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331 lines
9.5 KiB
Go
331 lines
9.5 KiB
Go
package consumer
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import (
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"testing"
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"time"
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)
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func TestRebalanceTimeoutManager_CheckRebalanceTimeouts(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group with a member that has a short rebalance timeout
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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member := &GroupMember{
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ID: "member1",
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ClientID: "client1",
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SessionTimeout: 30000, // 30 seconds
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RebalanceTimeout: 1000, // 1 second (very short for testing)
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State: MemberStatePending,
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LastHeartbeat: time.Now(),
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JoinedAt: time.Now().Add(-2 * time.Second), // Joined 2 seconds ago
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}
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group.Members["member1"] = member
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group.Mu.Unlock()
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// Check timeouts - member should be evicted
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rtm.CheckRebalanceTimeouts()
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group.Mu.RLock()
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if len(group.Members) != 0 {
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t.Errorf("Expected member to be evicted due to rebalance timeout, but %d members remain", len(group.Members))
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}
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if group.State != GroupStateEmpty {
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t.Errorf("Expected group state to be Empty after member eviction, got %s", group.State.String())
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}
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group.Mu.RUnlock()
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}
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func TestRebalanceTimeoutManager_SessionTimeoutFallback(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group with a member that has exceeded session timeout
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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member := &GroupMember{
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ID: "member1",
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ClientID: "client1",
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SessionTimeout: 1000, // 1 second
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RebalanceTimeout: 30000, // 30 seconds
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State: MemberStatePending,
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LastHeartbeat: time.Now().Add(-2 * time.Second), // Last heartbeat 2 seconds ago
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JoinedAt: time.Now(),
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}
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group.Members["member1"] = member
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group.Mu.Unlock()
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// Check timeouts - member should be evicted due to session timeout
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rtm.CheckRebalanceTimeouts()
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group.Mu.RLock()
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if len(group.Members) != 0 {
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t.Errorf("Expected member to be evicted due to session timeout, but %d members remain", len(group.Members))
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}
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group.Mu.RUnlock()
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}
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func TestRebalanceTimeoutManager_LeaderEviction(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group with leader and another member
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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group.Leader = "member1"
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// Leader with expired rebalance timeout
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leader := &GroupMember{
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ID: "member1",
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ClientID: "client1",
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SessionTimeout: 30000,
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RebalanceTimeout: 1000,
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State: MemberStatePending,
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LastHeartbeat: time.Now(),
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JoinedAt: time.Now().Add(-2 * time.Second),
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}
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group.Members["member1"] = leader
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// Another member that's still valid
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member2 := &GroupMember{
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ID: "member2",
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ClientID: "client2",
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SessionTimeout: 30000,
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RebalanceTimeout: 30000,
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State: MemberStatePending,
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LastHeartbeat: time.Now(),
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JoinedAt: time.Now(),
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}
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group.Members["member2"] = member2
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group.Mu.Unlock()
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// Check timeouts - leader should be evicted, new leader selected
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rtm.CheckRebalanceTimeouts()
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group.Mu.RLock()
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if len(group.Members) != 1 {
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t.Errorf("Expected 1 member to remain after leader eviction, got %d", len(group.Members))
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}
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if group.Leader != "member2" {
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t.Errorf("Expected member2 to become new leader, got %s", group.Leader)
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}
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if group.State != GroupStatePreparingRebalance {
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t.Errorf("Expected group to restart rebalancing after leader eviction, got %s", group.State.String())
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}
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group.Mu.RUnlock()
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}
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func TestRebalanceTimeoutManager_IsRebalanceStuck(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group that's been rebalancing for a while
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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group.LastActivity = time.Now().Add(-15 * time.Minute) // 15 minutes ago
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group.Mu.Unlock()
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// Check if rebalance is stuck (max 10 minutes)
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maxDuration := 10 * time.Minute
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if !rtm.IsRebalanceStuck(group, maxDuration) {
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t.Error("Expected rebalance to be detected as stuck")
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}
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// Test with a group that's not stuck
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group.Mu.Lock()
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group.LastActivity = time.Now().Add(-5 * time.Minute) // 5 minutes ago
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group.Mu.Unlock()
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if rtm.IsRebalanceStuck(group, maxDuration) {
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t.Error("Expected rebalance to not be detected as stuck")
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}
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// Test with stable group (should not be stuck)
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group.Mu.Lock()
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group.State = GroupStateStable
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group.LastActivity = time.Now().Add(-15 * time.Minute)
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group.Mu.Unlock()
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if rtm.IsRebalanceStuck(group, maxDuration) {
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t.Error("Stable group should not be detected as stuck")
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}
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}
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func TestRebalanceTimeoutManager_ForceCompleteRebalance(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Test forcing completion from PreparingRebalance
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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member := &GroupMember{
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ID: "member1",
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State: MemberStatePending,
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}
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group.Members["member1"] = member
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// ForceCompleteRebalance expects the caller to hold group.Mu.Lock()
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rtm.ForceCompleteRebalance(group)
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if group.State != GroupStateCompletingRebalance {
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t.Errorf("Expected group state to be CompletingRebalance, got %s", group.State.String())
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}
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group.Mu.Unlock()
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// Test forcing completion from CompletingRebalance
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group.Mu.Lock()
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rtm.ForceCompleteRebalance(group)
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if group.State != GroupStateStable {
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t.Errorf("Expected group state to be Stable, got %s", group.State.String())
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}
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if member.State != MemberStateStable {
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t.Errorf("Expected member state to be Stable, got %s", member.State.String())
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}
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group.Mu.Unlock()
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}
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func TestRebalanceTimeoutManager_GetRebalanceStatus(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Test with non-existent group
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status := rtm.GetRebalanceStatus("non-existent")
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if status != nil {
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t.Error("Expected nil status for non-existent group")
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}
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// Create a group with members
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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group.Generation = 5
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group.Leader = "member1"
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group.LastActivity = time.Now().Add(-2 * time.Minute)
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member1 := &GroupMember{
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ID: "member1",
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State: MemberStatePending,
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LastHeartbeat: time.Now().Add(-30 * time.Second),
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JoinedAt: time.Now().Add(-2 * time.Minute),
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SessionTimeout: 30000, // 30 seconds
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RebalanceTimeout: 300000, // 5 minutes
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}
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group.Members["member1"] = member1
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member2 := &GroupMember{
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ID: "member2",
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State: MemberStatePending,
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LastHeartbeat: time.Now().Add(-10 * time.Second),
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JoinedAt: time.Now().Add(-1 * time.Minute),
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SessionTimeout: 60000, // 1 minute
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RebalanceTimeout: 180000, // 3 minutes
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}
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group.Members["member2"] = member2
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group.Mu.Unlock()
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// Get status
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status = rtm.GetRebalanceStatus("test-group")
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if status == nil {
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t.Fatal("Expected non-nil status")
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}
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if status.GroupID != "test-group" {
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t.Errorf("Expected group ID 'test-group', got %s", status.GroupID)
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}
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if status.State != GroupStatePreparingRebalance {
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t.Errorf("Expected state PreparingRebalance, got %s", status.State.String())
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}
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if status.Generation != 5 {
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t.Errorf("Expected generation 5, got %d", status.Generation)
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}
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if status.MemberCount != 2 {
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t.Errorf("Expected 2 members, got %d", status.MemberCount)
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}
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if status.Leader != "member1" {
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t.Errorf("Expected leader 'member1', got %s", status.Leader)
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}
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if !status.IsRebalancing {
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t.Error("Expected IsRebalancing to be true")
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}
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if len(status.Members) != 2 {
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t.Errorf("Expected 2 member statuses, got %d", len(status.Members))
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}
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// Check member timeout calculations
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for _, memberStatus := range status.Members {
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if memberStatus.SessionTimeRemaining < 0 {
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t.Errorf("Session time remaining should not be negative for member %s", memberStatus.MemberID)
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}
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if memberStatus.RebalanceTimeRemaining < 0 {
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t.Errorf("Rebalance time remaining should not be negative for member %s", memberStatus.MemberID)
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}
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}
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}
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func TestRebalanceTimeoutManager_DefaultRebalanceTimeout(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group with a member that has no rebalance timeout set (0)
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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member := &GroupMember{
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ID: "member1",
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ClientID: "client1",
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SessionTimeout: 30000, // 30 seconds
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RebalanceTimeout: 0, // Not set, should use default
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State: MemberStatePending,
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LastHeartbeat: time.Now(),
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JoinedAt: time.Now().Add(-6 * time.Minute), // Joined 6 minutes ago
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}
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group.Members["member1"] = member
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group.Mu.Unlock()
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// Default rebalance timeout is 5 minutes (300000ms), so member should be evicted
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rtm.CheckRebalanceTimeouts()
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group.Mu.RLock()
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if len(group.Members) != 0 {
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t.Errorf("Expected member to be evicted using default rebalance timeout, but %d members remain", len(group.Members))
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}
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group.Mu.RUnlock()
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}
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