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This commit is contained in:
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2026-09-15 21:11:02 +05:00
commit 083a46e93b
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import { Editor } from '@tiptap/core'
import Document from '@tiptap/extension-document'
import Paragraph from '@tiptap/extension-paragraph'
import Text from '@tiptap/extension-text'
import { PluginKey } from '@tiptap/pm/state'
import { describe, expect, it, vi } from 'vite-plus/test'
import { BubbleMenuView } from './bubble-menu-plugin.js'
const { computePositionMock } = vi.hoisted(() => ({
computePositionMock: vi.fn(),
}))
vi.mock('@floating-ui/dom', async importOriginal => {
const actual = await importOriginal<typeof import('@floating-ui/dom')>()
return {
...actual,
computePosition: computePositionMock,
}
})
const virtualElement = {
getBoundingClientRect: () => new DOMRect(0, 0, 10, 10),
getClientRects: () => [new DOMRect(0, 0, 10, 10)],
}
function createEditor(content = '<p>Hello world</p>') {
return new Editor({
extensions: [Document, Paragraph, Text],
content,
})
}
function createBubbleMenuView(
editor: Editor,
overrides: Partial<ConstructorParameters<typeof BubbleMenuView>[0]> = {},
) {
return new BubbleMenuView({
editor,
element: document.createElement('div'),
pluginKey: 'bubbleMenu',
view: editor.view,
shouldShow: () => false,
...overrides,
})
}
describe('BubbleMenuView cross-contamination', () => {
it('should only process updateOptions for its own pluginKey (string)', () => {
const editor = createEditor()
const view1 = createBubbleMenuView(editor, { pluginKey: 'bubbleMenu1' })
const view2 = createBubbleMenuView(editor, { pluginKey: 'bubbleMenu2' })
const spy1 = vi.spyOn(view1, 'updateOptions')
const spy2 = vi.spyOn(view2, 'updateOptions')
const newOptions = { updateDelay: 999 }
editor.view.dispatch(
editor.state.tr.setMeta('bubbleMenu1', {
type: 'updateOptions',
options: newOptions,
}),
)
expect(spy1).toHaveBeenCalledTimes(1)
expect(spy1).toHaveBeenCalledWith(newOptions)
expect(spy2).not.toHaveBeenCalled()
view1.destroy()
view2.destroy()
editor.destroy()
})
it('should only process updateOptions for its own pluginKey (PluginKey instance)', () => {
const editor = createEditor()
const key1 = new PluginKey('customBubbleA')
const key2 = new PluginKey('customBubbleB')
const view1 = createBubbleMenuView(editor, { pluginKey: key1 })
const view2 = createBubbleMenuView(editor, { pluginKey: key2 })
const spy1 = vi.spyOn(view1, 'updateOptions')
const spy2 = vi.spyOn(view2, 'updateOptions')
const newOptions = { updateDelay: 500 }
editor.view.dispatch(
editor.state.tr.setMeta('customBubbleA$', {
type: 'updateOptions',
options: newOptions,
}),
)
expect(spy1).toHaveBeenCalledTimes(1)
expect(spy1).toHaveBeenCalledWith(newOptions)
expect(spy2).not.toHaveBeenCalled()
view1.destroy()
view2.destroy()
editor.destroy()
})
it('should only process updatePosition for its own pluginKey', () => {
const editor = createEditor()
const view1 = createBubbleMenuView(editor, { pluginKey: 'bubbleMenu1' })
const view2 = createBubbleMenuView(editor, { pluginKey: 'bubbleMenu2' })
const spy1 = vi.spyOn(view1, 'updatePosition')
const spy2 = vi.spyOn(view2, 'updatePosition')
editor.view.dispatch(editor.state.tr.setMeta('bubbleMenu1', 'updatePosition'))
expect(spy1).toHaveBeenCalledTimes(1)
expect(spy2).not.toHaveBeenCalled()
view1.destroy()
view2.destroy()
editor.destroy()
})
it('should not cross-contaminate options between two instances', () => {
const editor = createEditor()
const view1 = createBubbleMenuView(editor, {
pluginKey: 'bubbleMenu1',
updateDelay: 100,
})
const view2 = createBubbleMenuView(editor, {
pluginKey: 'bubbleMenu2',
updateDelay: 200,
})
editor.view.dispatch(
editor.state.tr.setMeta('bubbleMenu1', {
type: 'updateOptions',
options: { updateDelay: 999 },
}),
)
expect(view1.updateDelay).toBe(999)
expect(view2.updateDelay).toBe(200)
editor.view.dispatch(
editor.state.tr.setMeta('bubbleMenu2', {
type: 'updateOptions',
options: { updateDelay: 777 },
}),
)
expect(view1.updateDelay).toBe(999)
expect(view2.updateDelay).toBe(777)
view1.destroy()
view2.destroy()
editor.destroy()
})
it('should maintain backward compatibility with default "bubbleMenu" pluginKey', () => {
const editor = createEditor()
const view = createBubbleMenuView(editor)
const spy = vi.spyOn(view, 'updateOptions')
const newOptions = { updateDelay: 500 }
editor.view.dispatch(
editor.state.tr.setMeta('bubbleMenu', {
type: 'updateOptions',
options: newOptions,
}),
)
expect(spy).toHaveBeenCalledTimes(1)
expect(spy).toHaveBeenCalledWith(newOptions)
view.destroy()
editor.destroy()
})
it('should not make a hidden menu visible when updating its position', async () => {
const editor = createEditor()
const view = createBubbleMenuView(editor, {
getReferencedVirtualElement: () => virtualElement,
})
computePositionMock.mockResolvedValue({
x: 10,
y: 20,
strategy: 'absolute',
placement: 'top',
middlewareData: {},
})
view.element.style.visibility = 'hidden'
view.updatePosition()
await Promise.resolve()
expect(view.element.style.visibility).toBe('hidden')
expect(view.element.style.left).toBe('')
expect(view.element.style.top).toBe('')
computePositionMock.mockReset()
view.destroy()
editor.destroy()
})
it('should ignore late position updates after the menu is hidden', async () => {
const editor = createEditor()
const view = createBubbleMenuView(editor, {
getReferencedVirtualElement: () => virtualElement,
})
let resolvePosition:
| ((value: {
x: number
y: number
strategy: 'absolute'
placement: 'top'
middlewareData: Record<string, never>
}) => void)
| undefined
computePositionMock.mockImplementation(
() =>
new Promise(resolve => {
resolvePosition = resolve
}),
)
view.show()
view.updatePosition()
view.hide()
resolvePosition?.({
x: 10,
y: 20,
strategy: 'absolute',
placement: 'top',
middlewareData: {},
})
await Promise.resolve()
expect(view.element.style.visibility).toBe('hidden')
expect(view.element.style.left).toBe('')
expect(view.element.style.top).toBe('')
computePositionMock.mockReset()
view.destroy()
})
it('should only process show for its own pluginKey', () => {
const editor = createEditor()
const view1 = createBubbleMenuView(editor, { pluginKey: 'bubbleMenu1' })
const view2 = createBubbleMenuView(editor, { pluginKey: 'bubbleMenu2' })
const spy1 = vi.spyOn(view1, 'show')
const spy2 = vi.spyOn(view2, 'show')
editor.view.dispatch(editor.state.tr.setMeta('bubbleMenu1', 'show'))
expect(spy1).toHaveBeenCalledTimes(1)
expect(spy2).not.toHaveBeenCalled()
view1.destroy()
view2.destroy()
editor.destroy()
})
it('should only process hide for its own pluginKey', () => {
const editor = createEditor()
const view1 = createBubbleMenuView(editor, { pluginKey: 'bubbleMenu1' })
const view2 = createBubbleMenuView(editor, { pluginKey: 'bubbleMenu2' })
const spy1 = vi.spyOn(view1, 'hide')
const spy2 = vi.spyOn(view2, 'hide')
editor.view.dispatch(editor.state.tr.setMeta('bubbleMenu1', 'hide'))
expect(spy1).toHaveBeenCalledTimes(1)
expect(spy2).not.toHaveBeenCalled()
view1.destroy()
view2.destroy()
editor.destroy()
})
})

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import {
type Middleware,
type VirtualElement,
arrow,
autoPlacement,
computePosition,
flip,
hide,
inline,
offset,
shift,
size,
} from '@floating-ui/dom'
import type { Editor } from '@tiptap/core'
import { isTextSelection, posToDOMRect } from '@tiptap/core'
import type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'
import { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'
import { CellSelection } from '@tiptap/pm/tables'
import type { EditorView } from '@tiptap/pm/view'
function combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {
const top = Math.min(rect1.top, rect2.top)
const bottom = Math.max(rect1.bottom, rect2.bottom)
const left = Math.min(rect1.left, rect2.left)
const right = Math.max(rect1.right, rect2.right)
const width = right - left
const height = bottom - top
const x = left
const y = top
return new DOMRect(x, y, width, height)
}
export interface BubbleMenuPluginProps {
/**
* The plugin key.
* @type {PluginKey | string}
* @default 'bubbleMenu'
*/
pluginKey: PluginKey | string
/**
* The editor instance.
*/
editor: Editor
/**
* The DOM element that contains your menu.
* @type {HTMLElement}
* @default null
*/
element: HTMLElement
/**
* The delay in milliseconds before the menu should be updated.
* This can be useful to prevent performance issues.
* @type {number}
* @default 250
*/
updateDelay?: number
/**
* The delay in milliseconds before the menu position should be updated on window resize.
* This can be useful to prevent performance issues.
* @type {number}
* @default 60
*/
resizeDelay?: number
/**
* A function that determines whether the menu should be shown or not.
* If this function returns `false`, the menu will be hidden, otherwise it will be shown.
*/
shouldShow?:
| ((props: {
editor: Editor
element: HTMLElement
view: EditorView
state: EditorState
oldState?: EditorState
from: number
to: number
}) => boolean)
| null
/**
* The DOM element to append your menu to. Default is the editor's parent element.
*
* Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.
*
* @type {HTMLElement}
* @default null
*/
appendTo?: HTMLElement | (() => HTMLElement)
/**
* A function that returns the virtual element for the menu.
* This is useful when the menu needs to be positioned relative to a specific DOM element.
* @type {() => VirtualElement | null}
* @default Position based on the selection.
*/
getReferencedVirtualElement?: () => VirtualElement | null
/**
* The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,
* hide, and inline middlewares.
* @default {}
* @see https://floating-ui.com/docs/computePosition#options
*/
options?: {
strategy?: 'absolute' | 'fixed'
placement?:
| 'top'
| 'right'
| 'bottom'
| 'left'
| 'top-start'
| 'top-end'
| 'right-start'
| 'right-end'
| 'bottom-start'
| 'bottom-end'
| 'left-start'
| 'left-end'
offset?: Parameters<typeof offset>[0] | boolean
flip?: Parameters<typeof flip>[0] | boolean
shift?: Parameters<typeof shift>[0] | boolean
arrow?: Parameters<typeof arrow>[0] | false
size?: Parameters<typeof size>[0] | boolean
autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean
hide?: Parameters<typeof hide>[0] | boolean
inline?: Parameters<typeof inline>[0] | boolean
onShow?: () => void
onHide?: () => void
onUpdate?: () => void
onDestroy?: () => void
/**
* The scrollable element that should be listened to when updating the position of the bubble menu.
* If not provided, the window will be used.
* @type {HTMLElement | Window}
*/
scrollTarget?: HTMLElement | Window
}
}
export type BubbleMenuViewProps = BubbleMenuPluginProps & {
view: EditorView
}
export class BubbleMenuView implements PluginView {
public editor: Editor
public element: HTMLElement
public view: EditorView
public preventHide = false
public pluginKey: PluginKey | string
public updateDelay: number
public resizeDelay: number
public appendTo: HTMLElement | (() => HTMLElement) | undefined
public getReferencedVirtualElement: (() => VirtualElement | null) | undefined
private updateDebounceTimer: number | undefined
private resizeDebounceTimer: number | undefined
private isVisible = false
private scrollTarget: HTMLElement | Window = window
private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {
strategy: 'absolute',
placement: 'top',
offset: 8,
flip: {},
shift: {},
arrow: false,
size: false,
autoPlacement: false,
hide: false,
inline: false,
onShow: undefined,
onHide: undefined,
onUpdate: undefined,
onDestroy: undefined,
}
public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({
view,
state,
from,
to,
}) => {
const { doc, selection } = state
const { empty } = selection
// Sometime check for `empty` is not enough.
// Doubleclick an empty paragraph returns a node size of 2.
// So we check also for an empty text size.
const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)
// When clicking on a element inside the bubble menu the editor "blur" event
// is called and the bubble menu item is focussed. In this case we should
// consider the menu as part of the editor and keep showing the menu
const isChildOfMenu = this.element.contains(document.activeElement)
const hasEditorFocus = view.hasFocus() || isChildOfMenu
if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {
return false
}
return true
}
get middlewares() {
const middlewares: Middleware[] = []
if (this.floatingUIOptions.flip) {
middlewares.push(
flip(
typeof this.floatingUIOptions.flip !== 'boolean'
? this.floatingUIOptions.flip
: undefined,
),
)
}
if (this.floatingUIOptions.shift) {
middlewares.push(
shift(
typeof this.floatingUIOptions.shift !== 'boolean'
? this.floatingUIOptions.shift
: undefined,
),
)
}
if (this.floatingUIOptions.offset) {
middlewares.push(
offset(
typeof this.floatingUIOptions.offset !== 'boolean'
? this.floatingUIOptions.offset
: undefined,
),
)
}
if (this.floatingUIOptions.arrow) {
middlewares.push(arrow(this.floatingUIOptions.arrow))
}
if (this.floatingUIOptions.size) {
middlewares.push(
size(
typeof this.floatingUIOptions.size !== 'boolean'
? this.floatingUIOptions.size
: undefined,
),
)
}
if (this.floatingUIOptions.autoPlacement) {
middlewares.push(
autoPlacement(
typeof this.floatingUIOptions.autoPlacement !== 'boolean'
? this.floatingUIOptions.autoPlacement
: undefined,
),
)
}
if (this.floatingUIOptions.hide) {
middlewares.push(
hide(
typeof this.floatingUIOptions.hide !== 'boolean'
? this.floatingUIOptions.hide
: undefined,
),
)
}
if (this.floatingUIOptions.inline) {
middlewares.push(
inline(
typeof this.floatingUIOptions.inline !== 'boolean'
? this.floatingUIOptions.inline
: undefined,
),
)
}
return middlewares
}
private get virtualElement(): VirtualElement | undefined {
const { selection } = this.editor.state
const referencedVirtualElement = this.getReferencedVirtualElement?.()
if (referencedVirtualElement) {
return referencedVirtualElement
}
if (!this.view?.dom?.parentNode) {
return
}
const domRect = posToDOMRect(this.view, selection.from, selection.to)
let virtualElement = {
getBoundingClientRect: () => domRect,
getClientRects: () => [domRect],
}
if (selection instanceof NodeSelection) {
let node = this.view.nodeDOM(selection.from) as HTMLElement
const nodeViewWrapper = node.dataset.nodeViewWrapper
? node
: node.querySelector('[data-node-view-wrapper]')
if (nodeViewWrapper) {
node = nodeViewWrapper as HTMLElement
}
if (node) {
virtualElement = {
getBoundingClientRect: () => node.getBoundingClientRect(),
getClientRects: () => [node.getBoundingClientRect()],
}
}
}
// this is a special case for cell selections
if (selection instanceof CellSelection) {
const { $anchorCell, $headCell } = selection
const from = $anchorCell ? $anchorCell.pos : $headCell!.pos
const to = $headCell ? $headCell.pos : $anchorCell!.pos
const fromDOM = this.view.nodeDOM(from)
const toDOM = this.view.nodeDOM(to)
if (!fromDOM || !toDOM) {
return
}
const clientRect =
fromDOM === toDOM
? (fromDOM as HTMLElement).getBoundingClientRect()
: combineDOMRects(
(fromDOM as HTMLElement).getBoundingClientRect(),
(toDOM as HTMLElement).getBoundingClientRect(),
)
virtualElement = {
getBoundingClientRect: () => clientRect,
getClientRects: () => [clientRect],
}
}
return virtualElement
}
constructor({
editor,
element,
view,
pluginKey = 'bubbleMenu',
updateDelay = 250,
resizeDelay = 60,
shouldShow,
appendTo,
getReferencedVirtualElement,
options,
}: BubbleMenuViewProps) {
this.editor = editor
this.element = element
this.view = view
this.pluginKey = pluginKey
this.updateDelay = updateDelay
this.resizeDelay = resizeDelay
this.appendTo = appendTo
this.scrollTarget = options?.scrollTarget ?? window
this.getReferencedVirtualElement = getReferencedVirtualElement
this.floatingUIOptions = {
...this.floatingUIOptions,
...options,
}
this.element.tabIndex = 0
if (shouldShow) {
this.shouldShow = shouldShow
}
this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })
this.view.dom.addEventListener('dragstart', this.dragstartHandler)
this.editor.on('focus', this.focusHandler)
this.editor.on('blur', this.blurHandler)
this.editor.on('transaction', this.transactionHandler)
window.addEventListener('resize', this.resizeHandler)
this.scrollTarget.addEventListener('scroll', this.resizeHandler)
this.update(view, view.state)
if (this.getShouldShow()) {
this.show()
this.updatePosition()
}
}
mousedownHandler = () => {
this.preventHide = true
}
dragstartHandler = () => {
this.hide()
}
/**
* Handles the window resize event to update the position of the bubble menu.
* It uses a debounce mechanism to prevent excessive updates.
* The delay is defined by the `resizeDelay` property.
*/
resizeHandler = () => {
if (this.resizeDebounceTimer) {
clearTimeout(this.resizeDebounceTimer)
}
this.resizeDebounceTimer = window.setTimeout(() => {
this.updatePosition()
}, this.resizeDelay)
}
focusHandler = () => {
// we use `setTimeout` to make sure `selection` is already updated
setTimeout(() => this.update(this.editor.view))
}
blurHandler = ({ event }: { event: FocusEvent }) => {
if (this.editor.isDestroyed) {
this.destroy()
return
}
if (this.preventHide) {
this.preventHide = false
return
}
if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {
return
}
if (event?.relatedTarget === this.editor.view.dom) {
return
}
this.hide()
}
updatePosition() {
if (!this.isVisible) {
return
}
const virtualElement = this.virtualElement
if (!virtualElement) {
return
}
computePosition(virtualElement, this.element, {
placement: this.floatingUIOptions.placement,
strategy: this.floatingUIOptions.strategy,
middleware: this.middlewares,
}).then(({ x, y, strategy, middlewareData }) => {
if (!this.isVisible || this.editor.isDestroyed || !this.element.isConnected) {
return
}
// Handle hide middleware - hide element if reference is hidden or element has escaped
if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {
this.element.style.visibility = 'hidden'
return
}
this.element.style.visibility = 'visible'
this.element.style.width = 'max-content'
this.element.style.position = strategy
this.element.style.left = `${x}px`
this.element.style.top = `${y}px`
if (this.isVisible && this.floatingUIOptions.onUpdate) {
this.floatingUIOptions.onUpdate()
}
})
}
update(view: EditorView, oldState?: EditorState) {
const { state } = view
const hasValidSelection = state.selection.from !== state.selection.to
if (this.updateDelay > 0 && hasValidSelection) {
this.handleDebouncedUpdate(view, oldState)
return
}
const selectionChanged = !oldState?.selection.eq(view.state.selection)
const docChanged = !oldState?.doc.eq(view.state.doc)
this.updateHandler(view, selectionChanged, docChanged, oldState)
}
handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {
const selectionChanged = !oldState?.selection.eq(view.state.selection)
const docChanged = !oldState?.doc.eq(view.state.doc)
if (!selectionChanged && !docChanged) {
return
}
if (this.updateDebounceTimer) {
clearTimeout(this.updateDebounceTimer)
}
this.updateDebounceTimer = window.setTimeout(() => {
this.updateHandler(view, selectionChanged, docChanged, oldState)
}, this.updateDelay)
}
getShouldShow(oldState?: EditorState) {
const { state } = this.view
const { selection } = state
// support for CellSelections
const { ranges } = selection
const from = Math.min(...ranges.map(range => range.$from.pos))
const to = Math.max(...ranges.map(range => range.$to.pos))
const shouldShow = this.shouldShow?.({
editor: this.editor,
element: this.element,
view: this.view,
state,
oldState,
from,
to,
})
return shouldShow || false
}
updateHandler = (
view: EditorView,
selectionChanged: boolean,
docChanged: boolean,
oldState?: EditorState,
) => {
const { composing } = view
const isSame = !selectionChanged && !docChanged
if (composing || isSame) {
return
}
const shouldShow = this.getShouldShow(oldState)
if (!shouldShow) {
this.hide()
return
}
this.show()
this.updatePosition()
}
show() {
if (this.isVisible) {
return
}
this.element.style.visibility = 'visible'
this.element.style.opacity = '1'
// attach to appendTo or editor's parent element
const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo
;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)
if (this.floatingUIOptions.onShow) {
this.floatingUIOptions.onShow()
}
this.isVisible = true
}
hide() {
if (!this.isVisible) {
return
}
this.element.style.visibility = 'hidden'
this.element.style.opacity = '0'
// remove from the parent element
this.element.remove()
if (this.floatingUIOptions.onHide) {
this.floatingUIOptions.onHide()
}
this.isVisible = false
}
/**
* Handles the transaction event to update the position of the bubble menu.
* This allows external code to trigger a position update via:
* `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`
* The `pluginKey` defaults to `bubbleMenu`
*/
transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {
const meta = tr.getMeta(this.pluginKey)
if (meta === 'updatePosition') {
this.updatePosition()
} else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {
this.updateOptions(meta.options)
} else if (meta === 'hide') {
this.hide()
} else if (meta === 'show') {
this.updatePosition()
this.show()
}
}
updateOptions(
newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>,
) {
if (newProps.updateDelay !== undefined) {
this.updateDelay = newProps.updateDelay
}
if (newProps.resizeDelay !== undefined) {
this.resizeDelay = newProps.resizeDelay
}
if (newProps.appendTo !== undefined) {
this.appendTo = newProps.appendTo
}
if (newProps.getReferencedVirtualElement !== undefined) {
this.getReferencedVirtualElement = newProps.getReferencedVirtualElement
}
if (newProps.shouldShow !== undefined) {
if (newProps.shouldShow) {
this.shouldShow = newProps.shouldShow
}
}
if (newProps.options !== undefined) {
// Handle scrollTarget change - need to remove old listener and add new one
// Use nullish coalescing to default to window when scrollTarget is undefined/null
const newScrollTarget = newProps.options.scrollTarget ?? window
if (newScrollTarget !== this.scrollTarget) {
this.scrollTarget.removeEventListener('scroll', this.resizeHandler)
this.scrollTarget = newScrollTarget
this.scrollTarget.addEventListener('scroll', this.resizeHandler)
}
this.floatingUIOptions = {
...this.floatingUIOptions,
...newProps.options,
}
}
}
destroy() {
this.hide()
this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })
this.view.dom.removeEventListener('dragstart', this.dragstartHandler)
window.removeEventListener('resize', this.resizeHandler)
this.scrollTarget.removeEventListener('scroll', this.resizeHandler)
this.editor.off('focus', this.focusHandler)
this.editor.off('blur', this.blurHandler)
this.editor.off('transaction', this.transactionHandler)
if (this.floatingUIOptions.onDestroy) {
this.floatingUIOptions.onDestroy()
}
}
}
export const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {
return new Plugin({
key:
typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,
view: view => new BubbleMenuView({ view, ...options }),
})
}

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import { Extension } from '@tiptap/core'
import type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'
import { BubbleMenuPlugin } from './bubble-menu-plugin.js'
export type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {
/**
* The DOM element that contains your menu.
* @type {HTMLElement}
* @default null
*/
element: HTMLElement | null
}
/**
* This extension allows you to create a bubble menu.
* @see https://tiptap.dev/api/extensions/bubble-menu
*/
export const BubbleMenu = Extension.create<BubbleMenuOptions>({
name: 'bubbleMenu',
addOptions() {
return {
element: null,
pluginKey: 'bubbleMenu',
updateDelay: undefined,
appendTo: undefined,
shouldShow: null,
}
},
addProseMirrorPlugins() {
if (!this.options.element) {
return []
}
return [
BubbleMenuPlugin({
pluginKey: this.options.pluginKey,
editor: this.editor,
element: this.options.element,
updateDelay: this.options.updateDelay,
options: this.options.options,
appendTo: this.options.appendTo,
getReferencedVirtualElement: this.options.getReferencedVirtualElement,
shouldShow: this.options.shouldShow,
}),
]
},
})

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import { BubbleMenu } from './bubble-menu.js'
export * from './bubble-menu.js'
export * from './bubble-menu-plugin.js'
export default BubbleMenu