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408 lines
12 KiB
Rust
408 lines
12 KiB
Rust
// Copyright 2019-2024 Tauri Programme within The Commons Conservancy
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// SPDX-License-Identifier: Apache-2.0
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// SPDX-License-Identifier: MIT
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//! This crate contains common code that is reused in many places and offers useful utilities like parsing configuration files, detecting platform triples, injecting the CSP, and managing assets.
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#![doc(
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html_logo_url = "https://github.com/tauri-apps/tauri/raw/dev/.github/icon.png",
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html_favicon_url = "https://github.com/tauri-apps/tauri/raw/dev/.github/icon.png"
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)]
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#![warn(missing_docs, rust_2018_idioms)]
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#![allow(clippy::deprecated_semver)]
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use std::{
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ffi::OsString,
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fmt::Display,
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path::{Path, PathBuf},
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};
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use semver::Version;
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use serde::{Deserialize, Deserializer, Serialize, Serializer};
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pub mod acl;
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pub mod assets;
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pub mod config;
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pub mod config_v1;
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#[cfg(feature = "html-manipulation")]
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pub mod html;
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#[cfg(feature = "html-manipulation-2")]
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pub mod html2;
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pub mod io;
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pub mod mime_type;
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pub mod platform;
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pub mod plugin;
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/// Prepare application resources and sidecars.
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#[cfg(feature = "resources")]
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pub mod resources;
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#[cfg(any(feature = "build", feature = "build-2"))]
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pub mod tokens;
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#[cfg(any(feature = "build", feature = "build-2"))]
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pub mod build;
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/// Application pattern.
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pub mod pattern;
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/// `tauri::App` package information.
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#[derive(Debug, Clone)]
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pub struct PackageInfo {
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/// App name
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pub name: String,
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/// App version
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pub version: Version,
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/// The crate authors.
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pub authors: &'static str,
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/// The crate description.
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pub description: &'static str,
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/// The crate name.
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pub crate_name: &'static str,
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}
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#[allow(deprecated)]
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mod window_effects {
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use super::*;
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#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize, Serialize)]
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#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
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#[serde(rename_all = "camelCase")]
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#[non_exhaustive]
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/// Platform-specific window effects
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pub enum WindowEffect {
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/// A default material appropriate for the view's effectiveAppearance. **macOS 10.14-**
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#[deprecated(
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since = "macOS 10.14",
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note = "You should instead choose an appropriate semantic material."
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)]
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AppearanceBased,
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/// **macOS 10.14-**
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#[deprecated(since = "macOS 10.14", note = "Use a semantic material instead.")]
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Light,
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/// **macOS 10.14-**
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#[deprecated(since = "macOS 10.14", note = "Use a semantic material instead.")]
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Dark,
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/// **macOS 10.14-**
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#[deprecated(since = "macOS 10.14", note = "Use a semantic material instead.")]
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MediumLight,
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/// **macOS 10.14-**
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#[deprecated(since = "macOS 10.14", note = "Use a semantic material instead.")]
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UltraDark,
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/// **macOS 10.10+**
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Titlebar,
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/// **macOS 10.10+**
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Selection,
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/// **macOS 10.11+**
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Menu,
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/// **macOS 10.11+**
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Popover,
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/// **macOS 10.11+**
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Sidebar,
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/// **macOS 10.14+**
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HeaderView,
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/// **macOS 10.14+**
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Sheet,
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/// **macOS 10.14+**
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WindowBackground,
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/// **macOS 10.14+**
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HudWindow,
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/// **macOS 10.14+**
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FullScreenUI,
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/// **macOS 10.14+**
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Tooltip,
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/// **macOS 10.14+**
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ContentBackground,
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/// **macOS 10.14+**
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UnderWindowBackground,
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/// **macOS 10.14+**
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UnderPageBackground,
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/// **macOS 26.0+**
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LiquidGlassRegular,
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/// **macOS 26.0+**
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LiquidGlassClear,
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/// Mica effect that matches the system dark preference **Windows 11 Only**
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Mica,
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/// Mica effect with dark mode but only if dark mode is enabled on the system **Windows 11 Only**
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MicaDark,
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/// Mica effect with light mode **Windows 11 Only**
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MicaLight,
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/// Tabbed effect that matches the system dark preference **Windows 11 Only**
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Tabbed,
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/// Tabbed effect with dark mode but only if dark mode is enabled on the system **Windows 11 Only**
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TabbedDark,
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/// Tabbed effect with light mode **Windows 11 Only**
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TabbedLight,
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/// **Windows 7/10/11(22H1) Only**
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///
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/// ## Notes
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///
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/// This effect has bad performance when resizing/dragging the window on Windows 11 build 22621.
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Blur,
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/// **Windows 10/11 Only**
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///
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/// ## Notes
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///
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/// This effect has bad performance when resizing/dragging the window on Windows 10 v1903+ and Windows 11 build 22000.
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Acrylic,
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}
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/// Window effect state **macOS only**
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///
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/// <https://developer.apple.com/documentation/appkit/nsvisualeffectview/state>
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#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize, Serialize)]
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#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
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#[serde(rename_all = "camelCase")]
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pub enum WindowEffectState {
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/// Make window effect state follow the window's active state
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FollowsWindowActiveState,
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/// Make window effect state always active
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Active,
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/// Make window effect state always inactive
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Inactive,
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}
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}
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pub use window_effects::{WindowEffect, WindowEffectState};
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/// How the window title bar should be displayed on macOS.
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#[derive(Debug, Clone, PartialEq, Eq, Copy, Default)]
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#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
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#[non_exhaustive]
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pub enum TitleBarStyle {
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/// A normal title bar.
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#[default]
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Visible,
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/// Makes the title bar transparent, so the window background color is shown instead.
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///
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/// Useful if you don't need to have actual HTML under the title bar. This lets you avoid the caveats of using `TitleBarStyle::Overlay`. Will be more useful when Tauri lets you set a custom window background color.
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Transparent,
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/// Shows the title bar as a transparent overlay over the window's content.
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///
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/// Keep in mind:
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/// - The height of the title bar is different on different OS versions, which can lead to window the controls and title not being where you don't expect.
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/// - You need to define a custom drag region to make your window draggable, however due to a limitation you can't drag the window when it's not in focus <https://github.com/tauri-apps/tauri/issues/4316>.
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/// - The color of the window title depends on the system theme.
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Overlay,
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}
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impl Serialize for TitleBarStyle {
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fn serialize<S>(&self, serializer: S) -> std::result::Result<S::Ok, S::Error>
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where
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S: Serializer,
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{
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serializer.serialize_str(self.to_string().as_ref())
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}
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}
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impl<'de> Deserialize<'de> for TitleBarStyle {
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fn deserialize<D>(deserializer: D) -> std::result::Result<Self, D::Error>
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where
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D: Deserializer<'de>,
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{
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let s = String::deserialize(deserializer)?;
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Ok(match s.to_lowercase().as_str() {
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"transparent" => Self::Transparent,
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"overlay" => Self::Overlay,
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_ => Self::Visible,
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})
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}
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}
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impl Display for TitleBarStyle {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"{}",
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match self {
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Self::Visible => "Visible",
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Self::Transparent => "Transparent",
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Self::Overlay => "Overlay",
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}
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)
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}
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}
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/// System theme.
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
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#[non_exhaustive]
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pub enum Theme {
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/// Light theme.
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Light,
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/// Dark theme.
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Dark,
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}
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impl Serialize for Theme {
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fn serialize<S>(&self, serializer: S) -> std::result::Result<S::Ok, S::Error>
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where
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S: Serializer,
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{
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serializer.serialize_str(self.to_string().as_ref())
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}
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}
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impl<'de> Deserialize<'de> for Theme {
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fn deserialize<D>(deserializer: D) -> std::result::Result<Self, D::Error>
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where
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D: Deserializer<'de>,
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{
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let s = String::deserialize(deserializer)?;
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Ok(match s.to_lowercase().as_str() {
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"dark" => Self::Dark,
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_ => Self::Light,
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})
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}
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}
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impl Display for Theme {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"{}",
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match self {
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Self::Light => "light",
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Self::Dark => "dark",
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}
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)
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}
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}
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/// Information about environment variables.
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#[derive(Debug, Clone)]
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#[non_exhaustive]
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pub struct Env {
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/// The APPIMAGE environment variable.
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#[cfg(target_os = "linux")]
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pub appimage: Option<std::ffi::OsString>,
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/// The APPDIR environment variable.
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#[cfg(target_os = "linux")]
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pub appdir: Option<std::ffi::OsString>,
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/// The command line arguments of the current process.
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pub args_os: Vec<OsString>,
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}
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#[allow(clippy::derivable_impls)]
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impl Default for Env {
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fn default() -> Self {
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let args_os = std::env::args_os().collect();
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#[cfg(target_os = "linux")]
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{
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let env = Self {
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#[cfg(target_os = "linux")]
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appimage: std::env::var_os("APPIMAGE"),
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#[cfg(target_os = "linux")]
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appdir: std::env::var_os("APPDIR"),
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args_os,
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};
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if env.appimage.is_some() || env.appdir.is_some() {
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// validate that we're actually running on an AppImage
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// an AppImage is mounted to `/$TEMPDIR/.mount_${appPrefix}${hash}`
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// see <https://github.com/AppImage/AppImageKit/blob/1681fd84dbe09c7d9b22e13cdb16ea601aa0ec47/src/runtime.c#L501>
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// note that it is safe to use `std::env::current_exe` here since we just loaded an AppImage.
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let is_temp = std::env::current_exe()
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.map(|p| {
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p.display()
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.to_string()
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.starts_with(&format!("{}/.mount_", std::env::temp_dir().display()))
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})
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.unwrap_or(true);
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if !is_temp {
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log::warn!(
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"`APPDIR` or `APPIMAGE` environment variable found but this application was not detected as an AppImage; this might be a security issue."
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);
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}
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}
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env
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}
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#[cfg(not(target_os = "linux"))]
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{
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Self { args_os }
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}
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}
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}
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/// The result type of `tauri-utils`.
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pub type Result<T> = std::result::Result<T, Error>;
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/// The error type of `tauri-utils`.
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#[derive(Debug, thiserror::Error)]
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#[non_exhaustive]
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pub enum Error {
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/// Target triple architecture error
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#[error("Unable to determine target-architecture")]
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Architecture,
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/// Target triple OS error
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#[error("Unable to determine target-os")]
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Os,
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/// Target triple environment error
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#[error("Unable to determine target-environment")]
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Environment,
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/// Tried to get resource on an unsupported platform
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#[error("Unsupported platform for reading resources")]
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UnsupportedPlatform,
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/// Get parent process error
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#[error("Could not get parent process")]
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ParentProcess,
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/// Get parent process PID error
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#[error("Could not get parent PID")]
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ParentPid,
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/// Get child process error
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#[error("Could not get child process")]
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ChildProcess,
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/// IO error
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#[error("{0}")]
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Io(#[from] std::io::Error),
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/// Invalid pattern.
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#[error("invalid pattern `{0}`. Expected either `brownfield` or `isolation`.")]
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InvalidPattern(String),
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/// Invalid glob pattern.
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#[cfg(feature = "resources")]
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#[error("{0}")]
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GlobPattern(#[from] glob::PatternError),
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/// Failed to use glob pattern.
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#[cfg(feature = "resources")]
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#[error("`{0}`")]
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Glob(#[from] glob::GlobError),
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/// Glob pattern did not find any results.
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#[cfg(feature = "resources")]
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#[error("glob pattern {0} path not found or didn't match any files.")]
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GlobPathNotFound(String),
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/// Error walking directory.
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#[cfg(feature = "resources")]
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#[error("{0}")]
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WalkdirError(#[from] walkdir::Error),
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/// Not allowed to walk dir.
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#[cfg(feature = "resources")]
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#[error(
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"could not walk directory `{0}`, try changing `allow_walk` to true on the `ResourcePaths` constructor."
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)]
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NotAllowedToWalkDir(std::path::PathBuf),
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/// Resource path doesn't exist
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#[cfg(feature = "resources")]
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#[error("resource path `{0}` doesn't exist")]
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ResourcePathNotFound(std::path::PathBuf),
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}
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/// Reconstructs a path from its components using the platform separator then converts it to String and removes UNC prefixes on Windows if it exists.
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pub fn display_path<P: AsRef<Path>>(p: P) -> String {
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dunce::simplified(&p.as_ref().components().collect::<PathBuf>())
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.display()
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.to_string()
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}
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/// Write the file only if the content of the existing file (if any) is different.
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///
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/// This will always write unless the file exists with identical content.
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pub fn write_if_changed<P, C>(path: P, content: C) -> std::io::Result<()>
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where
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P: AsRef<Path>,
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C: AsRef<[u8]>,
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{
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if std::fs::read(&path).is_ok_and(|existing| existing == content.as_ref()) {
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return Ok(());
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}
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std::fs::write(path, content)
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}
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