snapshot of https://github.com/tldraw/tldraw.git (main, 2026-09-23; blobs > 131072B omitted)
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150
templates/branching-chat/client/ports/PointingPort.tsx
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150
templates/branching-chat/client/ports/PointingPort.tsx
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import { createShapeId, StateNode, TLPointerEventInfo, TLShapeId } from 'tldraw'
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import { createOrUpdateConnectionBinding } from '../connection/ConnectionBindingUtil.tsx'
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import { createNodeAtConnectionEnd } from '../connection/ConnectionShapeUtil.tsx'
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import { getNextConnectionIndex } from '../connection/keepConnectionsAtBottom.tsx'
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import { DEFAULT_NODE_SPACING_PX } from '../constants.tsx'
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import { getNodePortConnections } from '../nodes/nodePorts.tsx'
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import { PortId } from './Port.tsx'
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// Information about which port is being pointed at
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interface PointingPortInfo {
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shapeId: TLShapeId
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portId: PortId
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terminal: 'start' | 'end'
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}
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// State node that handles pointing at ports to create connections
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// This will be added to tldraw's state machine to customize the built-in select tool
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export class PointingPort extends StateNode {
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static override id = 'pointing_port'
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info?: PointingPortInfo
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override onEnter(info: PointingPortInfo): void {
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this.info = info
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}
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private getExistingConnection() {
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const { shapeId, portId } = this.info!
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return getNodePortConnections(this.editor, shapeId).find((c) => c.ownPortId === portId)
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}
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override onPointerMove(info: TLPointerEventInfo): void {
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// isDragging is true if the user has moved the pointer sufficiently. below this threshold,
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// we treat the pointer as a click.
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if (!this.editor.inputs.getIsDragging()) return
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const { shapeId, portId, terminal: connectingTerminal } = this.info!
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const existingConnection = this.getExistingConnection()
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// If we can't have multiple connections and one already exists, move the existing
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// connection by transitioning to dragging the existing connection's handle.
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if (connectingTerminal !== 'start' && existingConnection) {
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this.parent.transition('dragging_handle', {
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...info,
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target: 'handle',
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shape: this.editor.getShape(existingConnection.connectionId)!,
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handle: this.editor
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.getShapeHandles(existingConnection.connectionId)!
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.find((h) => h.id === connectingTerminal),
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})
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return
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}
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// Otherwise, create a new connection, and start dragging that connection's handle instead.
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const creatingMarkId = this.editor.markHistoryStoppingPoint()
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const connectionShapeId = createShapeId()
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const draggingTerminal = connectingTerminal === 'start' ? 'end' : 'start'
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const pagePoint = this.editor.inputs.getCurrentPagePoint()
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this.editor.createShape({
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type: 'connection',
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id: connectionShapeId,
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x: pagePoint.x,
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y: pagePoint.y,
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index: getNextConnectionIndex(this.editor),
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props: {
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start: { x: 0, y: 0 },
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end: { x: 0, y: 0 },
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},
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})
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// bind one end of the connection to the port the user pointer-down'd on.
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createOrUpdateConnectionBinding(this.editor, connectionShapeId, shapeId, {
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portId,
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terminal: connectingTerminal,
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})
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// transition to dragging the other end of the connection:
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const handle = this.editor
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.getShapeHandles(connectionShapeId)
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?.find((h) => h.id === draggingTerminal)
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this.parent.transition('dragging_handle', {
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...info,
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target: 'handle',
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shape: this.editor.getShape(connectionShapeId)!,
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handle: handle!,
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creatingMarkId,
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isCreating: true,
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})
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}
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override onPointerUp(info: TLPointerEventInfo): void {
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// if we get a pointer up while we're still in this state, it means we haven't transitioned
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// into a dragging state so we'll treat this as a click:
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this.onClick()
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// switch back to the idle state when we're done:
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this.parent.transition('idle', info)
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}
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// Handle clicks on ports (without dragging)
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private onClick() {
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// Only handle clicks on start ports (output ports)
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if (this.info?.terminal !== 'start') return
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// Don't create new connections if one already exists
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if (this.getExistingConnection()) return
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const { shapeId, portId } = this.info
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// Get the bounds of the source node
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const bounds = this.editor.getShapePageBounds(shapeId)
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if (!bounds) return
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// Calculate position for new node to the right of the source node
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const targetPositionInPageSpace = {
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x: bounds.midX,
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y: bounds.bottom + DEFAULT_NODE_SPACING_PX,
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}
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// Create a connection shape
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const connectionShapeId = createShapeId()
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this.editor.createShape({
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type: 'connection',
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id: connectionShapeId,
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x: bounds.right,
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y: bounds.top,
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index: getNextConnectionIndex(this.editor),
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})
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// Bind the connection to the source port
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createOrUpdateConnectionBinding(this.editor, connectionShapeId, shapeId, {
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portId,
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terminal: 'start',
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})
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// Position the connection end point where the new node will be
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const targetPositionInConnectionSpace = this.editor
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.getPointInShapeSpace(connectionShapeId, targetPositionInPageSpace)
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.addXY(0, 200)
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this.editor.updateShape({
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id: connectionShapeId,
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type: 'connection',
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props: {
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end: targetPositionInConnectionSpace.toJson(),
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},
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})
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createNodeAtConnectionEnd(this.editor, connectionShapeId, targetPositionInPageSpace)
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}
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}
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80
templates/branching-chat/client/ports/Port.tsx
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80
templates/branching-chat/client/ports/Port.tsx
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import classNames from 'classnames'
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import { T, TLShapeId, useEditor, useValue } from 'tldraw'
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import { getNodePortConnections } from '../nodes/nodePorts'
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import { portState } from './portState'
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export type PortId = string
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export const shapePort = T.object({
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id: T.string,
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terminal: T.literalEnum('start', 'end'),
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x: T.number,
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y: T.number,
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})
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export type ShapePort = T.TypeOf<typeof shapePort>
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/**
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* Port ids are unique within a shape. To identify a port we need both the shape id and the port id.
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*/
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export interface PortIdentifier {
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shapeId: TLShapeId
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portId: PortId
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}
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/**
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* This react component renders a port.
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*/
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export function Port({ shapeId, port }: { shapeId: TLShapeId; port: ShapePort }) {
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const editor = useEditor()
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// isHinting is true if the user is currently dragging a connection to this port. it means we
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// should highlight this port.
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const isHinting = useValue(
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'isHinting',
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() => {
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const { hintingPort } = portState.get(editor)
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return hintingPort && hintingPort.portId === port.id && hintingPort.shapeId === shapeId
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},
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[editor, shapeId, port.id]
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)
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// isEligible is true if the the user is currently dragging a connection, and this port is one
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// that the connection can be connected to.
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const isEligible = useValue(
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'isEligible',
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() => {
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const { eligiblePorts } = portState.get(editor)
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if (!eligiblePorts) return false
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if (eligiblePorts.terminal !== port.terminal) return false
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if (eligiblePorts.excludeNodes?.has(shapeId)) return false
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if (port.terminal === 'end') {
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// if the port is an end port, it can only have one connection, so it's not eligible
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// when there is a connection
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const connections = getNodePortConnections(editor, shapeId)
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return !connections.some((c) => c.ownPortId === port.id)
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}
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return true
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},
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[editor, shapeId, port.id, port.terminal]
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)
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return (
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<div
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className={classNames(
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`Port`,
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isHinting ? 'Port_hinting' : isEligible ? 'Port_eligible' : undefined
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)}
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style={{
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transform: `translate(${port.x}px, ${port.y}px)`,
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}}
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onPointerDown={() => {
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editor.setCurrentTool('select.pointing_port', {
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shapeId,
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portId: port.id,
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terminal: port.terminal,
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})
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}}
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/>
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)
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}
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48
templates/branching-chat/client/ports/getPortAtPoint.tsx
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48
templates/branching-chat/client/ports/getPortAtPoint.tsx
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@@ -0,0 +1,48 @@
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import { Editor, Vec, VecLike } from 'tldraw'
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import { getNodePortConnections, getNodePorts } from '../nodes/nodePorts'
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import { ShapePort } from './Port'
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export function getPortAtPoint(
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editor: Editor,
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point: VecLike,
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opts?: { terminal?: 'start' | 'end'; margin?: number }
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) {
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// find the shape at that point:
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const shape = editor.getShapeAtPoint(point, {
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hitInside: true,
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// only node shapes can have ports
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filter: (shape) => editor.isShapeOfType(shape, 'node'),
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...opts,
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})
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if (!shape || !editor.isShapeOfType(shape, 'node')) return null
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// get the ports on that shape
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const ports = getNodePorts(editor, shape)
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// transform the ports to page space
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const shapeTransform = editor.getShapePageTransform(shape)
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// find the port closest to the point
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let bestPort: ShapePort | null = null
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let bestDistance = Infinity
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for (const port of Object.values(ports)) {
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if (opts?.terminal && port.terminal !== opts.terminal) continue
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const portInPageSpace = shapeTransform.applyToPoint(port)
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const distance = Vec.Dist(point, portInPageSpace)
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if (distance < bestDistance) {
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bestPort = port
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bestDistance = distance
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}
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}
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// if we didn't find a port, return null
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if (!bestPort) return null
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// otherwise, return the port and it's existing connections
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const existingConnections = getNodePortConnections(editor, shape).filter(
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(c) => c.ownPortId === bestPort.id
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)
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return { shape, port: bestPort, existingConnections }
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}
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24
templates/branching-chat/client/ports/portState.ts
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24
templates/branching-chat/client/ports/portState.ts
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@@ -0,0 +1,24 @@
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import { Editor, EditorAtom, TLShapeId } from 'tldraw'
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import { PortIdentifier } from './Port'
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/**
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* The UI state for ports. These mostly highlight ports relevant to the user's current action.
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*/
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export interface PortState {
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// hintingPort is the port that the user is currently dragging a connection to.
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hintingPort: PortIdentifier | null
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// eligiblePorts is the set of ports that the user can connect a new connection to.
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eligiblePorts: {
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terminal: 'start' | 'end'
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excludeNodes: Set<TLShapeId> | null
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} | null
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}
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export const portState = new EditorAtom<PortState>('port state', () => ({
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hintingPort: null,
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eligiblePorts: null,
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}))
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export function updatePortState(editor: Editor, update: Partial<PortState>) {
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portState.update(editor, (state) => ({ ...state, ...update }))
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}
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