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upstream-seaweedfs/weed/cluster/lock_manager/hash_ring.go
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2026-09-16 03:23:42 +05:00

207 lines
5.5 KiB
Go

package lock_manager
import (
"hash/crc32"
"sort"
"sync"
"github.com/seaweedfs/seaweedfs/weed/pb"
)
const DefaultVnodeCount = 50
// HashRing implements consistent hashing with virtual nodes.
// When a server is removed, only the keys that hashed to that server
// are remapped (to the next server on the ring), leaving all other
// key-to-server mappings stable.
//
// UPGRADE NOTE: This replaces the previous modulo-based hashing
// (hash % len(servers)). The two schemes compute different primaries
// for the same key, so all filer nodes in the cluster must be upgraded
// together (or via a rolling restart that completes within the lock TTL
// window of ~7 seconds) to avoid routing disagreements.
type HashRing struct {
mu sync.RWMutex
vnodeCount int
sortedHashes []uint32 // sorted ring positions
vnodeToServer map[uint32]pb.ServerAddress // ring position → server
servers map[pb.ServerAddress]struct{} // set of all servers
}
func NewHashRing(vnodeCount int) *HashRing {
if vnodeCount <= 0 {
vnodeCount = DefaultVnodeCount
}
return &HashRing{
vnodeCount: vnodeCount,
vnodeToServer: make(map[uint32]pb.ServerAddress),
servers: make(map[pb.ServerAddress]struct{}),
}
}
// AddServer adds a server with virtual nodes to the ring.
func (hr *HashRing) AddServer(server pb.ServerAddress) {
hr.mu.Lock()
defer hr.mu.Unlock()
if _, exists := hr.servers[server]; exists {
return
}
hr.servers[server] = struct{}{}
hr.rebuildRing()
}
// RemoveServer removes a server and its virtual nodes from the ring.
func (hr *HashRing) RemoveServer(server pb.ServerAddress) {
hr.mu.Lock()
defer hr.mu.Unlock()
if _, exists := hr.servers[server]; !exists {
return
}
delete(hr.servers, server)
hr.rebuildRing()
}
// SetServers replaces the entire server set.
func (hr *HashRing) SetServers(servers []pb.ServerAddress) {
hr.mu.Lock()
defer hr.mu.Unlock()
hr.servers = make(map[pb.ServerAddress]struct{}, len(servers))
for _, s := range servers {
hr.servers[s] = struct{}{}
}
hr.rebuildRing()
}
// GetPrimaryAndBackup returns the primary server for a key and its backup
// (the next distinct server clockwise on the ring).
// If there is only one server, backup is empty.
func (hr *HashRing) GetPrimaryAndBackup(key string) (primary, backup pb.ServerAddress) {
hr.mu.RLock()
defer hr.mu.RUnlock()
if len(hr.sortedHashes) == 0 {
return "", ""
}
hash := hashKey(key)
idx := hr.search(hash)
primary = hr.vnodeToServer[hr.sortedHashes[idx]]
// Walk clockwise to find a different server for backup
ringLen := len(hr.sortedHashes)
for i := 1; i < ringLen; i++ {
candidate := hr.vnodeToServer[hr.sortedHashes[(idx+i)%ringLen]]
if candidate != primary {
backup = candidate
return
}
}
// Only one server — no backup
return primary, ""
}
// GetPrimary returns just the primary server for a key.
func (hr *HashRing) GetPrimary(key string) pb.ServerAddress {
hr.mu.RLock()
defer hr.mu.RUnlock()
if len(hr.sortedHashes) == 0 {
return ""
}
hash := hashKey(key)
idx := hr.search(hash)
return hr.vnodeToServer[hr.sortedHashes[idx]]
}
// GetServers returns a sorted copy of all servers in the ring.
func (hr *HashRing) GetServers() []pb.ServerAddress {
hr.mu.RLock()
defer hr.mu.RUnlock()
servers := make([]pb.ServerAddress, 0, len(hr.servers))
for s := range hr.servers {
servers = append(servers, s)
}
sort.Slice(servers, func(i, j int) bool {
return servers[i] < servers[j]
})
return servers
}
// ServerCount returns the number of servers in the ring.
func (hr *HashRing) ServerCount() int {
hr.mu.RLock()
defer hr.mu.RUnlock()
return len(hr.servers)
}
// rebuildRing rebuilds the sorted hash ring from the current server set.
// Caller must hold hr.mu write lock.
func (hr *HashRing) rebuildRing() {
hr.vnodeToServer = make(map[uint32]pb.ServerAddress, len(hr.servers)*hr.vnodeCount)
hr.sortedHashes = make([]uint32, 0, len(hr.servers)*hr.vnodeCount)
// Sort so a vnode-hash collision resolves to the same server on every node;
// map iteration order alone is randomized per process.
servers := make([]pb.ServerAddress, 0, len(hr.servers))
for server := range hr.servers {
servers = append(servers, server)
}
sort.Slice(servers, func(i, j int) bool { return servers[i] < servers[j] })
for _, server := range servers {
for i := 0; i < hr.vnodeCount; i++ {
vnodeKey := vnodeKeyFor(server, i)
hash := hashKey(vnodeKey)
hr.vnodeToServer[hash] = server
hr.sortedHashes = append(hr.sortedHashes, hash)
}
}
sort.Slice(hr.sortedHashes, func(i, j int) bool {
return hr.sortedHashes[i] < hr.sortedHashes[j]
})
}
// search finds the first ring position >= hash.
func (hr *HashRing) search(hash uint32) int {
idx := sort.Search(len(hr.sortedHashes), func(i int) bool {
return hr.sortedHashes[i] >= hash
})
if idx >= len(hr.sortedHashes) {
idx = 0 // wrap around
}
return idx
}
func hashKey(key string) uint32 {
return crc32.ChecksumIEEE([]byte(key))
}
func vnodeKeyFor(server pb.ServerAddress, index int) string {
// Use a format that distributes well across the ring
buf := make([]byte, 0, len(server)+10)
buf = append(buf, []byte(server)...)
buf = append(buf, '#')
buf = appendInt(buf, index)
return string(buf)
}
func appendInt(buf []byte, n int) []byte {
if n == 0 {
return append(buf, '0')
}
// Simple int-to-string without importing strconv
digits := [20]byte{}
pos := len(digits)
for n > 0 {
pos--
digits[pos] = byte('0' + n%10)
n /= 10
}
return append(buf, digits[pos:]...)
}