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upstream-seaweedfs/weed/storage/erasure_coding/ec_shards_info.go
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450 lines
12 KiB
Go

package erasure_coding
import (
"fmt"
"iter"
"math/bits"
"sort"
"strings"
"sync"
"github.com/dustin/go-humanize"
"github.com/seaweedfs/seaweedfs/weed/pb/master_pb"
)
// ShardBits is a bitmap representing which shards are present (bit 0 = shard 0, etc.)
type ShardBits uint32
// Has checks if a shard ID is present in the bitmap
func (sb ShardBits) Has(id ShardId) bool {
return id < MaxShardCount && sb&(1<<id) != 0
}
// Set sets a shard ID in the bitmap
func (sb ShardBits) Set(id ShardId) ShardBits {
if id >= MaxShardCount {
return sb
}
return sb | (1 << id)
}
// Clear clears a shard ID from the bitmap
func (sb ShardBits) Clear(id ShardId) ShardBits {
if id >= MaxShardCount {
return sb
}
return sb &^ (1 << id)
}
// Count returns the number of set bits using popcount
func (sb ShardBits) Count() int {
return bits.OnesCount32(uint32(sb))
}
// All iterates the shard ids present in the bitmap, in ascending order. It walks
// only the set bits (trailing-zero scan), so cost scales with the number of
// shards present rather than the full id range. Prefer this over scanning
// 0..MaxShardCount and calling Has on each id.
func (sb ShardBits) All() iter.Seq[ShardId] {
return func(yield func(ShardId) bool) {
for b := uint32(sb); b != 0; b &= b - 1 {
if !yield(ShardId(bits.TrailingZeros32(b))) {
return
}
}
}
}
// ShardsInfo encapsulates information for EC shards with memory-efficient storage
type ShardsInfo struct {
mu sync.RWMutex
shards []ShardInfo // Sorted by Id
shardBits ShardBits
}
func NewShardsInfo() *ShardsInfo {
return &ShardsInfo{
shards: make([]ShardInfo, 0, TotalShardsCount),
}
}
// Initializes a ShardsInfo from a VolumeEcShardInformationMessage proto.
func ShardsInfoFromVolumeEcShardInformationMessage(vi *master_pb.VolumeEcShardInformationMessage) *ShardsInfo {
res := NewShardsInfo()
if vi == nil {
return res
}
var id ShardId
var j int
// Build shards directly to avoid locking in Set() since res is not yet shared
newShards := make([]ShardInfo, 0, 8)
for bitmap := vi.EcIndexBits; bitmap != 0; bitmap >>= 1 {
if bitmap&1 != 0 {
var size ShardSize
if j < len(vi.ShardSizes) {
size = ShardSize(vi.ShardSizes[j])
}
j++
newShards = append(newShards, NewShardInfo(id, size))
}
id++
}
res.shards = newShards
res.shardBits = ShardBits(vi.EcIndexBits)
return res
}
// Returns a count of shards from a VolumeEcShardInformationMessage proto.
func GetShardCount(vi *master_pb.VolumeEcShardInformationMessage) int {
if vi == nil {
return 0
}
return ShardBits(vi.EcIndexBits).Count()
}
// VolumeSlots converts an EC shard count to the number of volume slots those
// shards occupy: every DataShardsCount shards hold one volume's worth of data,
// rounded up.
func VolumeSlots(ecShardCount int64) int64 {
return (ecShardCount + DataShardsCount - 1) / DataShardsCount
}
// EcShardsTotalSize returns the sum of all shard sizes (data + parity) in
// the message. Walks vi.ShardSizes directly rather than materializing a
// ShardsInfo, which is significantly cheaper for callers that only need the
// aggregate size.
func EcShardsTotalSize(vi *master_pb.VolumeEcShardInformationMessage) int64 {
if vi == nil {
return 0
}
var total int64
for _, s := range vi.ShardSizes {
total += s
}
return total
}
// EcShardsVolumeDataShards returns the number of data shards for the EC volume
// described by vi. Open-source SeaweedFS always uses the fixed 10+4 layout, so
// this returns DataShardsCount. It is defined as a per-volume accessor (rather
// than referencing DataShardsCount directly at every call site) so callers such
// as ec.check.replication stay correct when a build derives the ratio per volume instead
// of from the global constant.
func EcShardsVolumeDataShards(vi *master_pb.VolumeEcShardInformationMessage) int {
return DataShardsCount
}
// EcShardsVolumeParityShards returns the number of parity shards for the EC
// volume described by vi. As with EcShardsVolumeDataShards, open-source
// SeaweedFS uses the fixed 10+4 layout, so this returns ParityShardsCount.
func EcShardsVolumeParityShards(vi *master_pb.VolumeEcShardInformationMessage) int {
return ParityShardsCount
}
// EcShardsDataSize returns the sum of sizes for data shards only (parity
// shards excluded). Data shards are those with id < dataShards; all higher
// shard ids are treated as parity. Passing dataShards <= 0 falls back to
// the upstream default of DataShardsCount (10), which is correct for the
// fixed 10+4 layout. Forks with per-volume ratio metadata (e.g. the
// data_shards field carried on an extended VolumeEcShardInformationMessage)
// should pass the per-volume value so logical sizes remain accurate under
// custom EC policies like 6+3 or 16+6.
func EcShardsDataSize(vi *master_pb.VolumeEcShardInformationMessage, dataShards int) int64 {
if vi == nil {
return 0
}
if dataShards <= 0 {
dataShards = DataShardsCount
}
var total int64
var id ShardId
var j int
for bitmap := vi.EcIndexBits; bitmap != 0; bitmap >>= 1 {
if bitmap&1 != 0 {
if int(id) < dataShards && j < len(vi.ShardSizes) {
total += vi.ShardSizes[j]
}
j++
}
id++
}
return total
}
// Returns a string representation for a ShardsInfo.
func (sp *ShardsInfo) String() string {
sp.mu.RLock()
defer sp.mu.RUnlock()
var sb strings.Builder
for i, s := range sp.shards {
if i > 0 {
sb.WriteString(" ")
}
fmt.Fprintf(&sb, "%d:%s", s.Id, humanize.Bytes(uint64(s.Size)))
}
return sb.String()
}
// AsSlice converts a ShardsInfo to a slice of ShardInfo structs, ordered by shard ID.
func (si *ShardsInfo) AsSlice() []ShardInfo {
si.mu.RLock()
defer si.mu.RUnlock()
res := make([]ShardInfo, len(si.shards))
copy(res, si.shards)
return res
}
// Count returns the number of EC shards using popcount on the bitmap.
func (si *ShardsInfo) Count() int {
si.mu.RLock()
defer si.mu.RUnlock()
return si.shardBits.Count()
}
// Has verifies if a shard ID is present using bitmap check.
func (si *ShardsInfo) Has(id ShardId) bool {
si.mu.RLock()
defer si.mu.RUnlock()
return si.shardBits.Has(id)
}
// Ids returns a list of shard IDs, in ascending order.
func (si *ShardsInfo) Ids() []ShardId {
si.mu.RLock()
defer si.mu.RUnlock()
ids := make([]ShardId, len(si.shards))
for i, s := range si.shards {
ids[i] = s.Id
}
return ids
}
// IdsInt returns a list of shards ID as int, in ascending order.
func (si *ShardsInfo) IdsInt() []int {
ids := si.Ids()
res := make([]int, len(ids))
for i, id := range ids {
res[i] = int(id)
}
return res
}
// IdsUint32 returns a list of shards ID as uint32, in ascending order.
func (si *ShardsInfo) IdsUint32() []uint32 {
return ShardIdsToUint32(si.Ids())
}
// Set sets or updates a shard's information.
func (si *ShardsInfo) Set(shard ShardInfo) {
if shard.Id >= MaxShardCount {
return
}
si.mu.Lock()
defer si.mu.Unlock()
// Check if already exists
if si.shardBits.Has(shard.Id) {
// Find and update
idx := si.findIndex(shard.Id)
if idx >= 0 {
si.shards[idx] = shard
}
return
}
// Add new shard
si.shardBits = si.shardBits.Set(shard.Id)
// Find insertion point to keep sorted
idx := sort.Search(len(si.shards), func(i int) bool {
return si.shards[i].Id > shard.Id
})
// Insert at idx
si.shards = append(si.shards, ShardInfo{})
copy(si.shards[idx+1:], si.shards[idx:])
si.shards[idx] = shard
}
// Delete deletes a shard by ID.
func (si *ShardsInfo) Delete(id ShardId) {
if id >= MaxShardCount {
return
}
si.mu.Lock()
defer si.mu.Unlock()
if !si.shardBits.Has(id) {
return // Not present
}
si.shardBits = si.shardBits.Clear(id)
// Find and remove from slice
idx := si.findIndex(id)
if idx >= 0 {
si.shards = append(si.shards[:idx], si.shards[idx+1:]...)
}
}
// Bitmap returns a bitmap for all existing shard IDs.
func (si *ShardsInfo) Bitmap() uint32 {
si.mu.RLock()
defer si.mu.RUnlock()
return uint32(si.shardBits)
}
// Size returns the size of a given shard ID, if present.
func (si *ShardsInfo) Size(id ShardId) ShardSize {
if id >= MaxShardCount {
return 0
}
si.mu.RLock()
defer si.mu.RUnlock()
if !si.shardBits.Has(id) {
return 0
}
idx := si.findIndex(id)
if idx >= 0 {
return si.shards[idx].Size
}
return 0
}
// TotalSize returns the size for all shards.
func (si *ShardsInfo) TotalSize() ShardSize {
si.mu.RLock()
defer si.mu.RUnlock()
var total ShardSize
for _, s := range si.shards {
total += s.Size
}
return total
}
// Sizes returns a compact slice of present shard sizes, from first to last.
func (si *ShardsInfo) Sizes() []ShardSize {
si.mu.RLock()
defer si.mu.RUnlock()
res := make([]ShardSize, len(si.shards))
for i, s := range si.shards {
res[i] = s.Size
}
return res
}
// SizesInt64 returns a compact slice of present shard sizes, from first to last, as int64.
func (si *ShardsInfo) SizesInt64() []int64 {
sizes := si.Sizes()
res := make([]int64, len(sizes))
for i, s := range sizes {
res[i] = int64(s)
}
return res
}
// Copy creates a copy of a ShardInfo.
func (si *ShardsInfo) Copy() *ShardsInfo {
si.mu.RLock()
defer si.mu.RUnlock()
newShards := make([]ShardInfo, len(si.shards))
copy(newShards, si.shards)
return &ShardsInfo{
shards: newShards,
shardBits: si.shardBits,
}
}
// DeleteParityShards removes parity shards (those with id >= dataShards) from
// a ShardInfo. dataShards is the volume's data-shard count; passing <= 0 falls
// back to DataShardsCount (the fixed 10+4 layout). The upper bound is
// MaxShardCount, not TotalShardsCount, so a custom ratio's high parity ids
// (e.g. 16+6 reaches id 21) are cleared too; Delete no-ops on absent ids.
func (si *ShardsInfo) DeleteParityShards(dataShards int) {
if dataShards <= 0 {
dataShards = DataShardsCount
}
if dataShards >= MaxShardCount {
return // every id is a data shard; nothing to remove
}
si.mu.Lock()
defer si.mu.Unlock()
// Parity ids are >= dataShards. shards stays sorted by Id and shardBits is
// a bitmap, so clear them in one locked pass instead of a per-id Delete:
// mask off the high bits, then truncate the sorted slice at the first
// parity id via binary search.
si.shardBits &= ShardBits((uint32(1) << uint(dataShards)) - 1)
idx := sort.Search(len(si.shards), func(i int) bool {
return si.shards[i].Id >= ShardId(dataShards)
})
si.shards = si.shards[:idx]
}
// MinusParityShards creates a ShardInfo copy with parity shards removed for the
// given data-shard count (<= 0 falls back to DataShardsCount).
func (si *ShardsInfo) MinusParityShards(dataShards int) *ShardsInfo {
result := si.Copy()
result.DeleteParityShards(dataShards)
return result
}
// Add merges all shards from another ShardInfo into this one.
func (si *ShardsInfo) Add(other *ShardsInfo) {
other.mu.RLock()
// Copy shards to avoid holding lock on 'other' while calling si.Set, which could deadlock.
shardsToAdd := make([]ShardInfo, len(other.shards))
copy(shardsToAdd, other.shards)
other.mu.RUnlock()
for _, s := range shardsToAdd {
si.Set(s)
}
}
// Subtract removes all shards present on another ShardInfo.
func (si *ShardsInfo) Subtract(other *ShardsInfo) {
other.mu.RLock()
// Copy shards to avoid holding lock on 'other' while calling si.Delete, which could deadlock.
shardsToRemove := make([]ShardInfo, len(other.shards))
copy(shardsToRemove, other.shards)
other.mu.RUnlock()
for _, s := range shardsToRemove {
si.Delete(s.Id)
}
}
// Plus returns a new ShardInfo consisting of (this + other).
func (si *ShardsInfo) Plus(other *ShardsInfo) *ShardsInfo {
result := si.Copy()
result.Add(other)
return result
}
// Minus returns a new ShardInfo consisting of (this - other).
func (si *ShardsInfo) Minus(other *ShardsInfo) *ShardsInfo {
result := si.Copy()
result.Subtract(other)
return result
}
// findIndex finds the index of a shard by ID using binary search.
// Must be called with lock held. Returns -1 if not found.
func (si *ShardsInfo) findIndex(id ShardId) int {
idx := sort.Search(len(si.shards), func(i int) bool {
return si.shards[i].Id >= id
})
if idx < len(si.shards) && si.shards[idx].Id == id {
return idx
}
return -1
}