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743 lines
24 KiB
TypeScript
743 lines
24 KiB
TypeScript
/**
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* Federation test data and configuration
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* This file provides validated federation configuration for federation tests.
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*/
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import * as fs from 'node:fs';
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import * as path from 'node:path';
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import { createClient, type MatrixClient, KnownMembership, type Room, type RoomMember, Visibility } from 'matrix-js-sdk';
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import { logger } from 'matrix-js-sdk/lib/logger';
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logger.debug = () => void 0;
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logger.info = () => void 0;
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logger.warn = () => void 0;
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logger.error = () => void 0;
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/**
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* Creates a promise that resolves after the specified delay.
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*
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* Utility function for adding delays in async operations, particularly
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* useful for retry logic and handling eventual consistency in distributed systems.
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*
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* @param ms - The delay in milliseconds
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* @returns Promise that resolves after the specified delay
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*/
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export function wait(ms: number): Promise<void> {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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/**
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* Client for interacting with Matrix Synapse homeserver during federation tests.
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*
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* Provides a simplified interface for Matrix operations needed in federation
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* testing scenarios, including room management, member operations, and
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* invitation handling with built-in retry logic for eventual consistency.
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*/
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export class SynapseClient {
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private _matrixClient: MatrixClient | null = null;
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private url: string;
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private username: string;
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private password: string;
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/**
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* Creates a new SynapseClient instance.
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*
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* @param url - The Matrix homeserver URL
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* @param username - Matrix user ID (e.g., @user:domain.com)
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* @param password - User password for authentication
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*/
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constructor(url: string, username: string, password: string) {
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this.url = url;
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this.username = username;
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this.password = password;
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}
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get matrixClient(): MatrixClient {
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if (!this._matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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return this._matrixClient;
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}
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/**
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* Initializes the Matrix client connection.
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*
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* Creates and authenticates a Matrix client, then starts the client
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* to enable real-time operations. Must be called before using other methods.
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*
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* @returns Promise that resolves when initialization is complete
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* @throws Error if authentication fails or client cannot be started
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*/
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async initialize(): Promise<void> {
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const client = await this.createClient(this.username, this.password, this.url);
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await client.startClient();
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this._matrixClient = client;
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}
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/**
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* Creates and authenticates a Matrix client with silent logging.
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*
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* Sets up a Matrix client with minimal logging to reduce noise during
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* test execution while maintaining full functionality for federation testing.
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*
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* @param username - Matrix user ID for authentication
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* @param password - User password for authentication
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* @param url - Matrix homeserver URL
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* @returns Authenticated Matrix client ready for use
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* @throws Error if login fails or client creation fails
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*/
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private async createClient(username: string, password: string, url: string): Promise<MatrixClient> {
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const silentLogger = {
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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trace: () => {},
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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debug: () => {},
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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info: () => {},
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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warn: () => {},
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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error: () => {},
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getChild: () => silentLogger,
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};
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const client = createClient({
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baseUrl: url,
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useAuthorizationHeader: true,
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logger: silentLogger,
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});
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await client.login('m.login.password', {
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user: username,
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password,
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});
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return client;
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}
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/**
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* Retrieves a room by its display name.
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*
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* Searches through all known rooms to find one matching the specified
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* display name. Useful for federation testing where room names are
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* used as identifiers.
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*
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* @param roomName - The display name of the room to find
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* @returns The Matrix room object
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* @throws Error if client is not initialized or room is not found
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*/
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getRoom(roomName: string): Room {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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const rooms = this.matrixClient.getRooms();
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const room = rooms.find((room) => room.name === roomName);
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if (room) {
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return room;
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}
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throw new Error(`No room found with name ${roomName}`);
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}
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async createRoom(roomName: string, visibility: Visibility = Visibility.Private): Promise<string> {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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const room = await this.matrixClient.createRoom({
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name: roomName,
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visibility,
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});
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return room.room_id;
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}
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async createDM(userIds: string[]) {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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const dmRoom = await this.matrixClient.createRoom({
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is_direct: true,
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invite: userIds,
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});
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return this.matrixClient.getRoom(dmRoom.room_id);
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}
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async inviteUserToRoom(roomId: string, userId: string): Promise<void> {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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await this.matrixClient.invite(roomId, userId);
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}
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/**
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* Finds a room by name and membership status.
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*
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* Searches for a room that matches both the display name and the current
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* user's membership status. Useful for finding rooms in specific states
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* like 'invite' or 'join' during federation testing.
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*
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* @param roomName - The display name of the room to find
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* @param membership - The required membership status (e.g., 'invite', 'join')
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* @returns The Matrix room ID
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* @throws Error if client is not initialized or room is not found
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*/
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getRoomIdByRoomNameAndMembership(roomName: string, membership: KnownMembership): string {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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const rooms = this.matrixClient.getRooms();
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const room = rooms.find((room) => room.name === roomName && room.getMyMembership() === membership);
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if (room) {
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return room.roomId;
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}
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throw new Error(`No room found with name ${roomName} and membership ${membership}`);
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}
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/**
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* Accepts a room invitation with configurable retry logic.
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*
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* Handles the process of accepting a room invitation, which is common
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* in federation scenarios where users are invited to remote rooms.
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* Includes retry logic to handle eventual consistency in distributed systems.
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*
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* @param roomName - The display name of the room to join
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* @param maxRetries - Maximum number of retry attempts (default: 5)
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* @param retryDelay - Delay between retries in milliseconds (default: 1000)
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* @param initialDelay - Initial delay before first attempt in milliseconds (default: 5000)
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* @returns The room ID of the successfully joined room
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* @throws Error if client is not initialized or all retry attempts fail
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*/
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async acceptInvitationForRoomName(roomName: string, maxRetries = 5, retryDelay = 1000, initialDelay = 5000): Promise<string> {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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if (initialDelay) {
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await wait(initialDelay);
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}
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const retries = Math.max(1, maxRetries);
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let lastError: Error | null = null;
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for (let attempt = 1; attempt <= retries; attempt++) {
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try {
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const roomId = this.getRoomIdByRoomNameAndMembership(roomName, KnownMembership.Invite);
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await this.matrixClient.joinRoom(roomId);
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return roomId;
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} catch (error) {
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if (attempt < retries) {
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await wait(retryDelay);
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}
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lastError = error as Error;
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}
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}
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throw new Error(
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`Failed to accept invitation for room ${roomName} after ${retries} attempts${lastError ? `: ${lastError.message}` : ''}`,
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);
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}
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/**
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* Retrieves all members of a room.
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*
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* Gets the complete list of room members, which is essential
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* for verifying federation state and member synchronization.
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*
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* @param roomName - The display name of the room
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* @returns Array of room member objects
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* @throws Error if client is not initialized or room is not found
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*/
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async getRoomMembers(roomName: string): Promise<RoomMember[]> {
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const room = this.getRoom(roomName);
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return room.getMembers();
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}
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/**
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* Finds a specific room member with retry logic.
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*
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* Searches for a member in a room by username or user ID, with configurable
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* retry logic to handle eventual consistency in federated systems.
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* This is crucial for federation testing where member synchronization
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* may take time to propagate across homeservers.
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*
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* @param roomName - The display name of the room to search
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* @param username - The username or user ID to find
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* @param options - Retry configuration options
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* @param options.maxRetries - Maximum number of retry attempts (default: 3)
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* @param options.delay - Delay between retries in milliseconds (default: 1000)
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* @param options.initialDelay - Initial delay before first attempt in milliseconds (default: 0)
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* @returns The room member if found, null otherwise
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*/
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async findRoomMember(
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roomName: string,
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username: string,
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options: { maxRetries?: number; delay?: number; initialDelay?: number } = {},
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): Promise<RoomMember | null> {
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const { maxRetries = 3, delay = 1000, initialDelay = 0 } = options;
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if (initialDelay > 0) {
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await wait(initialDelay);
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}
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for (let attempt = 1; attempt <= maxRetries; attempt++) {
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try {
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const members = await this.getRoomMembers(roomName);
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const member = members.find((member: RoomMember) => member.name === username || member.userId === username);
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if (member) {
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return member;
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}
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if (attempt < maxRetries) {
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await wait(delay);
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}
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} catch (error) {
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console.warn(`Attempt ${attempt} to find room member failed:`, error);
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if (attempt < maxRetries) {
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await wait(delay);
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}
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}
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}
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return null;
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}
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/**
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* Sends a text message to a room.
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*
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* Sends a plain text message to the specified room using the Matrix JS SDK.
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* The room is identified by its display name, which is common in federation
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* testing scenarios.
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*
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* @param roomName - The display name of the room to send the message to
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* @param message - The text message content to send
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* @returns Promise resolving to the Matrix event ID of the sent message
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* @throws Error if client is not initialized or room is not found
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*/
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async sendTextMessage(roomName: string, message: string): Promise<string> {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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const room = this.getRoom(roomName);
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const response = await this.matrixClient.sendTextMessage(room.roomId, message);
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return response.event_id;
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}
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/**
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* Sends an HTML-formatted message to a room.
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*
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* Sends a message with HTML formatting to the specified room using the Matrix JS SDK.
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* This allows sending formatted text (bold, italic, underline) that will be properly
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* rendered in Element and other Matrix clients that support HTML formatting.
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*
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* @param roomName - The display name of the room to send the message to
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* @param body - The plain text version of the message (required by Matrix spec)
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* @param formattedBody - The HTML-formatted version of the message
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* @returns Promise resolving to the Matrix event ID of the sent message
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* @throws Error if client is not initialized or room is not found
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*/
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async sendHtmlMessage(roomName: string, body: string, formattedBody: string): Promise<string> {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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const room = this.getRoom(roomName);
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const content: any = {
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msgtype: 'm.text',
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body,
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format: 'org.matrix.custom.html',
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formatted_body: formattedBody,
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};
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const response = await this.matrixClient.sendMessage(room.roomId, content);
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return response.event_id;
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}
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/**
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* Retrieves all text messages from a room's timeline.
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*
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* Gets all text message events from the room's timeline, which is essential
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* for verifying message synchronization in federation testing. Filters out
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* non-message events and returns only text messages.
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*
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* @param roomName - The display name of the room
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* @returns Array of text message events from the room's timeline
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* @throws Error if client is not initialized or room is not found
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*/
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getRoomMessages(roomName: string): Array<{ content: { body: string }; event_id: string; sender: string }> {
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if (!this.matrixClient) {
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throw new Error('Matrix client is not initialized');
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}
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const room = this.getRoom(roomName);
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const { timeline } = room;
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const messages: Array<{ content: { body: string }; event_id: string; sender: string }> = [];
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for (const event of timeline) {
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if (event.getType() === 'm.room.message') {
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const content = event.getContent();
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if (content.msgtype === 'm.text' || content.msgtype === 'm.notice') {
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messages.push({
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content: {
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body: content.body || '',
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},
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event_id: event.getId() || '',
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sender: event.getSender() || '',
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});
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}
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}
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}
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return messages;
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}
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/**
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* Finds a message in a room's timeline by content.
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*
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* Searches for a message in the room's timeline that matches the specified
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* content text. Useful for verifying that messages appear correctly on
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* the remote side in federation tests.
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*
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* @param roomName - The display name of the room to search
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* @param messageText - The message text to find
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* @param options - Retry configuration options
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* @param options.maxRetries - Maximum number of retry attempts (default: 5)
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* @param options.delay - Delay between retries in milliseconds (default: 1000)
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* @param options.initialDelay - Initial delay before first attempt in milliseconds (default: 2000)
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* @returns The message event if found, null otherwise
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*/
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async findMessageInRoom(
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roomName: string,
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messageText: string,
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options: { maxRetries?: number; delay?: number; initialDelay?: number } = {},
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): Promise<{ content: { body: string }; event_id: string; sender: string } | null> {
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const { maxRetries = 5, delay = 1000, initialDelay = 2000 } = options;
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|
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if (initialDelay > 0) {
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await wait(initialDelay);
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}
|
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|
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for (let attempt = 1; attempt <= maxRetries; attempt++) {
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try {
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const messages = this.getRoomMessages(roomName);
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const message = messages.find((msg) => msg.content.body === messageText);
|
|
|
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if (message) {
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return message;
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|
}
|
|
|
|
if (attempt < maxRetries) {
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|
await wait(delay);
|
|
}
|
|
} catch (error) {
|
|
console.warn(`Attempt ${attempt} to find message in room failed:`, error);
|
|
|
|
if (attempt < maxRetries) {
|
|
await wait(delay);
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
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|
* Uploads a file to a room using Matrix JS SDK.
|
|
*
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|
* Uploads a file to the specified room and sends it as a file message.
|
|
* Determines the appropriate msgtype based on file extension and mime type.
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*
|
|
* @param roomName - The display name of the room to upload the file to
|
|
* @param filePath - Path to the file to upload
|
|
* @param fileName - The file name to use in the message body (used by findFileMessageInRoom)
|
|
* @returns Promise resolving to the Matrix event ID of the sent file message
|
|
* @throws Error if client is not initialized or room is not found
|
|
*/
|
|
async uploadFile(roomName: string, filePath: string, fileName: string): Promise<string> {
|
|
if (!this.matrixClient) {
|
|
throw new Error('Matrix client is not initialized');
|
|
}
|
|
const room = this.getRoom(roomName);
|
|
|
|
// Read file
|
|
const fileBuffer = fs.readFileSync(filePath);
|
|
const fileExtension = path.extname(fileName).toLowerCase().slice(1);
|
|
|
|
// Determine mime type based on extension
|
|
const mimeTypes: Record<string, string> = {
|
|
webp: 'image/webp',
|
|
png: 'image/png',
|
|
jpg: 'image/jpeg',
|
|
jpeg: 'image/jpeg',
|
|
gif: 'image/gif',
|
|
pdf: 'application/pdf',
|
|
webm: 'video/webm',
|
|
mp4: 'video/mp4',
|
|
mp3: 'audio/mpeg',
|
|
wav: 'audio/wav',
|
|
txt: 'text/plain',
|
|
};
|
|
|
|
const mimeType = mimeTypes[fileExtension] || 'application/octet-stream';
|
|
|
|
// Determine msgtype based on file type
|
|
let msgtype: string;
|
|
if (mimeType.startsWith('image/')) {
|
|
msgtype = 'm.image';
|
|
} else if (mimeType.startsWith('video/')) {
|
|
msgtype = 'm.video';
|
|
} else if (mimeType.startsWith('audio/')) {
|
|
msgtype = 'm.audio';
|
|
} else {
|
|
msgtype = 'm.file';
|
|
}
|
|
|
|
// Upload file content
|
|
const uploadResponse = await this.matrixClient.uploadContent(fileBuffer, {
|
|
name: fileName,
|
|
type: mimeType,
|
|
});
|
|
|
|
if (!uploadResponse.content_uri) {
|
|
throw new Error('File upload failed: no content URI returned');
|
|
}
|
|
|
|
// Send file message
|
|
const content: any = {
|
|
msgtype,
|
|
body: fileName,
|
|
url: uploadResponse.content_uri,
|
|
info: {
|
|
mimetype: mimeType,
|
|
size: fileBuffer.length,
|
|
},
|
|
};
|
|
|
|
const response = await this.matrixClient.sendMessage(room.roomId, content);
|
|
return response.event_id;
|
|
}
|
|
|
|
/**
|
|
* Retrieves all file/media messages from a room's timeline.
|
|
*
|
|
* Gets all file message events (images, videos, audio, files) from the room's timeline.
|
|
* Useful for verifying file synchronization in federation testing.
|
|
*
|
|
* @param roomName - The display name of the room
|
|
* @returns Array of file message events from the room's timeline
|
|
* @throws Error if client is not initialized or room is not found
|
|
*/
|
|
getRoomFileMessages(roomName: string): Array<{
|
|
content: { body: string; msgtype: string; url?: string; info?: any };
|
|
event_id: string;
|
|
sender: string;
|
|
}> {
|
|
if (!this.matrixClient) {
|
|
throw new Error('Matrix client is not initialized');
|
|
}
|
|
const room = this.getRoom(roomName);
|
|
const { timeline } = room;
|
|
const messages: Array<{
|
|
content: { body: string; msgtype: string; url?: string; info?: any };
|
|
event_id: string;
|
|
sender: string;
|
|
}> = [];
|
|
|
|
for (const event of timeline) {
|
|
if (event.getType() === 'm.room.message') {
|
|
const content = event.getContent();
|
|
if (
|
|
content.msgtype === 'm.image' ||
|
|
content.msgtype === 'm.video' ||
|
|
content.msgtype === 'm.audio' ||
|
|
content.msgtype === 'm.file'
|
|
) {
|
|
messages.push({
|
|
content: {
|
|
body: content.body || '',
|
|
msgtype: content.msgtype,
|
|
url: content.url,
|
|
info: content.info,
|
|
},
|
|
event_id: event.getId() || '',
|
|
sender: event.getSender() || '',
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
return messages;
|
|
}
|
|
|
|
/**
|
|
* Finds a file message in a room's timeline by file name.
|
|
*
|
|
* Searches for a file message in the room's timeline that matches the specified
|
|
* file name. Useful for verifying that file messages appear correctly on
|
|
* the remote side in federation tests.
|
|
*
|
|
* @param roomName - The display name of the room to search
|
|
* @param fileName - The file name to find
|
|
* @param options - Retry configuration options
|
|
* @param options.maxRetries - Maximum number of retry attempts (default: 5)
|
|
* @param options.delay - Delay between retries in milliseconds (default: 1000)
|
|
* @param options.initialDelay - Initial delay before first attempt in milliseconds (default: 2000)
|
|
* @returns The file message event if found, null otherwise
|
|
*/
|
|
async findFileMessageInRoom(
|
|
roomName: string,
|
|
fileName: string,
|
|
options: { maxRetries?: number; delay?: number; initialDelay?: number } = {},
|
|
): Promise<{
|
|
content: { body: string; msgtype: string; url?: string; info?: any };
|
|
event_id: string;
|
|
sender: string;
|
|
} | null> {
|
|
const { maxRetries = 5, delay = 1000, initialDelay = 2000 } = options;
|
|
|
|
if (initialDelay > 0) {
|
|
await wait(initialDelay);
|
|
}
|
|
|
|
for (let attempt = 1; attempt <= maxRetries; attempt++) {
|
|
try {
|
|
const messages = this.getRoomFileMessages(roomName);
|
|
const message = messages.find((msg) => msg.content.body === fileName || msg.content.body?.includes(fileName));
|
|
|
|
if (message) {
|
|
return message;
|
|
}
|
|
|
|
if (attempt < maxRetries) {
|
|
await wait(delay);
|
|
}
|
|
} catch (error) {
|
|
console.warn(`Attempt ${attempt} to find file message in room failed:`, error);
|
|
|
|
if (attempt < maxRetries) {
|
|
await wait(delay);
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Downloads a file from Matrix and verifies it matches the original file using binary comparison.
|
|
*
|
|
* Uses the Matrix JS SDK to download media files from the homeserver and compares
|
|
* them byte-by-byte with the original file. The MXC URI format is: mxc://serverName/mediaId
|
|
*
|
|
* @param mxcUri - The MXC URI of the media to download (e.g., "mxc://serverName/mediaId")
|
|
* @param originalFilePath - Path to the original file to compare against
|
|
* @returns Promise resolving to true if files match byte-by-byte
|
|
* @throws Error if client is not initialized or download fails
|
|
*/
|
|
async downloadFileAndCompareBinary(mxcUri: string, originalFilePath: string): Promise<boolean> {
|
|
if (!this.matrixClient) {
|
|
throw new Error('Matrix client is not initialized');
|
|
}
|
|
|
|
try {
|
|
// Use Matrix JS SDK's mxcUrlToHttp with useAuthentication=true to get the client v1 endpoint
|
|
// This generates: https://hs1/_matrix/client/v1/media/download/{serverName}/{mediaId}?allow_redirect=true
|
|
// Parameters: mxcUrl, width, height, resizeMethod, allowDirectLinks, allowRedirects, useAuthentication
|
|
const downloadUrl = this.matrixClient.mxcUrlToHttp(mxcUri, undefined, undefined, undefined, false, true, true);
|
|
if (!downloadUrl) {
|
|
throw new Error(`Failed to convert MXC URI to HTTP URL: ${mxcUri}`);
|
|
}
|
|
|
|
// Add allow_remote=true parameter to ensure Synapse fetches from remote servers
|
|
const urlWithRemote = new URL(downloadUrl);
|
|
urlWithRemote.searchParams.set('allow_remote', 'true');
|
|
const finalDownloadUrl = urlWithRemote.toString();
|
|
|
|
const accessToken = this.matrixClient.getAccessToken();
|
|
if (!accessToken) {
|
|
throw new Error('Matrix client access token not available');
|
|
}
|
|
|
|
const response = await fetch(finalDownloadUrl, {
|
|
method: 'GET',
|
|
headers: {
|
|
Authorization: `Bearer ${accessToken}`,
|
|
},
|
|
redirect: 'follow',
|
|
});
|
|
|
|
if (!response.ok) {
|
|
throw new Error(`Failed to download media: ${response.status} ${response.statusText}`);
|
|
}
|
|
|
|
const arrayBuffer = await response.arrayBuffer();
|
|
const downloadedBuffer = Buffer.from(arrayBuffer);
|
|
|
|
// Read the original file
|
|
const originalBuffer = fs.readFileSync(originalFilePath);
|
|
|
|
// Compare buffers byte-by-byte
|
|
if (downloadedBuffer.length !== originalBuffer.length) {
|
|
return false;
|
|
}
|
|
|
|
return downloadedBuffer.equals(originalBuffer);
|
|
} catch (error) {
|
|
throw new Error(`Failed to download and compare media from ${mxcUri}: ${error}`);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Bans a user from a room on the Synapse homeserver.
|
|
*
|
|
* @param roomId - The Matrix room ID
|
|
* @param userId - The Matrix user ID to ban
|
|
* @param reason - Optional reason for the ban
|
|
*/
|
|
async banUser(roomId: string, userId: string, reason?: string): Promise<void> {
|
|
if (!this.matrixClient) {
|
|
throw new Error('Matrix client is not initialized');
|
|
}
|
|
await this.matrixClient.ban(roomId, userId, reason);
|
|
}
|
|
|
|
/**
|
|
* Unbans a user from a room on the Synapse homeserver.
|
|
*
|
|
* @param roomId - The Matrix room ID
|
|
* @param userId - The Matrix user ID to unban
|
|
*/
|
|
async unbanUser(roomId: string, userId: string): Promise<void> {
|
|
if (!this.matrixClient) {
|
|
throw new Error('Matrix client is not initialized');
|
|
}
|
|
await this.matrixClient.unban(roomId, userId);
|
|
}
|
|
|
|
/**
|
|
* Closes the Matrix client connection and cleans up resources.
|
|
*
|
|
* Properly shuts down the Matrix client, clears all data stores,
|
|
* removes event listeners, and logs out. Essential for preventing
|
|
* resource leaks during test execution.
|
|
*
|
|
* @returns Promise that resolves when cleanup is complete
|
|
*/
|
|
async close(): Promise<void> {
|
|
if (this.matrixClient) {
|
|
this.matrixClient.stopClient();
|
|
await this.matrixClient.store?.deleteAllData?.();
|
|
await this.matrixClient.clearStores?.();
|
|
this.matrixClient.removeAllListeners();
|
|
await this.matrixClient.logout(true);
|
|
this._matrixClient = null;
|
|
}
|
|
}
|
|
}
|