Files
upstream-gitea/options/gitignore/UnrealEngine
upstream-mirror 52ae0c5802
Some checks failed
cache-seeder / prune (push) Has been skipped
cache-seeder / frontend (push) Failing after 3s
cache-seeder / python (push) Failing after 3s
cache-seeder / gobuild (push) Failing after 4s
cache-seeder / lint (bindata, lint-backend) (push) Failing after 3s
giteabot backport / giteabot (push) Has been skipped
giteabot / giteabot (push) Has been skipped
cache-prune / prune (push) Has been skipped
release-nightly-snapcraft / build-and-publish (ubuntu-24.04) (push) Has been cancelled
release-nightly-snapcraft / build-and-publish (ubuntu-24.04-arm) (push) Has been cancelled
release-nightly / nightly-binary (push) Has been cancelled
release-nightly / nightly-container (push) Has been cancelled
cron-renovate / cron-renovate (push) Has been skipped
snapshot of https://github.com/go-gitea/gitea.git (main, 2026-09-15; blobs > 131072B omitted)
2026-09-15 21:41:59 +05:00

75 lines
948 B
Plaintext

# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*