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This commit is contained in:
128
templates/agent/client/actions/MoveActionUtil.ts
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128
templates/agent/client/actions/MoveActionUtil.ts
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@@ -0,0 +1,128 @@
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import { TLShapeId, Vec } from 'tldraw'
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import { MoveAction } from '../../shared/schema/AgentActionSchemas'
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import { Streaming } from '../../shared/types/Streaming'
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import { AgentHelpers } from '../AgentHelpers'
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import { AgentActionUtil, registerActionUtil } from './AgentActionUtil'
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export const MoveActionUtil = registerActionUtil(
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class MoveActionUtil extends AgentActionUtil<MoveAction> {
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static override type = 'move' as const
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override getInfo(action: Streaming<MoveAction>) {
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return {
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icon: 'cursor' as const,
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description: action.intent ?? '',
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}
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}
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override sanitizeAction(action: Streaming<MoveAction>, helpers: AgentHelpers) {
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if (!action.complete) return action
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// Make sure the shape ID refers to a real shape
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const shapeId = helpers.ensureShapeIdExists(action.shapeId)
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if (!shapeId) return null
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action.shapeId = shapeId
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// Make sure the x and y values are numbers
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const floatX = helpers.ensureValueIsNumber(action.x)
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const floatY = helpers.ensureValueIsNumber(action.y)
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if (floatX === null || floatY === null) return null
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action.x = floatX
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action.y = floatY
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return action
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}
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override applyAction(action: Streaming<MoveAction>, helpers: AgentHelpers) {
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if (!action.complete) return
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const { editor } = this
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// Translate the position back to the chat's position
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const { x, y } = helpers.removeOffsetFromVec({ x: action.x, y: action.y })
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const shapeId = `shape:${action.shapeId}` as TLShapeId
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const shape = editor.getShape(shapeId)
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if (!shape) return
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const shapeBounds = editor.getShapePageBounds(shapeId)
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if (!shapeBounds) return
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const moveTarget = new Vec(x, y)
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const shapeOrigin = new Vec(shape.x, shape.y)
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const shapeBoundsOrigin = new Vec(shapeBounds.minX, shapeBounds.minY)
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// Calculate the offset from the shape bounds origin to the shape origin
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const shapeOriginDelta = shapeOrigin.sub(shapeBoundsOrigin)
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// Adjust the target position based on the anchor point
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const boundsWidth = shapeBounds.w
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const boundsHeight = shapeBounds.h
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// Calculate the anchor point offset from the bounds origin
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let anchorOffsetX = 0
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let anchorOffsetY = 0
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switch (action.anchor) {
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case 'top-left': {
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anchorOffsetX = 0
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anchorOffsetY = 0
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break
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}
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case 'top-center': {
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anchorOffsetX = boundsWidth / 2
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anchorOffsetY = 0
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break
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}
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case 'top-right': {
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anchorOffsetX = boundsWidth
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anchorOffsetY = 0
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break
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}
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case 'bottom-left': {
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anchorOffsetX = 0
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anchorOffsetY = boundsHeight
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break
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}
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case 'bottom-center': {
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anchorOffsetX = boundsWidth / 2
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anchorOffsetY = boundsHeight
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break
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}
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case 'bottom-right': {
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anchorOffsetX = boundsWidth
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anchorOffsetY = boundsHeight
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break
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}
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case 'center-left': {
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anchorOffsetX = 0
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anchorOffsetY = boundsHeight / 2
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break
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}
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case 'center-right': {
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anchorOffsetX = boundsWidth
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anchorOffsetY = boundsHeight / 2
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break
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}
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case 'center': {
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anchorOffsetX = boundsWidth / 2
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anchorOffsetY = boundsHeight / 2
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break
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}
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}
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// Adjust the target to account for the anchor point
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// The target x,y should be where the anchor point is positioned
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// So we subtract the anchor offset to get the bounds origin position
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const adjustedTarget = moveTarget.sub(new Vec(anchorOffsetX, anchorOffsetY))
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const newTarget = adjustedTarget.add(shapeOriginDelta)
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editor.updateShape({
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id: shapeId,
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type: shape.type,
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x: newTarget.x,
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y: newTarget.y,
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})
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}
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}
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)
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