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This commit is contained in:
133
plugins/haptics/ios/Sources/HapticsPlugin.swift
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133
plugins/haptics/ios/Sources/HapticsPlugin.swift
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@@ -0,0 +1,133 @@
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// Copyright 2019-2023 Tauri Programme within The Commons Conservancy
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// SPDX-License-Identifier: Apache-2.0
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// SPDX-License-Identifier: MIT
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import AudioToolbox
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import CoreHaptics
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import SwiftRs
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import Tauri
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import UIKit
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import WebKit
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class ImpactFeedbackOptions: Decodable {
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let style: ImpactFeedbackStyle
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}
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enum ImpactFeedbackStyle: String, Decodable {
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case light, medium, heavy, soft, rigid
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func into() -> UIImpactFeedbackGenerator.FeedbackStyle {
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switch self {
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case .light:
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return .light
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case .medium:
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return .medium
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case .heavy:
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return .heavy
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case .soft:
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return .soft
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case .rigid:
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return .rigid
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}
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}
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}
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class NotificationFeedbackOptions: Decodable {
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let type: NotificationFeedbackType
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}
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enum NotificationFeedbackType: String, Decodable {
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case success, warning, error
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func into() -> UINotificationFeedbackGenerator.FeedbackType {
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switch self {
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case .success:
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return .success
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case .warning:
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return .warning
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case .error:
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return .error
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}
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}
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}
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class VibrateOptions: Decodable {
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// TODO: Array
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let duration: Double
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}
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class HapticsPlugin: Plugin {
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//
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// Tauri commands
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//
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@objc public func vibrate(_ invoke: Invoke) throws {
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let args = try invoke.parseArgs(VibrateOptions.self)
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if CHHapticEngine.capabilitiesForHardware().supportsHaptics {
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do {
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let engine = try CHHapticEngine()
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try engine.start()
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engine.resetHandler = { [] in
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do {
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try engine.start()
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} catch {
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AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
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}
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}
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// TODO: Make some of this (or all) configurable?
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let intensity: CHHapticEventParameter = CHHapticEventParameter(
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parameterID: .hapticIntensity, value: 1.0)
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let sharpness: CHHapticEventParameter = CHHapticEventParameter(
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parameterID: .hapticSharpness, value: 1.0)
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let continuousEvent = CHHapticEvent(
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eventType: .hapticContinuous,
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parameters: [intensity, sharpness],
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relativeTime: 0.0,
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duration: args.duration / 1000
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)
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let pattern = try CHHapticPattern(events: [continuousEvent], parameters: [])
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let player = try engine.makePlayer(with: pattern)
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try player.start(atTime: 0)
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} catch {
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AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
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}
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} else {
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AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
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}
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invoke.resolve()
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}
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@objc public func impactFeedback(_ invoke: Invoke) throws {
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let args = try invoke.parseArgs(ImpactFeedbackOptions.self)
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let generator = UIImpactFeedbackGenerator(style: args.style.into())
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generator.prepare()
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generator.impactOccurred()
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invoke.resolve()
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}
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@objc public func notificationFeedback(_ invoke: Invoke) throws {
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let args = try invoke.parseArgs(NotificationFeedbackOptions.self)
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let generator = UINotificationFeedbackGenerator()
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generator.prepare()
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generator.notificationOccurred(args.type.into())
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invoke.resolve()
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}
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// TODO: Consider breaking this up into Start,Change,End like capacitor
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@objc public func selectionFeedback(_ invoke: Invoke) throws {
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let generator = UISelectionFeedbackGenerator()
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generator.prepare()
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generator.selectionChanged()
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invoke.resolve()
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}
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}
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@_cdecl("init_plugin_haptics")
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func initPlugin() -> Plugin {
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return HapticsPlugin()
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}
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