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snapshot of https://github.com/jitsi/jitsi-meet.git @ fd1749dd28f4138aa80234fc7f311b19aaffa0e7 (2026-09-15)
2026-09-15 15:56:32 +05:00

220 lines
6.8 KiB
TypeScript

import React from 'react';
import Svg, { Circle, Path } from 'react-native-svg';
import BaseTheme from '../../../base/ui/components/BaseTheme.native';
/**
* Native SVG disk for {@code TimeTimerLabel}: a ring with a wedge growing
* clockwise from 12 o'clock. Since react-native-svg has no conic gradient, the
* lap-2+ overrun sweep is drawn as thin angular slices whose colours
* interpolate the same gradient web renders with CSS.
*/
const CX = 50;
const CY = 50;
const RADIUS = 46;
// Number of thin angular slices used to emulate web's conic gradient across
// the swept region. 60 keeps each slice ≤ a few degrees, so the banding is
// imperceptible at the pill's disk size while staying cheap to render.
const OVERRUN_SLICES = 60;
/**
* Converts a polar coordinate (clock angle in degrees, 0 = 12 o'clock) to
* cartesian coordinates on the disk. Identical to web's {@code Disk}.
*
* @param {number} angleDeg - Angle in degrees, clockwise from the top.
* @param {number} r - Radius.
* @returns {{ x: number, y: number }}
*/
function polarToCartesian(angleDeg: number, r: number) {
const rad = ((angleDeg - 90) * Math.PI) / 180;
return {
x: CX + (r * Math.cos(rad)),
y: CY + (r * Math.sin(rad))
};
}
/**
* Builds an SVG path for a filled pie wedge covering the given fraction of
* the disk, drawn clockwise from the top. Identical to web's {@code Disk}.
*
* @param {number} fraction - Fraction of the disk to fill (0..1).
* @returns {string}
*/
function wedgePath(fraction: number): string {
const clamped = Math.max(0, Math.min(1, fraction));
if (clamped <= 0) {
return '';
}
if (clamped >= 1) {
const top = polarToCartesian(0, RADIUS);
const bottom = polarToCartesian(180, RADIUS);
return [
`M ${top.x} ${top.y}`,
`A ${RADIUS} ${RADIUS} 0 0 1 ${bottom.x} ${bottom.y}`,
`A ${RADIUS} ${RADIUS} 0 0 1 ${top.x} ${top.y}`,
'Z'
].join(' ');
}
const endAngle = clamped * 360;
const start = polarToCartesian(0, RADIUS);
const end = polarToCartesian(endAngle, RADIUS);
const largeArc = endAngle > 180 ? 1 : 0;
return [
`M ${CX} ${CY}`,
`L ${start.x} ${start.y}`,
`A ${RADIUS} ${RADIUS} 0 ${largeArc} 1 ${end.x} ${end.y}`,
'Z'
].join(' ');
}
/**
* Linearly interpolates between two #rrggbb hex colours.
*
* @param {string} from - Start colour (#rrggbb).
* @param {string} to - End colour (#rrggbb).
* @param {number} t - Interpolation factor, 0..1.
* @returns {string}
*/
function lerpHexColor(from: string, to: string, t: number): string {
const f = parseInt(from.slice(1), 16);
const g = parseInt(to.slice(1), 16);
const fr = (f >> 16) & 0xff, fg = (f >> 8) & 0xff, fb = f & 0xff;
const gr = (g >> 16) & 0xff, gg = (g >> 8) & 0xff, gb = g & 0xff;
const r = Math.round(fr + ((gr - fr) * t));
const gc = Math.round(fg + ((gg - fg) * t));
const b = Math.round(fb + ((gb - fb) * t));
return `#${((1 << 24) + (r << 16) + (gc << 8) + b).toString(16).slice(1)}`;
}
/**
* Builds a filled pie-wedge path spanning [startDeg, endDeg] clockwise from
* the 12 o'clock origin. Used to emulate the conic gradient one thin slice at
* a time.
*
* @param {number} startDeg - Start angle in degrees.
* @param {number} endDeg - End angle in degrees.
* @returns {string}
*/
function slicePath(startDeg: number, endDeg: number): string {
const start = polarToCartesian(startDeg, RADIUS);
const end = polarToCartesian(endDeg, RADIUS);
const largeArc = endDeg - startDeg > 180 ? 1 : 0;
return [
`M ${CX} ${CY}`,
`L ${start.x} ${start.y}`,
`A ${RADIUS} ${RADIUS} 0 ${largeArc} 1 ${end.x} ${end.y}`,
'Z'
].join(' ');
}
interface IProps {
/**
* Fill colour for the disk (blue / amber / red per timer state).
*/
color: string;
/**
* Fraction of the disk to fill (0..1).
*/
fraction: number;
/**
* Angular position (degrees, clockwise from the top) of the leading edge
* of the overrun sweep during lap 2 and onward. When provided, the
* conic-gradient sweep (base colour → darker edge colour) is drawn from
* the origin to this angle over the fully filled disk.
*/
overrunArcEndDeg?: number;
/**
* Rendered size (width and height) of the disk in points.
*/
size: number;
}
/**
* Renders the time-timer disk as a ring with an optional filled wedge, plus a
* stroked overrun arc during lap 2+.
*
* @param {IProps} props - Component props.
* @returns {ReactElement}
*/
const Disk = ({ color, fraction, overrunArcEndDeg, size }: IProps) => {
const showOverrun = typeof overrunArcEndDeg === 'number';
const wedge = wedgePath(fraction);
// Reproduce web's conic gradient over the swept region [0, deg]: base
// colour at the origin fading to the darker edge colour at the leading
// edge, matched slice-by-slice. The remainder of the disk stays the base
// colour (already painted by the full wedge below).
let overrunSlices: React.ReactElement[] = [];
if (showOverrun) {
const deg = Math.max(0, Math.min(360, overrunArcEndDeg ?? 0));
const step = deg / OVERRUN_SLICES;
overrunSlices = Array.from({ length: OVERRUN_SLICES }, (_, i) => {
const a0 = i * step;
const a1 = (i + 1) * step;
// Colour the gradient would have at the middle of this slice.
const t = deg > 0 ? ((a0 + a1) / 2) / deg : 0;
return (
<Path
d = { slicePath(a0, a1) }
fill = { lerpHexColor(
BaseTheme.palette.timeTimerExpiredDisk,
BaseTheme.palette.timeTimerExpiredOverrunEdge,
t) }
key = { i } />
);
});
}
return (
<Svg
height = { size }
viewBox = '0 0 100 100'
width = { size }>
{/*
* Faint 5% white fill behind the wedge so the unfilled portion
* reads as a subtle lighter shape against the navy chip
* background. Drawn FIRST so the wedge paints over it.
*/}
<Circle
cx = { CX }
cy = { CY }
fill = '#FFFFFF'
fillOpacity = { 0.05 }
r = { RADIUS } />
<Circle
cx = { CX }
cy = { CY }
fill = 'none'
r = { RADIUS }
stroke = { color }
strokeWidth = { 6 } />
{ wedge !== '' && (
<Path
d = { wedge }
fill = { color } />
) }
{ overrunSlices }
</Svg>
);
};
export default Disk;