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This commit is contained in:
578
weed/util/skiplist/skiplist.go
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578
weed/util/skiplist/skiplist.go
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@@ -0,0 +1,578 @@
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package skiplist
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// adapted from https://github.com/MauriceGit/skiplist/blob/master/skiplist.go
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import (
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"bytes"
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"fmt"
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"math/bits"
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"math/rand"
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"time"
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)
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const (
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// maxLevel denotes the maximum height of the skiplist. This height will keep the skiplist
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// efficient for up to 34m entries. If there is a need for much more, please adjust this constant accordingly.
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maxLevel = 25
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)
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type SkipList struct {
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StartLevels [maxLevel]*SkipListElementReference
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EndLevels [maxLevel]*SkipListElementReference
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MaxNewLevel int
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MaxLevel int
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ListStore ListStore
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HasChanges bool
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// elementCount int
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}
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// NewSeed returns a new empty, initialized Skiplist.
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// Given a seed, a deterministic height/list behaviour can be achieved.
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// Eps is used to compare keys given by the ExtractKey() function on equality.
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func NewSeed(seed int64, listStore ListStore) *SkipList {
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// Initialize random number generator.
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rand.Seed(seed)
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//fmt.Printf("SkipList seed: %v\n", seed)
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list := &SkipList{
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MaxNewLevel: maxLevel,
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MaxLevel: 0,
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ListStore: listStore,
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// elementCount: 0,
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}
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return list
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}
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// New returns a new empty, initialized Skiplist.
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func New(listStore ListStore) *SkipList {
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return NewSeed(time.Now().UTC().UnixNano(), listStore)
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}
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// IsEmpty checks, if the skiplist is empty.
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func (t *SkipList) IsEmpty() bool {
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return t.StartLevels[0] == nil
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}
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func (t *SkipList) generateLevel(maxLevel int) int {
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level := maxLevel - 1
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// First we apply some mask which makes sure that we don't get a level
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// above our desired level. Then we find the first set bit.
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var x = rand.Uint64() & ((1 << uint(maxLevel-1)) - 1)
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zeroes := bits.TrailingZeros64(x)
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if zeroes <= maxLevel {
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level = zeroes
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}
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return level
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}
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func (t *SkipList) findEntryIndex(key []byte, minLevel int) int {
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// Find good entry point so we don't accidentally skip half the list.
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for i := t.MaxLevel; i >= 0; i-- {
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if t.StartLevels[i] != nil && bytes.Compare(t.StartLevels[i].Key, key) < 0 || i <= minLevel {
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return i
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}
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}
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return 0
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}
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func (t *SkipList) findExtended(key []byte, findGreaterOrEqual bool) (prevElementIfVisited *SkipListElement, foundElem *SkipListElement, ok bool, err error) {
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foundElem = nil
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ok = false
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if t.IsEmpty() {
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return
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}
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index := t.findEntryIndex(key, 0)
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var currentNode *SkipListElement
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currentNode, err = t.LoadElement(t.StartLevels[index])
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if err != nil {
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return
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}
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if currentNode == nil {
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return
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}
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// In case, that our first element is already greater-or-equal!
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if findGreaterOrEqual && compareElement(currentNode, key) > 0 {
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foundElem = currentNode
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ok = true
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return
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}
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for {
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if compareElement(currentNode, key) == 0 {
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foundElem = currentNode
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ok = true
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return
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}
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// Which direction are we continuing next time?
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if currentNode.Next[index] != nil && bytes.Compare(currentNode.Next[index].Key, key) <= 0 {
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// Go right
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currentNode, err = t.LoadElement(currentNode.Next[index])
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if err != nil {
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return
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}
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if currentNode == nil {
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return
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}
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} else {
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if index > 0 {
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// Early exit
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if currentNode.Next[0] != nil && bytes.Compare(currentNode.Next[0].Key, key) == 0 {
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prevElementIfVisited = currentNode
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var currentNodeNext *SkipListElement
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currentNodeNext, err = t.LoadElement(currentNode.Next[0])
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if err != nil {
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return
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}
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if currentNodeNext == nil {
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return
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}
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foundElem = currentNodeNext
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ok = true
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return
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}
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// Go down
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index--
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} else {
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// Element is not found and we reached the bottom.
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if findGreaterOrEqual {
|
||||
foundElem, err = t.LoadElement(currentNode.Next[index])
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
ok = foundElem != nil
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find tries to find an element in the skiplist based on the key from the given ListElement.
|
||||
// elem can be used, if ok is true.
|
||||
// Find runs in approx. O(log(n))
|
||||
func (t *SkipList) Find(key []byte) (prevIfVisited *SkipListElement, elem *SkipListElement, ok bool, err error) {
|
||||
|
||||
if t == nil || key == nil {
|
||||
return
|
||||
}
|
||||
|
||||
prevIfVisited, elem, ok, err = t.findExtended(key, false)
|
||||
return
|
||||
}
|
||||
|
||||
// FindGreaterOrEqual finds the first element, that is greater or equal to the given ListElement e.
|
||||
// The comparison is done on the keys (So on ExtractKey()).
|
||||
// FindGreaterOrEqual runs in approx. O(log(n))
|
||||
func (t *SkipList) FindGreaterOrEqual(key []byte) (prevIfVisited *SkipListElement, elem *SkipListElement, ok bool, err error) {
|
||||
|
||||
if t == nil || key == nil {
|
||||
return
|
||||
}
|
||||
|
||||
prevIfVisited, elem, ok, err = t.findExtended(key, true)
|
||||
return
|
||||
}
|
||||
|
||||
// Delete removes an element equal to e from the skiplist, if there is one.
|
||||
// If there are multiple entries with the same value, Delete will remove one of them
|
||||
// (Which one will change based on the actual skiplist layout)
|
||||
// Delete runs in approx. O(log(n))
|
||||
func (t *SkipList) DeleteByKey(key []byte) (id int64, err error) {
|
||||
|
||||
if t == nil || t.IsEmpty() || key == nil {
|
||||
return
|
||||
}
|
||||
|
||||
index := t.findEntryIndex(key, t.MaxLevel)
|
||||
|
||||
var currentNode *SkipListElement
|
||||
var nextNode *SkipListElement
|
||||
|
||||
for {
|
||||
|
||||
if currentNode == nil {
|
||||
nextNode, err = t.LoadElement(t.StartLevels[index])
|
||||
} else {
|
||||
nextNode, err = t.LoadElement(currentNode.Next[index])
|
||||
}
|
||||
if err != nil {
|
||||
return id, err
|
||||
}
|
||||
|
||||
// Found and remove!
|
||||
if nextNode != nil && compareElement(nextNode, key) == 0 {
|
||||
|
||||
if currentNode != nil {
|
||||
currentNode.Next[index] = nextNode.Next[index]
|
||||
if err = t.SaveElement(currentNode); err != nil {
|
||||
return id, err
|
||||
}
|
||||
}
|
||||
|
||||
if index == 0 {
|
||||
if nextNode.Next[index] != nil {
|
||||
nextNextNode, err := t.LoadElement(nextNode.Next[index])
|
||||
if err != nil {
|
||||
return id, err
|
||||
}
|
||||
if nextNextNode != nil {
|
||||
nextNextNode.Prev = currentNode.Reference()
|
||||
if err = t.SaveElement(nextNextNode); err != nil {
|
||||
return id, err
|
||||
}
|
||||
}
|
||||
}
|
||||
// t.elementCount--
|
||||
id = nextNode.Id
|
||||
if err = t.DeleteElement(nextNode); err != nil {
|
||||
return id, err
|
||||
}
|
||||
}
|
||||
|
||||
// Match by id, not the cached key: redis3 re-keys nodes in place,
|
||||
// so StartLevels[index].Key can be stale and skip this update while
|
||||
// the end readjustment below still clears EndLevels[index].
|
||||
if t.StartLevels[index] != nil && t.StartLevels[index].ElementPointer == nextNode.Id {
|
||||
t.HasChanges = true
|
||||
t.StartLevels[index] = nextNode.Next[index]
|
||||
// This was our currently highest node!
|
||||
if t.StartLevels[index] == nil {
|
||||
t.MaxLevel = index - 1
|
||||
}
|
||||
}
|
||||
|
||||
// Link from end needs readjustments.
|
||||
if nextNode.Next[index] == nil {
|
||||
t.EndLevels[index] = currentNode.Reference()
|
||||
t.HasChanges = true
|
||||
}
|
||||
nextNode.Next[index] = nil
|
||||
}
|
||||
|
||||
if nextNode != nil && compareElement(nextNode, key) < 0 {
|
||||
// Go right
|
||||
currentNode = nextNode
|
||||
} else {
|
||||
// Go down
|
||||
index--
|
||||
if index < 0 {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Insert inserts the given ListElement into the skiplist.
|
||||
// Insert runs in approx. O(log(n))
|
||||
func (t *SkipList) InsertByKey(key []byte, idIfKnown int64, value []byte) (id int64, err error) {
|
||||
|
||||
if t == nil || key == nil {
|
||||
return
|
||||
}
|
||||
|
||||
level := t.generateLevel(t.MaxNewLevel)
|
||||
|
||||
// Only grow the height of the skiplist by one at a time!
|
||||
if level > t.MaxLevel {
|
||||
level = t.MaxLevel + 1
|
||||
t.MaxLevel = level
|
||||
t.HasChanges = true
|
||||
}
|
||||
|
||||
id = idIfKnown
|
||||
if id == 0 {
|
||||
id = rand.Int63()
|
||||
}
|
||||
elem := &SkipListElement{
|
||||
Id: id,
|
||||
Next: make([]*SkipListElementReference, t.MaxNewLevel, t.MaxNewLevel),
|
||||
Level: int32(level),
|
||||
Key: key,
|
||||
Value: value,
|
||||
}
|
||||
|
||||
// t.elementCount++
|
||||
|
||||
newFirst := true
|
||||
newLast := true
|
||||
if !t.IsEmpty() {
|
||||
// Guard each end: a persisted skiplist may have one end nil, so
|
||||
// self-heal instead of dereferencing it.
|
||||
if t.StartLevels[0] != nil {
|
||||
newFirst = compareElement(elem, t.StartLevels[0].Key) < 0
|
||||
}
|
||||
if t.EndLevels[0] != nil {
|
||||
newLast = compareElement(elem, t.EndLevels[0].Key) > 0
|
||||
}
|
||||
}
|
||||
|
||||
normallyInserted := false
|
||||
if !newFirst && !newLast {
|
||||
|
||||
normallyInserted = true
|
||||
|
||||
index := t.findEntryIndex(key, level)
|
||||
|
||||
var currentNode *SkipListElement
|
||||
var nextNodeRef *SkipListElementReference
|
||||
|
||||
for {
|
||||
|
||||
if currentNode == nil {
|
||||
nextNodeRef = t.StartLevels[index]
|
||||
} else {
|
||||
nextNodeRef = currentNode.Next[index]
|
||||
}
|
||||
|
||||
var nextNode *SkipListElement
|
||||
|
||||
// Connect node to next
|
||||
if index <= level && (nextNodeRef == nil || bytes.Compare(nextNodeRef.Key, key) > 0) {
|
||||
elem.Next[index] = nextNodeRef
|
||||
if currentNode != nil {
|
||||
currentNode.Next[index] = elem.Reference()
|
||||
if err = t.SaveElement(currentNode); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
if index == 0 {
|
||||
elem.Prev = currentNode.Reference()
|
||||
if nextNodeRef != nil {
|
||||
if nextNode, err = t.LoadElement(nextNodeRef); err != nil {
|
||||
return
|
||||
}
|
||||
if nextNode != nil {
|
||||
nextNode.Prev = elem.Reference()
|
||||
if err = t.SaveElement(nextNode); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if nextNodeRef != nil && bytes.Compare(nextNodeRef.Key, key) <= 0 {
|
||||
// Go right
|
||||
if nextNode == nil {
|
||||
// reuse nextNode when index == 0
|
||||
if nextNode, err = t.LoadElement(nextNodeRef); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
currentNode = nextNode
|
||||
if currentNode == nil {
|
||||
return
|
||||
}
|
||||
} else {
|
||||
// Go down
|
||||
index--
|
||||
if index < 0 {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Where we have a left-most position that needs to be referenced!
|
||||
for i := level; i >= 0; i-- {
|
||||
|
||||
didSomething := false
|
||||
|
||||
if newFirst || normallyInserted {
|
||||
|
||||
if t.StartLevels[i] == nil || bytes.Compare(t.StartLevels[i].Key, key) > 0 {
|
||||
if i == 0 && t.StartLevels[i] != nil {
|
||||
startLevelElement, err := t.LoadElement(t.StartLevels[i])
|
||||
if err != nil {
|
||||
return id, err
|
||||
}
|
||||
if startLevelElement != nil {
|
||||
startLevelElement.Prev = elem.Reference()
|
||||
if err = t.SaveElement(startLevelElement); err != nil {
|
||||
return id, err
|
||||
}
|
||||
}
|
||||
}
|
||||
elem.Next[i] = t.StartLevels[i]
|
||||
t.StartLevels[i] = elem.Reference()
|
||||
t.HasChanges = true
|
||||
}
|
||||
|
||||
// link the EndLevels to this element!
|
||||
if elem.Next[i] == nil {
|
||||
t.EndLevels[i] = elem.Reference()
|
||||
t.HasChanges = true
|
||||
}
|
||||
|
||||
didSomething = true
|
||||
}
|
||||
|
||||
if newLast {
|
||||
// Places the element after the very last element on this level!
|
||||
// This is very important, so we are not linking the very first element (newFirst AND newLast) to itself!
|
||||
if !newFirst {
|
||||
if t.EndLevels[i] != nil {
|
||||
endLevelElement, err := t.LoadElement(t.EndLevels[i])
|
||||
if err != nil {
|
||||
return id, err
|
||||
}
|
||||
if endLevelElement != nil {
|
||||
endLevelElement.Next[i] = elem.Reference()
|
||||
if err = t.SaveElement(endLevelElement); err != nil {
|
||||
return id, err
|
||||
}
|
||||
}
|
||||
}
|
||||
if i == 0 {
|
||||
elem.Prev = t.EndLevels[i]
|
||||
}
|
||||
t.EndLevels[i] = elem.Reference()
|
||||
t.HasChanges = true
|
||||
}
|
||||
|
||||
// Link the startLevels to this element!
|
||||
if t.StartLevels[i] == nil || bytes.Compare(t.StartLevels[i].Key, key) > 0 {
|
||||
t.StartLevels[i] = elem.Reference()
|
||||
t.HasChanges = true
|
||||
}
|
||||
|
||||
didSomething = true
|
||||
}
|
||||
|
||||
if !didSomething {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if err = t.SaveElement(elem); err != nil {
|
||||
return id, err
|
||||
}
|
||||
return id, nil
|
||||
|
||||
}
|
||||
|
||||
// GetSmallestNode returns the very first/smallest node in the skiplist.
|
||||
// GetSmallestNode runs in O(1)
|
||||
func (t *SkipList) GetSmallestNode() (*SkipListElement, error) {
|
||||
return t.LoadElement(t.StartLevels[0])
|
||||
}
|
||||
|
||||
// GetLargestNode returns the very last/largest node in the skiplist.
|
||||
// GetLargestNode runs in O(1)
|
||||
func (t *SkipList) GetLargestNode() (*SkipListElement, error) {
|
||||
return t.LoadElement(t.EndLevels[0])
|
||||
}
|
||||
func (t *SkipList) GetLargestNodeReference() *SkipListElementReference {
|
||||
return t.EndLevels[0]
|
||||
}
|
||||
|
||||
// Next returns the next element based on the given node.
|
||||
// Next will loop around to the first node, if you call it on the last!
|
||||
func (t *SkipList) Next(e *SkipListElement) (*SkipListElement, error) {
|
||||
if e.Next[0] == nil {
|
||||
return t.LoadElement(t.StartLevels[0])
|
||||
}
|
||||
return t.LoadElement(e.Next[0])
|
||||
}
|
||||
|
||||
// Prev returns the previous element based on the given node.
|
||||
// Prev will loop around to the last node, if you call it on the first!
|
||||
func (t *SkipList) Prev(e *SkipListElement) (*SkipListElement, error) {
|
||||
if e.Prev == nil {
|
||||
return t.LoadElement(t.EndLevels[0])
|
||||
}
|
||||
return t.LoadElement(e.Prev)
|
||||
}
|
||||
|
||||
// ChangeValue can be used to change the actual value of a node in the skiplist
|
||||
// without the need of Deleting and reinserting the node again.
|
||||
// Be advised, that ChangeValue only works, if the actual key from ExtractKey() will stay the same!
|
||||
// ok is an indicator, whether the value is actually changed.
|
||||
func (t *SkipList) ChangeValue(e *SkipListElement, newValue []byte) (err error) {
|
||||
// The key needs to stay correct, so this is very important!
|
||||
e.Value = newValue
|
||||
return t.SaveElement(e)
|
||||
}
|
||||
|
||||
// String returns a string format of the skiplist. Useful to get a graphical overview and/or debugging.
|
||||
func (t *SkipList) println() {
|
||||
|
||||
print("start --> ")
|
||||
for i, l := range t.StartLevels {
|
||||
if l == nil {
|
||||
break
|
||||
}
|
||||
if i > 0 {
|
||||
print(" -> ")
|
||||
}
|
||||
next := "---"
|
||||
if l != nil {
|
||||
next = string(l.Key)
|
||||
}
|
||||
print(fmt.Sprintf("[%v]", next))
|
||||
}
|
||||
println()
|
||||
|
||||
nodeRef := t.StartLevels[0]
|
||||
for nodeRef != nil {
|
||||
print(fmt.Sprintf("%v: ", string(nodeRef.Key)))
|
||||
node, _ := t.LoadElement(nodeRef)
|
||||
if node == nil {
|
||||
break
|
||||
}
|
||||
for i := 0; i <= int(node.Level); i++ {
|
||||
|
||||
l := node.Next[i]
|
||||
|
||||
next := "---"
|
||||
if l != nil {
|
||||
next = string(l.Key)
|
||||
}
|
||||
|
||||
if i == 0 {
|
||||
prev := "---"
|
||||
|
||||
if node.Prev != nil {
|
||||
prev = string(node.Prev.Key)
|
||||
}
|
||||
print(fmt.Sprintf("[%v|%v]", prev, next))
|
||||
} else {
|
||||
print(fmt.Sprintf("[%v]", next))
|
||||
}
|
||||
if i < int(node.Level) {
|
||||
print(" -> ")
|
||||
}
|
||||
|
||||
}
|
||||
nodeRef = node.Next[0]
|
||||
println()
|
||||
}
|
||||
|
||||
print("end --> ")
|
||||
for i, l := range t.EndLevels {
|
||||
if l == nil {
|
||||
break
|
||||
}
|
||||
if i > 0 {
|
||||
print(" -> ")
|
||||
}
|
||||
next := "---"
|
||||
if l != nil {
|
||||
next = string(l.Key)
|
||||
}
|
||||
print(fmt.Sprintf("[%v]", next))
|
||||
}
|
||||
println()
|
||||
}
|
||||
Reference in New Issue
Block a user