
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} from "@excalidraw/element/types";
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import { getSelectedElements } from "../scene";
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import { flipHorizontal, flipVertical } from "../components/icons";
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import { register } from "./register";
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import type { AppClassProperties, AppState } from "../types";
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export const actionFlipHorizontal = register({
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name: "flipHorizontal",
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label: "labels.flipHorizontal",
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icon: flipHorizontal,
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trackEvent: { category: "element" },
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perform: (elements, appState, _, app) => {
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return {
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elements: updateFrameMembershipOfSelectedElements(
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flipSelectedElements(
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elements,
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app.scene.getNonDeletedElementsMap(),
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appState,
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"horizontal",
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app,
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),
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appState,
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app,
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),
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appState,
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captureUpdate: CaptureUpdateAction.IMMEDIATELY,
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};
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},
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keyTest: (event) => event.shiftKey && event.code === CODES.H,
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});
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export const actionFlipVertical = register({
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name: "flipVertical",
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label: "labels.flipVertical",
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icon: flipVertical,
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trackEvent: { category: "element" },
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perform: (elements, appState, _, app) => {
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return {
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elements: updateFrameMembershipOfSelectedElements(
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flipSelectedElements(
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elements,
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app.scene.getNonDeletedElementsMap(),
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appState,
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"vertical",
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app,
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),
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appState,
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app,
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),
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appState,
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captureUpdate: CaptureUpdateAction.IMMEDIATELY,
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};
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},
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keyTest: (event) =>
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event.shiftKey && event.code === CODES.V && !event[KEYS.CTRL_OR_CMD],
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});
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const flipSelectedElements = (
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elements: readonly ExcalidrawElement[],
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elementsMap: NonDeletedSceneElementsMap,
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appState: Readonly<AppState>,
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flipDirection: "horizontal" | "vertical",
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app: AppClassProperties,
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) => {
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const selectedElements = getSelectedElements(
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getNonDeletedElements(elements),
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appState,
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{
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includeBoundTextElement: true,
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includeElementsInFrames: true,
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},
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);
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const updatedElements = flipElements(
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selectedElements,
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elementsMap,
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flipDirection,
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app,
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);
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const updatedElementsMap = arrayToMap(updatedElements);
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return elements.map(
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(element) => updatedElementsMap.get(element.id) || element,
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);
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};
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const flipElements = (
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selectedElements: NonDeleted<ExcalidrawElement>[],
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elementsMap: NonDeletedSceneElementsMap,
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flipDirection: "horizontal" | "vertical",
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app: AppClassProperties,
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): ExcalidrawElement[] => {
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if (
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selectedElements.every(
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(element) =>
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isArrowElement(element) && (element.startBinding || element.endBinding),
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)
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) {
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return selectedElements.map((element) => {
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const _element = element as ExcalidrawArrowElement;
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return newElementWith(_element, {
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startArrowhead: _element.endArrowhead,
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endArrowhead: _element.startArrowhead,
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});
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});
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}
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const { midX, midY } = getCommonBoundingBox(selectedElements);
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resizeMultipleElements(
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selectedElements,
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elementsMap,
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"nw",
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app.scene,
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new Map(
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Array.from(elementsMap.values()).map((element) => [
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element.id,
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deepCopyElement(element),
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]),
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),
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{
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flipByX: flipDirection === "horizontal",
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flipByY: flipDirection === "vertical",
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shouldResizeFromCenter: true,
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shouldMaintainAspectRatio: true,
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},
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);
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bindOrUnbindBindingElements(
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selectedElements.filter(isArrowElement),
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app.scene,
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app.state,
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);
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// ---------------------------------------------------------------------------
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// flipping arrow elements (and potentially other) makes the selection group
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// "move" across the canvas because of how arrows can bump against the "wall"
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// of the selection, so we need to center the group back to the original
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// position so that repeated flips don't accumulate the offset
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const { elbowArrows, otherElements } = selectedElements.reduce(
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(
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acc: {
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elbowArrows: ExcalidrawElbowArrowElement[];
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otherElements: ExcalidrawElement[];
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},
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element,
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) =>
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isElbowArrow(element)
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? { ...acc, elbowArrows: acc.elbowArrows.concat(element) }
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: { ...acc, otherElements: acc.otherElements.concat(element) },
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{ elbowArrows: [], otherElements: [] },
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);
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const { midX: newMidX, midY: newMidY } =
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getCommonBoundingBox(selectedElements);
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const [diffX, diffY] = [midX - newMidX, midY - newMidY];
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otherElements.forEach((element) =>
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app.scene.mutateElement(element, {
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x: element.x + diffX,
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y: element.y + diffY,
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}),
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);
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elbowArrows.forEach((element) =>
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app.scene.mutateElement(element, {
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x: element.x + diffX,
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y: element.y + diffY,
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}),
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);
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// ---------------------------------------------------------------------------
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return selectedElements;
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};
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