snapshot of https://github.com/livekit/livekit.git @ 08c5433449c106943231037d0b892895f6e92d3b (2026-09-15)
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197
pkg/sfu/audio/audiolevel.go
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197
pkg/sfu/audio/audiolevel.go
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// Copyright 2023 LiveKit, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package audio
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import (
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"math"
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"sync"
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)
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const (
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silentAudioLevel = 127
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negInv20 = -1.0 / 20
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)
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// --------------------------------------
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type AudioLevelConfig struct {
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// minimum level to be considered active, 0-127, where 0 is loudest
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ActiveLevel uint8 `yaml:"active_level,omitempty"`
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// percentile to measure, a participant is considered active if it has exceeded the ActiveLevel more than
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// MinPercentile% of the time
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MinPercentile uint8 `yaml:"min_percentile,omitempty"`
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// interval to update clients, in ms
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UpdateInterval uint32 `yaml:"update_interval,omitempty"`
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// smoothing for audioLevel values sent to the client.
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// audioLevel will be an average of `smooth_intervals`, 0 to disable
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SmoothIntervals uint32 `yaml:"smooth_intervals,omitempty"`
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}
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var (
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DefaultAudioLevelConfig = AudioLevelConfig{
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ActiveLevel: 35, // -35dBov
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MinPercentile: 40,
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UpdateInterval: 400,
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SmoothIntervals: 2,
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}
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)
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// --------------------------------------
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type AudioLevelParams struct {
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ClockRate uint32
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}
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// keeps track of audio level for a participant
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type AudioLevel struct {
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params AudioLevelParams
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config AudioLevelConfig
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// min duration within an observe duration window to be considered active
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minActiveDuration uint32
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smoothFactor float64
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activeThreshold float64
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lock sync.Mutex
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smoothedLevel float64
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loudestObservedLevel uint8
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activeDuration uint32 // ms
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observedDuration uint32 // ms
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lastObservedAt int64
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highestRTPTimestamp uint32
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highestRTPTimestampInitialized bool
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}
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func NewAudioLevel(params AudioLevelParams) *AudioLevel {
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return &AudioLevel{
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params: params,
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smoothFactor: 1,
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loudestObservedLevel: silentAudioLevel,
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}
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}
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func (l *AudioLevel) SetConfig(config AudioLevelConfig) {
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l.lock.Lock()
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defer l.lock.Unlock()
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l.config = config
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l.minActiveDuration = uint32(l.config.MinPercentile) * l.config.UpdateInterval / 100
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if l.config.SmoothIntervals > 0 {
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// exponential moving average (EMA), same center of mass with simple moving average (SMA)
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l.smoothFactor = float64(2) / (float64(l.config.SmoothIntervals + 1))
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} else {
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l.smoothFactor = 1
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}
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l.activeThreshold = ConvertAudioLevel(float64(l.config.ActiveLevel))
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}
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// Observes a new frame
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func (l *AudioLevel) Observe(level uint8, durationMs uint32, arrivalTime int64) {
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l.lock.Lock()
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defer l.lock.Unlock()
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l.observeLocked(level, durationMs, arrivalTime)
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}
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func (l *AudioLevel) observeLocked(level uint8, durationMs uint32, arrivalTime int64) {
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if l.config.UpdateInterval == 0 {
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return
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}
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l.lastObservedAt = arrivalTime
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l.observedDuration += durationMs
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if level <= l.config.ActiveLevel {
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l.activeDuration += durationMs
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if l.loudestObservedLevel > level {
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l.loudestObservedLevel = level
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}
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}
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if l.observedDuration >= l.config.UpdateInterval {
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smoothedLevel := float64(0.0)
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// compute and reset
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if l.activeDuration >= l.minActiveDuration {
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// adjust loudest observed level by how much of the window was active.
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// Weight will be 0 if active the entire duration
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// > 0 if active for longer than observe duration
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// < 0 if active for less than observe duration
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activityWeight := 20 * math.Log10(float64(l.activeDuration)/float64(l.config.UpdateInterval))
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adjustedLevel := float64(l.loudestObservedLevel) - activityWeight
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linearLevel := ConvertAudioLevel(adjustedLevel)
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// exponential smoothing to dampen transients
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smoothedLevel = l.smoothedLevel + (linearLevel-l.smoothedLevel)*l.smoothFactor
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}
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l.resetLocked(smoothedLevel)
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}
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}
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func (l *AudioLevel) ObserveWithRTPTimestamp(level uint8, ts uint32, arrivalTime int64) {
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l.lock.Lock()
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defer l.lock.Unlock()
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if !l.highestRTPTimestampInitialized {
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l.highestRTPTimestampInitialized = true
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l.highestRTPTimestamp = ts
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}
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if (ts - l.highestRTPTimestamp) < (1 << 31) {
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durationMs := (ts - l.highestRTPTimestamp) * 1e3 / l.params.ClockRate
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l.observeLocked(level, durationMs, arrivalTime)
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l.highestRTPTimestamp = ts
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}
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}
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// returns current smoothed audio level
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func (l *AudioLevel) GetLevel(now int64) (float64, bool) {
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l.lock.Lock()
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defer l.lock.Unlock()
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if l.config.UpdateInterval == 0 {
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return 0.0, false
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}
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l.resetIfStaleLocked(now)
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return l.smoothedLevel, l.smoothedLevel >= l.activeThreshold
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}
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func (l *AudioLevel) resetIfStaleLocked(arrivalTime int64) {
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if (arrivalTime-l.lastObservedAt)/1e6 < int64(2*l.config.UpdateInterval) {
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return
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}
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l.resetLocked(0.0)
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}
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func (l *AudioLevel) resetLocked(smoothedLevel float64) {
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l.smoothedLevel = smoothedLevel
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l.loudestObservedLevel = silentAudioLevel
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l.activeDuration = 0
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l.observedDuration = 0
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}
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// ---------------------------------------------------
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// convert decibel back to linear
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func ConvertAudioLevel(level float64) float64 {
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return math.Pow(10, level*negInv20)
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}
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