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upstream-livekit/pkg/sfu/audio/audiolevel.go
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snapshot of https://github.com/livekit/livekit.git @ 08c5433449c106943231037d0b892895f6e92d3b (2026-09-15)
2026-09-15 16:14:22 +05:00

198 lines
5.3 KiB
Go

// Copyright 2023 LiveKit, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
import (
"math"
"sync"
)
const (
silentAudioLevel = 127
negInv20 = -1.0 / 20
)
// --------------------------------------
type AudioLevelConfig struct {
// minimum level to be considered active, 0-127, where 0 is loudest
ActiveLevel uint8 `yaml:"active_level,omitempty"`
// percentile to measure, a participant is considered active if it has exceeded the ActiveLevel more than
// MinPercentile% of the time
MinPercentile uint8 `yaml:"min_percentile,omitempty"`
// interval to update clients, in ms
UpdateInterval uint32 `yaml:"update_interval,omitempty"`
// smoothing for audioLevel values sent to the client.
// audioLevel will be an average of `smooth_intervals`, 0 to disable
SmoothIntervals uint32 `yaml:"smooth_intervals,omitempty"`
}
var (
DefaultAudioLevelConfig = AudioLevelConfig{
ActiveLevel: 35, // -35dBov
MinPercentile: 40,
UpdateInterval: 400,
SmoothIntervals: 2,
}
)
// --------------------------------------
type AudioLevelParams struct {
ClockRate uint32
}
// keeps track of audio level for a participant
type AudioLevel struct {
params AudioLevelParams
config AudioLevelConfig
// min duration within an observe duration window to be considered active
minActiveDuration uint32
smoothFactor float64
activeThreshold float64
lock sync.Mutex
smoothedLevel float64
loudestObservedLevel uint8
activeDuration uint32 // ms
observedDuration uint32 // ms
lastObservedAt int64
highestRTPTimestamp uint32
highestRTPTimestampInitialized bool
}
func NewAudioLevel(params AudioLevelParams) *AudioLevel {
return &AudioLevel{
params: params,
smoothFactor: 1,
loudestObservedLevel: silentAudioLevel,
}
}
func (l *AudioLevel) SetConfig(config AudioLevelConfig) {
l.lock.Lock()
defer l.lock.Unlock()
l.config = config
l.minActiveDuration = uint32(l.config.MinPercentile) * l.config.UpdateInterval / 100
if l.config.SmoothIntervals > 0 {
// exponential moving average (EMA), same center of mass with simple moving average (SMA)
l.smoothFactor = float64(2) / (float64(l.config.SmoothIntervals + 1))
} else {
l.smoothFactor = 1
}
l.activeThreshold = ConvertAudioLevel(float64(l.config.ActiveLevel))
}
// Observes a new frame
func (l *AudioLevel) Observe(level uint8, durationMs uint32, arrivalTime int64) {
l.lock.Lock()
defer l.lock.Unlock()
l.observeLocked(level, durationMs, arrivalTime)
}
func (l *AudioLevel) observeLocked(level uint8, durationMs uint32, arrivalTime int64) {
if l.config.UpdateInterval == 0 {
return
}
l.lastObservedAt = arrivalTime
l.observedDuration += durationMs
if level <= l.config.ActiveLevel {
l.activeDuration += durationMs
if l.loudestObservedLevel > level {
l.loudestObservedLevel = level
}
}
if l.observedDuration >= l.config.UpdateInterval {
smoothedLevel := float64(0.0)
// compute and reset
if l.activeDuration >= l.minActiveDuration {
// adjust loudest observed level by how much of the window was active.
// Weight will be 0 if active the entire duration
// > 0 if active for longer than observe duration
// < 0 if active for less than observe duration
activityWeight := 20 * math.Log10(float64(l.activeDuration)/float64(l.config.UpdateInterval))
adjustedLevel := float64(l.loudestObservedLevel) - activityWeight
linearLevel := ConvertAudioLevel(adjustedLevel)
// exponential smoothing to dampen transients
smoothedLevel = l.smoothedLevel + (linearLevel-l.smoothedLevel)*l.smoothFactor
}
l.resetLocked(smoothedLevel)
}
}
func (l *AudioLevel) ObserveWithRTPTimestamp(level uint8, ts uint32, arrivalTime int64) {
l.lock.Lock()
defer l.lock.Unlock()
if !l.highestRTPTimestampInitialized {
l.highestRTPTimestampInitialized = true
l.highestRTPTimestamp = ts
}
if (ts - l.highestRTPTimestamp) < (1 << 31) {
durationMs := (ts - l.highestRTPTimestamp) * 1e3 / l.params.ClockRate
l.observeLocked(level, durationMs, arrivalTime)
l.highestRTPTimestamp = ts
}
}
// returns current smoothed audio level
func (l *AudioLevel) GetLevel(now int64) (float64, bool) {
l.lock.Lock()
defer l.lock.Unlock()
if l.config.UpdateInterval == 0 {
return 0.0, false
}
l.resetIfStaleLocked(now)
return l.smoothedLevel, l.smoothedLevel >= l.activeThreshold
}
func (l *AudioLevel) resetIfStaleLocked(arrivalTime int64) {
if (arrivalTime-l.lastObservedAt)/1e6 < int64(2*l.config.UpdateInterval) {
return
}
l.resetLocked(0.0)
}
func (l *AudioLevel) resetLocked(smoothedLevel float64) {
l.smoothedLevel = smoothedLevel
l.loudestObservedLevel = silentAudioLevel
l.activeDuration = 0
l.observedDuration = 0
}
// ---------------------------------------------------
// convert decibel back to linear
func ConvertAudioLevel(level float64) float64 {
return math.Pow(10, level*negInv20)
}