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743 lines
24 KiB
TypeScript

/**
* Federation test data and configuration
* This file provides validated federation configuration for federation tests.
*/
import * as fs from 'node:fs';
import * as path from 'node:path';
import { createClient, type MatrixClient, KnownMembership, type Room, type RoomMember, Visibility } from 'matrix-js-sdk';
import { logger } from 'matrix-js-sdk/lib/logger';
logger.debug = () => void 0;
logger.info = () => void 0;
logger.warn = () => void 0;
logger.error = () => void 0;
/**
* Creates a promise that resolves after the specified delay.
*
* Utility function for adding delays in async operations, particularly
* useful for retry logic and handling eventual consistency in distributed systems.
*
* @param ms - The delay in milliseconds
* @returns Promise that resolves after the specified delay
*/
export function wait(ms: number): Promise<void> {
return new Promise((resolve) => setTimeout(resolve, ms));
}
/**
* Client for interacting with Matrix Synapse homeserver during federation tests.
*
* Provides a simplified interface for Matrix operations needed in federation
* testing scenarios, including room management, member operations, and
* invitation handling with built-in retry logic for eventual consistency.
*/
export class SynapseClient {
private _matrixClient: MatrixClient | null = null;
private url: string;
private username: string;
private password: string;
/**
* Creates a new SynapseClient instance.
*
* @param url - The Matrix homeserver URL
* @param username - Matrix user ID (e.g., @user:domain.com)
* @param password - User password for authentication
*/
constructor(url: string, username: string, password: string) {
this.url = url;
this.username = username;
this.password = password;
}
get matrixClient(): MatrixClient {
if (!this._matrixClient) {
throw new Error('Matrix client is not initialized');
}
return this._matrixClient;
}
/**
* Initializes the Matrix client connection.
*
* Creates and authenticates a Matrix client, then starts the client
* to enable real-time operations. Must be called before using other methods.
*
* @returns Promise that resolves when initialization is complete
* @throws Error if authentication fails or client cannot be started
*/
async initialize(): Promise<void> {
const client = await this.createClient(this.username, this.password, this.url);
await client.startClient();
this._matrixClient = client;
}
/**
* Creates and authenticates a Matrix client with silent logging.
*
* Sets up a Matrix client with minimal logging to reduce noise during
* test execution while maintaining full functionality for federation testing.
*
* @param username - Matrix user ID for authentication
* @param password - User password for authentication
* @param url - Matrix homeserver URL
* @returns Authenticated Matrix client ready for use
* @throws Error if login fails or client creation fails
*/
private async createClient(username: string, password: string, url: string): Promise<MatrixClient> {
const silentLogger = {
// eslint-disable-next-line @typescript-eslint/no-empty-function
trace: () => {},
// eslint-disable-next-line @typescript-eslint/no-empty-function
debug: () => {},
// eslint-disable-next-line @typescript-eslint/no-empty-function
info: () => {},
// eslint-disable-next-line @typescript-eslint/no-empty-function
warn: () => {},
// eslint-disable-next-line @typescript-eslint/no-empty-function
error: () => {},
getChild: () => silentLogger,
};
const client = createClient({
baseUrl: url,
useAuthorizationHeader: true,
logger: silentLogger,
});
await client.login('m.login.password', {
user: username,
password,
});
return client;
}
/**
* Retrieves a room by its display name.
*
* Searches through all known rooms to find one matching the specified
* display name. Useful for federation testing where room names are
* used as identifiers.
*
* @param roomName - The display name of the room to find
* @returns The Matrix room object
* @throws Error if client is not initialized or room is not found
*/
getRoom(roomName: string): Room {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const rooms = this.matrixClient.getRooms();
const room = rooms.find((room) => room.name === roomName);
if (room) {
return room;
}
throw new Error(`No room found with name ${roomName}`);
}
async createRoom(roomName: string, visibility: Visibility = Visibility.Private): Promise<string> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const room = await this.matrixClient.createRoom({
name: roomName,
visibility,
});
return room.room_id;
}
async createDM(userIds: string[]) {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const dmRoom = await this.matrixClient.createRoom({
is_direct: true,
invite: userIds,
});
return this.matrixClient.getRoom(dmRoom.room_id);
}
async inviteUserToRoom(roomId: string, userId: string): Promise<void> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
await this.matrixClient.invite(roomId, userId);
}
/**
* Finds a room by name and membership status.
*
* Searches for a room that matches both the display name and the current
* user's membership status. Useful for finding rooms in specific states
* like 'invite' or 'join' during federation testing.
*
* @param roomName - The display name of the room to find
* @param membership - The required membership status (e.g., 'invite', 'join')
* @returns The Matrix room ID
* @throws Error if client is not initialized or room is not found
*/
getRoomIdByRoomNameAndMembership(roomName: string, membership: KnownMembership): string {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const rooms = this.matrixClient.getRooms();
const room = rooms.find((room) => room.name === roomName && room.getMyMembership() === membership);
if (room) {
return room.roomId;
}
throw new Error(`No room found with name ${roomName} and membership ${membership}`);
}
/**
* Accepts a room invitation with configurable retry logic.
*
* Handles the process of accepting a room invitation, which is common
* in federation scenarios where users are invited to remote rooms.
* Includes retry logic to handle eventual consistency in distributed systems.
*
* @param roomName - The display name of the room to join
* @param maxRetries - Maximum number of retry attempts (default: 5)
* @param retryDelay - Delay between retries in milliseconds (default: 1000)
* @param initialDelay - Initial delay before first attempt in milliseconds (default: 5000)
* @returns The room ID of the successfully joined room
* @throws Error if client is not initialized or all retry attempts fail
*/
async acceptInvitationForRoomName(roomName: string, maxRetries = 5, retryDelay = 1000, initialDelay = 5000): Promise<string> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
if (initialDelay) {
await wait(initialDelay);
}
const retries = Math.max(1, maxRetries);
let lastError: Error | null = null;
for (let attempt = 1; attempt <= retries; attempt++) {
try {
const roomId = this.getRoomIdByRoomNameAndMembership(roomName, KnownMembership.Invite);
await this.matrixClient.joinRoom(roomId);
return roomId;
} catch (error) {
if (attempt < retries) {
await wait(retryDelay);
}
lastError = error as Error;
}
}
throw new Error(
`Failed to accept invitation for room ${roomName} after ${retries} attempts${lastError ? `: ${lastError.message}` : ''}`,
);
}
/**
* Retrieves all members of a room.
*
* Gets the complete list of room members, which is essential
* for verifying federation state and member synchronization.
*
* @param roomName - The display name of the room
* @returns Array of room member objects
* @throws Error if client is not initialized or room is not found
*/
async getRoomMembers(roomName: string): Promise<RoomMember[]> {
const room = this.getRoom(roomName);
return room.getMembers();
}
/**
* Finds a specific room member with retry logic.
*
* Searches for a member in a room by username or user ID, with configurable
* retry logic to handle eventual consistency in federated systems.
* This is crucial for federation testing where member synchronization
* may take time to propagate across homeservers.
*
* @param roomName - The display name of the room to search
* @param username - The username or user ID to find
* @param options - Retry configuration options
* @param options.maxRetries - Maximum number of retry attempts (default: 3)
* @param options.delay - Delay between retries in milliseconds (default: 1000)
* @param options.initialDelay - Initial delay before first attempt in milliseconds (default: 0)
* @returns The room member if found, null otherwise
*/
async findRoomMember(
roomName: string,
username: string,
options: { maxRetries?: number; delay?: number; initialDelay?: number } = {},
): Promise<RoomMember | null> {
const { maxRetries = 3, delay = 1000, initialDelay = 0 } = options;
if (initialDelay > 0) {
await wait(initialDelay);
}
for (let attempt = 1; attempt <= maxRetries; attempt++) {
try {
const members = await this.getRoomMembers(roomName);
const member = members.find((member: RoomMember) => member.name === username || member.userId === username);
if (member) {
return member;
}
if (attempt < maxRetries) {
await wait(delay);
}
} catch (error) {
console.warn(`Attempt ${attempt} to find room member failed:`, error);
if (attempt < maxRetries) {
await wait(delay);
}
}
}
return null;
}
/**
* Sends a text message to a room.
*
* Sends a plain text message to the specified room using the Matrix JS SDK.
* The room is identified by its display name, which is common in federation
* testing scenarios.
*
* @param roomName - The display name of the room to send the message to
* @param message - The text message content to send
* @returns Promise resolving to the Matrix event ID of the sent message
* @throws Error if client is not initialized or room is not found
*/
async sendTextMessage(roomName: string, message: string): Promise<string> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const room = this.getRoom(roomName);
const response = await this.matrixClient.sendTextMessage(room.roomId, message);
return response.event_id;
}
/**
* Sends an HTML-formatted message to a room.
*
* Sends a message with HTML formatting to the specified room using the Matrix JS SDK.
* This allows sending formatted text (bold, italic, underline) that will be properly
* rendered in Element and other Matrix clients that support HTML formatting.
*
* @param roomName - The display name of the room to send the message to
* @param body - The plain text version of the message (required by Matrix spec)
* @param formattedBody - The HTML-formatted version of the message
* @returns Promise resolving to the Matrix event ID of the sent message
* @throws Error if client is not initialized or room is not found
*/
async sendHtmlMessage(roomName: string, body: string, formattedBody: string): Promise<string> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const room = this.getRoom(roomName);
const content: any = {
msgtype: 'm.text',
body,
format: 'org.matrix.custom.html',
formatted_body: formattedBody,
};
const response = await this.matrixClient.sendMessage(room.roomId, content);
return response.event_id;
}
/**
* Retrieves all text messages from a room's timeline.
*
* Gets all text message events from the room's timeline, which is essential
* for verifying message synchronization in federation testing. Filters out
* non-message events and returns only text messages.
*
* @param roomName - The display name of the room
* @returns Array of text message events from the room's timeline
* @throws Error if client is not initialized or room is not found
*/
getRoomMessages(roomName: string): Array<{ content: { body: string }; event_id: string; sender: string }> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const room = this.getRoom(roomName);
const { timeline } = room;
const messages: Array<{ content: { body: string }; event_id: string; sender: string }> = [];
for (const event of timeline) {
if (event.getType() === 'm.room.message') {
const content = event.getContent();
if (content.msgtype === 'm.text' || content.msgtype === 'm.notice') {
messages.push({
content: {
body: content.body || '',
},
event_id: event.getId() || '',
sender: event.getSender() || '',
});
}
}
}
return messages;
}
/**
* Finds a message in a room's timeline by content.
*
* Searches for a message in the room's timeline that matches the specified
* content text. Useful for verifying that messages appear correctly on
* the remote side in federation tests.
*
* @param roomName - The display name of the room to search
* @param messageText - The message text to find
* @param options - Retry configuration options
* @param options.maxRetries - Maximum number of retry attempts (default: 5)
* @param options.delay - Delay between retries in milliseconds (default: 1000)
* @param options.initialDelay - Initial delay before first attempt in milliseconds (default: 2000)
* @returns The message event if found, null otherwise
*/
async findMessageInRoom(
roomName: string,
messageText: string,
options: { maxRetries?: number; delay?: number; initialDelay?: number } = {},
): Promise<{ content: { body: string }; event_id: string; sender: string } | null> {
const { maxRetries = 5, delay = 1000, initialDelay = 2000 } = options;
if (initialDelay > 0) {
await wait(initialDelay);
}
for (let attempt = 1; attempt <= maxRetries; attempt++) {
try {
const messages = this.getRoomMessages(roomName);
const message = messages.find((msg) => msg.content.body === messageText);
if (message) {
return message;
}
if (attempt < maxRetries) {
await wait(delay);
}
} catch (error) {
console.warn(`Attempt ${attempt} to find message in room failed:`, error);
if (attempt < maxRetries) {
await wait(delay);
}
}
}
return null;
}
/**
* Uploads a file to a room using Matrix JS SDK.
*
* Uploads a file to the specified room and sends it as a file message.
* Determines the appropriate msgtype based on file extension and mime type.
*
* @param roomName - The display name of the room to upload the file to
* @param filePath - Path to the file to upload
* @param fileName - The file name to use in the message body (used by findFileMessageInRoom)
* @returns Promise resolving to the Matrix event ID of the sent file message
* @throws Error if client is not initialized or room is not found
*/
async uploadFile(roomName: string, filePath: string, fileName: string): Promise<string> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const room = this.getRoom(roomName);
// Read file
const fileBuffer = fs.readFileSync(filePath);
const fileExtension = path.extname(fileName).toLowerCase().slice(1);
// Determine mime type based on extension
const mimeTypes: Record<string, string> = {
webp: 'image/webp',
png: 'image/png',
jpg: 'image/jpeg',
jpeg: 'image/jpeg',
gif: 'image/gif',
pdf: 'application/pdf',
webm: 'video/webm',
mp4: 'video/mp4',
mp3: 'audio/mpeg',
wav: 'audio/wav',
txt: 'text/plain',
};
const mimeType = mimeTypes[fileExtension] || 'application/octet-stream';
// Determine msgtype based on file type
let msgtype: string;
if (mimeType.startsWith('image/')) {
msgtype = 'm.image';
} else if (mimeType.startsWith('video/')) {
msgtype = 'm.video';
} else if (mimeType.startsWith('audio/')) {
msgtype = 'm.audio';
} else {
msgtype = 'm.file';
}
// Upload file content
const uploadResponse = await this.matrixClient.uploadContent(fileBuffer, {
name: fileName,
type: mimeType,
});
if (!uploadResponse.content_uri) {
throw new Error('File upload failed: no content URI returned');
}
// Send file message
const content: any = {
msgtype,
body: fileName,
url: uploadResponse.content_uri,
info: {
mimetype: mimeType,
size: fileBuffer.length,
},
};
const response = await this.matrixClient.sendMessage(room.roomId, content);
return response.event_id;
}
/**
* Retrieves all file/media messages from a room's timeline.
*
* Gets all file message events (images, videos, audio, files) from the room's timeline.
* Useful for verifying file synchronization in federation testing.
*
* @param roomName - The display name of the room
* @returns Array of file message events from the room's timeline
* @throws Error if client is not initialized or room is not found
*/
getRoomFileMessages(roomName: string): Array<{
content: { body: string; msgtype: string; url?: string; info?: any };
event_id: string;
sender: string;
}> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
const room = this.getRoom(roomName);
const { timeline } = room;
const messages: Array<{
content: { body: string; msgtype: string; url?: string; info?: any };
event_id: string;
sender: string;
}> = [];
for (const event of timeline) {
if (event.getType() === 'm.room.message') {
const content = event.getContent();
if (
content.msgtype === 'm.image' ||
content.msgtype === 'm.video' ||
content.msgtype === 'm.audio' ||
content.msgtype === 'm.file'
) {
messages.push({
content: {
body: content.body || '',
msgtype: content.msgtype,
url: content.url,
info: content.info,
},
event_id: event.getId() || '',
sender: event.getSender() || '',
});
}
}
}
return messages;
}
/**
* Finds a file message in a room's timeline by file name.
*
* Searches for a file message in the room's timeline that matches the specified
* file name. Useful for verifying that file messages appear correctly on
* the remote side in federation tests.
*
* @param roomName - The display name of the room to search
* @param fileName - The file name to find
* @param options - Retry configuration options
* @param options.maxRetries - Maximum number of retry attempts (default: 5)
* @param options.delay - Delay between retries in milliseconds (default: 1000)
* @param options.initialDelay - Initial delay before first attempt in milliseconds (default: 2000)
* @returns The file message event if found, null otherwise
*/
async findFileMessageInRoom(
roomName: string,
fileName: string,
options: { maxRetries?: number; delay?: number; initialDelay?: number } = {},
): Promise<{
content: { body: string; msgtype: string; url?: string; info?: any };
event_id: string;
sender: string;
} | null> {
const { maxRetries = 5, delay = 1000, initialDelay = 2000 } = options;
if (initialDelay > 0) {
await wait(initialDelay);
}
for (let attempt = 1; attempt <= maxRetries; attempt++) {
try {
const messages = this.getRoomFileMessages(roomName);
const message = messages.find((msg) => msg.content.body === fileName || msg.content.body?.includes(fileName));
if (message) {
return message;
}
if (attempt < maxRetries) {
await wait(delay);
}
} catch (error) {
console.warn(`Attempt ${attempt} to find file message in room failed:`, error);
if (attempt < maxRetries) {
await wait(delay);
}
}
}
return null;
}
/**
* Downloads a file from Matrix and verifies it matches the original file using binary comparison.
*
* Uses the Matrix JS SDK to download media files from the homeserver and compares
* them byte-by-byte with the original file. The MXC URI format is: mxc://serverName/mediaId
*
* @param mxcUri - The MXC URI of the media to download (e.g., "mxc://serverName/mediaId")
* @param originalFilePath - Path to the original file to compare against
* @returns Promise resolving to true if files match byte-by-byte
* @throws Error if client is not initialized or download fails
*/
async downloadFileAndCompareBinary(mxcUri: string, originalFilePath: string): Promise<boolean> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
try {
// Use Matrix JS SDK's mxcUrlToHttp with useAuthentication=true to get the client v1 endpoint
// This generates: https://hs1/_matrix/client/v1/media/download/{serverName}/{mediaId}?allow_redirect=true
// Parameters: mxcUrl, width, height, resizeMethod, allowDirectLinks, allowRedirects, useAuthentication
const downloadUrl = this.matrixClient.mxcUrlToHttp(mxcUri, undefined, undefined, undefined, false, true, true);
if (!downloadUrl) {
throw new Error(`Failed to convert MXC URI to HTTP URL: ${mxcUri}`);
}
// Add allow_remote=true parameter to ensure Synapse fetches from remote servers
const urlWithRemote = new URL(downloadUrl);
urlWithRemote.searchParams.set('allow_remote', 'true');
const finalDownloadUrl = urlWithRemote.toString();
const accessToken = this.matrixClient.getAccessToken();
if (!accessToken) {
throw new Error('Matrix client access token not available');
}
const response = await fetch(finalDownloadUrl, {
method: 'GET',
headers: {
Authorization: `Bearer ${accessToken}`,
},
redirect: 'follow',
});
if (!response.ok) {
throw new Error(`Failed to download media: ${response.status} ${response.statusText}`);
}
const arrayBuffer = await response.arrayBuffer();
const downloadedBuffer = Buffer.from(arrayBuffer);
// Read the original file
const originalBuffer = fs.readFileSync(originalFilePath);
// Compare buffers byte-by-byte
if (downloadedBuffer.length !== originalBuffer.length) {
return false;
}
return downloadedBuffer.equals(originalBuffer);
} catch (error) {
throw new Error(`Failed to download and compare media from ${mxcUri}: ${error}`);
}
}
/**
* Bans a user from a room on the Synapse homeserver.
*
* @param roomId - The Matrix room ID
* @param userId - The Matrix user ID to ban
* @param reason - Optional reason for the ban
*/
async banUser(roomId: string, userId: string, reason?: string): Promise<void> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
await this.matrixClient.ban(roomId, userId, reason);
}
/**
* Unbans a user from a room on the Synapse homeserver.
*
* @param roomId - The Matrix room ID
* @param userId - The Matrix user ID to unban
*/
async unbanUser(roomId: string, userId: string): Promise<void> {
if (!this.matrixClient) {
throw new Error('Matrix client is not initialized');
}
await this.matrixClient.unban(roomId, userId);
}
/**
* Closes the Matrix client connection and cleans up resources.
*
* Properly shuts down the Matrix client, clears all data stores,
* removes event listeners, and logs out. Essential for preventing
* resource leaks during test execution.
*
* @returns Promise that resolves when cleanup is complete
*/
async close(): Promise<void> {
if (this.matrixClient) {
this.matrixClient.stopClient();
await this.matrixClient.store?.deleteAllData?.();
await this.matrixClient.clearStores?.();
this.matrixClient.removeAllListeners();
await this.matrixClient.logout(true);
this._matrixClient = null;
}
}
}