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48
templates/branching-chat/client/ports/getPortAtPoint.tsx
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48
templates/branching-chat/client/ports/getPortAtPoint.tsx
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import { Editor, Vec, VecLike } from 'tldraw'
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import { getNodePortConnections, getNodePorts } from '../nodes/nodePorts'
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import { ShapePort } from './Port'
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export function getPortAtPoint(
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editor: Editor,
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point: VecLike,
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opts?: { terminal?: 'start' | 'end'; margin?: number }
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) {
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// find the shape at that point:
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const shape = editor.getShapeAtPoint(point, {
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hitInside: true,
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// only node shapes can have ports
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filter: (shape) => editor.isShapeOfType(shape, 'node'),
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...opts,
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})
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if (!shape || !editor.isShapeOfType(shape, 'node')) return null
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// get the ports on that shape
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const ports = getNodePorts(editor, shape)
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// transform the ports to page space
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const shapeTransform = editor.getShapePageTransform(shape)
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// find the port closest to the point
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let bestPort: ShapePort | null = null
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let bestDistance = Infinity
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for (const port of Object.values(ports)) {
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if (opts?.terminal && port.terminal !== opts.terminal) continue
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const portInPageSpace = shapeTransform.applyToPoint(port)
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const distance = Vec.Dist(point, portInPageSpace)
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if (distance < bestDistance) {
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bestPort = port
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bestDistance = distance
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}
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}
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// if we didn't find a port, return null
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if (!bestPort) return null
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// otherwise, return the port and it's existing connections
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const existingConnections = getNodePortConnections(editor, shape).filter(
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(c) => c.ownPortId === bestPort.id
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)
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return { shape, port: bestPort, existingConnections }
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}
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