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/*
*
* Copyright 2024 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package endpointsharding implements a load balancing policy that manages
// homogeneous child policies each owning a single endpoint.
//
// # Experimental
//
// Notice: This package is EXPERIMENTAL and may be changed or removed in a
// later release.
package endpointsharding
import (
"errors"
rand "math/rand/v2"
"sync"
"sync/atomic"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/balancer/base"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/resolver"
)
var randIntN = rand.IntN
// ChildState is the state of a child balancer.
type ChildState struct {
Endpoint resolver.Endpoint // Endpoint of the child balancer.
State balancer.State // State of the child balancer.
ExitIdle func() // Function to exit the child balancer from IDLE state.
}
// Options configure the behaviour of the endpointsharding balancer.
type Options struct {
// DisableAutoReconnect allows the balancer to keep child balancer in the
// IDLE state until they are explicitly triggered to exit using the
// ChildState obtained from the endpointsharding picker. When set to false,
// the endpointsharding balancer will automatically call ExitIdle on child
// connections that report IDLE.
DisableAutoReconnect bool
}
// ChildBuilderFunc creates a new balancer with the ClientConn. It has the same
// type as the balancer.Builder.Build method.
type ChildBuilderFunc func(cc balancer.ClientConn, opts balancer.BuildOptions) balancer.Balancer
// NewBalancer returns a load balancing policy that manages homogeneous child
// policies each owning a single endpoint. The endpointsharding balancer
// forwards the LoadBalancingConfig in ClientConn state updates to its children.
func NewBalancer(cc balancer.ClientConn, opts balancer.BuildOptions, childBuilder ChildBuilderFunc, esOpts Options) balancer.Balancer {
return &endpointSharding{
cc: cc,
bOpts: opts,
esOpts: esOpts,
childBuilder: childBuilder,
endpoints: resolver.NewEndpointMap[*endpointState](),
}
}
// endpointSharding is a balancer that wraps child balancers. It creates a child
// balancer with child config for every unique Endpoint received. It updates the
// child states on any update from parent or child.
type endpointSharding struct {
cc balancer.ClientConn
bOpts balancer.BuildOptions
esOpts Options
childBuilder ChildBuilderFunc
// mu guards access to the below fields and guarantees mutual exclusion
// between top-down methods (like UpdateClientConnState, ResolverError etc,
// which are already serialized) and bottom-up methods (like UpdateState)
// that can be called concurrently.
//
// Lock ordering & deadlock prevention:
// Child callbacks (like UpdateState) acquire this mutex to push state updates
// to the parent. This establishes a strict lock ordering:
// [endpointState.childMu] -> [endpointSharding.mu]
//
// To prevent deadlocks, we must never invert this order. Therefore, we must
// never call any methods on a child balancer while holding this mutex. If we
// did, and that child balancer invoked UpdateState synchronously, it would
// attempt to re-acquire this mutex, causing a deadlock.
//
// Concurrency:
// Top-down operations need to iterate over all children. To ensure a
// single, clean aggregated update at the end of such operations, we inhibit
// intermediate updates from children. We grab this mutex briefly to set
// `inhibitChildUpdates = true` and immediately release it. This allows us
// to perform the potentially slow, top-down child updates without holding
// any parent locks. Once finished, we grab the mutex again to unset the
// flag and push the final aggregated state. An update from a child during
// this time will *only* update the child state, and will not access the
// endpoints map or push an aggregated state to the parent.
mu sync.Mutex
endpoints *resolver.EndpointMap[*endpointState]
inhibitChildUpdates bool
}
// rotateEndpoints returns a slice of all the input endpoints rotated a random
// amount.
func rotateEndpoints(es []resolver.Endpoint) []resolver.Endpoint {
n := len(es)
if n == 0 {
return es
}
r := randIntN(n)
// Make a copy to avoid mutating data beyond the end of es.
ret := make([]resolver.Endpoint, n)
copy(ret, es[r:])
copy(ret[n-r:], es[:r])
return ret
}
// UpdateClientConnState creates a child for new endpoints and deletes children
// for endpoints that are no longer present. It also updates all the children,
// and sends a single synchronous update of the childrens' aggregated state at
// the end of the UpdateClientConnState operation.
//
// Returns the first error found from a child, but fully processes the update.
func (es *endpointSharding) UpdateClientConnState(state balancer.ClientConnState) error {
es.inhibitUpdatesFromChildren()
// Update/create child balancers for each endpoint in the update. Note that we
// don't hold the mutex here, but this is fine because inhibitChildUpdates is
// true, and therefore UpdateState will not access es.endpoints.
var retErr error
newEndpoints := resolver.NewEndpointMap[*endpointState]()
for _, endpoint := range rotateEndpoints(state.ResolverState.Endpoints) {
if _, ok := newEndpoints.Get(endpoint); ok {
// Skip duplicate endpoints.
continue
}
epState, ok := es.endpoints.Get(endpoint)
if ok {
// Endpoint child already exists, update the stored endpoint.
epState.endpoint = endpoint
} else {
// Endpoint child does not exist, create a new one.
epState = &endpointState{
ClientConn: es.cc,
parent: es,
endpoint: endpoint,
disableAutoReconnect: es.esOpts.DisableAutoReconnect,
}
epState.childLB = es.childBuilder(epState, es.bOpts)
}
// Update the endpoint state for the endpoint.
newEndpoints.Set(endpoint, epState)
if err := epState.updateClientConnState(balancer.ClientConnState{
BalancerConfig: state.BalancerConfig,
ResolverState: resolver.State{
Endpoints: []resolver.Endpoint{endpoint},
Attributes: state.ResolverState.Attributes,
},
}); err != nil && retErr == nil {
// Keep the first error found from any child.
retErr = err
}
}
// Delete old children that are no longer present.
for e, child := range es.endpoints.All() {
if _, ok := newEndpoints.Get(e); !ok {
child.close()
}
}
if newEndpoints.Len() == 0 {
retErr = balancer.ErrBadResolverState
}
es.mu.Lock()
es.endpoints = newEndpoints
es.inhibitChildUpdates = false
es.updateStateLocked()
es.mu.Unlock()
return retErr
}
// ResolverError forwards the resolver error to all of the endpointSharding's
// children and sends a single synchronous update of the childStates at the end
// of the ResolverError operation.
func (es *endpointSharding) ResolverError(err error) {
es.inhibitUpdatesFromChildren()
for _, child := range es.endpoints.All() {
child.resolverError(err)
}
es.allowUpdatesFromChildren()
}
func (es *endpointSharding) UpdateSubConnState(balancer.SubConn, balancer.SubConnState) {
// UpdateSubConnState is deprecated.
}
func (es *endpointSharding) Close() {
es.inhibitUpdatesFromChildren()
for _, child := range es.endpoints.All() {
child.close()
}
}
func (es *endpointSharding) ExitIdle() {
es.inhibitUpdatesFromChildren()
for _, child := range es.endpoints.All() {
child.exitIdle()
}
es.allowUpdatesFromChildren()
}
func (es *endpointSharding) inhibitUpdatesFromChildren() {
es.mu.Lock()
es.inhibitChildUpdates = true
es.mu.Unlock()
}
func (es *endpointSharding) allowUpdatesFromChildren() {
es.mu.Lock()
es.inhibitChildUpdates = false
es.updateStateLocked()
es.mu.Unlock()
}
// updateStateLocked updates this component's state. It sends the aggregated
// state, and a picker with round robin behavior with all the child states
// present if needed. This method must only be called when inhibitChildUpdates
// is false.
//
// Caller must hold es.mu.
func (es *endpointSharding) updateStateLocked() {
var readyPickers, connectingPickers, idlePickers, transientFailurePickers []balancer.Picker
childStates := make([]ChildState, 0, es.endpoints.Len())
for _, epState := range es.endpoints.All() {
childState := ChildState{
Endpoint: epState.endpoint,
State: epState.state,
ExitIdle: func() { go epState.exitIdle() },
}
childStates = append(childStates, childState)
childPicker := childState.State.Picker
switch childState.State.ConnectivityState {
case connectivity.Ready:
readyPickers = append(readyPickers, childPicker)
case connectivity.Connecting:
connectingPickers = append(connectingPickers, childPicker)
case connectivity.Idle:
idlePickers = append(idlePickers, childPicker)
case connectivity.TransientFailure:
transientFailurePickers = append(transientFailurePickers, childPicker)
// connectivity.Shutdown shouldn't appear.
}
}
// Construct the round robin picker based off the aggregated state. Whatever
// the aggregated state, use the pickers present that are currently in that
// state only.
var aggState connectivity.State
var pickers []balancer.Picker
if len(readyPickers) >= 1 {
aggState = connectivity.Ready
pickers = readyPickers
} else if len(connectingPickers) >= 1 {
aggState = connectivity.Connecting
pickers = connectingPickers
} else if len(idlePickers) >= 1 {
aggState = connectivity.Idle
pickers = idlePickers
} else if len(transientFailurePickers) >= 1 {
aggState = connectivity.TransientFailure
pickers = transientFailurePickers
} else {
aggState = connectivity.TransientFailure
pickers = []balancer.Picker{base.NewErrPicker(errors.New("no children to pick from"))}
} // No children (resolver error before valid update).
es.cc.UpdateState(balancer.State{
ConnectivityState: aggState,
Picker: &pickerWithChildStates{
pickers: pickers,
childStates: childStates,
next: uint32(randIntN(len(pickers))),
},
})
}
// pickerWithChildStates delegates to the pickers it holds in a round robin
// fashion. It also contains the childStates of all the endpointSharding's
// children.
type pickerWithChildStates struct {
pickers []balancer.Picker
childStates []ChildState
next uint32
}
func (p *pickerWithChildStates) Pick(info balancer.PickInfo) (balancer.PickResult, error) {
nextIndex := atomic.AddUint32(&p.next, 1)
picker := p.pickers[nextIndex%uint32(len(p.pickers))]
return picker.Pick(info)
}
// ChildStatesFromPicker returns the state of all the children managed by the
// endpoint sharding balancer that created this picker.
func ChildStatesFromPicker(picker balancer.Picker) []ChildState {
p, ok := picker.(*pickerWithChildStates)
if !ok {
return nil
}
return p.childStates
}
// endpointState is the internal state maintained for each endpoint.
type endpointState struct {
balancer.ClientConn // Embedded to intercept UpdateState
parent *endpointSharding // Parent endpointsharding balancer.
endpoint resolver.Endpoint // Endpoint of the child balancer.
state balancer.State // State of the child balancer.
disableAutoReconnect bool // Whether to disable auto reconnect for this child.
childMu sync.Mutex // Guarantees mutual exclusion for Balancer API calls to the child balancer.
childLB balancer.Balancer // Child balancer.
closed bool // Tracks closure of the child balancer to ensure ExitIdle is not called after Close().
}
func (es *endpointState) UpdateState(state balancer.State) {
es.parent.mu.Lock()
es.state = state
if !es.parent.inhibitChildUpdates {
es.parent.updateStateLocked()
}
es.parent.mu.Unlock()
if state.ConnectivityState == connectivity.Idle && !es.disableAutoReconnect {
go es.exitIdle()
}
}
func (es *endpointState) updateClientConnState(state balancer.ClientConnState) error {
es.childMu.Lock()
err := es.childLB.UpdateClientConnState(state)
es.childMu.Unlock()
return err
}
func (es *endpointState) resolverError(err error) {
es.childMu.Lock()
es.childLB.ResolverError(err)
es.childMu.Unlock()
}
func (es *endpointState) close() {
es.childMu.Lock()
if !es.closed {
es.closed = true
es.childLB.Close()
}
es.childMu.Unlock()
}
func (es *endpointState) exitIdle() {
es.childMu.Lock()
if !es.closed {
es.childLB.ExitIdle()
}
es.childMu.Unlock()
}

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/*
*
* Copyright 2024 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package endpointsharding_test
import (
"context"
"encoding/json"
"errors"
"fmt"
"strings"
"testing"
"time"
"google.golang.org/grpc"
"google.golang.org/grpc/backoff"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/balancer/endpointsharding"
"google.golang.org/grpc/balancer/pickfirst"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/credentials/insecure"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/internal"
"google.golang.org/grpc/internal/balancer/stub"
"google.golang.org/grpc/internal/grpctest"
"google.golang.org/grpc/internal/stubserver"
"google.golang.org/grpc/internal/testutils"
"google.golang.org/grpc/internal/testutils/roundrobin"
"google.golang.org/grpc/peer"
"google.golang.org/grpc/resolver"
"google.golang.org/grpc/resolver/manual"
"google.golang.org/grpc/serviceconfig"
"google.golang.org/grpc/status"
testgrpc "google.golang.org/grpc/interop/grpc_testing"
testpb "google.golang.org/grpc/interop/grpc_testing"
)
var (
defaultTestTimeout = time.Second * 10
defaultTestShortTimeout = time.Millisecond * 10
)
type s struct {
grpctest.Tester
}
func Test(t *testing.T) {
grpctest.RunSubTests(t, s{})
}
var logger = grpclog.Component("endpoint-sharding-test")
func init() {
balancer.Register(fakePetioleBuilder{})
}
const fakePetioleName = "fake_petiole"
type fakePetioleBuilder struct{}
func (fakePetioleBuilder) Name() string {
return fakePetioleName
}
func (fakePetioleBuilder) Build(cc balancer.ClientConn, opts balancer.BuildOptions) balancer.Balancer {
fp := &fakePetiole{
ClientConn: cc,
bOpts: opts,
}
fp.Balancer = endpointsharding.NewBalancer(fp, opts, balancer.Get(pickfirst.Name).Build, endpointsharding.Options{})
return fp
}
func (fakePetioleBuilder) ParseConfig(json.RawMessage) (serviceconfig.LoadBalancingConfig, error) {
return nil, nil
}
// fakePetiole is a load balancer that wraps the endpointShardingBalancer, and
// forwards ClientConnUpdates with a child config of graceful switch that wraps
// pick first. It also intercepts UpdateState to make sure it can access the
// child state maintained by EndpointSharding.
type fakePetiole struct {
balancer.Balancer
balancer.ClientConn
bOpts balancer.BuildOptions
}
func (fp *fakePetiole) UpdateClientConnState(state balancer.ClientConnState) error {
if el := state.ResolverState.Endpoints; len(el) != 2 {
return fmt.Errorf("UpdateClientConnState wants two endpoints, got: %v", el)
}
return fp.Balancer.UpdateClientConnState(state)
}
func (fp *fakePetiole) UpdateState(state balancer.State) {
childStates := endpointsharding.ChildStatesFromPicker(state.Picker)
// Both child states should be present in the child picker. States and
// picker change over the lifecycle of test, but there should always be two.
if len(childStates) != 2 {
logger.Fatal(fmt.Errorf("length of child states received: %v, want 2", len(childStates)))
}
fp.ClientConn.UpdateState(state)
}
// TestEndpointShardingBasic tests the basic functionality of the endpoint
// sharding balancer. It specifies a petiole policy that is essentially a
// wrapper around the endpoint sharder. Two backends are started, with each
// backend's address specified in an endpoint. The petiole does not have a
// special picker, so it should fallback to the default behavior, which is to
// round_robin amongst the endpoint children that are in the aggregated state.
// It also verifies the petiole has access to the raw child state in case it
// wants to implement a custom picker. The test sends a resolver error to the
// endpointsharding balancer and verifies an error picker from the children
// is used while making an RPC.
func (s) TestEndpointShardingBasic(t *testing.T) {
backend1 := stubserver.StartTestService(t, nil)
defer backend1.Stop()
backend2 := stubserver.StartTestService(t, nil)
defer backend2.Stop()
mr := manual.NewBuilderWithScheme("e2e-test")
defer mr.Close()
json := fmt.Sprintf(`{"loadBalancingConfig": [{"%s":{}}]}`, fakePetioleName)
sc := internal.ParseServiceConfig.(func(string) *serviceconfig.ParseResult)(json)
mr.InitialState(resolver.State{
Endpoints: []resolver.Endpoint{
{Addresses: []resolver.Address{{Addr: backend1.Address}}},
{Addresses: []resolver.Address{{Addr: backend2.Address}}},
},
ServiceConfig: sc,
})
dOpts := []grpc.DialOption{
grpc.WithResolvers(mr), grpc.WithTransportCredentials(insecure.NewCredentials()),
// Use a large backoff delay to avoid the error picker being updated
// too quickly.
grpc.WithConnectParams(grpc.ConnectParams{
Backoff: backoff.Config{
BaseDelay: 2 * defaultTestTimeout,
Multiplier: float64(0),
Jitter: float64(0),
MaxDelay: 2 * defaultTestTimeout,
},
}),
}
cc, err := grpc.NewClient(mr.Scheme()+":///", dOpts...)
if err != nil {
t.Fatalf("Failed to create new client: %v", err)
}
defer cc.Close()
ctx, cancel := context.WithTimeout(context.Background(), defaultTestTimeout)
defer cancel()
client := testgrpc.NewTestServiceClient(cc)
// Assert a round robin distribution between the two spun up backends. This
// requires a poll and eventual consistency as both endpoint children do not
// start in state READY.
if err = roundrobin.CheckRoundRobinRPCs(ctx, client, []resolver.Address{{Addr: backend1.Address}, {Addr: backend2.Address}}); err != nil {
t.Fatalf("error in expected round robin: %v", err)
}
// Stopping both the backends should make the channel enter
// TransientFailure.
backend1.Stop()
backend2.Stop()
testutils.AwaitState(ctx, t, cc, connectivity.TransientFailure)
// When the resolver reports an error, the picker should get updated to
// return the resolver error.
mr.CC().ReportError(errors.New("test error"))
testutils.AwaitState(ctx, t, cc, connectivity.TransientFailure)
for ; ctx.Err() == nil; <-time.After(time.Millisecond) {
_, err := client.EmptyCall(ctx, &testpb.Empty{})
if err == nil {
t.Fatalf("EmptyCall succeeded when expected to fail with %q", "test error")
}
if strings.Contains(err.Error(), "test error") {
break
}
}
if ctx.Err() != nil {
t.Fatalf("Context timed out waiting for picker with resolver error.")
}
}
// Tests that endpointsharding doesn't automatically re-connect IDLE children.
// The test creates an endpoint with two servers and another with a single
// server. The active service in endpoint 1 is closed to make the child
// pickfirst enter IDLE state. The test verifies that the child pickfirst
// doesn't connect to the second address in the endpoint.
func (s) TestEndpointShardingReconnectDisabled(t *testing.T) {
backend1 := stubserver.StartTestService(t, nil)
defer backend1.Stop()
backend2 := stubserver.StartTestService(t, nil)
defer backend2.Stop()
backend3 := stubserver.StartTestService(t, nil)
defer backend3.Stop()
mr := manual.NewBuilderWithScheme("e2e-test")
defer mr.Close()
name := strings.ReplaceAll(strings.ToLower(t.Name()), "/", "")
bf := stub.BalancerFuncs{
Init: func(bd *stub.BalancerData) {
epOpts := endpointsharding.Options{DisableAutoReconnect: true}
bd.ChildBalancer = endpointsharding.NewBalancer(bd.ClientConn, bd.BuildOptions, balancer.Get(pickfirst.Name).Build, epOpts)
},
UpdateClientConnState: func(bd *stub.BalancerData, ccs balancer.ClientConnState) error {
return bd.ChildBalancer.UpdateClientConnState(ccs)
},
Close: func(bd *stub.BalancerData) {
bd.ChildBalancer.Close()
},
}
stub.Register(name, bf)
json := fmt.Sprintf(`{"loadBalancingConfig": [{"%s":{}}]}`, name)
sc := internal.ParseServiceConfig.(func(string) *serviceconfig.ParseResult)(json)
mr.InitialState(resolver.State{
Endpoints: []resolver.Endpoint{
{Addresses: []resolver.Address{{Addr: backend1.Address}, {Addr: backend2.Address}}},
{Addresses: []resolver.Address{{Addr: backend3.Address}}},
},
ServiceConfig: sc,
})
cc, err := grpc.NewClient(mr.Scheme()+":///", grpc.WithResolvers(mr), grpc.WithTransportCredentials(insecure.NewCredentials()))
if err != nil {
t.Fatalf("Failed to create new client: %v", err)
}
defer cc.Close()
ctx, cancel := context.WithTimeout(context.Background(), defaultTestTimeout)
defer cancel()
client := testgrpc.NewTestServiceClient(cc)
// Assert a round robin distribution between the two spun up backends. This
// requires a poll and eventual consistency as both endpoint children do not
// start in state READY.
if err = roundrobin.CheckRoundRobinRPCs(ctx, client, []resolver.Address{{Addr: backend1.Address}, {Addr: backend3.Address}}); err != nil {
t.Fatalf("error in expected round robin: %v", err)
}
// On closing the first server, the first child balancer should enter
// IDLE. Since endpointsharding is configured not to auto-reconnect, it will
// remain IDLE and will not try to connect to the second backend in the same
// endpoint.
backend1.Stop()
// CheckRoundRobinRPCs waits for all the backends to become reachable, we
// call it to ensure the picker no longer sends RPCs to closed backend.
if err = roundrobin.CheckRoundRobinRPCs(ctx, client, []resolver.Address{{Addr: backend3.Address}}); err != nil {
t.Fatalf("error in expected round robin: %v", err)
}
// Verify requests go only to backend3 for a short time.
shortCtx, cancel := context.WithTimeout(ctx, defaultTestShortTimeout)
defer cancel()
for ; shortCtx.Err() == nil; <-time.After(time.Millisecond) {
var peer peer.Peer
if _, err := client.EmptyCall(ctx, &testpb.Empty{}, grpc.Peer(&peer)); err != nil {
if status.Code(err) != codes.DeadlineExceeded {
t.Fatalf("EmptyCall() returned unexpected error %v", err)
}
break
}
if got, want := peer.Addr.String(), backend3.Address; got != want {
t.Fatalf("EmptyCall() went to unexpected backend: got %q, want %q", got, want)
}
}
}
// Tests that endpointsharding doesn't automatically re-connect IDLE children
// until cc.Connect() is called. The test creates an endpoint with a single
// address. The client is connected and the active server is closed to make the
// child pickfirst enter IDLE state. The test verifies that the child pickfirst
// doesn't re-connect automatically. The test calls cc.Connect() and verified
// that the balancer connects causing the channel to enter TransientFailure.
func (s) TestEndpointShardingExitIdle(t *testing.T) {
backend := stubserver.StartTestService(t, nil)
defer backend.Stop()
mr := manual.NewBuilderWithScheme("e2e-test")
defer mr.Close()
name := strings.ReplaceAll(strings.ToLower(t.Name()), "/", "")
bf := stub.BalancerFuncs{
Init: func(bd *stub.BalancerData) {
epOpts := endpointsharding.Options{DisableAutoReconnect: true}
bd.ChildBalancer = endpointsharding.NewBalancer(bd.ClientConn, bd.BuildOptions, balancer.Get(pickfirst.Name).Build, epOpts)
},
UpdateClientConnState: func(bd *stub.BalancerData, ccs balancer.ClientConnState) error {
return bd.ChildBalancer.UpdateClientConnState(ccs)
},
Close: func(bd *stub.BalancerData) {
bd.ChildBalancer.Close()
},
ExitIdle: func(bd *stub.BalancerData) {
bd.ChildBalancer.ExitIdle()
},
}
stub.Register(name, bf)
json := fmt.Sprintf(`{"loadBalancingConfig": [{"%s":{}}]}`, name)
sc := internal.ParseServiceConfig.(func(string) *serviceconfig.ParseResult)(json)
mr.InitialState(resolver.State{
Endpoints: []resolver.Endpoint{
{Addresses: []resolver.Address{{Addr: backend.Address}}},
},
ServiceConfig: sc,
})
cc, err := grpc.NewClient(mr.Scheme()+":///", grpc.WithResolvers(mr), grpc.WithTransportCredentials(insecure.NewCredentials()))
if err != nil {
t.Fatalf("Failed to create new client: %v", err)
}
defer cc.Close()
ctx, cancel := context.WithTimeout(context.Background(), defaultTestTimeout)
defer cancel()
client := testgrpc.NewTestServiceClient(cc)
if _, err := client.EmptyCall(ctx, &testpb.Empty{}); err != nil {
t.Errorf("client.EmptyCall() returned unexpected error: %v", err)
}
// On closing the first server, the first child balancer should enter
// IDLE. Since endpointsharding is configured not to auto-reconnect, it will
// remain IDLE and will not try to re-connect
backend.Stop()
testutils.AwaitState(ctx, t, cc, connectivity.Idle)
shortCtx, shortCancel := context.WithTimeout(ctx, defaultTestShortTimeout)
defer shortCancel()
testutils.AwaitNoStateChange(shortCtx, t, cc, connectivity.Idle)
// The balancer should try to re-connect and fail.
cc.Connect()
testutils.AwaitState(ctx, t, cc, connectivity.TransientFailure)
}

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@@ -0,0 +1,83 @@
/*
*
* Copyright 2025 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package endpointsharding
import (
"fmt"
"testing"
"google.golang.org/grpc/internal/grpctest"
"google.golang.org/grpc/resolver"
)
type s struct {
grpctest.Tester
}
func Test(t *testing.T) {
grpctest.RunSubTests(t, s{})
}
func (s) TestRotateEndpoints(t *testing.T) {
ep := func(addr string) resolver.Endpoint {
return resolver.Endpoint{Addresses: []resolver.Address{{Addr: addr}}}
}
endpoints := []resolver.Endpoint{ep("1"), ep("2"), ep("3"), ep("4"), ep("5")}
testCases := []struct {
rval int
want []resolver.Endpoint
}{
{
rval: 0,
want: []resolver.Endpoint{ep("1"), ep("2"), ep("3"), ep("4"), ep("5")},
},
{
rval: 1,
want: []resolver.Endpoint{ep("2"), ep("3"), ep("4"), ep("5"), ep("1")},
},
{
rval: 2,
want: []resolver.Endpoint{ep("3"), ep("4"), ep("5"), ep("1"), ep("2")},
},
{
rval: 3,
want: []resolver.Endpoint{ep("4"), ep("5"), ep("1"), ep("2"), ep("3")},
},
{
rval: 4,
want: []resolver.Endpoint{ep("5"), ep("1"), ep("2"), ep("3"), ep("4")},
},
}
defer func(r func(int) int) {
randIntN = r
}(randIntN)
for _, tc := range testCases {
t.Run(fmt.Sprint(tc.rval), func(t *testing.T) {
randIntN = func(int) int {
return tc.rval
}
got := rotateEndpoints(endpoints)
if fmt.Sprint(got) != fmt.Sprint(tc.want) {
t.Fatalf("rand=%v; rotateEndpoints(%v) = %v; want %v", tc.rval, endpoints, got, tc.want)
}
})
}
}