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This commit is contained in:
54
packages/apps/deno-runtime/main.ts
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54
packages/apps/deno-runtime/main.ts
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@@ -0,0 +1,54 @@
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import { Buffer } from 'node:buffer';
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import { Socket } from 'node:net';
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import process from 'node:process';
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// Deno consumes the base as TypeScript source through the import map: ESM
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// imports honor the map (`@rocket.chat/apps/` → `../`), so bare specifiers and
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// `@rocket.chat/apps/*` resolve to allowed paths. Importing the compiled `dist`
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// instead would run the base as CommonJS, whose `require()` bypasses the import
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// map and falls back to node_modules — outside the subprocess read allowlist.
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import { setSandboxGlobals, setSandboxRequire } from '@rocket.chat/apps/base-runtime/handlers/app/construct';
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import { setTransport } from '@rocket.chat/apps/base-runtime/lib/messenger';
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import { startMainLoop } from '@rocket.chat/apps/base-runtime/mainLoop';
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import registerErrorListeners from './error-handlers';
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import { require } from './lib/require';
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import { stdoutTransport } from './lib/transports/stdoutTransport';
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if (!process.argv.includes('--subprocess')) {
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console.error(`
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This is the Deno wrapper for the Rocket.Chat Apps runtime. It is not meant to be executed stand-alone;
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It is instead meant to be executed as a subprocess by the Apps-Engine framework.
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`);
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process.exit(1);
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}
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function prepareEnvironment() {
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// Deno does not behave equally to Node when it comes to piping content to a socket
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// So we intervene here
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const originalFinal = Socket.prototype._final;
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// deno-lint-ignore no-explicit-any
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Socket.prototype._final = function _final(cb: any) {
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// Deno closes the readable stream in the Socket earlier than Node
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// The exact reason for that is yet unknown, so we'll need to simply delay the execution
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// which allows data to be read in a response
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setTimeout(() => originalFinal.call(this, cb), 1);
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};
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}
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// This runtime communicates with the Apps-Engine host through stdout
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setTransport(stdoutTransport);
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// Deno's sandbox `require` is a createRequire shim that resolves compiled
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// apps-engine paths; the eval shell additionally needs a `Buffer` and a
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// shadowed `Deno` (→ undefined) bound by name.
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setSandboxRequire(require);
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setSandboxGlobals({ Buffer, Deno: undefined });
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// Process-global side effect; doing it once at startup is cleaner than inside construct
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prepareEnvironment();
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registerErrorListeners();
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startMainLoop();
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