Some checks failed
Main Branch CI / Test Flutter beta on ubuntu-latest (push) Has been skipped
Main Branch CI / Test Flutter stable on ubuntu-latest (push) Has been skipped
Main Branch CI / Test Flutter beta on macos-latest (push) Has been cancelled
Main Branch CI / Test Flutter stable on macos-latest (push) Has been cancelled
30 lines
732 B
GLSL
30 lines
732 B
GLSL
// Copyright 2024 The Flutter team. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#version 460 core
|
|
|
|
#include <flutter/runtime_effect.glsl>
|
|
|
|
precision mediump float;
|
|
|
|
uniform vec2 resolution;
|
|
out vec4 fragColor;
|
|
|
|
vec3 flutterBlue = vec3(5, 83, 177) / 255;
|
|
vec3 flutterNavy = vec3(4, 43, 89) / 255;
|
|
vec3 flutterSky = vec3(2, 125, 253) / 255;
|
|
|
|
void main() {
|
|
vec2 st = FlutterFragCoord().xy / resolution.xy;
|
|
|
|
vec3 color = vec3(0.0);
|
|
vec3 percent = vec3((st.x + st.y) / 2);
|
|
|
|
color =
|
|
mix(mix(flutterSky, flutterBlue, percent * 2),
|
|
mix(flutterBlue, flutterNavy, percent * 2 - 1), step(0.5, percent));
|
|
|
|
fragColor = vec4(color, 1);
|
|
}
|