snapshot of https://github.com/excalidraw/excalidraw.git (master, 2026-09-16; blobs > 131072B omitted)
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Tests / test (push) Failing after 15s
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Tests / test (push) Failing after 15s
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103
packages/excalidraw/components/Stats/Angle.tsx
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103
packages/excalidraw/components/Stats/Angle.tsx
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import { degreesToRadians, radiansToDegrees } from "@excalidraw/math";
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import { getBoundTextElement } from "@excalidraw/element";
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import { isArrowElement, isElbowArrow } from "@excalidraw/element";
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import { updateBindings } from "@excalidraw/element";
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import type { Degrees } from "@excalidraw/math";
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import type { NonDeletedExcalidrawElement } from "@excalidraw/element/types";
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import type { Scene } from "@excalidraw/element";
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import { angleIcon } from "../icons";
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import DragInput from "./DragInput";
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import { getStepSizedValue, isPropertyEditable } from "./utils";
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import type { DragInputCallbackType } from "./DragInput";
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import type { AppState } from "../../types";
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interface AngleProps {
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element: NonDeletedExcalidrawElement;
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scene: Scene;
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appState: AppState;
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property: "angle";
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}
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const STEP_SIZE = 15;
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const handleDegreeChange: DragInputCallbackType<AngleProps["property"]> = ({
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accumulatedChange,
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originalElements,
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shouldChangeByStepSize,
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nextValue,
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scene,
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app,
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}) => {
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const elementsMap = scene.getNonDeletedElementsMap();
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const origElement = originalElements[0];
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if (origElement && !isElbowArrow(origElement)) {
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const latestElement = elementsMap.get(origElement.id);
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if (!latestElement) {
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return;
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}
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if (nextValue !== undefined) {
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const nextAngle = degreesToRadians(nextValue as Degrees);
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scene.mutateElement(latestElement, {
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angle: nextAngle,
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});
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updateBindings(latestElement, scene, app.state);
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const boundTextElement = getBoundTextElement(latestElement, elementsMap);
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if (boundTextElement && !isArrowElement(latestElement)) {
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scene.mutateElement(boundTextElement, { angle: nextAngle });
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}
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return;
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}
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const originalAngleInDegrees =
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Math.round(radiansToDegrees(origElement.angle) * 100) / 100;
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const changeInDegrees = Math.round(accumulatedChange);
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let nextAngleInDegrees = (originalAngleInDegrees + changeInDegrees) % 360;
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if (shouldChangeByStepSize) {
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nextAngleInDegrees = getStepSizedValue(nextAngleInDegrees, STEP_SIZE);
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}
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nextAngleInDegrees =
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nextAngleInDegrees < 0 ? nextAngleInDegrees + 360 : nextAngleInDegrees;
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const nextAngle = degreesToRadians(nextAngleInDegrees as Degrees);
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scene.mutateElement(latestElement, {
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angle: nextAngle,
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});
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updateBindings(latestElement, scene, app.state);
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const boundTextElement = getBoundTextElement(latestElement, elementsMap);
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if (boundTextElement && !isArrowElement(latestElement)) {
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scene.mutateElement(boundTextElement, { angle: nextAngle });
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}
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}
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};
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const Angle = ({ element, scene, appState, property }: AngleProps) => {
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return (
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<DragInput
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label="A"
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icon={angleIcon}
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value={Math.round((radiansToDegrees(element.angle) % 360) * 100) / 100}
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elements={[element]}
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dragInputCallback={handleDegreeChange}
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editable={isPropertyEditable(element, "angle")}
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scene={scene}
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appState={appState}
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property={property}
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/>
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);
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};
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export default Angle;
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