/* Ory Identities API This is the API specification for Ory Identities with features such as registration, login, recovery, account verification, profile settings, password reset, identity management, session management, email and sms delivery, and more. API version: Contact: office@ory.sh */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package client import ( "encoding/json" "fmt" ) // checks if the UiNodeAnchorAttributes type satisfies the MappedNullable interface at compile time var _ MappedNullable = &UiNodeAnchorAttributes{} // UiNodeAnchorAttributes struct for UiNodeAnchorAttributes type UiNodeAnchorAttributes struct { // The link's href (destination) URL. format: uri Href string `json:"href"` // A unique identifier Id string `json:"id"` // NodeType represents this node's types. It is a mirror of `node.type` and is primarily used to allow compatibility with OpenAPI 3.0. In this struct it technically always is \"a\". text Text input Input img Image a Anchor script Script div Division NodeType string `json:"node_type"` Title UiText `json:"title"` AdditionalProperties map[string]interface{} } type _UiNodeAnchorAttributes UiNodeAnchorAttributes // NewUiNodeAnchorAttributes instantiates a new UiNodeAnchorAttributes object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewUiNodeAnchorAttributes(href string, id string, nodeType string, title UiText) *UiNodeAnchorAttributes { this := UiNodeAnchorAttributes{} this.Href = href this.Id = id this.NodeType = nodeType this.Title = title return &this } // NewUiNodeAnchorAttributesWithDefaults instantiates a new UiNodeAnchorAttributes object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewUiNodeAnchorAttributesWithDefaults() *UiNodeAnchorAttributes { this := UiNodeAnchorAttributes{} return &this } // GetHref returns the Href field value func (o *UiNodeAnchorAttributes) GetHref() string { if o == nil { var ret string return ret } return o.Href } // GetHrefOk returns a tuple with the Href field value // and a boolean to check if the value has been set. func (o *UiNodeAnchorAttributes) GetHrefOk() (*string, bool) { if o == nil { return nil, false } return &o.Href, true } // SetHref sets field value func (o *UiNodeAnchorAttributes) SetHref(v string) { o.Href = v } // GetId returns the Id field value func (o *UiNodeAnchorAttributes) GetId() string { if o == nil { var ret string return ret } return o.Id } // GetIdOk returns a tuple with the Id field value // and a boolean to check if the value has been set. func (o *UiNodeAnchorAttributes) GetIdOk() (*string, bool) { if o == nil { return nil, false } return &o.Id, true } // SetId sets field value func (o *UiNodeAnchorAttributes) SetId(v string) { o.Id = v } // GetNodeType returns the NodeType field value func (o *UiNodeAnchorAttributes) GetNodeType() string { if o == nil { var ret string return ret } return o.NodeType } // GetNodeTypeOk returns a tuple with the NodeType field value // and a boolean to check if the value has been set. func (o *UiNodeAnchorAttributes) GetNodeTypeOk() (*string, bool) { if o == nil { return nil, false } return &o.NodeType, true } // SetNodeType sets field value func (o *UiNodeAnchorAttributes) SetNodeType(v string) { o.NodeType = v } // GetTitle returns the Title field value func (o *UiNodeAnchorAttributes) GetTitle() UiText { if o == nil { var ret UiText return ret } return o.Title } // GetTitleOk returns a tuple with the Title field value // and a boolean to check if the value has been set. func (o *UiNodeAnchorAttributes) GetTitleOk() (*UiText, bool) { if o == nil { return nil, false } return &o.Title, true } // SetTitle sets field value func (o *UiNodeAnchorAttributes) SetTitle(v UiText) { o.Title = v } func (o UiNodeAnchorAttributes) MarshalJSON() ([]byte, error) { toSerialize, err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o UiNodeAnchorAttributes) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["href"] = o.Href toSerialize["id"] = o.Id toSerialize["node_type"] = o.NodeType toSerialize["title"] = o.Title for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *UiNodeAnchorAttributes) UnmarshalJSON(data []byte) (err error) { // This validates that all required properties are included in the JSON object // by unmarshalling the object into a generic map with string keys and checking // that every required field exists as a key in the generic map. requiredProperties := []string{ "href", "id", "node_type", "title", } allProperties := make(map[string]interface{}) err = json.Unmarshal(data, &allProperties) if err != nil { return err } for _, requiredProperty := range requiredProperties { if _, exists := allProperties[requiredProperty]; !exists { return fmt.Errorf("no value given for required property %v", requiredProperty) } } varUiNodeAnchorAttributes := _UiNodeAnchorAttributes{} err = json.Unmarshal(data, &varUiNodeAnchorAttributes) if err != nil { return err } *o = UiNodeAnchorAttributes(varUiNodeAnchorAttributes) additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(data, &additionalProperties); err == nil { delete(additionalProperties, "href") delete(additionalProperties, "id") delete(additionalProperties, "node_type") delete(additionalProperties, "title") o.AdditionalProperties = additionalProperties } return err } type NullableUiNodeAnchorAttributes struct { value *UiNodeAnchorAttributes isSet bool } func (v NullableUiNodeAnchorAttributes) Get() *UiNodeAnchorAttributes { return v.value } func (v *NullableUiNodeAnchorAttributes) Set(val *UiNodeAnchorAttributes) { v.value = val v.isSet = true } func (v NullableUiNodeAnchorAttributes) IsSet() bool { return v.isSet } func (v *NullableUiNodeAnchorAttributes) Unset() { v.value = nil v.isSet = false } func NewNullableUiNodeAnchorAttributes(val *UiNodeAnchorAttributes) *NullableUiNodeAnchorAttributes { return &NullableUiNodeAnchorAttributes{value: val, isSet: true} } func (v NullableUiNodeAnchorAttributes) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableUiNodeAnchorAttributes) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }