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@@ -0,0 +1,96 @@
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import { OverlayUtil, TLOverlay, Vec, clamp, isCursorInViewport } from '@tldraw/editor'
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/** @public */
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export interface TLCollaboratorHintOverlay extends TLOverlay {
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props: {
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/** Clamped point on viewport edge, in page coordinates */
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x: number
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y: number
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/** Rotation angle pointing toward the collaborator's actual cursor */
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rotation: number
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color: string
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}
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}
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// Lazy-init a Path2D for the hint arrow shape to avoid per-frame path building
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let _arrowPath: Path2D | null = null
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function getArrowPath() {
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if (!_arrowPath) {
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// Matches the path drawn via: M -2,-5 2,0 -2,5 Z
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_arrowPath = new Path2D('M -2 -5 L 2 0 L -2 5 Z')
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}
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return _arrowPath!
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}
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/**
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* Overlay util for off-screen collaborator cursor hints.
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* Shows a small directional arrow at the viewport edge pointing toward the collaborator.
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*
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* @public
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*/
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export class CollaboratorHintOverlayUtil extends OverlayUtil<TLCollaboratorHintOverlay> {
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static override type = 'collaborator_hint'
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override options = { zIndex: 900, lineWidth: 3, viewportPadding: 5 }
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override isActive(): boolean {
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const viewport = this.editor.getViewportPageBounds()
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const zoom = this.editor.getZoomLevel()
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return this.editor.getVisibleCollaboratorsOnCurrentPage().some((presence) => {
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const { cursor } = presence
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if (!cursor) return false
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return !isCursorInViewport(cursor, viewport, zoom)
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})
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}
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override getOverlays(): TLCollaboratorHintOverlay[] {
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const overlays: TLCollaboratorHintOverlay[] = []
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const viewport = this.editor.getViewportPageBounds()
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const zoom = this.editor.getZoomLevel()
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for (const presence of this.editor.getVisibleCollaboratorsOnCurrentPage()) {
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const { cursor, color, userId } = presence
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if (!cursor) continue
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if (isCursorInViewport(cursor, viewport, zoom)) continue
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const pad = this.options.viewportPadding / zoom
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const x = clamp(cursor.x, viewport.minX + pad, viewport.maxX - pad)
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const y = clamp(cursor.y, viewport.minY + pad, viewport.maxY - pad)
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const rotation = Vec.Angle(viewport.center, cursor)
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overlays.push({
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id: `collaborator_hint:${userId}`,
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type: 'collaborator_hint',
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props: { x, y, rotation, color },
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})
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}
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return overlays
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}
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override render(ctx: CanvasRenderingContext2D, overlays: TLCollaboratorHintOverlay[]): void {
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const zoom = this.editor.getZoomLevel()
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const scale = 1 / zoom
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for (const overlay of overlays) {
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const { x, y, rotation, color } = overlay.props
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ctx.save()
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ctx.translate(x, y)
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ctx.scale(scale, scale)
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ctx.rotate(rotation)
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const path = getArrowPath()
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// Outline stroke (white background for contrast)
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ctx.lineWidth = this.options.lineWidth
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// Canvas doesn't support CSS vars in strokeStyle; use white
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ctx.strokeStyle = '#ffffff'
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ctx.stroke(path)
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// Fill with collaborator color
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ctx.fillStyle = color
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ctx.fill(path)
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ctx.restore()
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}
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}
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}
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