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// quarter of a megabyte, max possible utf-8 string size
// cloudflare workers only accept messages of max 1mb
const MAX_CLIENT_SENT_MESSAGE_SIZE_BYTES = 1024 * 1024
// utf-8 is max 4 bytes per char
const MAX_BYTES_PER_CHAR = 4
// in the (admittedly impossible) worst case, the max size is 1/4 of a megabyte
const MAX_SAFE_MESSAGE_SIZE = MAX_CLIENT_SENT_MESSAGE_SIZE_BYTES / MAX_BYTES_PER_CHAR
// JsonChunkAssembler holds every chunk of a message until the last one arrives, and the sender
// decides how many that is — the count is just a prefix on the first chunk. Nothing in the
// protocol obliges a sender to ever send the last chunk, so without a ceiling a single connection
// can make the receiver hold an arbitrarily large buffer for as long as the socket stays open.
//
// The cap counts UTF-16 code units, which is what a JS string costs in memory: 16M of them is the
// 32MB of retained string data a room can afford to hold per session and stay inside a Durable
// Object's 128MB instance limit with room for the document itself. It is far above anything
// chunk() produces for a real document push. The character cap is the real bound; the chunk-count
// cap only rejects an absurd declared count on arrival instead of waiting for the characters to
// accumulate, and is loose enough not to constrain a sender that chunks more finely than the
// default.
export const MAX_ASSEMBLED_MESSAGE_CHARS = 16 * 1024 * 1024
export const MAX_CHUNK_COUNT = 100_000
/**
* Thrown when a message would exceed MAX_ASSEMBLED_MESSAGE_CHARS, on either side of the wire.
* Distinct from the other assembly errors because it is fatal: retrying sends the same
* oversized message, so the session is rejected rather than reset.
*
* @internal
*/
export class MessageTooLargeError extends Error {
constructor(chars: number) {
super(`Message too large: ${chars} characters, max ${MAX_ASSEMBLED_MESSAGE_CHARS}`)
this.name = 'MessageTooLargeError'
}
}
/**
* Splits a string into smaller chunks suitable for transmission over WebSockets.
* This function ensures messages don't exceed size limits imposed by platforms like Cloudflare Workers (1MB max).
* Each chunk is prefixed with a number indicating how many more chunks follow.
*
* @param msg - The string to split into chunks
* @param maxSafeMessageSize - Maximum safe size for each chunk in characters. Defaults to quarter megabyte to account for UTF-8 encoding
* @returns Array of chunked strings, each prefixed with "\{number\}_" where number indicates remaining chunks
*
* @example
* ```ts
* // Small message - returns as single chunk
* chunk('hello world') // ['hello world']
*
* // Large message - splits into multiple chunks
* chunk('very long message...', 10)
* // ['2_very long', '1_ message', '0_...']
* ```
*
* @internal
*/
export function chunk(msg: string, maxSafeMessageSize = MAX_SAFE_MESSAGE_SIZE) {
if (msg.length < maxSafeMessageSize) {
return [msg]
} else {
const chunks = []
let chunkNumber = 0
let offset = msg.length
while (offset > 0) {
const prefix = `${chunkNumber}_`
let chunkSize = Math.max(Math.min(maxSafeMessageSize - prefix.length, offset), 1)
// Never split a surrogate pair across chunks: WebSocket.send converts each chunk to a
// USVString, turning a lone surrogate into U+FFFD, so the reassembled JSON silently
// carries corrupted text. Shrink by one so the pair moves whole into the preceding
// chunk; a single-character chunk grows by one instead (one over the CH3 bound, see CH9).
if (
chunkSize < offset &&
isLowSurrogate(msg.charCodeAt(offset - chunkSize)) &&
isHighSurrogate(msg.charCodeAt(offset - chunkSize - 1))
) {
chunkSize += chunkSize > 1 ? -1 : 1
}
chunks.unshift(prefix + msg.slice(offset - chunkSize, offset))
offset -= chunkSize
chunkNumber++
}
return chunks
}
}
function isHighSurrogate(code: number) {
return code >= 0xd800 && code <= 0xdbff
}
function isLowSurrogate(code: number) {
return code >= 0xdc00 && code <= 0xdfff
}
// The 's' flag (dotAll) makes '.' match any character including line terminators
// like U+2028 and U+2029, which are commonly introduced via copy/paste from Word
const chunkRe = /^(\d+)_(.*)$/s
/**
* Assembles chunked JSON messages back into complete objects.
* Handles both regular JSON messages and chunked messages created by the chunk() function.
* Maintains internal state to track partially received chunked messages.
*
* @example
* ```ts
* const assembler = new JsonChunkAssembler()
*
* // Handle regular JSON message
* const result1 = assembler.handleMessage('{"hello": "world"}')
* // Returns: { data: { hello: "world" }, stringified: '{"hello": "world"}' }
*
* // Handle chunked message
* assembler.handleMessage('1_hello') // Returns: null (partial)
* const result2 = assembler.handleMessage('0_ world')
* // Returns: { data: "hello world", stringified: "hello world" }
* ```
*
* @public
*/
export class JsonChunkAssembler {
/**
* Current assembly state - either 'idle' or tracking chunks being received
*/
state:
| 'idle'
| {
chunksReceived: string[]
totalChunks: number
charsReceived: number
} = 'idle'
/**
* Processes a single message, which can be either a complete JSON object or a chunk.
* For complete JSON objects (starting with '\{'), parses immediately.
* For chunks (prefixed with "\{number\}_"), accumulates until all chunks received.
*
* @param msg - The message to process, either JSON or chunk format
* @returns Result object with data/stringified on success, error object on failure, or null for incomplete chunks
* - `\{ data: object, stringified: string \}` - Successfully parsed complete message
* - `\{ error: Error \}` - Parse error, invalid chunk sequence, or a message exceeding
* MAX_ASSEMBLED_MESSAGE_CHARS / MAX_CHUNK_COUNT
* - `null` - Chunk received but more chunks expected
*
* @example
* ```ts
* const assembler = new JsonChunkAssembler()
*
* // Complete JSON message
* const result = assembler.handleMessage('{"key": "value"}')
* if (result && 'data' in result) {
* console.log(result.data) // { key: "value" }
* }
*
* // Chunked message sequence
* assembler.handleMessage('2_hel') // null - more chunks expected
* assembler.handleMessage('1_lo ') // null - more chunks expected
* assembler.handleMessage('0_wor') // { data: "hello wor", stringified: "hello wor" }
* ```
*/
handleMessage(msg: string): { error: Error } | { stringified: string; data: object } | null {
if (msg.startsWith('{')) {
const error = this.state === 'idle' ? undefined : new Error('Unexpected non-chunk message')
this.state = 'idle'
return error ? { error } : { data: JSON.parse(msg), stringified: msg }
} else {
const match = chunkRe.exec(msg)!
if (!match) {
this.state = 'idle'
return { error: new Error('Invalid chunk: ' + JSON.stringify(msg.slice(0, 20) + '...')) }
}
const numChunksRemaining = Number(match[1])
const data = match[2]
if (this.state === 'idle') {
const totalChunks = numChunksRemaining + 1
if (totalChunks > MAX_CHUNK_COUNT) {
// Nothing has been buffered yet, so the state is already idle.
return { error: new Error(`Too many chunks: ${totalChunks}`) }
}
this.state = {
chunksReceived: [data],
totalChunks,
charsReceived: data.length,
}
} else {
this.state.chunksReceived.push(data)
this.state.charsReceived += data.length
if (numChunksRemaining !== this.state.totalChunks - this.state.chunksReceived.length) {
this.state = 'idle'
return { error: new Error(`Chunks received in wrong order`) }
}
}
if (this.state.charsReceived > MAX_ASSEMBLED_MESSAGE_CHARS) {
// Drop what was buffered rather than keeping it until the socket closes.
const charsReceived = this.state.charsReceived
this.state = 'idle'
return { error: new MessageTooLargeError(charsReceived) }
}
if (this.state.chunksReceived.length === this.state.totalChunks) {
try {
const stringified = this.state.chunksReceived.join('')
const data = JSON.parse(stringified)
return { data, stringified }
} catch (e) {
return { error: e as Error }
} finally {
this.state = 'idle'
}
}
return null
}
}
}